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Grim_

Should Kingmaker continue?  

12 members have voted

  1. 1. Well, should it?

    • Yes
    • No
    • [s]moderate[/s] undecided/ doesn't matter
    • Muffins!@!!!!!!!!1one
  2. 2. If no, then what system should be used?

    • Pathfinder, again
    • Dresden Files rpg
    • Shadow run
    • Legend of the Five rings
    • FATAL


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*Flails with pure joy* HOORAH.

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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So the server is being reloaded, right? That's why I can't connect?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Ah okay. Was it just me who experienced an error message and had to restart my computer?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Probably.

 

And Maptools wasn't the problem, ending the session did no good. I saw the movement lines of all the characters perfectly fine.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Are we going to play today or tomorrow?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Sorry, I didn't realize.

 

I'll be back in an hour, if this is still going on by then.

 

EDIT: 30 minutes

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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[spoiler=Stats]Strength

12 (+1)

Hit Points

HP 12

Current HP

 

Dexterity

20 (+5)

Constitution

10 (+0)

Intelligence

13 (+1)

Wisdom

13 (+1)

Charisma

10 (+0)

 

Initiative +5 = +5 [Dex]

Action Points (Lifetime) 6

Skills

SKILL Total + Ability Mod. + Ranks + Misc.

Acrobatics* +5 = DEX 5+0+0

Appraise +1 = INT 1+0+0

Bluff +0 = CHA 0+0+0

Climb* +1 = STR 1+0+0

Craft +1 = INT 1+0+0

Craft +1 = INT 1+0+0

Craft +1 = INT 1+0+0

Diplomacy +0 = CHA 0+0+0

Disable Device*† +5 = DEX 5+0+0

Disguise +0 = CHA 0+0+0

Escape Artist* +5 = DEX 5+0+0

Fly* +5 = DEX 5+0+0

Handle Animal† +4 = CHA 0+1+3

Heal +6 = WIS 1+2+3

Intimidate +0 = CHA 0+0+0

K (Arcana)† +1 = INT 1+0+0

K (Dungeoneering)† +5 = INT 1+1+3

K (Engineering)† +1 = INT 1+0+0

K (Geography)† +5 = INT 1+1+3

K (History)† +1 = INT 1+0+0

K (Local)† +1 = INT 1+0+0

K (Nature)† +6 = INT 1+2+3

K (Nobility)† +1 = INT 1+0+0

K (Planes)† +1 = INT 1+0+0

K (Religion)† +1 = INT 1+0+0

Linguistics† +1 = INT 1+0+0

Perception +8 = WIS 1+2+3+2 [half-elf]

Perform +0 = CHA 0+0+0

Perform +0 = CHA 0+0+0

Profession† +1 = WIS 1+0+0

Profession† +1 = WIS 1+0+0

Ride +10 = DEX 5+2+3

Sense Motive +1 = WIS 1+0+0

Sleight of Hand*† +5 = DEX 5+0+0

Spellcraft† +1 = INT 1+0+0

Stealth* +10 = DEX 5+2+3

Survival +5 = WIS 1+1+3

Swim* +1 = STR 1+0+0

Use Magic Device† +0 = CHA 0+0+0

 

 

* Armor Check Penalty -1

† Trained Only

 

Equipment

Rapier

Short Sword

Studded leather

150 gold

 

Notes

 

Base Speed [ 30 (6 sq.) ]

 

AC [18] = 10 + 3 [studded Leather] + 5 [Dex]

Touch AC [15] Flat-Footed [13]

 

Base Attack Bonus +2

Basic Melee Attack +3

Basic Ranged Attack +7

 

Weapons:

Short Sword

Rapier

Longbow

 

 

Fortitude Save +3 = 3 [base] +0 [Con]

Reflex Save +8 = 3 [base] +5 [Dex]

Will Save +1 = 0 [base] +1 [Wis]

 

CMB +3 = 2 [bAB] +1 [str] +0

CMD +18 = 2 [bAB] +1 [str] +5 [Dex] +0 + 10

Feats

Point-Blank Shot

Two-Weapon Fighting

Weapon Finesse

 

 

Traits

Carrying Capacity

Light Load: 43lbs.

Medium Load: 86lbs.

Heavy Load: 130lbs.

Lift Over Head: 130lbs.

Lift Off Ground: 260lbs.

Push or Drag: 650lbs.

Languages

Common

Elven

1 Bonus Language (Int)

Ranger Spells Per Day

 

Special Abilities

Half-Elf

Low-Light Vision

Adaptability: Skill Focus (bonus feat)

Elf Blood: Half-elves count as both elves and humans for any racial effects.

Elven Immunities: Immune to magic sleep. +2 to saves vs. enchantment

Keen Senses: +2 Perception

Multitalented: Choose two favored classes.Bonus Languages: Any (except secret languages)

 

Ranger

1 Combat Style Feats

Track

Wild Empathy

1 Favored Enemies

 

 

Experience Points 1350

 

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(Question from me and Nex)

 

So do horses give AC bonuses?

 

 

[hide]

 

Female Elf Druid 2 | [Neutral Good] Description

Age 30

Looks Blonde hair, Blue eyes

Height/Weight 5'8" tall, 105 lbs. (Medium)

Homeland -

Deity Gozreh

Campaign Kingmaker

Representing Retech

Hit Points

HP 17

Current HP

 

 

Healing Surges 1 per day, 1d8 each

Strength 14 (+2)

Dexterity 18 (+4)

Constitution 12 (+1)

Intelligence 11 (+0)

Wisdom 16 (+3)

Charisma 7 (-1)

 

Initiative +4 = +4 [Dex]

Action Points (Lifetime) 5

Skills

SKILL Total + Ability Mod. + Ranks + Misc.

Acrobatics* +4 = DEX 4+0+0

Appraise +0 = INT 0+0+0

Bluff -1 = CHA -1+0+0

Climb* +6 = STR 2+1+3

Craft +0 = INT 0+0+0

Craft +0 = INT 0+0+0

Craft +0 = INT 0+0+0

Diplomacy -1 = CHA -1+0+0

Disable Device* +8 = DEX 4+1+3

Disguise -1 = CHA -1+0+0

Escape Artist* +8 = DEX 4+1+3

Fly* +4 = DEX 4+1+3

Handle Animal +3 = CHA -1+1+3

Heal +3 = WIS 3+0+0

Intimidate -1 = CHA -1+0+0

K (Arcana) +0 = INT 0+0+0

K (Dungeoneering) +0 = INT 0+0+0

K (Engineering) +0 = INT 0+0+0

K (Geography) +0 = INT 0+0+0

K (History) +0 = INT 0+0+0

K (Local) +0 = INT 0+0+0

K (Nature) +4 = INT 0+1+3

K (Nobility) +0 = INT 0+0+0

K (Planes) +0 = INT 0+0+0

K (Religion) +0 = INT 0+0+0

Linguistics +0 = INT 0+0+0

Perception +3 = WIS 3+0+0

Perform -1 = CHA -1+0+0

Perform -1 = CHA -1+0+0

Herbalist +7 = WIS 3+1+3

Midwife +7 = WIS 3+1+3

Ride +9 = DEX 4+2+3

Sense Motive +3 = WIS 3+0+0

Sleight of Hand* +4 = DEX 4+0+0

Spellcraft +0 = INT 0+0+0

Stealth* +4 = DEX 4+0+0

Survival +7 = WIS 3+1+3

Swim* +2 = STR 2+0+0

Use Magic Device -1 = CHA -1+0+0

 

 

* Armor Check Penalty 0

Trained Only

 

 

Equipment

 

 

 

Notes

 

Base Speed [ 30 (6 sq.) ]

 

AC [18] = 10 + 3 [Leaf Armor] + 1 [Armored Iron Robe Bottoms] + 4 [Dex]

Touch AC [14] Flat-Footed [14]

Base Attack Bonus +1

Basic Melee Attack +3

Basic Ranged Attack +5

 

Weapon Attack Bonus Critical

Elfen Spiked Chain +3 x2

Two handed Exotic Reach Weapon 10 feet 2d4

Type Range Ammo Damage

 

Weapon Attack Bonus Critical

Heirloom Masterwork Composite Longbow +9 x3

Two-handed Martial Ranged Weapon 110 feet Common arrows 1d8

Type Range Ammo Damage

 

Weapon Attack Bonus Critical

Elfen Curved Blade +3 18-20/x2

Two handed exotic weapon 5 feet 1d10

Type Range Ammo Damage

 

Fortitude Save +4 = 3 [base] +1 [Con]

Reflex Save +4 = 0 [base] +4 [Dex]

Will Save +6 = 3 [base] +3 [Wis]

 

CMB +3 = 1 [bAB] +2 [str] +0

CMD +17 = 1 [bAB] +2 [str] +4 [Dex] +0 + 10

 

Feats

Point-Blank Shot

Rapid Shot

 

Traits

Rich Parents

Heirloom Weapon

 

Carrying Capacity

Light Load: 58lbs.

Medium Load: 116lbs.

Heavy Load: 175lbs.

Lift Over Head: 175lbs.

Lift Off Ground: 350lbs.

Push or Drag: 875lbs. Languages

Common

1 Bonus Language (Int)

 

Druid Spells Per Day

Level 0 4 + 1 [Wis]

Level 1 2 + 1 [Wis]

 

 

Special Abilities

Elf

Racial Abilities:

Low-Light Vision

Elven Immunities: Immune to magic sleep effects. +2 to saves vs. enchantment

Woodcraft: +1 on Knowledge(nature) and survival checks. Doubled in woodland regions

Keen Senses: +2 Perception

Weapon Familiarity: longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows. Any weapon with 'elven' in its name is treated as a martial weapon.

Bonus Languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan

 

 

 

 

Druid

Nature Bond [Horse]

Nature Sense

Orisons

Wild Empathy

Woodland Stride

 

 

Hit Points 17

8 [first lvl] +1 [Con] + 1 [Favored Class] + 5 [second lvl] + 1 [Favored Class] + 1 [Con]

 

 

Experience Points 1350

 

[/hide]

 

Animal Companion Stats

Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

 

HP: 16

BAB: 2

FORT: 3

REF: 3

WILL: 1

Skill:

Jump 1

Climb 1

Feat: Improved Natural Armor

AC: 16

Combat Training

 

Orisons (unless otherwise indicated):

Stabilise

Light

Create Water

Know Direction

 

Level one spells:

Entangle

Cure Light Wounds x2

Calm Animals

Dream Feast (used when Jen goes to sleep, to replace rations if necessary) http://www.d20pfsrd.com/magic/all-spells/d/dream-feast

 

Iteams:

Leaf Armor

Heirloom Masterwork Composite Longbow

Armored Ironwood Robe Bottoms

Elven Curved Blade

Elven Spiked Chain

Silver Holy Symbol of Gozreh

Various arrows

14 sets of trail rations

525 Gold

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Don't believe so. Also, I can't take Precise Strike evidently... Need to figure out something else that'll work in our group.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Riding a Horse does not in itself provide for an armor class bonus, however it does allow for you to use the Ride skill to perform the Cover action which grants you cover (+4 AC) on a success at the expense of your ability to perform certain actions until you use a move action to return to your normal riding position (even if you fail). If you need help picking feats and such you can ask me if you provide a bit of information on what you are trying to accomplish with your character (otherwise I will generally end up giving standard filler feats [saving throw bonuses, endurance -> diehard, weapon focus, shield focus, mounted combat feats, weapon finese, etc.]) and a few more details such as what order your cavalier is in I could provide advice.

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Thanks to DrCue at DeviantArt for the signature source

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I'm an Order of the Sword Cavalier, Neutral Good, Human, 2nd Level. My character is an old man, fatherly and kind-hearted. He possesses an Heirloom Sword-Cane, and has no qualms fooling enemies into attacking a seemingly unarmed old man, but would never stab a foe in the back. I partially serve the purpose of a tank, thanks to heavy armours and Toughness, but also as a diplomat because of a high Charisma score and points in Bluff, Diplomacy, Intimidate, and Sense Motive. I also intend to keep an arsenal of disguises and hidden items I deem necessary. I think Oratory Performance would also be of potential use, considering my lack of a craft or profession, and it might also complement my diplomacy skills when dealing with higher-ups. I'd also put a point or two into Use Magical Device at some point, by virtue of it being Charisma based.

 

Skills are as follows:

Strength: 10 (Top priority for advancement right now, obviously)

Dexterity: 12 (Eh, good enough for now, could use one more point)

Constitution: 8 (Also needs improvement for obvious reasons)

Intelligence: 14 (Definitely useful, I want Knowledge and Linguistics)

Wisdom: 14 (Don't really care that much)

Charisma: 20 (:thumbup:)

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I don't know. A heavily armed assortment of elves, dwarves, and humans with a variety of sharp, pointy, or explosive weapons behind you might ruin your disguise.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I'm an Order of the Sword Cavalier, Neutral Good, Human, 2nd Level. My character is an old man, fatherly and kind-hearted. He possesses an Heirloom Sword-Cane, and has no qualms fooling enemies into attacking a seemingly unarmed old man, but would never stab a foe in the back. I partially serve the purpose of a tank, thanks to heavy armours and Toughness, but also as a diplomat because of a high Charisma score and points in Bluff, Diplomacy, Intimidate, and Sense Motive. I also intend to keep an arsenal of disguises and hidden items I deem necessary. I think Oratory Performance would also be of potential use, considering my lack of a craft or profession, and it might also complement my diplomacy skills when dealing with higher-ups. I'd also put a point or two into Use Magical Device at some point, by virtue of it being Charisma based.

 

Skills are as follows:

Strength: 10 (Top priority for advancement right now, obviously)

Dexterity: 12 (Eh, good enough for now, could use one more point)

Constitution: 8 (Also needs improvement for obvious reasons)

Intelligence: 14 (Definitely useful, I want Knowledge and Linguistics)

Wisdom: 14 (Don't really care that much)

Charisma: 20 (:thumbup:)

 

If you want to be the party face, I would allow you to rebuild as a bard or something along those lines (seriously it would allow you to have a positive constitution modifier and more skill points).

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Are we going to be playing today?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Well I see 3-4 people in the "active in the tavern" bar, and more always show up quickly.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I honestly like my character as is, though a Bard is extraordinarily tempting...

 

Eh... Hrm... Such a hard decision...

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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