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A Time for Glory Planning Thread


jasignhagj

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Game Begins on December 24th 12:00am. All times are GMT -6

 

The Final country list is here. Both maps are also below

 

 

atfgcountries.png

atfgresources.png

 

Allied Powers

The Confederacy of America (Presidential Dictatorship)

Mexico (Democracy)

Brazil (Presidential Dictatorship)

The United Kingdom (Constitutional Monarchy)

-India

-Free States of Africa

France (Democracy) - Grim

Belgium (Constitutional Monarchy)

Russia (Communist State) - Rocco

- Romania

Australian Union (Constitutional Monarchy)

Serbia (Monarchy)

Luxembourg (Constitutional Monarchy)

Quebec (Democracy)

 

Central Powers

United States of America (Democracy) - ICU

Columbia (Democracy)

Netherlands (Monarchy)

Germany (Monarchy)

Austria (Monarchy)

Ottoman Empire (Islamic Caliphate)

Scandinavia (Socialist Republic)

Venezuela (Presidential Dictatorship)

Union Of Central American States (Democracy)

Bulgaria (Monarchy)

Albania (Monarchy)

Montenegro (Monarchy)

Italy (Fascist State)

 

Independent States

Japanese Empire (Monarchy) - Retech

China (Monarchy)

Switzerland - (Monarchy)

New Iberia (Socialist Republic)

Siam (Monarchy)

Abu Dhabi (Monarchy)

Oman (Monarchy)

Ethiopia (Tribal Monarchy)

Switzerland (Monarchy)

Peru (Presidential Dictatorship)

Nepal (Monarchy)

Bhutan (Monarchy)

Afghanistan (Tribal Union)

Chile (Presidential Dictatorship)

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I call Portugal.

 

Thoughts:

The two Americas should be changed to Federal America(Axis) and Free States of America(Allied).

British India should be a should be a vassal, loyal only to Britian, but is seperate.

 

The 'Province' system should be altered slightly so that the provinces are actually worth different amounts(this would take time, but could be done with a random number generator if in a hurry).

It is ineffably tiring seeing people(Sere and Dungeonal) building the Confederate States of America over and over...As with the mad rush into Africa to grab as much land as possible.

 

I would also like to see occupation drains....IE if you invade and capture another country you don't become massively more powerful in the next reset/turn.

Maybe occupied provinces drain *2 their value for one year, and only generate 10% in the next year. That should help prevent steamrollering.

(No you aren't a plucky young Austria solider with the idea for Blitzkrieg...you advance as a line! :thumbup: )

 

Final thought:

Chemical weapons. They were used(A lot), they are not uber powerful, nor were they like a stiff breeze on a summers day(Annoying but ineffective).

Same as Artillary, Machine Guns, Aircraft, Flamethrowers and Tanks...They were used, but they do not make up for not having a plan...Nor do they make a nominally good plan unworkable due to overpowerment.

So can we just have a hegemony where if someone makes a brilliant plan involving the use of any of the above, the plan doesn't play out 'As bombs drop the crippling nerve gas bombs it turns out that nerve gas is ineffective against people with hats.' or 'The troops using the planes, who have been training for the last nine months, are totally unable to steer them and 90% explode on the runway, and the remaining 10% bomb their own side.'

Well I knew you wouldn't agree. I know how you hate facing facts.

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I was thinking of a 4 or 5 teir land system, from 1 being fertile farm land or resource rich areas and 5 being desert or tundra.

 

As for OP weapons, I like your idea. Moving at 1 year = 4 days makes it unlikely that we would reach atomic warfare anyways, but other creative weapons could be used. As for steamrolling, in this AH trench warfare is still the main military strategy, so advances would be slow.

 

If it seems like Im rambling, it's because It's past midnight here and im quite tired.

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You'll all come begging before my titans of steel and steam/air/oil/electricity.

Mather, I forsee whining in the future, so I have prepared a guide, outlining a possible plan for Portugal which gives me supreme power in 60 days.

 

 

Archi's Guide to Gamewrecking...what NOT to do:

Send the following document to the mod of the game.

 

Stage 1:

1915, British bacteriologist Frederick Twort discovers Bacteriophages, which are viruses that kill bacteria, but is prevented from carrying on the research by WW1.

1920, Portugal hires him to begin work on the new Bacterialogical warfare program, as well as Fredrick Griffith and Félix d'Herelle.

Portugal begins work on the Bacterialogical Warfare Program, codenamed Operation T-Cell.

Portugal sends ships to South America(and everywhere else) to collect samples of Smallpox.

Portugal sends ships to China(and everywhere else) to collect samples of Pneumonic Plague.

Portugal sends ships to Britain(and everywhere else) to set up a base of operations in Newcastle, to eventually collect a sample of Newcastle Disease in 1926.

Portugual picks up samples of Streptococcus Pneumoniae from a biological lab just about anywhere.

1928, 32 days after start, 23rd of January: Fredrick Griffith discovers Bacterial Transformation.

 

Portugual immediate inject a live rat with HEAT-DEAD Smallpox, HEAT-DEAD Pneumonic Plague, HEAT-DEAD Newcastle Disease and LIVE Streptococcus Pneumoniae strain type II-R and HEAT-DEAD Streptococcus Pneumoniae strain type III-S.

After the rat has died from the Streptococcus Pneumoniae strain type II-R, enhanced with Streptococcus Pneumoniae strain type III-S characteristics (As outlined in the Griffith Experiment), Portugal extracts blood from the Rat, which now contains Streptococcus Pneumoniae strain type II-R enchaned with type III-S, Smallpox, Pneumonic Plague and Newcastle Disease.

 

A pigeon is then sent into the room in a cage and has responces studied.

A prisoner is then sent into the room for 48 hours. If nothing happens then the Prisoner is injected with the blood, killing the prisoner. Their blood is then drawn and kept on record.

 

This experiment is repeated constantly until the correct combination is reached.

This being:

Smallpox's slow onset of visible symptoms(48 hours) with rapid acceleration there after, as well as the ability of be killed by vaccinia.

Pneumonic Plague's for the rapid spread of the disease and near 100% mortality rate.

Newcastle's Disease's ability to infect Birds and then pass the infection to Humans.

 

This sample is then tested with a sample of vaccinia to make sure it can be killed off.

 

1930-4:

Once this combination of traits has been synthesised, fattened prisoners are used as breeding pits for the virus, each body producing at least 1.3 Gallons(Fat people tend to have more blood than thin people) of viral material.

At the same time vaccinia is mass produced and put in childrens milk and the water supply.

Note to mod: Announce an outbreak of mild flu(Rash and Fever) in Portugal.

 

Stage 2:

Then ignore the game for about 60 days, unless directly addressed, allowing your superweapon mature, and for everyone to become scared of someone else who is constantly winning.

 

1934:

Begin use of the T-Cell against New Iberia, killing most of its population off.

Feign ignorancy and invade New Iberia, joking that the Mod is awesome for helping them after such a long period of inactivity.

Infect anyone who stands in your way, making sure to move as quickly as possible since the moment you do anything people will start researching the cure and the mod will, innevitably, give them an unreasonably short period of research...possibly even an Insta-Cure...Thats right, Mods don't care that you spent 60 days researching the Virus of Doom, and players think you just pulled it out of your hat...To everyone if it was overpowered on day one it is overpowered on day 61, 180 or 5 years later.

 

Stage 3:

1936: Complain at the mod that your Virus didn't kill Hitler.

 

 

Summery:

(Replace [-----] with any term you choose, remembering that I don't look silly if your Cheese Warfare campaign doesn't convince anyone, you do.)

 

Come up with a silly idea which the game isn't built to tolerate: [biological] Warfare

Invent a codeword for it. This is vital because you can use your codeword instead of saying anything to do with what it actually is...For example, Mothers and Babies dying painfully is codenamed 'Collateral Damage'.

Workout what went on in 1920 in [biology], this will make your idea seem reasonable.

Use well known examples of [Viruses] and People related to [Viruses] to allow people to grasp what you are talking about. The likelyhood is that they are not an expert, nor do they know an expert, so if you can lie creatively, go ahead(this rarely works against me since I will hunt down the concept and educate myself).

Give your plan a long timeframe. A month is good as Mods see that as way in the future, far removed from whatever is going on at the moment...Since Hegemony nearly always has some major disaster going on. It also makes the claim of [bio]-Warfare in [1930] seem more palletable for some reason.

Provide no, or one link to support your argument, but use capital letters and quotation marks around keywords...preferably tweak the keyword slightly so it can't be searched easily but you can go 'Well, if you look here' to the mod when they tell you your idea is stupid.

 

If you are going all out, explain to the mod in terms of Game Mechanics how the concept could work. This normally leads to the Mod suggesting something in counterance...AKA you suggest 'I develop my [Virus] over 20 years and each year the [Virus] becomes 4% more powerful, eventually reaching 80% power', the Mod suggests 'However you develop your [Virus] over 30 years and each your the [virus] becomes 2% more powerful, maxing at 60%'

Where once it was IMPOSSIBLE, now it is maxed at 60%, and the Mod thinks they have put you in your place.

 

Conclusion:

So when you get the idea to build a 18th Century Coilgun, or a Steampowered Mecha in the Roman Era...Forget it.

IT IS NOT CLEVER, SMART OR WORKABLE, BECAUSE PEOPLE WILL WHINE, THE MOD WILL GET ANNOYED AND THE GAME WILL BREAK...This means you lose...You don't win by default, you just lose.

And no, 'Its my last resort' is not a good enough excuse to allow it, neither is 'I won't actually use it, I will just threaten people with it.'

Two reasons: First, people gonna whine. Second, you end up pulling a Retech. 'OMG something happened over there, I am doomed, fire all weapons.'

 

------------------Guide Ends--------------------

Well I knew you wouldn't agree. I know how you hate facing facts.

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Hoh hum. Whatever happened to Spain?

 

Anyways, I'd like to reserve Brazil for now. :)

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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This looks awesome.

 

 

Japanese Empire fur mich. Mwahahahahahahaha

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Archi, the funny part of you mentioning coilguns is that Kristian Birkeland, the inventor died 3 years prior to the setting of this game, thus theoretically giving me the technology. He was also part of making the first furnace for large-scale production of ammonia. He also came up with several (corerect) theories regarding solar physics, mostly related to ions and solar wind and their interaction with polar fields.

 

Though if Spork doesn't want it then I can research the coilgun myself. (As a note, Birkeland's best coilgun was only capable of firing at 100m/s with a range of 1km.)

 

But I was actually thinking of a MarkI (from Iron Man) type of suit, not too unrealistic and not by far too aestetic. It'll look like something that could've crawled out of a junkyard and prone be to minor malfunction, like temporary jamming.

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Twitter:

@TheMather1

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Yah, Archi makes a good point. We should cut out bioweapons and change chemical weapons into "just another kinda weapon", with its own advantages and disadvantages, because someone's just going to pull a Retech if we do have bioweapons.

 

Besides, we don't need the stalemate from MAD. We already have that from trench warfare.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I call Britain, and Hegeromy wont start XD.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Chem Weapons are allowed, but remember, troops won't all be concentrated, they will be spread along the trenches. Biological warfare is off limits though. If you try to gamebreak, it will backfire. Not to mention, coilguns require power, which requires oil or some form of fuel, which makes for big booms in the middle of war.

I will write an outline backstory too, but you are free to change the history of your country. PoD is 1850.

 

Im working on the map right now, I just can't decide if I should base it off the Victoria map, with some European provinces combined, or if I should use Dusty's map (HOI I think). Please criticize me or tell me if you think something should be changed, I've never done this before.

 

For the reference, New Iberia is post revolution Spain

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Damn you, Nero.

I may just call China, so I'm still a little russian.

Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.

-Random Youtuber

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Isn't it always. :rolleyes:

 

Well, to be honest I might've taken Iberia, but I want to give Archi room for expansion. I think we'd make a good team, if he consents?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I just realised the teams.

 

I'ma change to America.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I'd pick Germany to help more, but I like being kinda far.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Nah Germany should be a helpful NPC, In any rate you probably don't want to be caught in a two front war at the very begining of the game. Also you get to crush fight the confederate states of America (have fun with that).

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If you try to gamebreak, it will backfire. Not to mention, coilguns require power, which requires oil or some form of fuel, which makes for big booms in the middle of war.

Can we have it that you waste 3 years of research on something rather than have it backfire on us?

I never start with the intention of Gamebreaking, but rather problem solving...So me saying 'I begin developing a lawnmower like creation which I can drop into an enemy trench and have destroy the enemy' doesn't lead to 'Lisbon is attacked by lawnmowers that have escaped from a nearby lab, thousands dead.'

 

It would also be nice to have dead-end research.

 

Well, to be honest I might've taken Iberia, but I want to give Archi room for expansion. I think we'd make a good team, if he consents?

 

I like the idea, only problem is Portugal isn't neutral, so either you would need to join the allies or I would need to leave the allies.

And I rarely ever expand. :thumbup:

Well I knew you wouldn't agree. I know how you hate facing facts.

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