December 10, 201015 yr there is no practical difference between "an overall rise in price level" and "a decrease in the value (purchasing power) of money".That's nonsense, of course there's a difference. As aforementioned, I'll take an example of a painting. Lets say it was worth $3000 in 1800. But now, it's worth $3,000,000. Does that accurately measure inflation? Did prices of all commodities 300,000%? No. Of course you could argue that that's only a specific example but the logic still stands. There's a difference between price rise and money devaluation.there is no practical difference between "an overall rise in price level" and "a decrease in the value (purchasing power) of money". How to Chin Nechyraels for fast XP and profit
December 10, 201015 yr Author there is no practical difference between "an overall rise in price level" and "a decrease in the value (purchasing power) of money".That's nonsense, of course there's a difference. As aforementioned, I'll take an example of a painting. Lets say it was worth $3000 in 1800. But now, it's worth $3,000,000. Does that accurately measure inflation? Did prices of all commodities 300,000%? No. Of course you could argue that that's only a specific example but the logic still stands. There's a difference between price rise and money devaluation.there is no practical difference between "an overall rise in price level" and "a decrease in the value (purchasing power) of money".I don't appreciate your spam. I already stated that your opinion is wrong, so stop. Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price.
December 10, 201015 yr hopefully tier 80 armor is tradable and pricy, i need some juicy inlfating item to merchMore items with high value = overal deflation.The money has got to come from somewhere, right? Also, Emerson says that DG puts people away from doing money generating activities, but I can say just about the same of item generating activities (monsterhunting). (ie: more people dg, less people do GWD => prices go up)You're confusing inflation with a few items increasing in value. If items come out that are high value that does not necessarily mean deflation will occur unless money is taken out of the game via NPC trading, if it's just player-player trading then no deflation will occur. Also the increase of GWD armor price would have to do with the supply curve shifting to the left, nothing to do with inflation. ECONOMICS :-oUhm, if there is a set amount of money, an increase in items (addition of high end high value items) would mean each item must cost less. (on average) I know, the most important thing to look at is the GP in/GP out balance, but I do think items from monster hunting can have an effect.That's true if there's a set amount of money and if the amount of items never decreases, but neither of those cases are true in runescape. And yes monster hunting has an effect on the prices of items, but it does not generate nor destroy pure gp so it doesn't counter or perpetuate the inflation (Unless it's alched or something). there is no practical difference between "an overall rise in price level" and "a decrease in the value (purchasing power) of money".That's nonsense, of course there's a difference. As aforementioned, I'll take an example of a painting. Lets say it was worth $3000 in 1800. But now, it's worth $3,000,000. Does that accurately measure inflation? Did prices of all commodities 300,000%? No. Of course you could argue that that's only a specific example but the logic still stands. There's a difference between price rise and money devaluation.there is no practical difference between "an overall rise in price level" and "a decrease in the value (purchasing power) of money".I don't appreciate your spam. I already stated that your opinion is wrong, so stop.What you did was misunderstand what bladewing is saying, and I agree with him. Your example only looked at the price rise of ONE item, bladewing talked about the general price of many items increasing. And yes, per the definition of inflation: In economics, inflation is a rise in the general level of prices of goods and services in an economy over a period of time. When the general price level rises, each unit of currency buys fewer goods and services. Consequently, inflation also reflects an erosion in the purchasing power of money – a loss of real value in the internal medium of exchange and unit of account in the economy. A chief measure of price inflation is the inflation rate, the annualized percentage change in a general price index (normally the Consumer Price Index) over time. http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots
December 10, 201015 yr I don't appreciate your spam. I already stated that your opinion is wrong, so stop.you obviously misread or completely ignored my post. i suggest you go read it. edit: you are implying that my post is an opinion. it is not. take a brief read about the CPI, then you'll actually have some education in economics so you might have a clue what you are talking about. How to Chin Nechyraels for fast XP and profit
December 10, 201015 yr Aspeeder, my point was that a massive increase of items with high value would mean an overal deflation, since less money is available per item on a average. Let me give you a simplified example Situation AThere is 1000 gp in the economyThere are 100 items in the economy=> on average, each item costs 10 gp Situation BThere is 1000 gp in the economyThere are 100 items in the economy10 new items are added, they cost 30gp each=> 700gp left to be distributed over 100 items=> on average, each item (besides the new ones) costs 7 gp I know runescape's economy is a bit more complicated (no static amount of money, no static amount of items), but I think the basic concept still applies. A Guide to Chinning in Ape atoll: up to 325kxp/h!
December 10, 201015 yr Aspeeder, my point was that a massive increase of items with high value would mean an overal deflation, since less money is available per item on a average. Let me give you a simplified example Situation AThere is 1000 gp in the economyThere are 100 items in the economy=> on average, each item costs 10 gp Situation BThere is 1000 gp in the economyThere are 100 items in the economy10 new items are added, they cost 30gp each=> 700gp left to be distributed over 100 items=> on average, each item (besides the new ones) costs 7 gp I know runescape's economy is a bit more complicated (no static amount of money, no static amount of items), but I think the basic concept still applies.Then you're missing the point of GP in/GP out. I'm assuming that these items in this fictional rs economy are obtained via player interaction, not NPC trading. When you say GP left you mean GP left per person, but that doesn't matter in terms of inflation as much as you'd think. As long as the money remains in the game, and is not destroyed somehow the items will have no effect on inflation. http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots
December 10, 201015 yr As long as the money remains in the game, and is not destroyed somehow the items will have no effect on inflation.Actually M*V=P*Q ... or in other words if the money stays the same, but the quantity of the products increases there will be deflation (M=const, and Q ^, then P falls, and the money will become more valuable). If the mass of the money stays the same and there is decrease of the quantity of the products the price will raise and there will be inflation. We are talking about a mass increase/decrease of productS, since .. the change in only 1 product has to be .. really massive to have any visible effect TL;DR - the quantity of items has effect on inflation.
December 10, 201015 yr Aspeeder, my point was that a massive increase of items with high value would mean an overal deflation, since less money is available per item on a average. Let me give you a simplified example Situation AThere is 1000 gp in the economyThere are 100 items in the economy=> on average, each item costs 10 gp Situation BThere is 1000 gp in the economyThere are 100 items in the economy10 new items are added, they cost 30gp each=> 700gp left to be distributed over 100 items=> on average, each item (besides the new ones) costs 7 gp I know runescape's economy is a bit more complicated (no static amount of money, no static amount of items), but I think the basic concept still applies.Then you're missing the point of GP in/GP out. I'm assuming that these items in this fictional rs economy are obtained via player interaction, not NPC trading. When you say GP left you mean GP left per person, but that doesn't matter in terms of inflation as much as you'd think. As long as the money remains in the game, and is not destroyed somehow the items will have no effect on inflation.I'm not talking about GP in/out, OF COURSE this has an effect, and the biggest one. I just wanted to say that high value items entering the game at a quick pace, might have an effect, that's all. I never said this effect is more important than the GP in/out balance A Guide to Chinning in Ape atoll: up to 325kxp/h!
December 10, 201015 yr As long as the money remains in the game, and is not destroyed somehow the items will have no effect on inflation.Actually M*V=P*Q ... or in other words if the money stays the same, but the quantity of the products increases there will be deflation (M=const, and Q ^, then P falls, and the money will become more valuable). If the mass of the money stays the same and there is decrease of the quantity of the products the price will raise and there will be inflation. We are talking about a mass increase/decrease of productS, since .. the change in only 1 product has to be .. really massive to have any visible effect TL;DR - the quantity of items has effect on inflation.I do understand that, my point was that once an item is purchased the money does not simply go away; I also stated that items come in and leave the game, they don't continually build up. We are also talking about a very limited number of objects, not the vast majority of them. I suppose if we limited the debate to inflation in certain markets this would make sense... @MstrMonopoly, sorry I probably overestimated what you were saying the impact of less bossing would be, but I still stand by my position that it's effect is insignificant compared to GP in/out. http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots
December 10, 201015 yr As long as the money remains in the game, and is not destroyed somehow the items will have no effect on inflation.Actually M*V=P*Q ... or in other words if the money stays the same, but the quantity of the products increases there will be deflation (M=const, and Q ^, then P falls, and the money will become more valuable). If the mass of the money stays the same and there is decrease of the quantity of the products the price will raise and there will be inflation. We are talking about a mass increase/decrease of productS, since .. the change in only 1 product has to be .. really massive to have any visible effect TL;DR - the quantity of items has effect on inflation.I do understand that, my point was that once an item is purchased the money does not simply go away; I also stated that items come in and leave the game, they don't continually build up. We are also talking about a very limited number of objects, not the vast majority of them. I suppose if we limited the debate to inflation in certain markets this would make sense... @MstrMonopoly, sorry I probably overestimated what you were saying the impact of less bossing would be, but I still stand by my position that it's effect is insignificant compared to GP in/out.- You don't need the money to go away. You just need an increase in the productS quantity- BUT you are right about items leaving the game. I think we are talking about a situation in which the rate of income is bigger than the rate of .. leaving.- It really depends on which are the items (RL example if the oil price increases a lot of sectors would be affected, which causes a chain reaction, if most of the sectors are affected the reaction will catch up with the other sectors as well). If the items are core items in the sectors (10 items would be enough) it might cause inflation.- I am not sure .. if the increasing of the price of items in a certain market can be called inflation, since inflation is decreasing the "value" of money. Increasing the "value" of an item(s) doesn't always mean decreasing the "value" of money ... so you CAN'T have inflation on a certain market. It either happens in the whole economy or it just doesn't happen at all.
December 10, 201015 yr there is no practical difference between "an overall rise in price level" and "a decrease in the value (purchasing power) of money".That's nonsense, of course there's a difference. As aforementioned, I'll take an example of a painting. Lets say it was worth $3000 in 1800. But now, it's worth $3,000,000. Does that accurately measure inflation? Did prices of all commodities 300,000%? No. Of course you could argue that that's only a specific example but the logic still stands. There's a difference between price rise and money devaluation.there is no practical difference between "an overall rise in price level" and "a decrease in the value (purchasing power) of money".I don't appreciate your spam. I already stated that your opinion is wrong, so stop. Someone's opinion can't be wrong. It's why it's called their opinion.
December 10, 201015 yr Someone's opinion can't be wrong.It's why it's called their opinion.Especially when the person is actually .. right.
December 10, 201015 yr - You don't need the money to go away. You just need an increase in the productS quantity- BUT you are right about items leaving the game. I think we are talking about a situation in which the rate of income is bigger than the rate of .. leaving.- It really depends on which are the items (RL example if the oil price increases a lot of sectors would be affected, which causes a chain reaction, if most of the sectors are affected the reaction will catch up with the other sectors as well). If the items are core items in the sectors (10 items would be enough) it might cause inflation.- I am not sure .. if the increasing of the price of items in a certain market can be called inflation, since inflation is decreasing the "value" of money. Increasing the "value" of an item(s) doesn't always mean decreasing the "value" of money ... so you CAN'T have inflation on a certain market. It either happens in the whole economy or it just doesn't happen at all.All I was trying to say was that boss hunting won't majorly decrease inflation as a whole because the money is still in the game; price increases or decreases for that item are of course possible based on supply and demand. Agreed, though I'm not so sure there are "core" items like oil in the game that factor into almost every aspect of rs. In economics, inflation is a rise in the general level of prices of goods and services in an economy over a period of time. When the general price level rises, each unit of currency buys fewer goods and services. Consequently, inflation also reflects an erosion in the purchasing power of money – a loss of real value in the internal medium of exchange and unit of account in the economy. A chief measure of price inflation is the inflation rate, the annualized percentage change in a general price index (normally the Consumer Price Index) over time. So yes, by increasing the price of all items inflation is occurring, since that means that the purchasing power of the money has decreased. And I do think inflation in certain markets is possible, it just depends on the extent to which it would affect the others (ie oil increase would cause a general price increase, but an increase in gold might not). http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots
December 10, 201015 yr In economics, inflation is a rise in the general level of prices of goods and services in an economy over a period of time. When the general price level rises, each unit of currency buys fewer goods and services. Consequently, inflation also reflects an erosion in the purchasing power of money – a loss of real value in the internal medium of exchange and unit of account in the economy. A chief measure of price inflation is the inflation rate, the annualized percentage change in a general price index (normally the Consumer Price Index) over time. So yes, by increasing the price of all items inflation is occurring, since that means that the purchasing power of the money has decreased. And I do think inflation in certain markets is possible, it just depends on the extent to which it would affect the others (ie oil increase would cause a general price increase, but an increase in gold might not).- Can't argue with the first part (well the decreased "value" and the increased value of the products .. is actually the same, but at the moment .. that just irrelevant arguing)- If only one (few) markets are affected the value of the money is the same within the other markets and in general this would not cause visible inflation (at rates .. higher than 0.5%?) so it can't be called inflation. WHEN the affected marked affects the other markets as well and increases the price of the other products and goods then you have inflation since the value of the money is decreased in ... general/the whole economy (I can't find the words in .. english =/). EDIT (to end the discussion, since I assume for the most of it .. we are on the same side ..) I think it's called crisis/progress of the sector or so ... I am not sure with the english terminology.
December 10, 201015 yr In economics, inflation is a rise in the general level of prices of goods and services in an economy over a period of time. When the general price level rises, each unit of currency buys fewer goods and services. Consequently, inflation also reflects an erosion in the purchasing power of money a loss of real value in the internal medium of exchange and unit of account in the economy. A chief measure of price inflation is the inflation rate, the annualized percentage change in a general price index (normally the Consumer Price Index) over time. So yes, by increasing the price of all items inflation is occurring, since that means that the purchasing power of the money has decreased. And I do think inflation in certain markets is possible, it just depends on the extent to which it would affect the others (ie oil increase would cause a general price increase, but an increase in gold might not).- Can't argue with the first part (well the decreased "value" and the increased value of the products .. is actually the same, but at the moment .. that just irrelevant arguing)- If only one (few) markets are affected the value of the money is the same within the other markets and in general this would not cause visible inflation (at rates .. higher than 0.5%?) so it can't be called inflation. WHEN the affected marked affects the other markets as well and increases the price of the other products and goods then you have inflation since the value of the money is decreased in ... general/the whole economy (I can't find the words in .. english =/).That's what I've been saying :P http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots
December 10, 201015 yr I clearly remember something along the paraphrased lines of "Don't worry, we have a seperate team to handle the GE, so updates will still come out regularly"... How can that be misinterpreted?source? I don't have one from years ago, sorry.. but I do remember something like that. Maybe I really did misinterpret. Who knows.. This was from November 2007. JaGeX appointed a team (don't overexaggerate this; it was 5 people) to monitor GE prices to correct values. I recall, upon release, that the GE valued the Gnome Scarf at 150K, even though it was worth 690K on the player market at the time. This team fixed the prices that were out of whack with the people. Gnome scarf got fixed, as did the other prices that were incorrectly labeled. The team isn't present any more. At least, not as it was back then. Now, fixes to GE prices only occur when JaGeX radically change the workings of an item. Examples include 5kg granite shot up 40,000 (IIRC) % after the ability to cut them into smaller pieces was introduced. Or, more recently, the climbing boots update. ------------------------------------------------------- My guesses as to what causes the inflation: 5) Monster drops: was always present.4) General store selling: ^3) Monetary rewards: task-update did far worse than climbing boots update as far as introducing money into the game. Also includes Varrock city Rogue.2) High-level alchemy: The achilles' heal of RS' economy.1) PvP drops: Just plain awful. For example: take killing someone in full Bandos in PvP. While the personal loss is huge (60M), economically nothing was lost, as Bandos in raw economical gold is worth nothing more than 400K (?); its High-level alchemy value. However, if the person killed drops an Ancient statuette, this actually brings 5M GP into the game. The problem is, is how to handle PvP. People like to bash on JaGeX for it, but so far I've found no suitable answer as to how keep PK'ing in the game and not causing economical disaster. I haven't seen anyone come up with a suitable alternative either. And we can all agree JaGeX at least tries:- Bounty Hunter: easily abused, allowed for RWT.- Special item drops: voided 75% of the minigames and bosses. Full infinity, DFH, Dragonfire shields, DBoots, Berserker rings, etc. meant that no one had to fall back on the original ways of obtaining these. DFH still hasn't recovered from it.- Statue drops: Unbelievable inflation. If you guys want to counter inflation; think of a way how to give PK'ers happy while not making another group extremely unhappy. I'd like to see you try and come up with an alternative. And lol @ people claiming GE causes inflation. Pick up an 'Economy for dummies' and look up inflation. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide]
December 10, 201015 yr Replace PVP statue drops with the equivalent in raw/processed materials, perhaps?It will be a massive deflationary force, and the only ones hurt are the rapidly shrinking sector of people who skill for cash. OR we could keep the statues, but the losing players gear gets sent to the GE for med, sort of how CS'ed loot works. The money of the person who buys said gear simply vanishes.
December 10, 201015 yr If you guys want to counter inflation; think of a way how to give PK'ers happy while not making another group extremely unhappy. I'd like to see you try and come up with an alternative.They had a good start with the last 3 out of 4 skill- Construction - the materials we're pretty much NPC bought (the planks are just converted logs .. but the principle is the same as marble blocks for example)- Summoning - each shard costs 25 gp, and they you can buy then mainly from NPC (or other people who got them from the same NPC)- Dg - it does not bring cash in any direct way and it actually sinks up some (the chaotics and etc) They could continue- For example they could make the extremes and the other similar potions with 2nd which are buyable only from NPCs- Something with the frost dragon bones ? .. for example a NPC which .. unfreezes them (? or something else) for cash (preferably near a bank)- A tax to use the box in the living rock's cave- They could actually make a tax for the G.E. Most of the games have taxes for .. you might call them indirect trades. I put a X for trade for 1000 coins. The other person buys it, I get 950 and 50 gold is vanished from the game.- Some sort of a special rune/bolt/arrow for casual training buyable only from a NPC (something like the bone bolts)- Similar stuff (They can just put SMALL taxes on the most popular areas .. for example the nearest banks (as CW for example). It wont cause a big impact on a player-level but it will case a huge impact at a game-level)
December 10, 201015 yr If you guys want to counter inflation; think of a way how to give PK'ers happy while not making another group extremely unhappy. I'd like to see you try and come up with an alternative.1. we don't need to counter inflation - price levels are falling (deflation)2. here are two ideaswhen you kill someone, you get everything they are wearing except the one item they may protect (as in old wildy back we pay we say w66 fally riot)when someone dies, all of their items are put into a "lottery". when you kill someone, the value of your loot is determined as usual (like in the current system if you get an ancient stat that's a determined 5mil drop), but the loot is selected at random from the lottery of drops. this guarantees that the distribution of items lost is equivalent to the distribution of items gained, but prevents the kind of direct transfers that the first solution allows which the runescape community is so irrationally against. How to Chin Nechyraels for fast XP and profit
December 10, 201015 yr Someone's opinion can't be wrong.It's why it's called their opinion.Especially when the person is actually .. right. Yes, except for the simple fact many people call something their "opinion" when its not a matter of opinion. If it can be proven that something is better, no matter what your opinion is, you won't change the fact that one item is better. Your opinion may be that CLS>CR for slayer 100%, but if its proven that its wrong, your opinion is wrong. My opinion may be that I am supreme ruler of the world, but unless I can prove it by making jagex give me B2B2B divine sigil drops, etc, then my opinion is worthless. Opinions are supposed to be about more abstract, unprovable things, like what is considered "fun". “If a man isn't willing to take some risk for his opinions, either his opinions are no good or he's no good” If you aren't willing to go out on a limb, and either attempt to prove your opinion, or disprove it, then the above quote is for you. If you want to say others can't do something (*cough* make 4m gp/hr *cough*) then try to disprove them, and not by doing their method in the worst way, that doesn't prove anything. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]
December 10, 201015 yr Someone's opinion can't be wrong.It's why it's called their opinion.Especially when the person is actually .. right. Yes, except for the simple fact many people call something their "opinion" when its not a matter of opinion. If it can be proven that something is better, no matter what your opinion is, you won't change the fact that one item is better. Your opinion may be that CLS>CR for slayer 100%, but if its proven that its wrong, your opinion is wrong. Opinions are supposed to be about more abstract, unprovable things, like what is considered "fun". If a man isn't willing to take some risk for his opinions, either his opinions are no good or he's no good If you aren't willing to go out on a limb, and either attempt to prove your opinion, or disprove it, then the above quote is for you. If you want to say others can't do something (*cough* make 4m gp/hr *cough*) then try to disprove them, and not by doing their method in the worst way, that doesn't prove anything.Well he was stating a fact after all ... In that case the opinion should be "counted" as right.
December 10, 201015 yr Replace PVP statue drops with the equivalent in raw/processed materials, perhaps?It will be a massive deflationary force, and the only ones hurt are the rapidly shrinking sector of people who skill for cash. OR we could keep the statues, but the losing players gear gets sent to the GE for med, sort of how CS'ed loot works. The money of the person who buys said gear simply vanishes. Skillers are a group as big as PK'ers. This won't solve anything other than making skills nothing more than a grind with a cape at the end, moreso than it already became. CS might work. If you guys want to counter inflation; think of a way how to give PK'ers happy while not making another group extremely unhappy. I'd like to see you try and come up with an alternative. They could continue- For example they could make the extremes and the other similar potions with 2nd which are buyable only from NPCsInteresting, but extremes did a good thing. Seriously, prior to extremes, Grenwall spikes and Torstols were nothing more than a novelty. They did the right thing making them useful for extremes instead.- Something with the frost dragon bones ? .. for example a NPC which .. unfreezes them (? or something else) for cash (preferably near a bank)- A tax to use the box in the living rock's cave- They could actually make a tax for the G.E. Most of the games have taxes for .. you might call them indirect trades. I put a X for trade for 1000 coins. The other person buys it, I get 950 and 50 gold is vanished from the game.So many would [bleep] and moan. Remember, this is RuneScape. People get upset if 5 trees are removed from the game.- Some sort of a special rune/bolt/arrow for casual training buyable only from a NPC (something like the bone bolts) And how would people make money? As the items they can skill for are in effect obsoleted by bought items, yet the bought items can't be bought without the money. - Similar stuff (They can just put SMALL taxes on the most popular areas .. for example the nearest banks (as CW for example). It wont cause a big impact on a player-level but it will case a huge impact at a game-level) Falador would have a field day. If you guys want to counter inflation; think of a way how to give PK'ers happy while not making another group extremely unhappy. I'd like to see you try and come up with an alternative.1. we don't need to counter inflation - price levels are falling (deflation) I don't know. I always notice prices dying down in the winter. It's wrong to state we're deflating, maybe this is just a more extreme case of winter downs, summer ups seeing the money that can be brought in each hour (or rather, money not brought in). 2. here are two ideaswhen you kill someone, you get everything they are wearing except the one item they may protect (as in old wildy back we pay we say w66 fally riot)when someone dies, all of their items are put into a "lottery". when you kill someone, the value of your loot is determined as usual (like in the current system if you get an ancient stat that's a determined 5mil drop), but the loot is selected at random from the lottery of drops. this guarantees that the distribution of items lost is equivalent to the distribution of items gained, but prevents the kind of direct transfers that the first solution allows which the runescape community is so irrationally against. Interesting idea. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide]
December 10, 201015 yr Author I clearly remember something along the paraphrased lines of "Don't worry, we have a seperate team to handle the GE, so updates will still come out regularly"... How can that be misinterpreted?source? I don't have one from years ago, sorry.. but I do remember something like that. Maybe I really did misinterpret. Who knows.. This was from November 2007. JaGeX appointed a team (don't overexaggerate this; it was 5 people) to monitor GE prices to correct values. I recall, upon release, that the GE valued the Gnome Scarf at 150K, even though it was worth 690K on the player market at the time. This team fixed the prices that were out of whack with the people. Gnome scarf got fixed, as did the other prices that were incorrectly labeled. The team isn't present any more. At least, not as it was back then. Now, fixes to GE prices only occur when JaGeX radically change the workings of an item. Examples include 5kg granite shot up 40,000 (IIRC) % after the ability to cut them into smaller pieces was introduced. Or, more recently, the climbing boots update. ------------------------------------------------------- My guesses as to what causes the inflation: 5) Monster drops: was always present.4) General store selling: ^3) Monetary rewards: task-update did far worse than climbing boots update as far as introducing money into the game. Also includes Varrock city Rogue.2) High-level alchemy: The achilles' heal of RS' economy.1) PvP drops: Just plain awful. For example: take killing someone in full Bandos in PvP. While the personal loss is huge (60M), economically nothing was lost, as Bandos in raw economical gold is worth nothing more than 400K (?); its High-level alchemy value. However, if the person killed drops an Ancient statuette, this actually brings 5M GP into the game. The problem is, is how to handle PvP. People like to bash on JaGeX for it, but so far I've found no suitable answer as to how keep PK'ing in the game and not causing economical disaster. I haven't seen anyone come up with a suitable alternative either. And we can all agree JaGeX at least tries:- Bounty Hunter: easily abused, allowed for RWT.- Special item drops: voided 75% of the minigames and bosses. Full infinity, DFH, Dragonfire shields, DBoots, Berserker rings, etc. meant that no one had to fall back on the original ways of obtaining these. DFH still hasn't recovered from it.- Statue drops: Unbelievable inflation. If you guys want to counter inflation; think of a way how to give PK'ers happy while not making another group extremely unhappy. I'd like to see you try and come up with an alternative. And lol @ people claiming GE causes inflation. Pick up an 'Economy for dummies' and look up inflation.You bring up some solid points here. Thanks for the source, but I really was under the impression that they had like a whole team of people fixing GE prices constantly to match the supplies and demands of the community. As for the example with Bandos gear that's also insanely true... Street prices no where near resemble shop prices, and that makes Jagex feel obligates to listen to players wanting at least a 5m drop for a 60m pk.. which makes sense, but that's bringing a hell of a lot more SHOP cash than is being lost. Great point, I will add it to the OP. Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price.
December 10, 201015 yr Author Replace PVP statue drops with the equivalent in raw/processed materials, perhaps?It will be a massive deflationary force, and the only ones hurt are the rapidly shrinking sector of people who skill for cash. OR we could keep the statues, but the losing players gear gets sent to the GE for med, sort of how CS'ed loot works. The money of the person who buys said gear simply vanishes.That would lead to distress I would assume, as 25k flax is nowhere near as aesthetically pleasing as a 2m cash drop. But since the Cash value of items is extremely low compared to.. we 2m cash (25k flax won't sell for 2m to a general store), this is a pretty good idea, given that all item prices would not change for the worse, which is undoubtedly inevitable. That's a pretty nice idea. :thumbup: Sorry my mind lapsed and I double posted #-o .. If any mod would like to remove this post that's cool (just move it to my prior post). Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price.
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