February 21, 201115 yr Is the IP and everything still the same? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.
February 21, 201115 yr Connection DENIED. Again. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide]
February 21, 201115 yr You need the password to get in. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide]
February 21, 201115 yr It's working fine, but my internet is slow. I'll manage for now, but it'll be a lot easier from wednesday onwards.
February 21, 201115 yr Might as well join. [hide]YewnockMale Gnome Alchemist 1 | [Lawful Neutral] DescriptionAge 43Looks Blonde hair, Blue eyesHeight/Weight 75cm tall, 14kglbs. (Small)Homeland ____________________Deity ____________________Campaign ____________________Representing The Mather1Strength 10 (+0) Hit PointsHP 10Current HP Dexterity 13 (+1)Constitution 15 (+2)Intelligence 15 (+2)Wisdom 15 (+2)Charisma 15 (+2) Initiative +1 = +1 [Dex]Action Points (Lifetime) 5SkillsSKILL Total + Ability Mod. + Ranks + Misc.Acrobatics* +1 = DEX 1+0+0Appraise +2 = INT 2+0+0Bluff +2 = CHA 2+0+0Climb* +0 = STR 0+0+0Craft +2 = INT 2+0+0Craft +2 = INT 2+0+0Craft +2 = INT 2+0+0Diplomacy +2 = CHA 2+0+0Disable Device* +1 = DEX 1+0+0Disguise +2 = CHA 2+0+0Escape Artist* +1 = DEX 1+0+0Fly* +5 = DEX 1+1+3Handle Animal +2 = CHA 2+0+0Heal +2 = WIS 2+0+0Intimidate +2 = CHA 2+0+0K (Arcana) +6 = INT 2+1+3K (Dungeoneering) +2 = INT 2+0+0K (Engineering) +2 = INT 2+0+0K (Geography) +2 = INT 2+0+0K (History) +2 = INT 2+0+0K (Local) +2 = INT 2+0+0K (Nature) +6 = INT 2+1+3K (Nobility) +2 = INT 2+0+0K (Planes) +2 = INT 2+0+0K (Religion) +2 = INT 2+0+0Linguistics +2 = INT 2+0+0Perception +8 = WIS 2+1+3+2 [gnome]Perform +2 = CHA 2+0+0Perform +2 = CHA 2+0+0Profession +2 = WIS 2+0+0Profession +2 = WIS 2+0+0Ride +1 = DEX 1+0+0Sense Motive +3 = WIS 2+1+0Sleight of Hand* +1 = DEX 1+0+0Spellcraft +2 = INT 2+0+0Stealth* +5 = DEX 1+0+0+4 [small]Survival +2 = WIS 2+0+0Swim* +0 = STR 0+0+0Use Magic Device +6 = CHA 2+1+3 * Armor Check Penalty -1 Trained Only Equipment Notes Base Speed [ 20 (4 sq.) ] AC [13] = 10 + 1 [buckler] + 1 [Dex] + 1 [small Size]Touch AC [12] Flat-Footed [12] Base Attack Bonus +0Basic Melee Attack +1Basic Ranged Attack +2 Fortitude Save +4 = 2 [base] +2 [Con]Reflex Save +3 = 2 [base] +1 [Dex]Will Save +2 = 0 [base] +2 [Wis] CMB -1 = 0 [bAB] +0 [str] -1 CMD +10 = 0 [bAB] +0 [str] +1 [Dex] -1 + 10FeatsMaster Alchemist TraitsCarrying CapacityLight Load: 33lbs.Medium Load: 66lbs.Heavy Load: 100lbs.Lift Over Head: 100lbs.Lift Off Ground: 200lbs.Push or Drag: 500lbs. LanguagesCommonGnomeSylvan2 Bonus Languages (Int)Alchemist Extracts Per DayLevel 1 1 + 1 [int] Special AbilitiesGnomeLow-Light VisionDefensive Training: +4 dodge bonus to AC vs. giants.Gnome Magic: +1 save DC to illusion spells cast. 1/day - dancing lights, ghost sound, prestidigitation, speak with animals (if Charisma is 11 or higher).Hatred: +1 to hit vs. reptilian and goblin humanoids.Illusion Resistant: +2 to saves vs. illusionKeen Senses: +2 PerceptionObsessive: +2 to Craft or Profession skill of your choiceWeapon Familiarity: Any weapon with 'gnome' in its name is treated as a martial weapon.Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc AlchemistAlchemyBomb 1d6Brew PotionMutagenThrow Anything Experience Points 0[/hide] Twitter: @TheMather1
February 21, 201115 yr Maptool It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?
February 21, 201115 yr Nah It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?
February 21, 201115 yr Will be back next session, disconnecting too often now. Plenty of time to actually learn how to play, hopefully :lol: I painted some stuff and put it on tumblr
February 22, 201115 yr [hide] Female Elf Druid 1 | [Neutral Good] DescriptionAge 150Looks Blonde hair, Blue eyesHeight/Weight 5'8" tall, 105 lbs. (Medium)Homeland -Deity -Campaign -Representing Retech Hit PointsHP 10Current HP Healing Surges 1 per day, 1d8 each Strength 14 (+2)Dexterity 18 (+4) Constitution 12 (+1) Intelligence 11 (+0) Wisdom 16 (+3) Charisma 7 (-1) Initiative +4 = +4 [Dex]Action Points (Lifetime) 5 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +4 = DEX 4+0+0 Appraise +0 = INT 0+0+0 Bluff -1 = CHA -1+0+0 Climb* +2 = STR 2+0+0 Craft +0 = INT 0+0+0 Craft +0 = INT 0+0+0 Craft +0 = INT 0+0+0 Diplomacy -1 = CHA -1+0+0 Disable Device* +4 = DEX 4+0+0 Disguise -1 = CHA -1+0+0 Escape Artist* +4 = DEX 4+0+0 Fly* +4 = DEX 4+0+0 Handle Animal +3 = CHA -1+1+3 Heal +3 = WIS 3+0+0 Intimidate -1 = CHA -1+0+0 K (Arcana) +0 = INT 0+0+0 K (Dungeoneering) +0 = INT 0+0+0 K (Engineering) +0 = INT 0+0+0 K (Geography) +0 = INT 0+0+0 K (History) +0 = INT 0+0+0 K (Local) +0 = INT 0+0+0 K (Nature) +4 = INT 0+1+3 K (Nobility) +0 = INT 0+0+0 K (Planes) +0 = INT 0+0+0 K (Religion) +0 = INT 0+0+0 Linguistics +0 = INT 0+0+0 Perception +3 = WIS 3+0+0 Perform -1 = CHA -1+0+0 Perform -1 = CHA -1+0+0 Herbalist +7 = WIS 3+1+3 Midwife +7 = WIS 3+1+3 Ride +8 = DEX 4+1+3 Sense Motive +3 = WIS 3+0+0 Sleight of Hand* +4 = DEX 4+0+0 Spellcraft +0 = INT 0+0+0 Stealth* +4 = DEX 4+0+0 Survival +7 = WIS 3+1+3 Swim* +2 = STR 2+0+0 Use Magic Device -1 = CHA -1+0+0 * Armor Check Penalty 0 Trained Only Equipment Notes Base Speed [ 30 (6 sq.) ] AC [18] = 10 + 3 [Leaf Armor] + 1 [Armored Iron Robe Bottoms] + 4 [Dex]Touch AC [14] Flat-Footed [14]Base Attack Bonus +0 Basic Melee Attack +2Basic Ranged Attack +4 Weapon Attack Bonus Critical Elfen Spiked Chain +2 x2 Two handed Exotic Reach Weapon 10 feet 2d4 Type Range Ammo Damage Weapon Attack Bonus Critical Heirloom Masterwork Composite Longbow +6 x3 Two-handed Martial Ranged Weapon 110 feet Common arrows 1d8 Type Range Ammo Damage Weapon Attack Bonus CriticalElfen Curved Blade +2 18-20/x2Two handed exotic weapon 5 feet 1d10Type Range Ammo Damage Fortitude Save +2 = 2 [base] +0 [Con] Reflex Save +4 = 0 [base] +4 [Dex] Will Save +5 = 2 [base] +3 [Wis] CMB +2 = 0 [bAB] +2 [str] +0 CMD +16 = 0 [bAB] +2 [str] +4 [Dex] +0 + 10 FeatsPoint-Blank ShotRapid Shot TraitsRich ParentsHeirloom Weapon Carrying CapacityLight Load: 58lbs.Medium Load: 116lbs.Heavy Load: 175lbs.Lift Over Head: 175lbs.Lift Off Ground: 350lbs.Push or Drag: 875lbs. LanguagesCommon1 Bonus Language (Int) Druid Spells Per DayLevel 0 3 + 1 [Wis]Level 1 1 + 1 [Wis] Special AbilitiesElf Racial Abilities:Low-Light VisionElven Immunities: Immune to magic sleep effects. +2 to saves vs. enchantmentElven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.Keen Senses: +2 PerceptionWeapon Familiarity: longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows. Any weapon with 'elven' in its name is treated as a martial weapon.Bonus Languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan DruidNature Bond [Horse]Nature SenseOrisonsWild Empathy Hit Points 108 [first lvl] +1 [Con] + 1 [Favored Class] Experience Points 400 [/hide] Animal Companion StatsStarting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. HP: 12BAB: 1FORT: 3REF: 3WILL: 0Skill:Jump 1Climb 1Feat: Improved Natural ArmorAC: 18Combat TrainingRosewood Barding Orisons (unless otherwise indicated):StabiliseLightCreate WaterKnow Direction Level one spells:Aspect of the FalconAspect of the Falcon Dream Feast (used when Jen goes to sleep, to replace rations if necessary) http://www.d20pfsrd.com/magic/all-spells/d/dream-feast Iteams:Leaf ArmorHeirloom Masterwork Composite LongbowArmored Ironwood Robe BottomsRosewood Horse BardingParade Armor Horse Barding (Restov)Parade Armor (Restov}Elven Curved BladeElven Spiked ChainSilver Holy Symbol of GozrehVarious arrows14 sets of trail rations Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.
February 22, 201115 yr Author Damned elven weapons :P. Yeah, that should work (any preferences as to how Jen gets written out?) and if you're playing a druid wouldn't you want your main casting stat to be 18 and your secondary stat to be 16 and not vice versa?
February 22, 201115 yr I am playing as a mounted archer druid. Her casting is only secondary to her archery. I figured out that I wanted to play some sort of mounted archer, and discovered that elves get automatic proficiency with longbows, so I didn't need rangers as much, since I can get a kewl familliar and spells with the druid as well. Can you move and perform a full attack on the same turn? How about riding? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.
February 22, 201115 yr Author Bah, yes it looks like you could guide your mount with your knees and still make a full round attack. (mental note: Bring in horse eating goblins at first chance)Though if you are interested in mounted combat might I interest you in the cavalier? EDIT: Are you positive you want to go for an archer druid build? This should go for quite a few levels and the lack of full BAB is going to hurt quite a bit.
February 22, 201115 yr I know that it is probaly not the best build compared to a ranger, but I think that it is unusual and fun to play. This time, I'm trying to build up feats and classes based on the vision of my character, not the other way around. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.
February 22, 201115 yr Good for you. Plus, you can always use the extra ability score you get to boost Wisdom to 18 long before you are even able to cast level 8/9 spells.
February 22, 201115 yr What extra ability score? Is that when we reach level 4? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.
February 22, 201115 yr Yeah. You get to boost one stat by two points at level 4, 8, 12, 16 and 20 I believe
February 22, 201115 yr Are we playing today, Grim? I might actually use the 4th, 8th, and 12th level boosts on dexterity and strength, and only move onto wisdom for the 16th level. Improved damage can't hurt. :) Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.
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