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[Video Dev Blog] Dungeoneering


Hamtaro

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That's horrible logic.

 

spending 30 mins in a dung and getting 100k = 200k xp/h, either ur logic or your math is off bud

 

but spending 1 hour and 30 mins doing a dung, regardless of how much of that time is actually spent inside it = 67k xp/hr

 

but i just said i spent 30 minutes doing the dung, i never spent 1h 30 mins inside the dung

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:o Nexus and Chris L don't look like geeks... :o

 

I like how you care. Still a teenager I presume? Obsessed with looking "cool"?

 

On a non-[developmentally delayed] note: Nice dev blog, i'm looking forward to the Graphics team one.

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That's horrible logic.

 

spending 30 mins in a dung and getting 100k = 200k xp/h, either ur logic or your math is off bud

 

but spending 1 hour and 30 mins doing a dung, regardless of how much of that time is actually spent inside it = 67k xp/hr

 

but i just said i spent 30 minutes doing the dung, i never spent 1h 30 mins inside the dung

 

like I said, it depends on whether you have something to do while you wait. if you're doing nothing but sitting in the lobby the whole hour you wait for a team, the dung effectively takes 1h30

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That's horrible logic.

 

spending 30 mins in a dung and getting 100k = 200k xp/h, either ur logic or your math is off bud

 

but spending 1 hour and 30 mins doing a dung, regardless of how much of that time is actually spent inside it = 67k xp/hr

 

but i just said i spent 30 minutes doing the dung, i never spent 1h 30 mins inside the dung

 

like I said, it depends on whether you have something to do while you wait. if you're doing nothing but sitting in the lobby the whole hour you wait for a team, the dung effectively takes 1h30

 

are you actualy suggestion an efficiency o.c.d. person like me would stand in 1 spot and do absolutely nothing but type for 1 whole hour!?

 

yea whenever im searchin for the team i do some "14s" at the bank, or tip arrows

 

you can train fletching, crafting, herblore, and cooking at the bank right by the dung lobby (i do broads/addys, wines, air bstaves, or extremes)

 

dung xp/h is based off time in the dung where im not doing other skills, in the case of this example i was skilling for 1h, and dunging for 30 minutes

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That's horrible logic.

 

spending 30 mins in a dung and getting 100k = 200k xp/h, either ur logic or your math is off bud

 

They're right. Your logic is flawed. If I'm after dungeoneering experience, I would much rather go to world 117, take 2 minutes to find a team and spend an hour on a large, than I would go to world 77, waste 30 minutes trying o find a team just to do a large in 40 minutes. Basically, the net effect is that I would do a large every 62 minutes on 117 while I would do a large every 70 minutes on world 77. Why wouldn't I go the faster route?

 

And let me tell you something about 77. I hate it. People there somehow have this mistaken belief that if you don't have a hood, you don't know how to dung. I've had people rage quit before because members of their team don't have a hood. And funnily enough, this was on an occult floor where basically every room has either a mage, a book, a necromancer, a shade or a ghost. I'm like, "Yeah, whatever. See ya' later bud!".

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That's horrible logic.

 

spending 30 mins in a dung and getting 100k = 200k xp/h, either ur logic or your math is off bud

 

They're right. Your logic is flawed. If I'm after dungeoneering experience, I would much rather go to world 117, take 2 minutes to find a team and spend an hour on a large, than I would go to world 77, waste 30 minutes trying o find a team just to do a large in 40 minutes. Basically, the net effect is that I would do a large every 62 minutes on 117 while I would do a large every 70 minutes on world 77. Why wouldn't I go the faster route?

 

And let me tell you something about 77. I hate it. People there somehow have this mistaken belief that if you don't have a hood, you don't know how to dung. I've had people rage quit before because members of their team don't have a hood. And funnily enough, this was on an occult floor where basically every room has either a mage, a book, a necromancer, a shade or a ghost. I'm like, "Yeah, whatever. See ya' later bud!".

 

but in that half hour im hypotheticly waiting for a team, i can skill at a bank, so therefore i still just spent 40 mins of dung

 

also i find teams at w77 + cc in under 5 mins

 

i didnt have a hood until friday, i did 80-93 dung with dge without having a hood

 

another thing, in 117 people quit half the time, but in 77 nobody ever quits, its illegal

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Quite interesting to see how they do things, I hope they keep these vids coming.

 

Anyone else notice that theres always Coco Pops and Milk around the PCs?

 

Yeah, but no bowls. O-o

 

What do you think the plastic bag inside is for? Just need a spoon :thumbup:

-- 2001 Starter --

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:o Nexus and Chris L don't look like geeks... :o

 

I like how you care. Still a teenager I presume? Obsessed with looking "cool"?

 

On a non-[developmentally delayed] note: Nice dev blog, i'm looking forward to the Graphics team one.

 

No not a teenager, and I presumed that everyone at Jagex wear anoraks, have spotty faces and spend their spare time writing down train numbers.

 

Learn to lighten up. :rolleyes:

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Seems my post created a sudden stream of "0MG GUISE MAI METHOD I QUICKER THAN URZ" posts, which aren't really needed for this thread. I apologise for starting this trend, hopefully if I explain how my method DOES equal faster exp, it will be cleared up.

 

On 117 I keyed, therefore I was putting the dungeon times in my own hands; not to sound pompous - and therefore hypocritical due to my use of the term in my previous post- I wouldn't spend more than an hour in a dungeon, therefore ruining Squisher's point. I am fairly confident that when I did do Dungeoneering I could have keyed well, almost as well -if not AS well- as the vast majority of the cc keyers.

 

Seeing as, as I stated, I feel the dungeon time is reflected most heavily on the keyer's efficiency, I would have fairly fast dungeons with no time inbetween.

 

On another note, skilling time or time spent not doing dg while waiting for a team IS wasted within the boundaries of this discussion. Time = Dungeoneering Exp, not overall Exp. Time spent not doing Dungeoneering therefore, is Dungeoneering time wasted.

 

Wish you all well, and hope the fact this is more a "shut it, we're ruining this thread" post than anything has got through.

 

~ San ~

 

PS: I haven't got a hood, and got 90-99 without one, didn't really bother me, I knew for a fact I could still outkey most people with hoods.

sanasiggy.png

 

Capes: Dungeoneering, Dungeoneering (t), Defence (t), Attack (t),

Constitution (t), Quest, Soulwars (both), Fire, Tokhaar Kal

 

Massive thanks to [)en[)en for my signature picture.

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Seems my post created a sudden stream of "0MG GUISE MAI METHOD I QUICKER THAN URZ" posts, which aren't really needed for this thread. I apologise for starting this trend, hopefully if I explain how my method DOES equal faster exp, it will be cleared up.

 

On 117 I keyed, therefore I was putting the dungeon times in my own hands; not to sound pompous - and therefore hypocritical due to my use of the term in my previous post- I wouldn't spend more than an hour in a dungeon, therefore ruining Squisher's point. I am fairly confident that when I did do Dungeoneering I could have keyed well, almost as well -if not AS well- as the vast majority of the cc keyers.

 

Seeing as, as I stated, I feel the dungeon time is reflected most heavily on the keyer's efficiency, I would have fairly fast dungeons with no time inbetween.

 

On another note, skilling time or time spent not doing dg while waiting for a team IS wasted within the boundaries of this discussion. Time = Dungeoneering Exp, not overall Exp. Time spent not doing Dungeoneering therefore, is Dungeoneering time wasted.

 

Wish you all well, and hope the fact this is more a "shut it, we're ruining this thread" post than anything has got through.

 

~ San ~

 

PS: I haven't got a hood, and got 90-99 without one, didn't really bother me, I knew for a fact I could still outkey most people with hoods.

 

not sure how my points is ruined, it remains untouched im pretty sure

 

1 keyer with 100 dung, and 4 noobs with 80 dung will still be 10Ish mins slower than 5 players with 100 dung, maybe a keyer with 110

 

in 117 keyers are veiwed as normal players, they give 1/5th of the food drops, because of this wehnever i try keying in 117 i always die

 

if i decide to take mroe food since im keying, and because of that another player dies, then he will quit and ruin the dung

 

also dung xp is reflected by how much time you spend in the dung. not skilling at the bank

 

its like saying if i dung for 5h and get 600k xp, but then i go decide to slay for 5h, your saying i just trained dungeoneering at a rate of 60k/h? wrong i was only training dung for 5h at a rate of 120k/h

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Those 5 hours of slaying are clearly not counted, but time spent waiting for a team is.

Try not to take things out of context, or call people noobs unjustly.

sanasiggy.png

 

Capes: Dungeoneering, Dungeoneering (t), Defence (t), Attack (t),

Constitution (t), Quest, Soulwars (both), Fire, Tokhaar Kal

 

Massive thanks to [)en[)en for my signature picture.

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