Grim_ Posted September 3, 2011 Share Posted September 3, 2011 Or failing that this amuses me[hide][/hide][hide]Gunari PurrumTengu Gunslinger 5 | [Chaotic Good] Exp: 15,000Age- 27 Looks - Eyes Black eyesHeight/Weight 5"7' tall, 110lbs. (Medium)Homeland Clan PurrumDeity Cayden CailenCampaign An Ocean of a ProblemRepresenting Grim Hit PointsHP 38Current HP Strength9 (-1) Dexterity18 (+4) Constitution10 (+0) Intelligence12 (+1) Wisdom 16 (+3) Charisma14 (+2) Initiative + = 4 (Dex) + 4 (Improved Initiative)Action Points (Lifetime) 9 Base Speed [ 30 (6 sq.) ] AC  = 10 + 4 [Mithral Chain Shirt] +4 [Dex] +1 nimble +1 [dodge]Touch AC  Flat-Footed Armor Check Penalty -0Base Attack Bonus +4Basic Melee Attack +5Basic Ranged Attack +9Saves:Reflex:+9 Dex +4 Gunslinger+4 Trait+1Fort:+4 Con+0 Gunslinger+4Will:+4 Wis+3 Gunslinger+1 Weapons:Rifle: 1d10 dmg x4 crit misfire 1 range increment 80ft advanced firearm cap 1 B&PPistol: 1d8 dmg x4 crit misfire 1-2 (5ft) range increment 20ft simple firearm cap 1 B&PRapier1d6 dmg 18-20x2 Piercing FeatsImproved initiativeDodgeQuick DrawWeapon proficiency: Simple and martial weapons & firearmsArmor proficiency: Light armor TraitsDeft DodgerFast Talker Tengu racial traits Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained: Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language GunslingerDeeds: up to 5th level[hide]DeadeyeGunslinger’s DodgeQuick ClearGunslinger InitiativePistol-WhipUtility Shot[/hide] Nimble +1: +1 dodge bonus to AC when wearing light armorGun Training: Rifle: Add dex bonus to damage done from the rifleGunsmithGrit: 3 points of Grit a day INVENTORY. ENTER AT YOUR OWN PERIL[hide]InventoryMythril Chain shirt - 1,100 gold -12.5 lbsRifle-5,000 coins -12 lbs Gun smith's kit-15 coins 2lbs (BoH)Metal cartridges x100-1500 coins (BoH)Rapier 20 coins -2lbsHandy Haversack-2000 coins 5lbsFlint and steel 1 coin (BoH)Chalk 10 pieces .1 coin Ink x5 -40 coin (BoH)Inkpen x2 .2 coin (BoH)Pouch, belt x2 1 coin 1 lbPaper x10 4 coin (BoH)Traveler's clothes 1 coin 5 lbs (BoH)Rope (silk) x2 20 coin 10 lbs (BoH)Grappling hook 1 coin 4lbs (BoH)Whetstone .02 coin 1 lbs (BoH)Bedroll .1 coin 5lbs (BoH)Thieve's tools 30 coins 1 lb (BoH)5 nights stay at a good inn (pre paid) 10 coinBattered Pistol (Starting weapon) 4lb (BoH)Alchemical cartridge paper x10 120 coin (BoH)Clothing, Pickpocket's outfit 3lbsSack x4 .4 coin 2.0 lbs (BoH)Trail rations x15 7.5 coin 15lbs (BoH)Block and Tackle 5coin 5lbs (BoH)Fishing hook x4 .4 coin (BoH)Flask x4 .12 coin 6lbs (BoH)gallon of ale x3 .6 coin 24lbs(BoH)Mug x4 .08 coin 4lbs (BoH)Dagger x2 2 coin 2lbs (BoH)650.92 coin103.5 lbs total Belt pouch 1: 50 metal cartridgesBelt pouch 2: 32.86 coinHandy Haversack Rifle 12 lbsSack:1 .5lbsGun smith's kit 2lbs50 metal cartridges10 paper cartridges1 dagger 1lb Traveler's clothes 5 lbs Sack 2 .5lbTrail rations x15Flask x4 6lbsBlock and tackle 5lbsWhetstone 1 lbFishing hook x4Flint and steel x1Dagger x1 1lb Bedroll 5 lbsBattered pistol 4 lbGrappling hook 4lbSilk rope 10 lb Sack 4: .5lbs3 gallons of ale 24lbsmug x4 4lbSack 5: 75 coinHandy Haversack:78.0 lbs[/hide] HERE BE SKILLS[hide]SKILL Total + Ability Mod. + Ranks + Misc.Acrobatics*†+3 = DEX 4+0+0Appraise+0 = INT 0+0+0Bluff† +6= CHA +1+1+3+1Climb*†+3 = STR -1+1 +3 Craft†+5 = INT 1+1+3 firearmsCraft†+0 = INT 0+0+0Craft†+0 = INT 0+0+0Diplomacy+1 = CHA +0+0Disable Device*+4 = DEX 4+0+0Disguise+1 = CHA -1+0+0Escape Artist*+4 = DEX 4+0+0Fly*+4 = DEX 4+0+0Handle Animal†+1 = CHA +1+0+0Heal†+7 = WIS 3+1+3Intimidate†+6 = CHA +1+2+3K (Arcana)+0 = INT 0+0+0K (Dungeoneering)+0 = INT 0+0+0K (Engineering)†+6 = INT 1+2+3K (Geography)+0 = INT 0+0+0K (History)+0 = INT 0+0+0K (Local)†+6 = INT 1+2+3K (Nature)+5 = INT 1+4+0K (Nobility)+0 = INT 0+0+0K (Planes)+0 = INT 0+0+0K (Religion)+0 = INT 0+0+0Linguistics+8 = INT 1+3+4Perception†+10 = WIS 3+2+3+2Perform+1 = CHA +1+0+0Perform: Oratory+2 = CHA 1+1+0Profession†+0 = WIS 0+0+0Profession† Sailor+8 = WIS 3+2+3Ride†+4 = DEX 4+0+0Sense Motive+6 = WIS 3+3+0Sleight of Hand*†+8 = DEX 4+1+3Spellcraft+1= INT 1+0+0Stealth*+8 = DEX 4+2+2Survival†+8 = WIS 3+2+3Swim*†+6 = STR -1+4+3Use Magic Device-1 = CHA -1+0+0 Skills 36/36[/hide]Languages:CommonTengu: PurrumDraconicAquanInfernalCelestialSylvanUndercommon [/hide] [hide]Gunnari grew up as most Tengu do, on one of the ship caravans that move seemingly at random across the seas, he had a fairly average life, one mother, one father who left soon after he was hatched and a host of brood mates that ran about the ships with him. As he grew older, he began to grow apart from his family and eventually it became time to strike off on his own, in a sort of coming of age ceremony/trial. Rather than simply do what many of his brood mates did and simply be cast out a bit in front of the caravan fleet and rejoin them a day later. For whatever mad reason, be it thirst for adventure or temporary insanity he signed on a faring. A faring was a voyage taken by the members of the caravan fleets that served both the purpose of a test bed for new technology and as a means to gather "low cost supplies". In short, it was piracy, necessary maybe, but piracy none the less and it was generally treated as such by the nations that were "bought" from. He found that he took quite well to faring, and it was there where he learned how to operate most firearms in the ten years in which he fared. Eventually he took a type of quasi shore leave and after a series of unknown events ended up attending the tournament with the rest of the party.[/hide]Regarding firearms: (This is all just an idea, feel free to disregard it) Guns are common place, the 600 years of what amounts to a pressure cooker in the struggle for resources caused a slough of technological advancement. Simple firearms are not that hard to find, but you would be hard pressed to find anything more than muzzle loaded outside of certain clan caravans of the Tengu, certain dwarven holds that lie unsubmerged, a select few kobold clans that use them in truly vicious traps and the odd human adventurer. Link to comment Share on other sites More sharing options...
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