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Dungeoneering - The nerf of "Rushing"


Squisher_33

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tried to duo and found this

 

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i like the update, this may mean soloing is finaly better on floor 1-25 rather than previously having to "rush 5:1" before

 

if its 45% for 2:1 i wonder what 5:1 is?

 

discuss

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tried to duo and found this

 

f5bote.png

 

i like the update, this may mean soloing is finaly better on floor 1-25 rather than previously having to "rush 5:1" before

 

if its 45% for 2:1 i wonder what 5:1 is?

 

discuss

 

 

That penalty was always there.

 

The whole point of rushing 5:1 or 3:1 etc. on complexity 1/2/3 is so that you can go on to do proper large 5:5 floors 30+ which ultimately maximizes exp.

 

You can rush f1-f29 using this method in about 2 hours.

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That penalty isn't for doing N:1 floors, it is for doing them when the combat levels of the players are very different.

 

When you do N:1, it bases the difficulty on the combat level of the lowest level player. This means that four 138s and one level 3 could get together, do a 5:1, and blast through it because the dungeon would ignore the 138s and only put in monsters based on the level 3.

 

To prevent this from being abused, Jagex put in a special "unbalanced combat level penalty" and that's what you're seeing there. It doesn't come up on teams where everyone is of a comparable level.

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This thread, or Qeltar, rather, pretty much solves my musing.

 

- Which was that if you created 4 noob accounts and multilogged (a minor infraction, really) with your main and then all joined the same party and entered a 5:5 large, if the main account could basically complete a large in the time it takes for a normal solo, with maximum XP. Of course there are lever and emote challenges, but I'm sure the intrepid hive mind could figure a way past those.

 

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Firstly, you should learn what rushing is. Most rushes are done with 5:5 setting. Secondly yeah, quite old news.

 

By the way, is 5:1 even possible? I've always thought 5:3 was the minimum you can go for.

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I thought that rushing can be done even faster with a lower setting that doesn't bring exp penalties into place...

 

And yes, 5:1 is possible.

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I thought that rushing can be done even faster with a lower setting that doesn't bring exp penalties into place...

 

And yes, 5:1 is possible.

Well i guess theres a reason for people never doing this- the xp you get is so much less then 5:3 or 5:5, but the time it takes is still similar.

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they can only nerf rushing by making lvl mod affect prestige/base exp but i hope they dont =p

Well i don't think they have any reason to- you are making the dungeon on purposely harder to get more xp, there is no reason at all why dungeoneering is supposed to mean killing every monster you see. Otherwise this skill will just become the third slayer/summoning(well, for most of you, you can max out, get 99 slayer and 99 summoning at the same time, but for the less fortuanate of us it will be- max out, max out for the second time while getting 99 slayer, max out for a third time while getting 99 summoning, max out for the forth time while getting 120 dungeoneering).

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The xp for rushing is awful anyway, penalties don't help ;)

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I thought that rushing can be done even faster with a lower setting that doesn't bring exp penalties into place...

You're correct -- xpx is talking out of his cabbage (again).

 

The point of rushing is to give up XP on the lower floors to get more XP per hour on the higher floors. It is a very effective strategy when done properly.

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I thought that rushing can be done even faster with a lower setting that doesn't bring exp penalties into place...

You're correct -- xpx is talking out of his cabbage (again).

 

The point of rushing is to give up XP on the lower floors to get more XP per hour on the higher floors. It is a very effective strategy when done properly.

Again, the only thing you do is talk. Test more and interpret the results, i can't even be bothered to argue with anyone as dull and stubborn as you are... The thing you are talking about is dungeoneering(capitalising on the better xp on higher floors), what i'm talking about is rushing(not killing monsters you don't need to kill).

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I've done the tests. So have many others.

 

You net more XP overall by rushing the low floors on reduced difficulty.

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I've done the tests. So have many others.

 

You net more XP overall by rushing the low floors on reduced difficulty.

Very scientific, but still doesn't reconcile for the fact that you didn't know what rushing meant.

 

Also it's quite personal for everyone what way they like to do dungeons like- in a 5:1 setting you have to do alot more dungeons overall and run around alot more, where as doing the low floors on 5:5 you can relax a bit more and not have to put up with as many people overall.

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Very scientific, but still doesn't reconcile for the fact that you didn't know what rushing meant.

I think this and this pretty conclusively prove otherwise.

 

Also it's quite personal for everyone what way they like to do dungeons like

Of course it is, nobody is disputing that. I simply took issue with your (very false) implication that someone doing 5:1 doesn't know what rushing means. A lot of people rush with reduced difficulty, and it is in fact one of the better strategies.

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what's 5:1, 5:3, 5:5? #-o

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First figure is the number of players, and the second is the difficulty setting. So 5:3 means 5 players, but difficulty setting of 3. When you set a difficulty level lower than the number of players, the game generates a map *as if* you had the lower number of players, so challenge rooms only require that number, and there are fewer / lower level monsters. It uses the lowest combat levels in the group for this.

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I still like 5:5's, though. Seeing so many low-leveled monsters on 5:1 is just boring. -_-

 

I find 5:4's effective too, but only for large dungeons.

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Very scientific, but still doesn't reconcile for the fact that you didn't know what rushing meant.

I think this and this pretty conclusively prove otherwise.

 

Also it's quite personal for everyone what way they like to do dungeons like

Of course it is, nobody is disputing that. I simply took issue with your (very false) implication that someone doing 5:1 doesn't know what rushing means. A lot of people rush with reduced difficulty, and it is in fact one of the better strategies.

For the first part- that's your own guide. I can sell anything as the truth if i write it myself, i was implying to the fact how people on the street use the word.

 

I didn't imply that because of doing 5:1 he didn't know what rushing meant, but because he thought rushing was nerfed because of an xp penalty on 5:n dungeons where n<5. You can RUSH on any complexity or floor setting, so he WAS wrong and DID not know what rushing meant. If you can't read from the original post that he didn't know what rushing(sacrificing level mod to do dungeons faster, not skilling within the dungeon) meant, then you are propably just here to argue with me(again...).

 

The numbers mean... first number is the starting number of people for the dungeon, and the second number is the number of people the dungeon is normally generated for. So 5:1 means a dungeon with 5 people starting, but the dungeon originally meant to be done by one person(changes how many monsters there are and how many people should be needed for mime/lever room, but you lose both prestige and bonus xp).

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I think this and this pretty conclusively prove otherwise.

 

Also it's quite personal for everyone what way they like to do dungeons like

Of course it is, nobody is disputing that. I simply took issue with your (very false) implication that someone doing 5:1 doesn't know what rushing means. A lot of people rush with reduced difficulty, and it is in fact one of the better strategies.

For the first part- that's your own guide. I can sell anything as the truth if i write it myself, i was implying to the fact how people on the street use the word.

I'm happy to let people decide for themselves if I know what rushing means.

 

I didn't imply that because of doing 5:1 he didn't know what rushing meant, but because he thought rushing was nerfed because of an xp penalty on 5:n dungeons where n<5.

That didn't mean he didn't know what rushing meant. It meant that he thought one form of rushing that is very commonly used was nerfed.

 

He said nothing to suggest he didn't know what rushing meant. Try not being such a cabbage all the time.

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I didn't imply that because of doing 5:1 he didn't know what rushing meant, but because he thought rushing was nerfed because of an xp penalty on 5:n dungeons where n<5.

That didn't mean he didn't know what rushing meant. It meant that he thought one form of rushing that is very commonly used was nerfed.

 

He said nothing to suggest he didn't know what rushing meant. Try not being such a cabbage all the time.

He wrote that because n:m dungeons, where m<n, have an xp penalty, rushing is nerfed. If this was the case, it would not be TRUE. He meant that for the general training of dungeoneering, where as you'd finish lower dungeons with less xp to capitalise on the xp on higher dungeons. Thus, he was WRONG, and i pointed that out.

 

As much as you want to make up names and invent different dungeons, it does NOT change the general meaning of ''rushing'' as used by the majority of people. You call a particular training method ''snake eyes'', but that name has NOTHING to do with the actual method until it is accepted by the majority of people, however much you want it to. I may aswell call you cabbage from now on, but until people generally understand what i'm on about, i can't really do that. You writing something up(and putting rush before anything) does not mean it is the generally understood name of it.

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He wrote that because n:m dungeons, where m<n, have an xp penalty, rushing is nerfed.

No, he didn't. That's what you inferred.

 

If playing reduced-difficulty dungeons was nerfed, and playing reduced-difficulty dungeons is one common form of rushing (and it is), then nerfing reduced-difficulty dungeons would mean nerfing rushing, at least in part. Nowhere did he say or indicate that this was the *only* type of rushing.

 

Cabbage cabbage cabbage.

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He wrote that because n:m dungeons, where m<n, have an xp penalty, rushing is nerfed.

No, he didn't. That's what you inferred.

 

If playing reduced-difficulty dungeons was nerfed, and playing reduced-difficulty dungeons is one common form of rushing (and it is), then nerfing reduced-difficulty dungeons would mean nerfing rushing, at least in part. Nowhere did he say or indicate that this was the *only* type of rushing.

 

Cabbage cabbage cabbage.

You efficently said nothing in this post. As i already mentioned, the fact that you call everything rushing(both doing lower difficulty dungeons and reduced level mod dungeons) does not mean this is true, and as for the original and most used meaning of rushing, he was wrong. I understand that you like to call everything rushing, but as not everyone understands this linearly, you should be more specific about what you think rushing is. I don't know what the autor meant as rushing(either reduced difficulty dungeons or reduced level mod dungeons) but as for the MOST used and most understood, general meaning of the word(and the only meaning used on w117) he was wrong, and so are you.

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First to 3766 Port Score on 20. March, 2014.

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