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Ammo Bind


Zephy

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I have sags bound, but ever since alching them got nerfed, I'm finding them not that great.

Meanwhile, I can't rc my own bloods, and end up stuck on bosses like solo rammernaut.

Should I switch to bound bloods? Would it significantly affect me on bosses that require range?

Thanks.

Disclaimer: The above is probably inaccurate.

 

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I'd say bloods are worth binding over saggs. Laws can be easily made and you don't need a super large number of them. Usually the 125 bloods lasts me for a decent amount of time.

 

Only keep the arrows if you're a dedicated archer.

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If you dont range often, bind bloods. If you have to range, you can easily fletch your own bow, and make tier 6? arrows via smithing.

 

Do you know how hard smithing arrows are? You have to find the ore/buy the ore. You have to find branches/buy branches. You have to buy feathers. You have to have the fletching + smithing levels, IN ADDITION to the woodcutting and mining levels if you choose to DIY. Not only that, but you have to acquire the right amount of ore and branches. I doubt you can range properly with 1 zeph ore that you managed to find.

 

Nonetheless, I say bind runes (bloods). Alching arrows has been nerfed, and there's only a handful of bosses where ranging would be quicker than melee. Plus, these are usually found in lower floors, not occult floors (except the Necrolord. But this is where your runes come in :shades: ) Only bind arrows if you are a ranger.

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You can buy arrows from smuggler. Bind law runes for faster c1s.

Some don't get that much money so wouldn't that get in the way for a quick floor? So wouldn't laws be worse if it's not c1?

 

When they nerfed alching arrows, they increased GP drops. I usually have at least 20k GP in the first 5-10 minutes of a floor.

 

I bind bloods because I can't make them.

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If you dont range often, bind bloods. If you have to range, you can easily fletch your own bow, and make tier 6? arrows via smithing.

 

Do you know how hard smithing arrows are? You have to find the ore/buy the ore. You have to find branches/buy branches. You have to buy feathers. You have to have the fletching + smithing levels, IN ADDITION to the woodcutting and mining levels if you choose to DIY. Not only that, but you have to acquire the right amount of ore and branches. I doubt you can range properly with 1 zeph ore that you managed to find.

 

Nonetheless, I say bind runes (bloods). Alching arrows has been nerfed, and there's only a handful of bosses where ranging would be quicker than melee. Plus, these are usually found in lower floors, not occult floors (except the Necrolord. But this is where your runes come in :shades: ) Only bind arrows if you are a ranger.

 

I can easily make 300+ gorg arrows on a single floor without thinking about it. Simply creating them passivly(collecting ore/trees as you go) takes no time at all.

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I'd still recommend binding arrows as magic is too much trouble anyway, and cosmics/laws can easily be made. I personally have 125 sagit(p++) arrows bound, and last time i did a large 5:5 necromancer they helped out ALOT- i did by far the most damage over others with lower arrows. Range is necessary for one occult boss and helpful for two others(runebound and trio) and you'll be severely compromised with low arrows.

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I got up my RC for dunge, so definitely arrows for me - making bloods ftw :)

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I have bloods bound, and the people I dung with all the time have arrows bound. I'm the ONLY one in the team that can effectively take out high level warriors. As for ranging, I simply pick up all the gorg/prom arrows that drop through the dungeon, since no one else needs them. I only ever range bosses, so if worse comes to worse, all I need to do is find 1 or 2 Gorg/katag rocks to make enough arrows for one boss. Takes like...2 minutes to do. Less if you just buy the logs/ore, which I easily have enough money to do by the end. My last 3 dungeons I've ended with about 1.1m in cash.

 

If you can make bloods yourself, sure, bind arrows, because they ultimately take longer to make, but if you can't make your own bloods, I vote for binding them. It's sometimes the BEST option for bosses, and great for high level warriors/demons/brutes(if you don't have a stab weapon) during dungeons.

 

 

I'd still recommend binding arrows as magic is too much trouble anyway, and cosmics/laws can easily be made. I personally have 125 sagit(p++) arrows bound, and last time i did a large 5:5 necromancer they helped out ALOT- i did by far the most damage over others with lower arrows. Range is necessary for one occult boss and helpful for two others(runebound and trio) and you'll be severely compromised with low arrows.

 

I actually tend to disagree with this...the difference between arrow strength in dungeoneering is very low. I also find magic to make more of an impact on bosses it's good for, then range does.

 

The trio is a good example for this..

 

Range is helpfull for the trio against the mage, but most teams I've been on, the mage is the last one that they kill, and even the highest level Trio mage won't last long against a 5 man with spears/2h's. The Warriors on the other hand, has high defence, and I've been on teams where I was literally the ONLY one to deal damage to it, because no one else was able to hit with melee.

 

I do plenty of damage with range just using the gorg/prom arrows I get from drops here and there, and I can just make my own gorg arrows as well if needed.

 

Magic is also more usefull during the dungeon, considering the only things that range is best on, have low defence anyways (like forgotten mages). Looking at your stats, you certainly have no trouble making your own bloods, so I'd say sagg arrows are easily the best ammo bind for you. If I ever get around to getting 77 Runecrafting, I'll replace my bloods with Sag arrows the second I get them. But for those that can't make bloods, I'd definitely lean more towards blood runes

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I actually tend to disagree with this...the difference between arrow strength in dungeoneering is very low. I also find magic to make more of an impact on bosses it's good for, then range does.

 

Range is helpfull for the trio against the mage, but most teams I've been on, the mage is the last one that they kill, and even the highest level Trio mage won't last long against a 5 man with spears/2h's. The Warriors on the other hand, has high defence, and I've been on teams where I was literally the ONLY one to deal damage to it, because no one else was able to hit with melee.

 

 

I agree with the first part, arrows are so weak in dung that it's hard to see a difference.

 

And your second part is interesting, because in 117 the teams I've been on we kill the mage first, archer second, and warrior last haha.

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I actually tend to disagree with this...the difference between arrow strength in dungeoneering is very low. I also find magic to make more of an impact on bosses it's good for, then range does.

 

Range is helpfull for the trio against the mage, but most teams I've been on, the mage is the last one that they kill, and even the highest level Trio mage won't last long against a 5 man with spears/2h's. The Warriors on the other hand, has high defence, and I've been on teams where I was literally the ONLY one to deal damage to it, because no one else was able to hit with melee.

 

 

I agree with the first part, arrows are so weak in dung that it's hard to see a difference.

 

And your second part is interesting, because in 117 the teams I've been on we kill the mage first, archer second, and warrior last haha.

 

Interesting, most of the time the team I go with kills the ranger first, since he's the one dealing damage to us (we're praying mage, and I'm entangling the warrior)

It might also depend on the armor you wear. I could see merit in wear say full megaleather, and praying range, then killing the mage first since he'd the one hurting you.

 

Guess the strategy just varies a bit from team to team :rolleyes:

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Interesting, most of the time the team I go with kills the ranger first, since he's the one dealing damage to us (we're praying mage, and I'm entangling the warrior)

It might also depend on the armor you wear. I could see merit in wear say full megaleather, and praying range, then killing the mage first since he'd the one hurting you.

 

Guess the strategy just varies a bit from team to team :rolleyes:

 

Well my teams figured that since they all wear melee gear, they can tank the ranger and warrior while praying mage. Then after the mage is gone, switch prays and kill the ranger. Only one person has to worry about the warrior, and he can just run or entangle like you do (kinda like sara gwd). IMO, only 1-3 people are getting attacked. Like for me, half of the time I don't even pray during the fight since none of them are attacking me.

 

But heres a question to ponder about: If you kill the mage first, will shadow silk hoods work on the ranger and warrior? :ohnoes:

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Interesting, most of the time the team I go with kills the ranger first, since he's the one dealing damage to us (we're praying mage, and I'm entangling the warrior)

It might also depend on the armor you wear. I could see merit in wear say full megaleather, and praying range, then killing the mage first since he'd the one hurting you.

 

Guess the strategy just varies a bit from team to team :rolleyes:

 

Well my teams figured that since they all wear melee gear, they can tank the ranger and warrior while praying mage. Then after the mage is gone, switch prays and kill the ranger. Only one person has to worry about the warrior, and he can just run or entangle like you do (kinda like sara gwd). IMO, only 1-3 people are getting attacked. Like for me, half of the time I don't even pray during the fight since none of them are attacking me.

 

But heres a question to ponder about: If you kill the mage first, will shadow silk hoods work on the ranger and warrior? :ohnoes:

Trio is a boss and hoods don't work on bosses. So I'd assume no.

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Interesting, most of the time the team I go with kills the ranger first, since he's the one dealing damage to us (we're praying mage, and I'm entangling the warrior)

It might also depend on the armor you wear. I could see merit in wear say full megaleather, and praying range, then killing the mage first since he'd the one hurting you.

 

Guess the strategy just varies a bit from team to team :rolleyes:

 

Well my teams figured that since they all wear melee gear, they can tank the ranger and warrior while praying mage. Then after the mage is gone, switch prays and kill the ranger. Only one person has to worry about the warrior, and he can just run or entangle like you do (kinda like sara gwd). IMO, only 1-3 people are getting attacked. Like for me, half of the time I don't even pray during the fight since none of them are attacking me.

 

But heres a question to ponder about: If you kill the mage first, will shadow silk hoods work on the ranger and warrior? :ohnoes:

 

hoods do not work on them, confirmed by me and a team of 120+'s, all with hoods.

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Hmm, I figured bloods was the best ammo bind for me, since I can't make them. Getting rid of enemies with armour can be a serious pain if you don't use magic as a secondary style. I have a routine where I move through the first few rooms, and getting over 12500 coins. Then I come back to the base, buy 250 essence, then craft 150 of them into fires, 50 into airs, 20 into laws, 20 into natures, and 10 into cosmics, which is a quick task with practice. The multipliers for RCing then works itself out, giving me enough high alchs, fire waves, create gatestones and group gatestone teles to last me the map. Then again, I have a poor RCing level (I think it's 58 at the time of posting), so results may vary for those slightly more proficient in the skill.

 

I originally bound natures, but I found that I never really use more than 15 or so well placed high alchs in a dungeon, so having room for 125 of them seemed like a waste. On the other hand, if you can't make natures, then it might be the better choice.

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