TABLE OF CONTENTS
II. Equipping Yourself (mining/fishing)
III. Getting There
IV. Living Rock Caverns
V. Mining Areas
VI. Fishing Areas
IX. Equipping yourself (killing)
IntroFlowing mel[bleep]er from Ice Mountain, coupled with some rather over-enthusiastic dwarven mining, has opened up an entrance to what the dwarves have named the Living Rock Cavern.
The Living Rock Cavern is a members' only area, hidden away in the depths of the Dwarven Mines. In this dungeon, there are many opportunities for high levelled players to train their combat skills as well as their Fishing and Mining skills.
The Cavern offers a rich abundance of Coal (level 77 Mining) and Gold (level 80 Mining) Ores, while also giving players the opportunity to fish Cavefish (level 85 Fishing) and Rocktail (level 90 Fishing).
Beware, though, because within the cavern lurk its guardians, the infamous Living Rock Protector (level 120), Living Rock Striker (level 140) and Living Rock Patriarch (level 200). These aggressive creatures defend their territory at all times, those looking for some exceptional combat experience will also venture into these cavern to kill these monsters.
If you manage to survive all that, you will be able to mine from concentrated deposits of coal and gold, which can give up to full inventories of ore at one location. There are also pools within the Cavern from which you can fish both Cavefish and Rocktail.
Because of the high experience offered from Cavefish and Rocktail Fishing, combined with the high experience rate of Mining gold and coal from the Cavern deposits, the Living Rock Cavern has become a favourite place for fishers and miners to power-level their respective skills.
Suggested Equipment (Quick Overview)
The best way to survive in the Cavern is to wear some armour. The Living Rock creatures have low attack and strength. If you are just running around to Mine or Fish, then full Rune armour is highly recommended. Wearing weight reducing items such as Boots of Lightness, Agility Clothing, Penance Gloves and Spotty/Spottier cape will be a great deal of help as well.
If you intend on training combat skills here, you will need better armour. Barrows melee armours are most effective against the Living Rock monsters. Full Guthans armour, complete with Warspear and its healing powers, is most effective. A Saradomin Godsword, or an embued Excaliber, or a summoned familiar with healing powers suich as a Void Spinner, Bunyip or Unicorn is also useful. Otherwise, without some other source of healing - food is a must.
There is, also, safety in numbers. Operating on worlds with large groups of people accessing the Caverns wares, will reduce the likelihood that you will be attacked while Fishing or Mining. At present, are unofficial Worlds (2 and 84) in which large numbers of players are constantly using the Cavern.
As such, a Level 3 Skiller can use the Living Rock Cavern on one of these deisgnated worlds, as the likelihood of being attacked is reduced by the sheer force of numbers providing multiple targets for the Caverns denizens.
Simply teleport to Falador and walk east towards the statue of Saradomin. Then head north-east into the Dwarven Mines. Once arriving in the Dwarven Mines, you need to find the entrance to the Cavern.
At the entrance of the Cavern, climb down the rope:
Living Rock CavernsOnce you climb down the rope, you will see a vast cavern. Nearby is a dwarf, named Farli, who will give a rundown on what can be done within the Cavern.
Next to Farli is a Pulley Lift. By using this Pulley Lift, you can deposit items into your bank. This makes quick and easy banking while taking advantage of the cavern's resources. However, you cannot withdraw any items in your bank using the Pulley Lift, as it is DEPOSIT ONLY.
Within the cavern, there are several sites for mining and fishing. The map below is helpful to finding these the concentrated ore deposits and fishing spots.
There are twelve (12) Mining areas in total, and they are scattered throughout the Cavern. There are a total of eight (8) concentrated Coal deposits, requiring Level 77 Mining to mine, and four (4) concentrated Gold deposits, requiring Level 80 Mining to mine.
These concentrated deposits give many more ores per rock, and it is possible to receive an entire inventory of ores by mining only one deposit, in very short order.
Mining using a Lava Titan (requiring level 83 Summoning) is very helpful, as it provides a +10 Mining boost, and will greatly increase the speed at which one mines these deposits. Other players may prefer to bring a Beast of Burden (BOB) as it will allow them to carry more ores and save trips to/from the the bank depository.
Also scattered throughout the Cavern, there are a total of eight (8) Fishing spots. These fishing spots are special however, as they are home to the Cavefish and the Rocktail.
Both fish require a Fishing Rod to catch them. The Cavefish require standard Bait and Level 85 Fishing to catch, and give 300 Fishing experience per fish.
Rocktails require a Fishing Rod, Living Minerals as bait (obtained from dead Living Rock Creatures), and Level 90 Fishing to catch. Rocktails give 380 Fishing experience each. The Rocktail fishing spots are easily discernable from the Cavefish spots, as they have larger bubbles than the Cavefish fishing spots.
Inhabitants of Living Rock Caverns
- Farli the dwarf:
Farli can give you an introduction to the caverns, and what to do in them.
- Living Rock Monsters:
These monsters are found scattered around the Cavern, and are very useful for high-level combat training. By mining the remains of their body after you defeat them, you may receive some Living Minerals, which are used as bait when fishing Rocktails (requires Level 73 Mining).
- Rock Critters. These little creatures do nothing, except add more to the scenery.
- Living Rock Protector (Level 120): The Protector is a melee only based monster.
- Living Rock Striker (Level 140): The Striker will attack with both melee and range attacks. Up close it will fight using only melee if you run from it, it will range you.
- Living Rock Patriarch (Level 200): The Level 200 Living Rock Patriarch does not appear often, though he is extremely dangerous. Prayer against melee in close quarters should protect you from his most dangerous attacks. Although, if you try to escape it will attack you with a ranged attack. The Patriarch is a most often sought creature, as its drops -- three (3) Runite ores (noted), eight (8) uncut diamonds (noted), 125 Blood runes and 125 Mud runes are quite extensive and somewhat valuable.
The answer to that is quite simple they give more xp then every monster in the game in 2 different ways, living rock strikers and protecters give 4.5 and 4.6 more xp per 10 damage, this is a 13.75% increase to the average monster. Also these have a massive amount of lp (2000 and 2250) and an almost non existant defence, these two combined in my opinian make these monsters better then any other for combat training in the game.
The caverns were created for high level content and provide same in both skilling and combat for players of all levels.
- 73 Mining - Living Minerals
- 77 Mining - Concentrated coal deposits.
- 80 Mining - Concentrated gold deposits.
- 85 Fishing - Catch Cavefish.
- 90 Fishing - Catch Rocktail.
- 88 Cooking - Cook Cavefish.
- 93 Cooking - Cook Rocktail.
- Ability to defeat, evade or survive a level 120, level 140 or level 200 monster.
- 80's+ in all combat skill's - Killing Living Rock Protecters and Strikers
- 68 summoning - bunuip/war tortise
- 70+ prayer - Piety if killing
Basicly act like ur power slaying use piety/ turmoil and ss flash to heal if u can/need to bring a bunyip and offensive pots. this is the fastest xp you can get here almost hands down, but it takes away from profit.
Helm: Neitiznot helm > Proselyte
Torso: Proselyte > Initiate > V Brassy > Bandos Chest Plate
Legs:V skirt > Proselyte > Initiate
Boots: Dragon > Climbing
Weapon: Whip > Saradomin sword > Saradomin godsword > Other godswords
Gloves: Barrows > Other RfD Gloves
Ring: Berserker(i) > Berserker > Onyx(i) > Warrior(i) > Warrior > other
Neak: Fury > Glory > Any with Prayer Bonus
Cape: Fire cape > Skillcapes > Obby >Legends
Shield:Dragon Defender >Rune Defender > Dragonfire > Obsidian shield
16x: prayer potions
3x:super sets/ xtremes / Overloads
Head: Neitiznot helm > Barrows helm > Beserker helm > Warrior helm
Torso: Bandos chestplate > Fighter torso >Granite body
Legs: Bandos tassets > Barrows legs > Dragon legs > other
Neck: Fury > Glory > anything else
Cape: Fire cape > Trimmed skillcape > Untrimmed skillcape > Obsidian cape > Legends cape
Shield: Dragon defender > Rune defender > Dragonfire > Obsidian > Granite shield
Gloves: Barrows > Dragon > Rune > Regen > Combat
Ring: Berserker(i) > Berserker > Onyx(i) > Warrior(i) > Warrior > Other
Weapon: Rapier > CLS > C Maul >Whip > Saradomin Sword > Saradomin godsword > any other crush weapon
Boots: Dragon > Climbing
- A quick sidenote on the unicorn/ bunyip method, while there are those who love there unicorns, they are a massive overkill and I highly recommend the bunyip while down in the cavern. The only reason you might need a unicorn is if you had below 70 defence in which case I would advise you to go to bandits anyway.
** There is a mini obelisk right next to the entrence to the caverns if you go up the rope, its your choice if u want to use it or just bring a summoning potion.
Ahh Guthans the slayers' savior, the campers' delight, the only Barrows armour that can be used well anywhere. The idea behind this is you kill until your lp is just under 50% or so, then you put on your Guthans and heal yourself with it. Honestly this method is outdated and should only be used if you want to camp for hours on end.
Instead of busting out your Guthans all the time, you have spare armour for when you don't use Guthans.
I would say to use a fast weapon and try to get high strength bonus for your setup. This armour is just for fun. Make it decent but dont go full out. You may want to try something like a Granite platebody for good ranged defence, and try to stay away from Barrows for ur junk armour before you switch to Guthans.
Now your second set of armour will be the Guthans and it should look like this
Besides your Guthans your inventory shouldnt have much in it, maybe a prayer potion just in case, a couple sharks, maybe some super sets for extra xp and definately an "oh [Bleep]" teletab.
DhingOkay this is my new favorite method as of 11/5/2011 bassically there are two differnt ways to go about this, 1 using food the other using prayer.
So lets get started!
Not too complicated, nothing special
Head: Dharok's Helm
Legs: Dharok's Platelegs
Neck: Fury > Glory > Str Amulet
Cape: Firecape/Soul wars cape* > Skillcape (t) > Obsidian cape
Gloves: Barrows > Dragon > Rune > Regen > Combat > other rfd gloves
Ring: Berserker(i)> Onyx(i) > Warrior(i) > Berserker > Warrior > Wealth > Life
Weapon: Dharok's Greataxe
Boots: Dragon > Rune > Other
* Use Firecape if eating and soulwars cape if praying
Praying while Dharoking:
Pretty much find a spot with only Protecters put on protect from melee and piety and attack them, take off your prayer to lower your hitpoints, titan and shark for emergencys.
Eating while Dharoking:
A little more click heavy but it can be done, i find it keeps me more engaged in what I am doing and its kind of fun (worse xp also), bassically set an hp minimum for yourself depends on your hp and defence levels lets say its 175, if your at 200 and you get hit a 65 you would be down to 135 using your titans special will heal you 80 points, getting you to 215 alot closer then eating a shark and getting to 335, but say your concentration fails you and your down at 43 hp eating a shark brings you up to 243 which is close to 175 your set minimum.
Doing this assumes you are here strictly for XP and want it the fastest, that means not mining the Creatures.
This method is alot better then i first thought it would be when i tried it out, i dont suggest a cannon down here unless on a slayer task. The basic idea is to find the spots that have alot of protecters and safespots, there are many safespots around the caverns but i highlighted the ones that are easiest/ best to use on the map below.
Head: Void Range Helm
Torso:Void Range Top = Armadyl Chestplate > Karils > Black D'hide
Legs: Void Range Bottom
Neck: Amulet Of Ranging
Cape: Ava's Accumulator
Shield: Void deflecter > unholy book
Gloves: Void Knight Gloves
Ring: Archer > Wealth
Weapon: Knifes= Darts> karils x bow > Magic Shortbow > Rune Crossbow > Zaniks Crossbow > Bone C Bow
Boots: Ranger > Snakeskin > Frog Leather
The reason I only list void is because without it, its really not that great. The added damage really helps here seeing how already low the defence of these are. If you do not have void I would suggest playing conquest with a freind to get full void, Its a fun little game and ive seen people get full void in 2 days here easy, win or loose you get the same number of points but winning and getting the deflecter will greatly increase your range accuarcy.
*The armadyl Top should ONLY be used if you have the void knight deflecter which will give you a higher range bonus then using the unholy book instead of the deflecter.]
**[/size] Knifes are equal to darts because knifes have the same stats as darts that are 1 metal higher then them aswell as them being around the same pice (give or take a few gp). ex. Iron Knifes=Steel darts while being 3 gp higher ea then the darts so i would suggest steel darts over iron knifes. (at the ge as of Sept 10 2010)
Inventory- Range pots, pray pots, emergency food, oh [cabbage] teleport
Spec Weapons (all sets)
EEE or EE for healing purposes
SGS for healing purposes
Dragon mace -hits high fruequently
Dragon dagger- Obvious
A Great Amount Of Thanks To: