wilsoo Posted May 24, 2010 Share Posted May 24, 2010 is to use high alchemy in p2p the quickest way to level up magic? Link to comment Share on other sites More sharing options...
Cacmypants Posted May 24, 2010 Share Posted May 24, 2010 Nope, sad to say, at only 65exp a cast, all of the high level curse spells yield greater exp, but cost MUCH more to train with. The lv80 spell stun grants 90exp per cast even if it splashes (which is what you want, so wear full plate armor) There is also an even faster method that involves casting high alchemy directly after casting a stun (theres no cool-down) which essentially combines the experience rates of both spells, although I'm not sure if it is still possible. As I said, any method involving soul runes is going to damage your wallet somewhat, high alchemy may not be the fastest, but it is the most efficient, although if you have not reached magic lv66 (required for the spell vulnerability, which grants 76exp a cast), high alchemy is definitely the best/fastest way to train. Link to comment Share on other sites More sharing options...
zotto Posted May 24, 2010 Share Posted May 24, 2010 what about plank make or stringing. Plank make is 90 exp as well. Link to comment Share on other sites More sharing options...
Cacmypants Posted May 24, 2010 Share Posted May 24, 2010 With the lunar spellbook, humidify on vials is comparable to high alchemy (gives 65exp), except slightly more efficient because it turns in a small profit. Slower due to the banking required. Plank-make also requires banking, as well as being more expensive than stun. Link to comment Share on other sites More sharing options...
_Douglas Posted May 24, 2010 Share Posted May 24, 2010 If you want to humidify without banking, you can use two fishbowls and if you're creative you can get pretty good speeds with it.For my magic training I prefer the string amulet spell, which basically means grab a mud staff and a stack of astrals and fill your inventory with unstrung regular gold amulets. Click once on the spell icon and it does your inventory by itself one amulet after the other. Although expensive it requires the least clicking and least attention. High alch+stun combo is the fastest you'll get with the regular spellbook and it involves a lot of clicking, although I hear ice strykewyrms are beautiful to fire surge if you've got the slayer level. Don't forget about the mage training arena north of duel arena, it can be a nice distraction for you while still getting your magic up. Ancients is expensive but if you choose to go that way I hear it's very fast. You could barrage at soul wars (at the enemy base) for some nice experience, plus the minigame point boost at the end. Also if you want charms you could burst/barrage rock lobsters. Proud Gladiator Link to comment Share on other sites More sharing options...
Kirbyallstar Posted May 24, 2010 Share Posted May 24, 2010 Although there's more clicking with alch stunning, I find it better than plank making. Plank making requires you to strain your wrists clicking all of the planks in your inventory and then banking, but with alch stunning you just move your wrists to stun the monster and to switch spells. Much less movement IMO. Link to comment Share on other sites More sharing options...
anonymouse_ Posted May 24, 2010 Share Posted May 24, 2010 If you just want fast exp, barrage rock lobs. Use battle robes + sol to save on runes. Link to comment Share on other sites More sharing options...
stonewall337 Posted May 24, 2010 Share Posted May 24, 2010 Nope, sad to say, at only 65exp a cast, all of the high level curse spells yield greater exp, but cost MUCH more to train with. The lv80 spell stun grants 90exp per cast even if it splashes (which is what you want, so wear full plate armor) There is also an even faster method that involves casting high alchemy directly after casting a stun (theres no cool-down) which essentially combines the experience rates of both spells, although I'm not sure if it is still possible. As I said, any method involving soul runes is going to damage your wallet somewhat, high alchemy may not be the fastest, but it is the most efficient, although if you have not reached magic lv66 (required for the spell vulnerability, which grants 76exp a cast), high alchemy is definitely the best/fastest way to train. Ok, You don't know WTF you are talking about. There are many better ways to train. Humidify, plank make, stun, maging DKS, etc. High alch is a TERRIBLE way to train mage... [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
gorofujita Posted May 24, 2010 Share Posted May 24, 2010 Nope, sad to say, at only 65exp a cast, all of the high level curse spells yield greater exp, but cost MUCH more to train with. The lv80 spell stun grants 90exp per cast even if it splashes (which is what you want, so wear full plate armor) There is also an even faster method that involves casting high alchemy directly after casting a stun (theres no cool-down) which essentially combines the experience rates of both spells, although I'm not sure if it is still possible. As I said, any method involving soul runes is going to damage your wallet somewhat, high alchemy may not be the fastest, but it is the most efficient, although if you have not reached magic lv66 (required for the spell vulnerability, which grants 76exp a cast), high alchemy is definitely the best/fastest way to train. Ok, You don't know WTF you are talking about. There are many better ways to train. Humidify, plank make, stun, maging DKS, etc. High alch is a TERRIBLE way to train mage... I agree with this, if you are a member, there are much better ways to train. And as long as you cast plank make on mahogany logs, it is one of the cheapest methods of training magic, even cheaper than stun, contrary to the poster quoted above. The big issue a lot of people have with it is that you need to click each individual log to cast plankmake on it, so there is not cast all option. But if money is your issue, than plank make is the way to go. Link to comment Share on other sites More sharing options...
jjjon123 Posted May 24, 2010 Share Posted May 24, 2010 Superheat iron is around (more if ur concentrated) 100k xp/hr plus you get 25k smithing xp/hr too and costs nearly 2gp/mage xpPlankmake and string jewelry are commonly used fast ways to gain magic xpbut i dont know the costs on those 1,000 F2P Total Level Reached 10/8/10 ! [hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)4 BETTER alternatives to flesh crawlers[/hide] WOT WOT! ☉.☉☂ Link to comment Share on other sites More sharing options...
Cacmypants Posted May 25, 2010 Share Posted May 25, 2010 Nope, sad to say, at only 65exp a cast, all of the high level curse spells yield greater exp, but cost MUCH more to train with. The lv80 spell stun grants 90exp per cast even if it splashes (which is what you want, so wear full plate armor) There is also an even faster method that involves casting high alchemy directly after casting a stun (theres no cool-down) which essentially combines the experience rates of both spells, although I'm not sure if it is still possible. As I said, any method involving soul runes is going to damage your wallet somewhat, high alchemy may not be the fastest, but it is the most efficient, although if you have not reached magic lv66 (required for the spell vulnerability, which grants 76exp a cast), high alchemy is definitely the best/fastest way to train. Ok, You don't know WTF you are talking about. There are many better ways to train. Humidify, plank make, stun, maging DKS, etc. High alch is a TERRIBLE way to train mage... You need to balance cost efficiency with speed, and you are overreacting, none of those methods are terrible, especially stun. 70-85 only takes about ~20k casts at a rate of 1200 casts an hour. You could easily attain 99 within a few weeks if you have about 30mil to burn. ================================= Its only possible to get 65k-75k/hour at most with superheat itemHigh alchemy exp rate is 78k/hourStun is 108k/hour (the downside is that this is pure mage exp with zero returns) though I just looked at string jewelry, if 1.8 seconds/cast is true then it ammounts to 80-120kexp an hour (depending on how fast you can bank). It also costs 547gp per cast (includeing basic amulet/wool), though you may get a slight return on the end products, not much if using plain gold. Even then it is still more expensive than stun. Link to comment Share on other sites More sharing options...
jjjon123 Posted May 25, 2010 Share Posted May 25, 2010 Its only possible to get 63k-80k/hour at most with superheat item Then you obviously havent superheated recently. You can now queue up superheats (idk when you could but i know you can now), the magic menu comes up only when you can cast a superheat which means more efficiency and more afk-a-bility. Combined with efienciency tips (playing on fixed size, placing iron ore right above deposit inv) you can get 100k+ xp /hr with superheat iron. :thumbsup: 1,000 F2P Total Level Reached 10/8/10 ! [hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)4 BETTER alternatives to flesh crawlers[/hide] WOT WOT! ☉.☉☂ Link to comment Share on other sites More sharing options...
Cacmypants Posted May 25, 2010 Share Posted May 25, 2010 Its only possible to get 63k-80k/hour at most with superheat item Then you obviously havent superheated recently. You can now queue up superheats (idk when you could but i know you can now), the magic menu comes up only when you can cast a superheat which means more efficiency and more afk-a-bility. Combined with efienciency tips (playing on fixed size, placing iron ore right above deposit inv) you can get 100k+ xp /hr with superheat iron. :thumbsup: Ok, I'm probably slightly wrong there it should only be possible to cast superheat once every 2-2.5 seconds. In which case the rate is 80k-90k/hour depending on how fast you bank. I was going off 2.5-3 seconds a cast, which is what you get (and slower) if you're not really concentrating. Link to comment Share on other sites More sharing options...
geesch Posted May 25, 2010 Share Posted May 25, 2010 If you just want fast exp, burst/barrage rock lobs. Use battle robes + sol to save on runes. Superheat iron is around (more if ur concentrated) 100k xp/hr plus you get 25k smithing xp/hr too and costs nearly 2gp/mage xp. Either of these two. I would personally do the first due to the ability to gather charms for summoning while also leveling mage. If that doesnt appeal to you, supoerheating iron is amazingly fast exp, and cheap. You only lose like 90gp per superheat, which is incredibly small compared to plankmake/string jewellery/anything else tbh, while still gaining fast exp. Link to comment Share on other sites More sharing options...
Aiel Posted May 25, 2010 Share Posted May 25, 2010 I would like to point out that gp per cast DOES NOT MATTER. gp/xp is what matters. Personally I would burst rocklobs if you need charms or ammy strong if you don't. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
Cacmypants Posted May 25, 2010 Share Posted May 25, 2010 I would like to point out that gp per cast DOES NOT MATTER. gp/xp is what matters. Personally I would burst rocklobs if you need charms or ammy strong if you don't. besides the fact that gp per cast directly correlates with gp/xp, you should be able to roughly discern both in comparison to another spell provided one and a few other details. Anyone, micro-management to within a (exaggeration) 1-2gp cost efficiency range is hardly necessary unless you're on an extremely tight budget. Link to comment Share on other sites More sharing options...
geesch Posted May 25, 2010 Share Posted May 25, 2010 I would like to point out that gp per cast DOES NOT MATTER. gp/xp is what matters. Personally I would burst rocklobs if you need charms or ammy strong if you don't. besides the fact that gp per cast directly correlates with gp/xp, you should be able to discern both provided one and a few other details. Plus its a little harder to see experience rate when solely analysing gp/xp. Remember time is money. You are indeed correct. Its easier to put in perspective, given the stats i gave, if you look at it in a gp/cast. Dont try to find flaws when there arent any. Ignorance is bliss. Link to comment Share on other sites More sharing options...
AlxeMen Posted May 25, 2010 Share Posted May 25, 2010 Superheating is really underrated to be honest. It's around 105-115k exp/hr for magic, and 110-120k exp/hr at the same time for smithing. To 99 magic with that method, however, it is around 110-120M. You also land 99 smithing in the process is the thing. Superheating gold ore w/ gaunts is what I'm doing for 99 smithing, which in turn of course, will capture 99 magic. Good deal in my opinion. -=EB World=--Sara - 13 hilt 43 ss-Bandos - 1 BCP, 1 Hilt Link to comment Share on other sites More sharing options...
Sinkhan Posted May 25, 2010 Share Posted May 25, 2010 Ok, I'm probably slightly wrong there it should only be possible to cast superheat once every 2-2.5 seconds. In which case the rate is 80k-90k/hour depending on how fast you bank. I was going off 2.5-3 seconds a cast, which is what you get (and slower) if you're not really concentrating. There are ways of positioning and arranging your spell book such that your mouse will be hovered over an ore further down in your inventory. My current set up superheating steel has my mouse on the 4th last ore and lets me click spam with very little attention for the first 13. Then all I need to do is pay attention for the last three ores and then rebank. It's pretty efficient and easy. Always make sure to fill up your bank so you don't keep redepositing your nats/coal bag and it shaves that little bit of time off banking and increases XP rates. Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
geesch Posted May 25, 2010 Share Posted May 25, 2010 Superheating is really underrated to be honest. It's around 105-115k exp/hr for magic, and 110-120k exp/hr at the same time for smithing. To 99 magic with that method, however, it is around 110-120M. You also land 99 smithing in the process is the thing. Superheating gold ore w/ gaunts is what I'm doing for 99 smithing, which in turn of course, will capture 99 magic. Good deal in my opinion.The only way it would be that much is if you dont sell any bars. From 90, its 145k casts, and @-90 gp per iron bar, thats a 13m cost. it will also get me from 81-87 smithing (1.8m exp). That same exp would end up costing almost 70m if you were to smelt gold with gaunts. EDIT: after looking up the cost just now, it seems its 121 gp per cast for superheating iron. Its a bit more expensive, but still worth it nonetheless. Link to comment Share on other sites More sharing options...
Sinkhan Posted May 25, 2010 Share Posted May 25, 2010 Another thing everyone should be considering is that this is simultaneous training of magic and smithing. You're getting both XP lots at the same time, saving you the trouble of having to train smithing later. Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
Cacmypants Posted May 25, 2010 Share Posted May 25, 2010 True, but the OP was asking about exclusively magic, at least that what I gather. Link to comment Share on other sites More sharing options...
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