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Less loss during skilling?


Red_Eyed6

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If free trade is implemented again this gives players the freedom to set their own prices and a lot of the skills today will cost you an arm and a leg to train. With the return of free trade could we see skillers price their products at higher prices to reduce gp loss or maybe even turn a profit in certain skills?

 

Discuss your opinions

 

Edit: Sorry it's late I totally forgot about achievement capes, and how they were the main cause of it. Never mind than.

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No, because except in very rare cases all skilling items were correctly priced in the GE, meaning if the trade limit didn't exist they'd still cost the same amount.

 

The reason skilling is so expensive is because people are willing to pay for the levels. They'll do that with or without the trade limit.

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You might see those people try and trade herblore potions for the supplies, but considering the way skills have been since skill capes were released, and how used to Paying for their levels the people are today...

 

No, not at all.

 

The skillers can try to raise their prices, but if no one buys them for that price, then you're just a lost cause.

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No, because except in very rare cases all skilling items were correctly priced in the GE, meaning if the trade limit didn't exist they'd still cost the same amount.

 

The reason skilling is so expensive is because people are willing to pay for the levels. They'll do that with or without the trade limit.

 

Ah, I remember the days when cooking was profitable. Then skill capes came along lol.

 

Actually, I'm thinking some skills will become cheaper due to bot-induced influx of raw materials.

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No, because except in very rare cases all skilling items were correctly priced in the GE, meaning if the trade limit didn't exist they'd still cost the same amount.

 

The reason skilling is so expensive is because people are willing to pay for the levels. They'll do that with or without the trade limit.

 

Ah, I remember the days when cooking was profitable. Then skill capes came along lol.

 

Actually, I'm thinking some skills will become cheaper due to bot-induced influx of raw materials.

 

Cooking is profitable.

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Doubt it imo. Free trade shouldn't have actually effect the price on commonly traded items.... frankly, the main items it'll effect are stuff junk items, p hats, divines/elysians I think.

 

Of course, the effect of the old wilde coming back might change things.... imo, cooking is the only one that might change from loss to gain. Smithing perhaps for a short while; but the interesting thing about replacing the current wilde with the old wilde, the LONG-term effects will probably be weapons/armour going down. You PK someone with a whip with the current system, it's entirely possible you'll gain pure cash and the whip will be removed from the game. Money into games, whip (or other weapons/armour) out of game. VS the old wilde, weapons/armour mostly stay in the game (the more expensive the weapons/armour, the more likely this is to happen) and a significant amount of raw cash will probably stop entering the game.

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No, because except in very rare cases all skilling items were correctly priced in the GE, meaning if the trade limit didn't exist they'd still cost the same amount.

 

The reason skilling is so expensive is because people are willing to pay for the levels. They'll do that with or without the trade limit.

 

Ah, I remember the days when cooking was profitable. Then skill capes came along lol.

 

Actually, I'm thinking some skills will become cheaper due to bot-induced influx of raw materials.

Cooking is profitable.

Was thinking of Lobster Prices at the time. I have no idea how you people train cooking now adays lol.

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Yea I totally forgot about achievement capes factoring in here, when I was writing this post.

 

Skill capes came before the '07 updates so I don't see this changing.

 

The GE also had an effect too. For instance, if I want to, I can hit the GE and buy 100 monkfish. Or sell 100 monkfish. If they don't sell/buy right away, I can do other stuff. Pre-GE, you'd have to hit a specific spot and probably world to trade, and you usually couldn't trade in quantities of less then 1k (from what I remember. I didn't have the connections to, that's for sure o.O) Pre-GE, skills like cooking/herblore (herblore pre extremes) were much more useful because it was easier to just make it yourself then find a seller. People buying super sets for say 10k at edge to pk with, well you could profit selling making and selling them super sets. Now, they'd hit the GE.

 

Basically what I'm saying is, well, everyone knows how economics is based on supply and demand; the GE made in a way increased the supply by making trading easier, thus lowering the prices on some items.

 

Plus, people will tell you that pre-GE, cooking and other skills were still more of a money loss.

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Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

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The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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IMO, I think people will be pretty set in their ways as far as prices go. Most all of us are used to certain items going for a certain price, with minor changes of a few GP here and there.

 

I don't think it would be too smart of a skiller to try and profit by raising the prices of the raw materials they sell, nor do I think people will buy materials for outrageous prices. In example, we're all basically used to gold ore selling for around 200gp. It would be silly for someone to try to randomly sell their gold ore for 1k each in order to turn a profit. People are just going to world-hop until they find someone selling at the standard, accepted prices.

 

Back when lobster/coal certs, etc. were traded, the prices of these items pretty much stayed stable for long periods of time.

 

 

I don't even know that this makes sense or answers your question. Meh.

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I remember selling cooked lobsters 100 at a time to pkers in Edgeville for a decent price. In this way I profited from cooking even though skill capes had been introduced. Perhaps opportunities such as this may return with free trade/wilderness.

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Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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