SirIzenhime Posted February 18, 2011 Share Posted February 18, 2011 qeltar proved that no ring > warrior > berserker so everyone should not use rings! Either this place if full of more idiots then I realized, or you just don't understand what random means in the term random number generator generating random numbers randomly. I just got 5 effigies from steel dragons in about 10 kills.Does that means that they have a 1/2 drop rate for effigies?Obviously... they do because I got five effigies in ten kills. I can't tell if you're calling bladewing stupid for "believing qeltar"....or if you're calling him stupid for saying to use a berserker ring....Either way...you're stupid. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
LitterBug Posted February 18, 2011 Share Posted February 18, 2011 qeltar proved that no ring > warrior > berserker so everyone should not use rings! Either this place if full of more idiots then I realized, or you just don't understand what random means in the term random number generator generating random numbers randomly. I just got 5 effigies from steel dragons in about 10 kills.Does that means that they have a 1/2 drop rate for effigies?Obviously... they do because I got five effigies in ten kills. I can't tell if you're calling bladewing stupid for "believing qeltar"....or if you're calling him stupid for saying to use a berserker ring....Either way...you're stupid. Just sounds like somebody who decided to read one post in the whole thread :/ Link to comment Share on other sites More sharing options...
Miller7204 Posted February 18, 2011 Author Share Posted February 18, 2011 I most likely won't spend the time to imbue it so that part won't matter to me :mellow: MY CAPES! Dragon drops: Draconic Visage, Dragon Plateskirt, Dragon Med Helm, Dragon PlatelegsOther drops: Dragon Chainbody Loot↓↓ Verac's flail, Verac's skirt x2, Guthan's platebody x2, Guthan's warspear x3, Dharok's helm x2, Ahrim's hood, Ahrim's robeskirt, Torag's platelegs, Karil's top, Karil's skirt, Karil's crossbow x2 Link to comment Share on other sites More sharing options...
Th e Doctor Posted February 18, 2011 Share Posted February 18, 2011 @wkw seriously? Calling people idiots when you're wrong is not the way to go. Accuracy always has diminishing returns (you can't get more than 100% accurate) so if you stack accuracy you only benefit yourself to a point. For most monsters you fight for slayer you're already more than ~70% accurate at which point strength is much more beneficial than accuracy. @litterbug don't spam. Sir knows his stuff and doesn't post without reading first. +1 for your post count. -1 for your intelligent posts. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
green9090 Posted February 18, 2011 Share Posted February 18, 2011 Accuracy can never be better than an equal strength bonus at any point. Against a target of infinite defense, 1 attack would be equal to 1 strength bonus, and that's as good as it gets for accuracy. Accuracy diminishes, strength doesn't, /thread. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
SirIzenhime Posted February 18, 2011 Share Posted February 18, 2011 @litterbug don't spam. Sir knows his stuff and doesn't post without reading first. +1 for your post count. -1 for your intelligent posts. I think litter was talking about wkw, and quoting me to agree/add to my post. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
JacTise69 Posted February 18, 2011 Share Posted February 18, 2011 @litterbug don't spam. Sir knows his stuff and doesn't post without reading first. +1 for your post count. -1 for your intelligent posts. I think litter was talking about wkw, and quoting me to agree/add to my post. In that case my apologies. Trolling by giving good advice since April 2011. The Blog - Currently Cleaning Herbs Link to comment Share on other sites More sharing options...
Hedgehog Posted February 18, 2011 Share Posted February 18, 2011 Tbh just use a fero. Link to comment Share on other sites More sharing options...
Bladewing Posted February 18, 2011 Share Posted February 18, 2011 obviously you use fero when in kuradal's obviously you don't use fero when not in kuradal's How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
Hedgehog Posted February 18, 2011 Share Posted February 18, 2011 I use a fero on every task. I 2 hit most tasks anyway, so the extra strength doesn't really do much. Its also a lot less annoying than switching rings and having to put up with that fairy ring bull [cabbage]. But ya. tbh this was a waste of a post. op should ignore me. Link to comment Share on other sites More sharing options...
green9090 Posted February 18, 2011 Share Posted February 18, 2011 op should ignore me.+1 Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Miller7204 Posted February 18, 2011 Author Share Posted February 18, 2011 obviously you use fero when in kuradal's obviously you don't use fero when not in kuradal'sCorrect :thumbup: MY CAPES! Dragon drops: Draconic Visage, Dragon Plateskirt, Dragon Med Helm, Dragon PlatelegsOther drops: Dragon Chainbody Loot↓↓ Verac's flail, Verac's skirt x2, Guthan's platebody x2, Guthan's warspear x3, Dharok's helm x2, Ahrim's hood, Ahrim's robeskirt, Torag's platelegs, Karil's top, Karil's skirt, Karil's crossbow x2 Link to comment Share on other sites More sharing options...
That_Brown_Kid Posted February 18, 2011 Share Posted February 18, 2011 ignore efficiency freaks. use whatever you think is coolest. :shades: Link to comment Share on other sites More sharing options...
Bladewing Posted February 18, 2011 Share Posted February 18, 2011 ignore efficiency freaks. use whatever you think is coolest. :shades:how helpful of you - OP asks which is better and you answer with "use which is coolest" How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
green9090 Posted February 18, 2011 Share Posted February 18, 2011 ignore efficiency freaks. use whatever you think is coolest. :shades:You're going to choose to do less damage in exchange for having a "cool" ring that nobody besides you can even see that you're wearing? Best be trollin' Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Dragonlordjl Posted February 18, 2011 Share Posted February 18, 2011 Pro slayers use a ring of stone. Monsters be stubbing they toes on you and [cabbage]. Link to comment Share on other sites More sharing options...
LitterBug Posted February 18, 2011 Share Posted February 18, 2011 @wkw seriously? Calling people idiots when you're wrong is not the way to go. Accuracy always has diminishing returns (you can't get more than 100% accurate) so if you stack accuracy you only benefit yourself to a point. For most monsters you fight for slayer you're already more than ~70% accurate at which point strength is much more beneficial than accuracy. @litterbug don't spam. Sir knows his stuff and doesn't post without reading first. +1 for your post count. -1 for your intelligent posts. Uhh..a.) I don't think you know what diminishing returns is - you're referring to the efficiency of it.If you actually were talking about accuracy, then that was a moot point because strength is also acts with diminishing returns. In fact, most skills (if not all) have diminishing return applied to it. b.) I obviously wasn't calling sir a spammer - i was referring to wkw. If you couldn't draw the connection between their post and what I was saying - there's something wrong there. +1 for your post count / -10 for trying to correct other people when you clearly don't know what you're talking about. Link to comment Share on other sites More sharing options...
green9090 Posted February 18, 2011 Share Posted February 18, 2011 strength is also acts with diminishing returns.Oh no it is not acts with diminishing returns. Strength bonus is added directly. Add X strength bonus, receive +Y max hit. It does not diminish- adding a certain amount of strength will ALWAYS add the same amount to your max hit (and thus average hit). Accuracy is diminishing. If you're only hitting 10% of the time and add 10000 to your accuracy, you'll probably go from hitting 10% of the time to hitting 98% of the time, which is a huge difference. If you are hitting 98% of the time and add another 10000 to your accuracy, you might move up to 99%, and would probably have been better off with 10 str bonus. Your accuracy can never reach 100% and is really hard to get over ~85%, so pretty quickly accuracy bonus becomes worthless compared to even a small strength bonus. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
LitterBug Posted February 18, 2011 Share Posted February 18, 2011 ^ My bad - I just re-read the game mechanics guide and I realized I misread it before. I originally thought that your max hit/accuracy rolls weren't based on a uniform distribution but rather a normal one that doesn't exactly scale uniformly with your values calculated from your items + level. After reading that thread, it seems to me that your max attack value (for the accuracy of the hit) is calculated based on both your item bonus + your effective level. Then you get a random "roll" from 0 - your max attack value (with the probabilty density being uniform) and it is compared to your opponent's max defense value which I understand works in a similar fashion.Wouldn't you be better off getting your attack value higher to a certain extent? I'm not sure on how they calculate the exact number for your max attack value/your opponents max defense value but if it's some sort of uniform scaling - it sounds like to a pretty high extent, getting attack is a lot better then getting strength. Since if you multiply the bonuses, your max attack value would be getting bigger at a really high rate while your max damage value while receiving a uniform increase in value (as you said +x strength correlates to a +y in damage) and this increases purely at a linear rate. Link to comment Share on other sites More sharing options...
Aiel Posted February 18, 2011 Share Posted February 18, 2011 ^ My bad - I just re-read the game mechanics guide and I realized I misread it before. I originally thought that your max hit/accuracy rolls weren't based on a uniform distribution but rather a normal one that doesn't exactly scale uniformly with your values calculated from your items + level. After reading that thread, it seems to me that your max attack value (for the accuracy of the hit) is calculated based on both your item bonus + your effective level. Then you get a random "roll" from 0 - your max attack value (with the probabilty density being uniform) and it is compared to your opponent's max defense value which I understand works in a similar fashion.Wouldn't you be better off getting your attack value higher to a certain extent? I'm not sure on how they calculate the exact number for your max attack value/your opponents max defense value but if it's some sort of uniform scaling - it sounds like to a pretty high extent, getting attack is a lot better then getting strength. Since if you multiply the bonuses, your max attack value would be getting bigger at a really high rate while your max damage value while receiving a uniform increase in value (as you said +x strength correlates to a +y in damage) and this increases purely at a linear rate.No. the lim as attack bonuses goes to infinity is 100% accuracy, the lim as strength bonus goes to infinity is infinity, therefore unless you have a very low accuracy (corp, nex, zil) strength bonus is ALWAYS better then a comparable amount of accuracy bonuses. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
green9090 Posted February 18, 2011 Share Posted February 18, 2011 ^ My bad - I just re-read the game mechanics guide and I realized I misread it before. I originally thought that your max hit/accuracy rolls weren't based on a uniform distribution but rather a normal one that doesn't exactly scale uniformly with your values calculated from your items + level. After reading that thread, it seems to me that your max attack value (for the accuracy of the hit) is calculated based on both your item bonus + your effective level. Then you get a random "roll" from 0 - your max attack value (with the probabilty density being uniform) and it is compared to your opponent's max defense value which I understand works in a similar fashion.Wouldn't you be better off getting your attack value higher to a certain extent? I'm not sure on how they calculate the exact number for your max attack value/your opponents max defense value but if it's some sort of uniform scaling - it sounds like to a pretty high extent, getting attack is a lot better then getting strength. Since if you multiply the bonuses, your max attack value would be getting bigger at a really high rate while your max damage value while receiving a uniform increase in value (as you said +x strength correlates to a +y in damage) and this increases purely at a linear rate.That would be true except that the theoretical maximum DPS increase an attack bonus could give is equal to the actual DPS increase strength gives. That is to say, at 0 attack bonus fighting an opponent of infinite defense (absolutely ideal conditions for accuracy and worst for strength), a +1 attack boost would do the same for your DPS as a +1 strength boost. As opponent defense goes down or the player's attack bonus goes up, accuracy gets worse compared to strength. So, against any real opponent, str will ALWAYS ALWAYS ALWAYS beat attack, assuming equal bonuses. Of course, this means that against opponents with very (VERY) high defense, it could conceivably be better to use, say, ardougne cloak vs. fire cape for the +6 attack vs. +4 strength, +1 attack. But that's it as far as using accuracy bonuses instead of strength bonuses. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Dragonlordjl Posted February 18, 2011 Share Posted February 18, 2011 CLS > Rapier because it's bigger and looks cooler. Owait. I am compensating for something... Link to comment Share on other sites More sharing options...
Th e Doctor Posted February 18, 2011 Share Posted February 18, 2011 @wkw seriously? Calling people idiots when you're wrong is not the way to go. Accuracy always has diminishing returns (you can't get more than 100% accurate) so if you stack accuracy you only benefit yourself to a point. For most monsters you fight for slayer you're already more than ~70% accurate at which point strength is much more beneficial than accuracy. @litterbug don't spam. Sir knows his stuff and doesn't post without reading first. +1 for your post count. -1 for your intelligent posts. Uhh..a.) I don't think you know what diminishing returns is - you're referring to the efficiency of it.If you actually were talking about accuracy, then that was a moot point because strength is also acts with diminishing returns. In fact, most skills (if not all) have diminishing return applied to it. b.) I obviously wasn't calling sir a spammer - i was referring to wkw. If you couldn't draw the connection between their post and what I was saying - there's something wrong there. +1 for your post count / -10 for trying to correct other people when you clearly don't know what you're talking about. A. You already admitted to being incorrect on. B. I already apologized for. To your last point, I do know what Im talking about so i just get to keep the +1 to my post count. Gf. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
Quyneax Posted February 18, 2011 Share Posted February 18, 2011 Interestingly there is a point where attack > strength, and this is when fighting a target of unimaginable defence that has only 1 constitution. A defence pure would be the closest approximation of this you are likely to find in actual play. However no defence pure has health low enough to allow one-hitting very much, so that case is not yet extreme enough. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
green9090 Posted February 18, 2011 Share Posted February 18, 2011 Interestingly there is a point where attack > strength, and this is when fighting a target of unimaginable defence that has only 1 constitution. A defence pure would be the closest approximation of this you are likely to find in actual play. However no defence pure has health low enough to allow one-hitting very much, so that case is not yet extreme enough.True. Not really a problem yet, but if we ever do get some sort of rock lice or something with insanely high def and 10hp, it's all about the accuracy bonuses. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now