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Longbow or Shortbow against Dung bosses?


joey11223

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If you're hunting bosses, crossbows are far superior.

 

When you find out how to smuggle cross bows into DUNGEONEERING this answer may become borderline valid.

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If you're hunting bosses, crossbows are far superior.

 

When you find out how to smuggle cross bows into DUNGEONEERING this answer may become borderline valid.

 

Ah i didn't read the thread title, my apologies.

 

EDIT: If the boss monster is already weak to ranged then i would go for shortbow as the longbow added accuracy wouldn't come into much use over the speed of the shortbow.

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I like to think of the Dark Bow like a Rocket Propelled Grenade (RPG) - you get one shot and then you're screwed.
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If you're hunting bosses, crossbows are far superior.

 

When you find out how to smuggle cross bows into DUNGEONEERING this answer may become borderline valid.

 

Ah i didn't read the thread title, my apologies.

 

EDIT: If the boss monster is already weak to ranged then i would go for shortbow as the longbow added accuracy wouldn't come into much use over the speed of the shortbow.

 

Haha no probs. I suppose the bosses I'm thinking of is the skeletal horde, runebound behemoth and Night Ghazer khighorahk. There's probably others but that's what comes to mind as needed range at times.

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I imagine that, if your ring is set to a high enough tiered desperado, then the added damage would compensate for the lower accuracy, even disregarding the increase in speed. So, if you haven't, spent a couple thousand tokens on upgrading your ring; I didn't think it was worth it, but that was before I got tier 7 zerker :P

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Longbow always. It matters of accuracy and str a lot in DG.

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Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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Why would you range Night-Gazer and the Skeletal Horde?

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Why would you range Night-Gazer and the Skeletal Horde?

 

Actually just before reading is I re-checked things and I'm not sure...I think originally I read somewhere that ranging them both was a decent method (ranging horde to stay in healing zone, ranging Night-Gazer to avoid special. However it seems Night-Gazer can be killed via melee if you retreat when it does the special and horde..melee too, haha.

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Why would you range Night-Gazer and the Skeletal Horde?

Why not range the skeletal horde?

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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because it takes an unreasonably longer amount of time vs meleeing them, for a small cushion that's easy to avoid anyways.

 

Unless you have a hex, magic is almost always better then range. On bosses you don't mage, you melee.

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Was just wondering. I know melee is better, and I am trying to explain to my friend melee would work better than range.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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Longbow always. It matters of accuracy and str a lot in DG.

and you can prove this with data and/or calculations?

ofc not. this is tip.it, wild mass guessing HQ!

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Pretty much been said, but melee is always better than range/magic on bosses, with a few possible exceptions.

 

-Necrolord, which is obvious. Range is better than magic, but since magic takes far less time to get supplies for many times it is better to just use magic. This is especially the case if you have a CSB. Better to just grab a fire staff and start maging than gather stuff for a bow and arrows.

-Hex, in which case a few bosses are better to use a hex on than melee

-Some bosses have practical mage methods, but since this thread is about range I'll omit them.

 

For Night-Gazer, just melee with mage prayer on, step back when the blue bubble comes. It's simple. Range is for lazy people.

 

For Skeleton Horde, yeah ok I suppose you could get the free healing, but melee is just so much faster it's not worth it. Besides, with range prayer on and your entire team in the boss room, you won't take very much damage anyway.

 

Of course for Runebound Behemoth, you should range when melee prayer is up and range prayer is down, but that's only assuming you were able to make a bow and arrows quickly and without slowing down the team. Otherwise, just straight melee and hide/tank when melee prayer is up.

 

Finally, outside of bosses, it's never really practical to range. Range supplies take too long and provide too little benefit (especially when considering magic is far quicker and better) to make to justify the use or the need to bind them. Again, assuming no hex.

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For skeleton horde if there aren't many players in the boss room / you are a wimp, leave majority of 1 style alive - i.e. leave 3 mages alive, mage pray, and kill the 2 other ones repeatedly as they spawn.

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