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Rivers Run Red


Grim_

Should Kingmaker continue?  

12 members have voted

  1. 1. Well, should it?

    • Yes
    • No
    • [s]moderate[/s] undecided/ doesn't matter
    • Muffins!@!!!!!!!!1one
  2. 2. If no, then what system should be used?

    • Pathfinder, again
    • Dresden Files rpg
    • Shadow run
    • Legend of the Five rings
    • FATAL


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Is the IP and everything still the same?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Connection DENIED. Again.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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You need the password to get in.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Might as well join.

 

[hide]Yewnock

Male Gnome Alchemist 1 | [Lawful Neutral]

Description

Age 43

Looks Blonde hair, Blue eyes

Height/Weight 75cm tall, 14kglbs. (Small)

Homeland ____________________

Deity ____________________

Campaign ____________________

Representing The Mather1

Strength

10 (+0)

Hit Points

HP 10

Current HP

 

Dexterity

13 (+1)

Constitution

15 (+2)

Intelligence

15 (+2)

Wisdom

15 (+2)

Charisma

15 (+2)

 

Initiative +1 = +1 [Dex]

Action Points (Lifetime) 5

Skills

SKILL Total + Ability Mod. + Ranks + Misc.

Acrobatics* +1 = DEX 1+0+0

Appraise +2 = INT 2+0+0

Bluff +2 = CHA 2+0+0

Climb* +0 = STR 0+0+0

Craft +2 = INT 2+0+0

Craft +2 = INT 2+0+0

Craft +2 = INT 2+0+0

Diplomacy +2 = CHA 2+0+0

Disable Device* +1 = DEX 1+0+0

Disguise +2 = CHA 2+0+0

Escape Artist* +1 = DEX 1+0+0

Fly* +5 = DEX 1+1+3

Handle Animal +2 = CHA 2+0+0

Heal +2 = WIS 2+0+0

Intimidate +2 = CHA 2+0+0

K (Arcana) +6 = INT 2+1+3

K (Dungeoneering) +2 = INT 2+0+0

K (Engineering) +2 = INT 2+0+0

K (Geography) +2 = INT 2+0+0

K (History) +2 = INT 2+0+0

K (Local) +2 = INT 2+0+0

K (Nature) +6 = INT 2+1+3

K (Nobility) +2 = INT 2+0+0

K (Planes) +2 = INT 2+0+0

K (Religion) +2 = INT 2+0+0

Linguistics +2 = INT 2+0+0

Perception +8 = WIS 2+1+3+2 [gnome]

Perform +2 = CHA 2+0+0

Perform +2 = CHA 2+0+0

Profession +2 = WIS 2+0+0

Profession +2 = WIS 2+0+0

Ride +1 = DEX 1+0+0

Sense Motive +3 = WIS 2+1+0

Sleight of Hand* +1 = DEX 1+0+0

Spellcraft +2 = INT 2+0+0

Stealth* +5 = DEX 1+0+0+4 [small]

Survival +2 = WIS 2+0+0

Swim* +0 = STR 0+0+0

Use Magic Device +6 = CHA 2+1+3

 

 

* Armor Check Penalty -1

Trained Only

 

Equipment

 

 

Notes

 

Base Speed [ 20 (4 sq.) ]

 

AC [13] = 10 + 1 [buckler] + 1 [Dex] + 1 [small Size]

Touch AC [12] Flat-Footed [12]

 

Base Attack Bonus +0

Basic Melee Attack +1

Basic Ranged Attack +2

 

Fortitude Save +4 = 2 [base] +2 [Con]

Reflex Save +3 = 2 [base] +1 [Dex]

Will Save +2 = 0 [base] +2 [Wis]

 

CMB -1 = 0 [bAB] +0 [str] -1

CMD +10 = 0 [bAB] +0 [str] +1 [Dex] -1 + 10

Feats

Master Alchemist

 

 

Traits

Carrying Capacity

Light Load: 33lbs.

Medium Load: 66lbs.

Heavy Load: 100lbs.

Lift Over Head: 100lbs.

Lift Off Ground: 200lbs.

Push or Drag: 500lbs.

Languages

Common

Gnome

Sylvan

2 Bonus Languages (Int)

Alchemist Extracts Per Day

Level 1 1 + 1 [int]

 

Special Abilities

Gnome

Low-Light Vision

Defensive Training: +4 dodge bonus to AC vs. giants.

Gnome Magic: +1 save DC to illusion spells cast. 1/day - dancing lights, ghost sound, prestidigitation, speak with animals (if Charisma is 11 or higher).

Hatred: +1 to hit vs. reptilian and goblin humanoids.

Illusion Resistant: +2 to saves vs. illusion

Keen Senses: +2 Perception

Obsessive: +2 to Craft or Profession skill of your choice

Weapon Familiarity: Any weapon with 'gnome' in its name is treated as a martial weapon.

Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc

 

Alchemist

Alchemy

Bomb 1d6

Brew Potion

Mutagen

Throw Anything

 

 

 

 

Experience Points 0[/hide]

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TheMather1.jpg

Twitter:

@TheMather1

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Maptool

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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[hide]

 

Female Elf Druid 1 | [Neutral Good] Description

Age 150

Looks Blonde hair, Blue eyes

Height/Weight 5'8" tall, 105 lbs. (Medium)

Homeland -

Deity -

Campaign -

Representing Retech

Hit Points

HP 10

Current HP

 

 

Healing Surges 1 per day, 1d8 each

Strength 14 (+2)

Dexterity 18 (+4)

Constitution 12 (+1)

Intelligence 11 (+0)

Wisdom 16 (+3)

Charisma 7 (-1)

 

Initiative +4 = +4 [Dex]

Action Points (Lifetime) 5

Skills

SKILL Total + Ability Mod. + Ranks + Misc.

Acrobatics* +4 = DEX 4+0+0

Appraise +0 = INT 0+0+0

Bluff -1 = CHA -1+0+0

Climb* +2 = STR 2+0+0

Craft +0 = INT 0+0+0

Craft +0 = INT 0+0+0

Craft +0 = INT 0+0+0

Diplomacy -1 = CHA -1+0+0

Disable Device* +4 = DEX 4+0+0

Disguise -1 = CHA -1+0+0

Escape Artist* +4 = DEX 4+0+0

Fly* +4 = DEX 4+0+0

Handle Animal +3 = CHA -1+1+3

Heal +3 = WIS 3+0+0

Intimidate -1 = CHA -1+0+0

K (Arcana) +0 = INT 0+0+0

K (Dungeoneering) +0 = INT 0+0+0

K (Engineering) +0 = INT 0+0+0

K (Geography) +0 = INT 0+0+0

K (History) +0 = INT 0+0+0

K (Local) +0 = INT 0+0+0

K (Nature) +4 = INT 0+1+3

K (Nobility) +0 = INT 0+0+0

K (Planes) +0 = INT 0+0+0

K (Religion) +0 = INT 0+0+0

Linguistics +0 = INT 0+0+0

Perception +3 = WIS 3+0+0

Perform -1 = CHA -1+0+0

Perform -1 = CHA -1+0+0

Herbalist +7 = WIS 3+1+3

Midwife +7 = WIS 3+1+3

Ride +8 = DEX 4+1+3

Sense Motive +3 = WIS 3+0+0

Sleight of Hand* +4 = DEX 4+0+0

Spellcraft +0 = INT 0+0+0

Stealth* +4 = DEX 4+0+0

Survival +7 = WIS 3+1+3

Swim* +2 = STR 2+0+0

Use Magic Device -1 = CHA -1+0+0

 

 

* Armor Check Penalty 0

Trained Only

 

 

Equipment

 

 

 

Notes

 

Base Speed [ 30 (6 sq.) ]

 

AC [18] = 10 + 3 [Leaf Armor] + 1 [Armored Iron Robe Bottoms] + 4 [Dex]

Touch AC [14] Flat-Footed [14]

Base Attack Bonus +0

Basic Melee Attack +2

Basic Ranged Attack +4

 

Weapon Attack Bonus Critical

Elfen Spiked Chain +2 x2

Two handed Exotic Reach Weapon 10 feet 2d4

Type Range Ammo Damage

 

Weapon Attack Bonus Critical

Heirloom Masterwork Composite Longbow +6 x3

Two-handed Martial Ranged Weapon 110 feet Common arrows 1d8

Type Range Ammo Damage

 

Weapon Attack Bonus Critical

Elfen Curved Blade +2 18-20/x2

Two handed exotic weapon 5 feet 1d10

Type Range Ammo Damage

 

Fortitude Save +2 = 2 [base] +0 [Con]

Reflex Save +4 = 0 [base] +4 [Dex]

Will Save +5 = 2 [base] +3 [Wis]

 

CMB +2 = 0 [bAB] +2 [str] +0

CMD +16 = 0 [bAB] +2 [str] +4 [Dex] +0 + 10

 

Feats

Point-Blank Shot

Rapid Shot

 

Traits

Rich Parents

Heirloom Weapon

 

Carrying Capacity

Light Load: 58lbs.

Medium Load: 116lbs.

Heavy Load: 175lbs.

Lift Over Head: 175lbs.

Lift Off Ground: 350lbs.

Push or Drag: 875lbs. Languages

Common

1 Bonus Language (Int)

 

Druid Spells Per Day

Level 0 3 + 1 [Wis]

Level 1 1 + 1 [Wis]

 

 

Special Abilities

Elf

Racial Abilities:

Low-Light Vision

Elven Immunities: Immune to magic sleep effects. +2 to saves vs. enchantment

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: +2 Perception

Weapon Familiarity: longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows. Any weapon with 'elven' in its name is treated as a martial weapon.

Bonus Languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan

 

 

 

 

Druid

Nature Bond [Horse]

Nature Sense

Orisons

Wild Empathy

 

 

 

Hit Points 10

8 [first lvl] +1 [Con] + 1 [Favored Class]

 

 

Experience Points 400

 

[/hide]

 

Animal Companion Stats

Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

 

HP: 12

BAB: 1

FORT: 3

REF: 3

WILL: 0

Skill:

Jump 1

Climb 1

Feat: Improved Natural Armor

AC: 18

Combat Training

Rosewood Barding

 

Orisons (unless otherwise indicated):

Stabilise

Light

Create Water

Know Direction

 

Level one spells:

Aspect of the Falcon

Aspect of the Falcon

 

Dream Feast (used when Jen goes to sleep, to replace rations if necessary) http://www.d20pfsrd.com/magic/all-spells/d/dream-feast

 

Iteams:

Leaf Armor

Heirloom Masterwork Composite Longbow

Armored Ironwood Robe Bottoms

Rosewood Horse Barding

Parade Armor Horse Barding (Restov)

Parade Armor (Restov}

Elven Curved Blade

Elven Spiked Chain

Silver Holy Symbol of Gozreh

Various arrows

14 sets of trail rations

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Damned elven weapons :P. Yeah, that should work (any preferences as to how Jen gets written out?) and if you're playing a druid wouldn't you want your main casting stat to be 18 and your secondary stat to be 16 and not vice versa?

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I am playing as a mounted archer druid. Her casting is only secondary to her archery. I figured out that I wanted to play some sort of mounted archer, and discovered that elves get automatic proficiency with longbows, so I didn't need rangers as much, since I can get a kewl familliar and spells with the druid as well.

 

Can you move and perform a full attack on the same turn? How about riding?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Bah, yes it looks like you could guide your mount with your knees and still make a full round attack. (mental note: Bring in horse eating goblins at first chance)

Though if you are interested in mounted combat might I interest you in the cavalier?

 

EDIT: Are you positive you want to go for an archer druid build? This should go for quite a few levels and the lack of full BAB is going to hurt quite a bit.

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I know that it is probaly not the best build compared to a ranger, but I think that it is unusual and fun to play. This time, I'm trying to build up feats and classes based on the vision of my character, not the other way around.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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What extra ability score? Is that when we reach level 4?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Are we playing today, Grim?

 

I might actually use the 4th, 8th, and 12th level boosts on dexterity and strength, and only move onto wisdom for the 16th level. Improved damage can't hurt. :)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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