Demario Posted January 5, 2006 Share Posted January 5, 2006 teach wand is 20+ att and def mage ? and master 40+ att and def mage ? someone confirm please!!! My vengeance is everything....everything must come to an end Link to comment Share on other sites More sharing options...
Fire_Slyzer Posted January 5, 2006 Share Posted January 5, 2006 Nice guide QP cape (20 october 2007) Link to comment Share on other sites More sharing options...
mario_sunny Posted January 5, 2006 Share Posted January 5, 2006 omg... I had like the best pics of the place and everything... I really wish I could post them :( By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
thehate Posted January 5, 2006 Share Posted January 5, 2006 alright, those enchant bonuses are just guessed i think? its 6 from onyx enchant, so probably it gives as much as the lvl of enchant Link to comment Share on other sites More sharing options...
Unitedite Posted January 5, 2006 Share Posted January 5, 2006 alright, those enchant bonuses are just guessed i think? its 6 from onyx enchant, so probably it gives as much as the lvl of enchant 1 point per bonus 1 point per 10 enchanted with lvl 1 2 point per 10 enchanted with lvl 2 3 point per 10 enchanted with lvl 3 4 point per 10 enchanted with lvl 4 5 point per 10 enchanted with lvl 5 6 point per 10 enchanted with lvl 6 In a little hilltop village they gambled for my clothesI bargained for salvation and they gave me a lethal doseI offered up my innocence, I got repaid with scorn"Come in'', she said, "I'll give you shelter from the storm" Link to comment Share on other sites More sharing options...
Iglw Posted January 5, 2006 Author Share Posted January 5, 2006 I've recorded and added some change times plus some other little things including. 4 of each bone until switch, 24s for enchant change, 42 for alch change, and enchanting xp is decreased by 75%. Going to check out how frequent free alchs are, the bonus xp you get and buy some extra nats so i can actually do that :roll: . Then I'll finish off the price list. I've fixed the enchantment points too. Does anyone have any stats for the rewards? Edit: For Alchemy, 2*Coins deposited = bonus magic xp received. Arrows are reallllly random Link to comment Share on other sites More sharing options...
NukeMarine Posted January 5, 2006 Share Posted January 5, 2006 Enchant: Post those enchant bonuses as that will be useful. Enchanting the Dragonstone will give you twice the level of the spell used in Points (ex: Level 1 - 2 points, Level 6 - 12 points). Either enchant cylinders/triangle, or cubes/icosohedrons. Only grab 12 of each and run back to the center hole. You should not have to wait too long, and the bonus stays up long enough to do 12 anyway. This is insanely fast XP. Graveyard : Just grab 12 bones from the spot nearest a food deposit. 12 usually will usually fill up your inventory. Don't go hunting for bones, just grab them then cast spell. Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
Iglw Posted January 5, 2006 Author Share Posted January 5, 2006 Thanks, added some bits and made the stuff on dragonstones clearer. On a side note, thanks to this new update I can now enter Mages guild with some help from a Mind BOMB! =D Link to comment Share on other sites More sharing options...
Iglw Posted January 10, 2006 Author Share Posted January 10, 2006 Added the law update, some Pizazz limits, I will update the prices when I get to the MTA again later today, if i have time T-T ugh so busy in rl lately. Link to comment Share on other sites More sharing options...
uk2 Posted January 14, 2006 Share Posted January 14, 2006 I noticed when doing the graveyard earlier today that I got 2 points instead of 1. I didn't catch what i did special but i got double points rather often. It seemed like maybe i deposited 20 bananas or more. Not certain tho. Link to comment Share on other sites More sharing options...
indalecio Posted January 14, 2006 Share Posted January 14, 2006 Umm ... How much do peaches heal? Oh yeah. That's right. Link to comment Share on other sites More sharing options...
Genome Posted January 14, 2006 Share Posted January 14, 2006 Be a sport and call out "HERE!!!" if you find the cabinet worth 30 or has green arrow. Encourages teamwork. I dont have a conclusive answer, but after watching other people interacting with the cupboards i dont think it's the same for everyone. If it is there's a lot of stupid people running away from free alcs :P it is the same for everyone, but some people prefer to get gp than free alchs and i think peaches heal 8 Link to comment Share on other sites More sharing options...
moopymitchell182 Posted January 14, 2006 Share Posted January 14, 2006 Feel free to use these... Dunno if you need them or not. :P Link to comment Share on other sites More sharing options...
maveritchell Posted January 14, 2006 Share Posted January 14, 2006 A couple tips that will make your times inside the alchemy rooms and telekinese rooms, respectively, quite a bit easier: Alchemists' Playground Pattern: This is key to getting alchemy pizzaz points quickly. Take note the order of the list. The order of the items in the cabinets proceeds as thus: Empty, empty, empty, leather boots, adamant kiteshield, adamant helm, emerald, rune longsword. (Note that the last 5 items are in the order that they appear on the list at the top-right corner of your screen.) The starting order of the items can change, but knowing just one or two of the locations can let you easily pinpoint the others. Once you know the locations, depending on how fast you reach your cabinet of choice, alch 6-10 items, then prepare for the pattern to change. Keep your eye on the alchemy guardian, so you have a heads-up when it's about to change. As long as you stay with that pattern (it might take a round or two to catch on), you'll be getting either 30 gp or a free alch every time. Telekinetic Theatre Just a simple tip, but take note that you don't have to be directly in line with the guardian statue to get it to move in a direction. You merely have to be on the side of the maze in which direction you want it to move (e.g. you want it to move left, get on the left side of the maze) for your telekinetic grab to move it. That should save you some running and time, at least. Link to comment Share on other sites More sharing options...
Kragx Posted January 14, 2006 Share Posted January 14, 2006 kk, Haven't seen if others has posted this, but when/if you get 'bones to peaches' spell and intend to use it inside the graveyard aren you should only use it for healing. Bananas and peaches gives (as far as i know ??)same Pizazz points, so you should only use peach spell when you need to heal or if you really really don't need natures + water/earth runes, and just want a slightly faster rate of gaining xp. :wink: Link to comment Share on other sites More sharing options...
maveritchell Posted January 18, 2006 Share Posted January 18, 2006 Bumped, for compilation's sake. Link to comment Share on other sites More sharing options...
PlutoniumCross Posted January 18, 2006 Share Posted January 18, 2006 nice guide, you might wanna note in your guide how efficient the alch place and the enchant place are at giving exp. At 88 mage (20k to 89 now woooot) i got 70k an hour at the alcher place and 100k an hour at enchant place. I got this far straight from 88 purely by training at the arena for bones to peaches :) http://www.soundclick.com/rztheheretic Link to comment Share on other sites More sharing options...
Suzanne_Vega Posted February 14, 2006 Share Posted February 14, 2006 I didn't see a list like this so I figured I'd post one. http://home.cogeco.ca/~illuminati/pizstuff.htm All numbers taken from the upstairs guardian (whatever he's called) today. Suzanne Vegatokin rite wurx gud! Link to comment Share on other sites More sharing options...
Soma2035 Posted February 14, 2006 Share Posted February 14, 2006 a) 2 x 502 = 1004, not 1002... (alchemy) B) There is definetely at least ONE maze that requires ELEVEN moves. However, to the extent of my knowledge, that's the ONLY one. And YES i'm sure it takes 11 moves to solve. Want to learn to Nex? The Nex Hunters are recruiting! Click for more information! Link to comment Share on other sites More sharing options...
Mardosk Posted February 14, 2006 Share Posted February 14, 2006 The responses hit on most of the things that I'd add to the guide, but I've a few additional tips for the graveyard. Pick a bone pile as close to the deposit spot as possible, and don't use other piles. The bone type will change every 4 bones, and they'll always rotate from 1, 2, 3, 4, then back to 1. You'll usually only need 12 bones to get a full inv of bananas (worst case 1 x 4 + 2 x 4 + 3 x 4 = 24 bananas, assuming 4 stacks for runes). If the first 4 bones you grab are 3-pointers, then you'll only need 8 total. Initially, you'll want to bring some food in, but once you get bones to peaches (which I'd STRONGLY recommend as the first thing to spend pizazz points on), you can use it instead. Don't use it all the time, since it uses 2 nats and peaches don't give any more points than bananas, but use it when your health is low, eat up enough to fully heal, then deposit the rest. This way you can stay in the graveyard indefinitely, and earn points much more quickly. My take on the rewards: * Runes: Total waste. Even the cheapest ones will leave you with a major rune deficit. If you're not interested in the other prizes, save up for them and sell them to other players. * Bones to peaches: Essential if you're planning on spending a lot of time here. Useful outside the arena as well. * Mage's Book: By far the best magic att/def shield in the game. * Infinity hat: 50% better than mystic, but Farseer and Ahrim's both match the magic bonuses with additional bonuses as well. * Infiinity top: Only 10% better than mystic, and considerably worse than Ahrim's. * Infinity bottom: 13% better than mystic, but also much worse than Ahrim's. * Infinity boots: Best mage boots in the game, but only 25% better than Wizard's boots. * Infinity gloves: Best mage gloves in the game. 67% better than mystic. * Wands: Master wand has a great magic att/def bonus, but I think most people are going to prefer to use ancient or god staves, esp. considering the cost of getting a master wand. Link to comment Share on other sites More sharing options...
NukeMarine Posted February 14, 2006 Share Posted February 14, 2006 Spent 1 hour in the alchemy room testing out how fast I can get coins. Concentrating solely on the 30 gp, you can net 20k gp an hour with about 660 castings. That equates to 43k xp from casting the spell and 80k xp from turning in the coins. To pull this off, do the following: Remember the pattern Empty, Empty, Empty, Boots, Shield, Helm, Gem, Sword. At the item switch, check the cabinet. If it's your item, grab 9 and alchemy all 9. If it's empty, pressume it's the second empty and goto appropriate cabinet. Even if it's wrong, you'll only be one door off. Grab 8 items and alchemy those. I say 8 as that seems to be the perfect number to alc within the time of item switching. This is a very efficient system. Example: The 30 gp item is Sword. I open cabinet and it's empty. I go 2 doors counter clockwise (or 6 clockwise). It's an emerald. Go one more door clockwise which will be the sword and grab 8. NOTE: You can trade coins, so it's possible that poor alchemers can trade their coins to rich players that want fast xp. They give you 1 nature for every 20 coins you give them (make up your own price). So in one hour you used 660 natures, but you'll sell the coins for 1k natures. Rich guys can just buy the coins for natures and get RAPID magic xp. Think 40 xp per nature. People pay almost that much for runecrafting xp using essence and runners on World 66. Tough part is getting a number of alchemers that will sell gp to you. Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
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