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I haven't seen anyone arguing that there should be no content. However, I have seen the argument that skills and combat should be treated as non-complementary/separate aspects of the game. I don't agree with this, but it is pretty funny seeing how many people are jumping down his throat for "forcing the game to fit his own custom tailoring because he's lazy".

 

By that logic, so are we.

 

Uh, no. No we're not. We want everyone to have content because everyone should have content. He wants content for only his level range because he's lazy. Big difference.

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To put it bluntly, [bleep] off.

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My misunderstanding. I was under the impression that he was saying skills and combat should be farther apart - that having high skills shouldn't reward you with high tier combat items. Not that he was arguing there should be no rewards for high skills in general.

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As for trying to separate these elements, it is way too late to do that. It would also require creating a world based on character development that could occur entirely separate from a combat based system. Of course, that half wouldn't appeal to a bunch of folks, but they would tend to fall into the category of enjoying a scrap anyway. Both sides could come together to solve mutual goals, but on the whole, your soldier would be just fine without baked goods, and your baker would not have to rely on the soldier's money to make a living.

 

Either way, if you're not enjoying the game because it's not the game you wanted to play, why are you trying to play a game that you don't want to play?

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Yeah, but if everything is tradeable, no one is realy rewarded for skilling. With the GE and skillcapes, the way the game functions and the way the game is played means that without untradeable potions, herblore would be almost as dead as firemaking. A useless skill that burns money, need for a few quests.

 

I've always thought that the value players place on XP due to skillcapes (and to a lesser extent, high scores), is bad from a game design perspective.

 

It means that without illogical things like untradable potions, certain "buyable" skills are simply too hard to profit from, because everyone is willing to pay a premium for some "awesome skillcape".

 

In a perfect world, people should want high smithing in order to make a rune platebody that they can sell off, not in order to get a skillcape or other ridiculous e-peen inducing device.

 

Yes, I understand the argument of not NEEDING to level certain skills, but on the other hand, the skills should be USEFUL somehow, no? Pre GE/skillcapes, I found the skills herblore/fishing/cooking because being self sufficient was so much easier then trying to buy stuff. (Others might argue this however.) Also, a lot more of the skilling being done WAS done more on the basis of usefulness rather then just getting levels - getting 81 herblore for brews, for example. Pre-GE days I could understand overloads and such being tradeable, because a lack of centralized AFKable training made being a Do-It-Yourselfer much more useful.

 

Yea ive always wondered a way to make stagnant skills (see cooking, fishing, woodcutting) skills useful outside making them all like herblore.

 

I've always thought dungeons should be bigger, deeper, harder to get too, etc. And just place random fishing spots, random other spawns or things, basically make the actual world a little like dungeoneering.

 

That way people with higher fishing could extend trips to deep dungeons, same with herblore. Maybe banking wouldn't so much be a major issue but the time taken to get to a deep part of a dungeon would dissuade people from banking, and instead make them want to extend there trips by using a nearby fishing spot that needs high fishing.

 

Oh, and specialization doesn't work in a game where you can use, train and max every skill. Basically, specializing in a few skills doesn't work with a game mechanic that allows you to specialize in ALL of them.

 

Just because you can, doesn't mean you have to, or indeed, should.

 

I was under the impression that he was saying skills and combat should be farther apart - that having high skills shouldn't reward you with high tier combat items.

 

That is what i was saying...

 

Not that he was arguing there should be no rewards for high skills in general.

 

I don't think i've said that. I just don't get the complaining about high level stuff when there is quite alot already. And its proportional to the amount of players at that level range.

 

Though, if the only way to make a "reward" for high level skills is by making it benefit combat with an untradable reward, im afraid i can't support that.

O.O

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I don't think i've said that. I just don't get the complaining about high level stuff when there is quite alot already.

 

Are you sure you play Runescape?

 

"And its proportional to the amount of players at that level range."

Maybe there aren't a whole lot of people with high skill levels because they're almost all worthless.

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I don't think i've said that. I just don't get the complaining about high level stuff when there is quite alot already.

 

Are you sure you play Runescape?

 

"And its proportional to the amount of players at that level range."

Maybe there aren't a whole lot of people with high skill levels because they're almost all worthless.

 

This. There is zero inventive to raise most skills beyond 70. I only have two non-combat skills over 90 -- slayer and herblore. I have no reason to get 90+ in any other non-combat skill sans dungeoneering.

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To put it bluntly, [bleep] off.

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I wasn't aware that high level content (read: extreme pots, curses, dungeoneering weapons) actually improved the game.

Yeah, why would providing hundreds of hours of content and incentives to use previously worthless skills be healthy for the game? What a bizarre concept.

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The items themselves don't really add anything new to the game, and I liked the 'I train this skill because I love it' mindset more than 'I really dont like this skill but I have to train it'.

 

I have overloads. I have a chaotic (shield). I have curses. Didn't add much to my gameplay.

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I don't think i've said that. I just don't get the complaining about high level stuff when there is quite alot already.

 

Are you sure you play Runescape?

 

"And its proportional to the amount of players at that level range."

Maybe there aren't a whole lot of people with high skill levels because they're almost all worthless.

Which is my point. Look at my skills, all the higher ones I trained because I enjoyed, or there was some reason I wanted a high level in that skill. I don't train hunter, since hunter is worthless. I don't train agility any more since there is no real point to training it. I don't train construction because I have everything in my POH I want.

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[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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Wait, so you're complaining for more content because the lack of content is why your skills are low? You know you don't HAVE to train those skills right? Just forget about them.

 

Why would you want an agility update to make you more powerful in combat even if you don't like agility?

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Wait, so you're complaining for more content because the lack of content is why your skills are low? You know you don't HAVE to train those skills right? Just forget about them.

 

Why would you want an agility update to make you more powerful in combat even if you don't like agility?

 

 

Because RS isn't just about the here and know, its about the journey. Its about the goals. But ya'see, goals need a end point. No point in getting 90 agility when there is nothing NEW at 90. See what I mean? I'd enjoy training agility more if I had something to aim for down the road.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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Wait, so you're complaining for more content because the lack of content is why your skills are low? You know you don't HAVE to train those skills right? Just forget about them.

 

Why would you want an agility update to make you more powerful in combat even if you don't like agility?

 

 

Because RS isn't just about the here and know, its about the journey. Its about the goals. But ya'see, goals need a end point. No point in getting 90 agility when there is nothing NEW at 90. See what I mean? I'd enjoy training agility more if I had something to aim for down the road.

There is something new at 90 agility.

A new course on top of the barbarian outpost with the best xp in the game.

Plus you get a nice little top.

#-o

 

RS about the journey? Lol?

You turned dungeoneering from a dungeon crawl into a skip along with colored keys.

You would abuse every shortcut Jagex made intentional or not to get where you want to go. (see sharkbrewing)

Give us a break... :rolleyes:

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He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol

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And by useful, you mean combat.

combat related uses content has a higher chance of being useful simply because combat is more useful than fletching longbows

 

an example of useful, non-combat related content is kingly imps. having the hunter level to catch them when you see them is useful.

 

however i will add that this is much less useful than many other high level content, such as those that are combat-related.

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if youre ever bored, go try safe pvp. getting good at 1v1 safe pvp is probably the hardest thing in the game, and immensely satisfying.

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Wait, so you're complaining for more content because the lack of content is why your skills are low? You know you don't HAVE to train those skills right? Just forget about them.

 

Why would you want an agility update to make you more powerful in combat even if you don't like agility?

 

Are you implying that skills should be left unfinished, and that people should only raise them if they like them, and for no other reason? HURRRRRRRRRRRRRRRRR. :rolleyes:

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To put it bluntly, [bleep] off.

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Wait, so you're complaining for more content because the lack of content is why your skills are low? You know you don't HAVE to train those skills right? Just forget about them.

 

Why would you want an agility update to make you more powerful in combat even if you don't like agility?

 

 

Because RS isn't just about the here and know, its about the journey. Its about the goals. But ya'see, goals need a end point. No point in getting 90 agility when there is nothing NEW at 90. See what I mean? I'd enjoy training agility more if I had something to aim for down the road.

There is something new at 90 agility.

A new course on top of the barbarian outpost with the best xp in the game.

Plus you get a nice little top.

#-o

 

RS about the journey? Lol?

You turned dungeoneering from a dungeon crawl into a skip along with colored keys.

You would abuse every shortcut Jagex made intentional or not to get where you want to go. (see sharkbrewing)

Give us a break... :rolleyes:

 

 

Well if you enjoy 2-3 hour larges, that is your prerogative...I don't see how you can call agility top useful, its useless, outside of aesthetics.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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Well if you enjoy 2-3 hour larges, that is your prerogative...I don't see how you can call agility top useful, its useless, outside of aesthetics.

If it's with friends, and we're having a good time, why does it matter how long we take? When I'm having a good time, I usually hope it lasts as long as possible. How can you talk about 'the journey' when you're criticising people for taking any more than 30 minutes on a 5:5 large? It's complete nonsense.

 

What exactly is wrong with only having a top for aesthetics? I mean Christ, I wouldn't dream of taking a PHat to PvP but I'm not gonna call it 'useless'. I spent some time today hunting strange rocks. Not for the XP, but for the replica pieces. Naughty boy, I know. I should have been grinding herb for ovls.

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