Alg Posted September 22, 2011 Share Posted September 22, 2011 Going to miss the next session due to a plane flight. :sad: I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Corvus Posted September 24, 2011 Author Share Posted September 24, 2011 Just a Reminder, The Next Session is 1PM US central time this sunday (~37 hours). Following this session you will not be allowed to make modifications to your character sheet without specific permission from me, and you will no longer be able to write a whole new character without taking a level penalty. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Corvus Posted September 24, 2011 Author Share Posted September 24, 2011 Since my plans for the Next 3 hours fell through I will be sitting in IRC for around 3 hours if anyone wants to make character modifications or write a new character with my help. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Corvus Posted September 25, 2011 Author Share Posted September 25, 2011 Session is in 1 hour. I am heading to lunch now, but you can join the channel before I return. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Grim_ Posted September 26, 2011 Share Posted September 26, 2011 [hide]Martel RichelieuMale Human Sorcerer 6 | [Lawful Evil] DESCRIPTIONAge 22Looks wiry black hair, Black eyesHeight/Weight 5'10" tall, 130lbs. (Medium)Homeland LairDeity AsmodeusCampaign ____________________Representing GrimSTRENGTH10 (+0) HIT POINTSHP 23Current HP DEXTERITY12 (+1)CONSTITUTION12 (+1)INTELLIGENCE12 (+1)WISDOM12 (+1)CHARISMA21 (+5) Initiative +1 = 1 [Dex]Action Points (Lifetime) 9SKILLSSKILL Total + Ability Mod. + Ranks + Misc.Acrobatics* +1 = DEX 1+0+0Appraise +1 = INT 1+0+0Bluff +14 = CHA 5+4+3+2 [Deceitful]Climb* +0 = STR 0+0+0Craft +1 = INT 1+0+0Craft +1 = INT 1+0+0Craft +1 = INT 1+0+0Diplomacy +12 = CHA 5+4+3Disable Device*† +1 = DEX 1+0+0Disguise +7 = CHA 5+0+0+2 [Deceitful]Escape Artist* +1 = DEX 1+0+0Fly* +1 = DEX 1+0+0Handle Animal† +5 = CHA 5+0+0Heal +1 = WIS 1+0+0Intimidate +9 = CHA 5+1+3K (Arcana)† +6 = INT 1+2+3K (Dungeoneering)† +1 = INT 1+0+0K (Engineering)† +1 = INT 1+0+0K (Geography)† +1 = INT 1+0+0K (History)† +1 = INT 1+0+0K (Local)† +1 = INT 1+0+0K (Nature)† +1 = INT 1+0+0K (Nobility)† +1 = INT 1+0+0K (Planes)† +1 = INT 1+0+0K (Religion)† +1 = INT 1+0+0Linguistics† +5 = INT 1+2+3Perception +5 = WIS 1+1+3Perform +5 = CHA 5+0+0Perform +5 = CHA 5+0+0Profession† +1 = WIS 1+0+0Profession† +1 = WIS 1+0+0Ride +1 = DEX 1+0+0Sense Motive +1 = WIS 1+0+0Sleight of Hand*† +1 = DEX 1+0+0Spellcraft† +7 = INT 1+4+3Stealth* +1 = DEX 1+0+0Survival +1 = WIS 1+0+0Swim* +0 = STR 0+0+0Use Magic Device† +13 = CHA 5+5+3 * Armor Check Penalty 0† Trained Only EQUIPMENT475 goldRing of protection +1Ring of Sustenance Handy HaversackMithril bucklerWands, invisibility 50/50Wand of Mage Armor 50/50Scroll, Endure Elements x1Scroll, Locate Object x1Scroll of Sculpt corpse x2Scroll, enlarge person x3Scroll, Expeditious excavation x1Scroll, Expeditious retreat x1Scroll, glitterdust x1Scroll, fly x2Scroll, Protection from energy x2Scroll, Summon monster III x1Scroll, reduce person x3Flask, Alchemist's fire x14 Trail Rations x10Rope, silk x2Grappling hookDagger x5Clothes, travelers x1Wayfinder Total carried weight: 30lbsNOTES Base Speed [ 30 (6 sq.) ] AC [13] = 10 +1 [Dex]Touch AC [11] Flat-Footed [10] BASE ATTACK BONUS+2Basic Melee Attack +2Basic Ranged Attack +3 FORTITUDE SAVE+2 = 1 [base] +1 [Con]REFLEX SAVE+2 = 1 [base] +1 [Dex]WILL SAVE+7 = 4 [base] +1 [Wis] +2 [iron Will] CMB+2 = 2 [bAB] +0 [str] +0 CMD+13 = 2 [bAB] +0 [str] +1 [Dex] +0 + 10 FEATSCombat CastingCosmopolitanDeceitfulIron Will TRAITSPower of SuggestionCharming CARRYING CAPACITYLight Load: 33lbs.Medium Load: 66lbs.Heavy Load: 100lbs.Lift Over Head: 100lbs.Lift Off Ground: 200lbs.Push or Drag: 500lbs. LANGUAGESCommonInfernalSylvanAquan Sorcerer Spells Per DayLevel 1 6 + 2 [Cha]Level 2 5 + 1 [Cha]Level 3 3 + 1 [Cha] Sorcerer Spells KnownLevel 0 7 7+1 [favored class option]Level 1 7 5+ 2[Favored class option]Level 2 3 2+1[Favored class option]Level 3 1 Spells0 level-Detect MagicDetect PoisonGhost soundPrestidigitation Mage handSparkLight 1st level-Mage ArmorGreaseCharm PersonDelusional PrideMemory LapseDisguise selfprotection from good (bloodline spell) 2nd level-Detect ThoughtsInvisibility Scorching ray (bloodline spell)Make Whole 3rd level-Haste SPECIAL ABILITIESHumanBonus Feat: One extra feat at 1st levelSkilled: +1 skill rank per levelBonus Languages: Any (except secret languages) Sorcerer: Infernal 2 Bloodline SpellsCantripsEschew Materials2 Bloodline Powers Hit Points 25 EXPERIENCE POINTS15000 Will add more in later. (like what's actually in the scrolls and more equipment.)[/hide] backstory[hide] Martel, the fifth scion of house Richelieu (a house known for its good fortune, or at least the extreme misfortune of their enemies was never going to get a scrap of inheritance from his siblings, so he went into government work. His rise in ranking was astronomical, matched only in the downfall of those above him, and the rise of several highly devoted allies. This rise caught the attention of several of the more higher ranking officials, who pulled a few strings and suggested (with clubs) that Martel take a break from service and serve the king as a representative in the adventurers. With his "allies" being dealt with through many sundry means, Martel had little choice but to accept. [/hide] Link to comment Share on other sites More sharing options...
Nexaduro Posted October 1, 2011 Share Posted October 1, 2011 This makes me so happy. It's not anywhere near as fun as Kazi is, so don't worry about me playing musical characters. I'll have Kazi's info to you by just a bit later today, Wyvren. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Corvus Posted October 2, 2011 Author Share Posted October 2, 2011 About an hour until the session, so I am getting lunch. Nex, remeber to finish up your spell list before the session. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Seraphi Posted October 2, 2011 Share Posted October 2, 2011 My apologies for not attending, I have been spectacularly busy for the last few hours. Link to comment Share on other sites More sharing options...
Nexaduro Posted October 2, 2011 Share Posted October 2, 2011 My apologies for not attending, I have been spectacularly busy for the last few hours.It's still going on, Ross. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Grim_ Posted October 5, 2011 Share Posted October 5, 2011 I won't be able to make next session, as I have to go to a funeral/wake/whateveryoucallamemorialforsomeonewhodoesn'twantareligiousfuneral for my grandfather. Arch can have control over my character (look over the sheet/equipment and then formulate a plan), but I would prefer if he tried to do things diplomatically if at all possible, seeing as it wold be easier to use a ship if manned by mindless thralls if we get the pirates to go with us. Link to comment Share on other sites More sharing options...
archimage_a Posted October 5, 2011 Share Posted October 5, 2011 Righto. I will use my intense Diplomacy Based Skillage. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Corvus Posted October 5, 2011 Author Share Posted October 5, 2011 I wont stop you from trying to convince the Pirates from joining up, its just you kinda have the problem that the Pirates are Pirates and are wanted for piracy which is why you are being hired by a pair of guards to deal with them in the first place... Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Nexaduro Posted October 5, 2011 Share Posted October 5, 2011 I wont stop you from trying to convince the Pirates from joining up, its just you kinda have the problem that the Pirates are Pirates and are wanted for piracy which is why you are being hired by a pair of guards to deal with them in the first place...[hide]http://www.youtube.com/watch?v=os5TXyJlEMc&autoplay=1[/hide] Beyond that, I think from now on when I have spare time between watching anime and the BBC, posting in FG, and barely doing homework I'll spend it making fun characters. I have a couple of cool concepts in mind already. :D 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Nexaduro Posted October 9, 2011 Share Posted October 9, 2011 Problem? :3 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Corvus Posted October 9, 2011 Author Share Posted October 9, 2011 50 minutes until the session. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
archimage_a Posted October 10, 2011 Share Posted October 10, 2011 Ok, so between chapters in the book I have to read: The summery of what happened last night for people who were not here:We fought the pirate hoard, and after a rather grueling fight (made worse by my mismanagement :thumbdown: ), we came away with a ship and some loot(detailed later). The ship we acquired is made from a material known as 'Soarwood', which is like Darkwood, but even lighter.The vessel also has a double hull, and managed to take on two Arcana-Cruisers (Ships with Wizards as the main armament). However the ship is damaged...(somewhere between 'Slightly' and 'Its smashed to hell' depending on what we want to do with the ship. :rolleyes:) We can sell the ship, for an undetermined sum of money, I would assume around 10,000-20,000 gp, though could be as low as 8,000.We could then buy another ship which was in good working order, but wasn't plot relevant. Added to that we have a strange woman who seems to know a lot about the ship, who wants to be the Captain of the ship. (Dun dun dunnnnnnn)In exchange she wants to have 'most of our storage space for trading' (Dun Dun Dunnnnnn) and is willing to pay for all of our repairs (DUN DUN DUNNNNNNN). I, naturally, am skeptical of this offer, and am generally adverse to taking an unknown ship, with an unknown captain, out into the great unknown, to search for unknown artifacts, on unknown islands. That is at least 2 more unknowns than I would be comfortable with.Especially while the Ghost Ship making way directly for the Island we are on.And while we still have a Wizard in a cupboard. So, my solution is thus:We keep the ship.We pay for various work to be done on the vessel. (Between 1,500 and 3,000)We tell the woman to get stuffed, in the nicest possible way.While the work is being done on the ship we search around for books and other information sources pertaining to the ship, the wood and the various terminology that Caliber heard during his conversation with the woman.We also search through the information packs as to our first destination.And we hunt down the people who kidnapped that guy. Then, about half a month later, we set sail better armed and better prepared than if we had spent the two weeks sitting on our hands, pinning all of our hopes on this one woman, who may or may not be evil, or betray us down the line in favour of something to do with her own backstory. Arguably we could do both, though if it turns out she is a witch or whatever it might then we too late to actually get rid of her...And a magic user, on a ship that smacks of magic, neither of which we understand in any great detail, seems far far far too hazardous in my opinion. In purely metagaming terms:There seems a strong leaning towards us keeping the ship, getting the woman onboard and she becomes our major quest giver and font of general knowledge, who possible gets us into trouble from time to time. Ok then loot:+1 Chainmail [1030]+1 Battleaxe (Glowing) [2310]+1 Shield [1159]3 Flasks of Divine Favour [50ea]1 Potion of Bulls Strength [300] (Owned by Ross)Boots of Winterlands [2,500]Feather Token(Anchor) [50] (Owned by Ross)5 GP Just so you know, I have no interest in everyone getting 'their fair share'. The loot we get is collected up, people who want items can take them, everything else is stored until useful, or we decide to trade it in for cash.If you are replacing an old item (Armour, weapon, ect) then that goes in the chest.Cash is divided whenever we reach a port on an equal basis, after ship running costs (Food, water, cannons, ect) are deducted. As an aside to Wyvern, can you post or send me an overview of the ship?I would like to actually design my room, if nothing else =P http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted October 10, 2011 Share Posted October 10, 2011 Must be a pretty tough ship to survive two ships crawling with wizards. Might be worthwhile to keep it. :P Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted October 10, 2011 Share Posted October 10, 2011 No division of loot? But Archiiiiiii! How else are we going to decide who gets the first stat belts? I guess it would be on the basis of necessity. Well, I suppose I'm fine either way. I'll take a look through the Wondrous Items list and the players' character sheets, come up with some possible recommendations for stuff for them. If I have this ability, it could well be a waste for me not to use it. I would also suggest that others browse the items, and come up with a wishlist for me. :thumbup: 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Corvus Posted October 10, 2011 Author Share Posted October 10, 2011 Ok, so between chapters in the book I have to read: The summery of what happened last night for people who were not here:We fought the pirate hoard, and after a rather grueling fight (made worse by my mismanagement :thumbdown: ), we came away with a ship and some loot(detailed later). The ship we acquired is made from a material known as 'Soarwood', which is like Darkwood, but even lighter.The vessel also has a double hull, and managed to take on two Arcana-Cruisers (Ships with Wizards as the main armament). However the ship is damaged...(somewhere between 'Slightly' and 'Its smashed to hell' depending on what we want to do with the ship. :rolleyes:) We can sell the ship, for an undetermined sum of money, I would assume around 10,000-20,000 gp, though could be as low as 8,000.We could then buy another ship which was in good working order, but wasn't plot relevant. Added to that we have a strange woman who seems to know a lot about the ship, who wants to be the Captain of the ship. (Dun dun dunnnnnnn)In exchange she wants to have 'most of our storage space for trading' (Dun Dun Dunnnnnn) and is willing to pay for all of our repairs (DUN DUN DUNNNNNNN). I, naturally, am skeptical of this offer, and am generally adverse to taking an unknown ship, with an unknown captain, out into the great unknown, to search for unknown artifacts, on unknown islands. That is at least 2 more unknowns than I would be comfortable with.Especially while the Ghost Ship making way directly for the Island we are on.And while we still have a Wizard in a cupboard. So, my solution is thus:We keep the ship.We pay for various work to be done on the vessel. (Between 1,500 and 3,000)We tell the woman to get stuffed, in the nicest possible way.While the work is being done on the ship we search around for books and other information sources pertaining to the ship, the wood and the various terminology that Caliber heard during his conversation with the woman.We also search through the information packs as to our first destination.And we hunt down the people who kidnapped that guy. Then, about half a month later, we set sail better armed and better prepared than if we had spent the two weeks sitting on our hands, pinning all of our hopes on this one woman, who may or may not be evil, or betray us down the line in favour of something to do with her own backstory. Arguably we could do both, though if it turns out she is a witch or whatever it might then we too late to actually get rid of her...And a magic user, on a ship that smacks of magic, neither of which we understand in any great detail, seems far far far too hazardous in my opinion. In purely metagaming terms:There seems a strong leaning towards us keeping the ship, getting the woman onboard and she becomes our major quest giver and font of general knowledge, who possible gets us into trouble from time to time. Ok then loot:+1 Chainmail [1030]+1 Battleaxe (Glowing) [2310]+1 Shield [1159]3 Flasks of Divine Favour [50ea]1 Potion of Bulls Strength [300] (Owned by Ross)Boots of Winterlands [2,500]Feather Token(Anchor) [50] (Owned by Ross)5 GP Just so you know, I have no interest in everyone getting 'their fair share'. The loot we get is collected up, people who want items can take them, everything else is stored until useful, or we decide to trade it in for cash.If you are replacing an old item (Armour, weapon, ect) then that goes in the chest.Cash is divided whenever we reach a port on an equal basis, after ship running costs (Food, water, cannons, ect) are deducted. As an aside to Wyvern, can you post or send me an overview of the ship?I would like to actually design my room, if nothing else =P Okay, First thing is some additional things I didn't get to saying in the session:1)The Harbormaster stopped by and delivered a net total of 10,500gp as your advance payment from the crown following the deduction of titling and port fees. (this is for the entire party, not per person)2)You have all reached Level 6 Okay, the Current damages to the Soaring Rose:internal Structual damage (500gp)Secondary mast knocked off entirely and the main mast has largely been stripped (1000gp)Stearing Severed (500gp for juryrigged repairs by un-experienced Shipwrights)Hull damage (1000gp for repairs with availible materials) Yeah, You met Kiara Tropic, a Half elf who appears to be in her mid 40s (do note that Half elves do not reach middle age until 60 some years of age). Roughly 5' tall, she certainly looks the part of being a ship captain, dressed in somewhat above average quality Sailor's garb and a tan that shows she spends alot of time working outdoors(presumably on the deck of a ship), however the most noticeable thing about her is the intricate set of pale blue Tattoos that you can see on almost every where her skin is exposed. If anyone desires you may ask her more questions as you would have a lengthy discussion on her offer. The Soaring Rose (stats are following getting repairs availible at this point and are not entirely final) - Atraille class vessel+4 on Profession SailorSpeed of 15 x wind80' by 20' (10' tall with an additional 10' draft)20 crew members required, all are expected to actually work though it can be done otherwiseMaximum cargo is 150 Tons, but speeds are reduced after 75 tonsThe on board weapons and Launch were destroyed during combat. (weapons may be replaced with Ballistas or Light catapults up to a max of 2 total [you do not exactly have access to cannons currently]. Launch may be replaced for 500gp or you can just buy canoes) Anyone who wishes to may make knowledge History and/or Profession Sailor checks for more information on Atrailles may do so. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
archimage_a Posted October 15, 2011 Share Posted October 15, 2011 Would Grim and Mask please choose a room Onboard the vessel we have:4 Barrels (Stored on deck 2, central area)2 Crates (Stored on deck 2, central area)1 Huge Chests, no lock (Stored on deck 1, under the mizzen-mast)2 Huge Chest, Superior Lock (Stored in the Captain's Room) 3 Barrels Contain:Water 1 Barrel Contain:Nothing 2 Crates Contain:8 Loaves of Bread10 Lumps of Cheese 1 Chest(no lock) contains:1 Bell2 Buckets5 Block and Tackles98 Candles1 Fishing Net (25 Square Feet)98 Empty Flasks3 Sets of Medium Sized Manacles50 Pitons5 Emergency Ration Packs1 Signal Whistle1 Large Tent98 Balls of Twine100 Iron Vials10 Waterskins 1 Chest(Superior Lock) Contains:Loot:+1 Chainmail [1030]+1 Battleaxe (Glowing) [2310]+1 Shield [1159]3 Flasks of Divine Favour [50ea]Boots of Winterlands [2,500]5 GP2100 (Grim)2100 (Mask)2980.55 (Archi)2100 (Nex)2100 (Ross) 1 Chest(Superior Lock) Contains:Archi's Personal Stash Also onboard:1 Tent (Pavillon) (deck 3)10 Silk Ropes (Around)10 Common Buoys (Deck 3)10 Superior Buoys (Deck 3)1 Sheet of Mithril (1 Square Yard) (Captains Room)3 Sheets of Lead (Captain's Room)Pathfinder Chronicles, the complete set (Captain's Room) Also to note:The ship has no doors below deck. Instead it has large sheets of strong wood with Iron Rings through, along with a length of rope, lying on either side of a doorway.Simply grab rope and heave the wood into position, then tie to second Iron Ring.In the event of flooding close doors, the water pressure in the flooded compartment will keep the door sealed.Doors are NOT a long term solution.Do NOT obstruct doors.There will be a fine of 1 days pay for anyone found to be obstructing doors. Players bunking below deck must buy own doors (10gp each. Locks must be brought seperately.) (Information is repeated here:http://dl.dropbox.com/u/12603519/Ship%20Inventory.txtThough I will update as we go) http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Corvus Posted October 15, 2011 Author Share Posted October 15, 2011 Yeah, next session is in a bit over 24 hours from now so just some reminders:Level up your characters to level 6 if you have not already done so.Think of questions you would like to ask Kiara Tropic, as next session will begin with deciding what to do about her offer.Your characters will have either a week or 2 weeks to do anything time based, depending on the groups final decision with the captain. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Resistance Posted October 15, 2011 Share Posted October 15, 2011 Retech has agreed to make me a character because mine wasn't very well-made and I didn't like playing with the disgusting shambles of a character. Link to comment Share on other sites More sharing options...
Corvus Posted October 15, 2011 Author Share Posted October 15, 2011 Retech has agreed to make me a character because mine wasn't very well-made and I didn't like playing with the disgusting shambles of a character.One thing to note is that your character will be a level 5 character as opposed to the party's level 6, as my new character and Character rebuild deadline was 2 weeks ago and at this point its a fair bit more difficult for me to come up with a reason for your character suddenly joining the group. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
archimage_a Posted October 15, 2011 Share Posted October 15, 2011 Could be a sailor, or something? http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Corvus Posted October 15, 2011 Author Share Posted October 15, 2011 For the most part he can play what he wants within reason following the general rules for what content is allowed, as I will find some way to fit the character in. Also just because it makes sense for a character to join the party you still take the level penalty because it is intended to get the players to make up their mind about what to play. Dont worry about the penalty as you should be fully caught up in terms of level by the time the party reaches 8th level. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
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