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Ice strykwyrms


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On phone so can't edit.

 

On topic: a wolper & max magic bonus do have a significant effect at ice strykes based on my testing. Also found leech magic to offer almost no increase in kill speed compared to bonus & gear.

 

Speccing a wolper once a minute is preferable over extreme magics. I found using the same magic bonus a nearly 5min difference in time taken for 100 kills between overloads and ext magic once per 5 min.

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I'd bet it does save around that

 

Also more damage = more kills per hour = more drops per hour = more gp hour

Long term of course and efficiency is directly related to long term training

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It's great you know what you're talking about rustiod. Everything you've said is 100% accurate a true.

 

That being said...your a [bleep]ing [bleep] douchebag, and none of your advice will ever (or should ever) be taken seriously because of it.

disregard good advice because the giver is a douche

 

THAT MAKES YOU A BETTER PERSON

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I agree with you, i'm just not entirely sure how much time 4 Str bonus saves. Let's just say it allows you to kill 1 extra dragon per hr, that immediately knocks off 6k in ppot costs and reduces the relevant income needed for that time saved to be worth it. There is also the extra chance at an effigy or visage etc, albeit insignificant.

 

Opportunity cost is an interesting topic by itself and I think I'll save thAt for another day lol

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I'm not sure about this buti think that damage MAY be based on a random number between 0 and 1 multiplied by your max hit. So if 4 strength increases your max hit by 10 plus multipliers from prayers, pots, slayer helm as well that it has potential to allow another lp due to rounding up (NOT sure) it can be estimated to 15-20 bonus to max hit. Which means more guarantee damage.

 

Damage = random(maxhitfromstrbonus+maxhitfromstrlevel)(prayer bonus+slayerhelm)

 

Not sure if that is correct, seems plausible to me

 

tl;dr strength bonus = guaranteed damage

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It's great you know what you're talking about rustiod. Everything you've said is 100% accurate a true.

 

That being said...your a [bleep]ing [bleep] douchebag, and none of your advice will ever (or should ever) be taken seriously because of it.

disregard good advice because the giver is a douche

 

THAT MAKES YOU A BETTER PERSON

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[hide]

 

Not many other slayer tasks you would use fire cape tbh. Nomands prayer cape is far more better, since the best way to burn through tasks quickly is using piety.

With fire cape+piety, of course it would be faster, but you would be spending extra money on prayer.

 

 

lol. gtfo.

 

sw cape saves you like 20k/hr on p pots

 

fire cape is always the best for slayer.

ALWAYS

You sound real mature in that opinion. Really makes people have belief in you.

 

Fire cape isn't always the best cape for slayer, far from it. There is room for atleast 3 capes for even pro slayers(with overloads and spec restores). Sw cape is generally the best cape a medium to high level slayer can use, and if you can't use turmoil(which the posted doesn't), sw cape is clearly better.

 

Oh, and level your slayer. You suck at it.

 

obviously you're stupid

soul wars cape saves you maybe 20k/hr like i said, probably less. the strength bonus (and attack) of firecape is always better. always always always

 

i guess you also believe in using prossy top and verac skirt or something. guess what? bandos is better always.

 

im still right

 

just cause my stats aren't high doesn't mean i know jack [cabbage] about efficiency

like you do

You're 84 slayer. gf.

quess what? i'm still right. gf

[/hide]

 

Soul wars cape is better at DKs. (read: Dagannoth slayer task). Ardougne cape is better at Mithril dragons. I also like using the soul wars cape to do multiple tasks in a row without banking (at least in Kuradal's dungeon). I like to gear myself with enough supplies to stay at the cave for 3-5 tasks, I can't do that with a fire cape because my prayer would run out too much.

Outside of slayer, the soul wars cape is often the best cape at bosses as well due to staying power. A small boost in speed is often not worth banking more often (this obviously depends on the boss of course)

Equipement isn't always so cut and dry, black and white for which is better. It also helps to not be a total ass when you post. It makes it extremely hard to take you seriously.

And lol at calling xpx stupid

 

On topic: a wolper & max magic bonus do have a significant effect at ice strykes based on my testing. Also found leech magic to offer almost no increase in kill speed compared to bonus & gear.

 

Magic boosting prayers are useless outside of pvp situations.

Either monsters you use magic on have no magic defense (or such low defense it doesn't matter) where it makes abysmal difference....or the monster has too high of a magic defense (read: Every boss except TDs and Rex) where using magic is the absolute worst method to kill them with no matter how much magic accuracy you can get.

 

I'm sure it's already been answered....but yes, the fire cape is definitely worth getting for ice strykes DO NOT EVER PAY THE 2000k POINTS TO FIGHT THEM, it is a huge waste.

The fire cape acts as a ferocious ring outside of Kuradals as well as lowers the damage the strkes can deal to you with their ice attack (their magic attack).

When using fire spells, the boost is doubled as well, adding 80 to all of your hits.

 

The fire cape in general is also just a great cape to have.

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I'm not sure about this buti think that damage MAY be based on a random number between 0 and 1 multiplied by your max hit. So if 4 strength increases your max hit by 10 plus multipliers from prayers, pots, slayer helm as well that it has potential to allow another lp due to rounding up (NOT sure) it can be estimated to 15-20 bonus to max hit. Which means more guarantee damage.

 

Damage = random(maxhitfromstrbonus+maxhitfromstrlevel)(prayer bonus+slayerhelm)

 

Not sure if that is correct, seems plausible to me

 

tl;dr strength bonus = guaranteed damage

That's not quite correct.

 

Max = 5 + (Effective Strength + 8) * (Equipment Strength + 64) / 64

 

With the average hit being equal to half that + .5 due to choosing a random number between 1 and your max.

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fire cape > ardougne at mithril dragons. 4 str for 5 attack is definitely a good trade.

 

only task i would say sw cape is best is dagannoths if i were at DKS.

 

IM 23M SLAYER XP THEREFORE I AM RIGHT

Is fire cape better for someone with 70 prayer too? And is it better on daggannoth(lighthouse) or specter tasks?

 

The fact of the matter is, while yes, a higher strength bonus gives you more dps, there comes a point at witch the extra dps is meaningless and you might aswell use sw cape so you'd save time and money. At cave crawlers, for example, a setup of proselyte and sw cape is cheaper and faster than bandos+fire cape because your melee dps only makes up a fourth of your total DPS, thus banking for 3 minutes every 40 minutes is worse than banking for 3 minutes every 80 minutes. Efficiency isn't about raw bonuses, but you also have to be smart about it, which not everyone can manage.

 

Rustoid, i'm not sure who showed a stick up there so deep, but really, i don't think anyone looks at your replies as an intelligent person expressing their knowledge in an insightful way, looking at the big picture, not what's on your nose(using the word always usually renders you an idiot, anyway). The world does not revolve around you.

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