May 14, 201115 yr My suggestion is that instead of wielding a shield you could sacrifice it and wield a particular one-handed weapon with two hands and receive increase in damage with that particular weapon. Example,Wielding a Dragon battleaxe with two hands will then make you hit extra damage. The increase of damage should only apply for weapons that will be smart to use with two hands. For example it would not apply for ranged thrown weapons, Chaotic rapier nor Abyssal whip. If you have a suggestion for how much the damage increase can be please suggest! WHAT WEAPONS IT WOULD APPLY FOR?BattleaxesLongswords
May 14, 201115 yr Sounds good actually. It may seem a bit overpowered, but you are sacrificing quite a bit of Defence bonus (and a bit of Strength bonus) doing this in exchange for a bit of speed.
May 14, 201115 yr hmm. Would make darts even more insane. Rapier aswell, it would make the Cls= defender+rapier I think? someone do the maths. Im not awake enough ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]
May 14, 201115 yr Isn't the D&D version of it that you get more strength from two hands? Extra speed doesn't make much sense either way. Nor does two handed fighting with some one-handed weapons, like whips and rapiers. Bonus damage would probably make weapons like longswords, battleaxes, and warhammers a lot more useful, especially in F2P where we don't have defenders to skew the balance. I painted some stuff and put it on tumblr
May 14, 201115 yr Author hmm. Would make darts even more insane. Rapier aswell, it would make the Cls= defender+rapier I think? someone do the maths. Im not awake enoughIt doesn't have to apply for Darts. And it can be debated. Isn't the D&D version of it that you get more strength from two hands? Extra speed doesn't make much sense either way. Nor does two handed fighting with some one-handed weapons, like whips and rapiers. Bonus damage would probably make weapons like longswords, battleaxes, and warhammers a lot more useful, especially in F2P where we don't have defenders to skew the balance.I thought of suggesting bonus damage but that would probably cause to much impact on other weapons. For example if you gave extra bonus damage to whip, Dragon battle axe and weapons like that it would be to overpowered. Whip has better speed than Godsword and is "equal" to Godsword in killing Bandos boss. Imagine whip with bonus damage. (I killed 4 General Graardor with Whip + Godsword). Extra speed makes great sense: you don't need defense or extra attack bonus at many monsters. It would be very neat for Slayer.
May 14, 201115 yr Ridiculously overpowered. [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111
May 14, 201115 yr I thought of suggesting bonus damage but that would probably cause to much impact on other weapons. For example if you gave extra bonus damage to whip, Dragon battle axe and weapons like that it would be to overpowered. Whip would has better speed than Godsword and is "equal" to Godsword in killing Bandos boss. Imagine whip with bonus damage. (I killed 4 General Graardor with Whip + Godsword). Extra speed makes great sense: you don't need defense or extra attack bonus at many monsters. It would be very neat for Slayer.The thing is, how would using two hands to attack make you attack any faster? Weapons like thrown weapons, whips and rapiers, as mentioned before, aren't really meant to be used with two hands at all, while weapons like longswords and battleaxes are underpowered as it is and need whatever buff they can get. The idea is sacrificing speed for power, but as it is, it's sacrificing speed for not much power at all. I painted some stuff and put it on tumblr
May 14, 201115 yr Author The thing is, how would using two hands to attack make you attack any faster? Weapons like thrown weapons, whips and rapiers, as mentioned before, aren't really meant to be used with two hands at all, while weapons like longswords and battleaxes are underpowered as it is and need whatever buff they can get.Then it will not apply for thrown weapons, whips and rapiers and similar weapons. Then it could be applied to longswords and battleaxes. I thought of same thing too myself. That using a Whip with one hand would give same outcome, but i thought "Maybe Jagex might ignore the logic". Because afterall not everything in the game is based on logic. Anyhow i will change the suggestion so that it applies to weapons like Dragon battleaxe and Longswords. And not whip, rapier or thrown weapons. Sounds good?
May 14, 201115 yr Bit better.What makes it only a bit better?It's a good suggestion, I'm just not thrilled with the state of combat in general, for completely unrelated reasons :-P Once the game gets balanced a bit more it'll be nice. I painted some stuff and put it on tumblr
May 14, 201115 yr Author Bit better.What makes it only a bit better?It's a good suggestion, I'm just not thrilled with the state of combat in general, for completely unrelated reasons :-P Once the game gets balanced a bit more it'll be nice.Fair enough :shades:
May 14, 201115 yr More Speed = Overall more damage therefore more xp yield. You can sacrifice us much str and def bonuses as you like. This will make powertraining easier and more effective. You know, by praying. If you duel-wield and you can't use (any) prayers, I am more than happy to support it. Luck be a Lady
May 14, 201115 yr Author More Speed = Overall more damage therefore more xp yield. You can sacrifice us much str and def bonuses as you like. This will make powertraining easier and more effective. You know, by praying. If you duel-wield and you can't use (any) prayers, I am more than happy to support it.The suggestion has been changed to apply to only battleaxes and longswords.
May 14, 201115 yr Why? this is basically why we already have defenders, 2h swords and greataxes(mauls). Unnecessary and will never happen. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015.
May 15, 201115 yr I don't really see the use of it. Nobody ever uses a shield for defense really (except for a minute few that use Ely/Divine/etc and a handful of botters)The game mechanics are kind of messed up that way - there's no real alternative to a chaotic / ddef for tasks or a cmaul.
May 17, 201115 yr Author replace speed with stre bonus then okay speed = over poweredI thought at first giving str damage/boost/bonus when wielding a one-handed weapon with two hands would overpower Whip, Chaotic rapier etc. But i have come to realize and have been told that some weapons (Whip and rapier for example) are suited for using with one hand. And because wielding a one-hand weapon with two hands gives extra speed/or damage, it applies to Battleaxes and Longswords. So i will edit the suggestion once again :thumbsup:
May 18, 201115 yr This could work for some one-handed weapons, sure. Personally I'd rather see a balance of the basic weapons (bronze through dragon) to make the battleaxes, warhammers, 2hs, halberds etc. one speed faster (and also increase their dps, though perhaps not as much as the speed increase would show). That'd put the speeds at the same as their dungeoneering counterparts, which seems much fairer. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted
May 18, 201115 yr Author This could work for some one-handed weapons, sure. Personally I'd rather see a balance of the basic weapons (bronze through dragon) to make the battleaxes, warhammers, 2hs, halberds etc. one speed faster (and also increase their dps, though perhaps not as much as the speed increase would show). That'd put the speeds at the same as their dungeoneering counterparts, which seems much fairer.I changed the suggestion so that it would apply to damage only. But i am open for a mix of speed + damage? Got any suggestion of numbers of the boost?
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