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[Discontinued]An Ocean of a Problem


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#1
Corvus
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Post Underconstruction, but the basics are here so feel free to post

From the Orignial post:

This will be a roleplaying game, not a play to win or rule exploit game. I am not going to blow up if you suggest something and I am happy to discuss 'Houserule' variants, for example a barbarian scout with the odd rogue talent instead of the odd rage ability. But if I say no I don't expect to be lamberblasted with links to rulebooks. Additionally I expect rules debates to be kept to a minimum during sessions, as I have more important things to be doing during the session such as running the game.


The Details:
The game will be held in IRC, possibly with a voice chat for out of character disussion.
Characters will start at an Effective character level of 5 (HP dice + level adjustment)
Character races require approval if they are not Human, dwarf, elf, half elf, gnome, halfling, or half orc; Races not on this list will most likely have their effective level adjusted for balance. In some cases this will mean that it may not be used due to the restrictions of the party level, Though I would be willing to work to modify another character race to fit the character concept.

3rd party pathfinder supplement character options and WotC D&D 3.0/3.5 Character options may only be used with my permission if requested prior to submitting a final character sheet. Any such materials showing up on a final character sheet without preapproval will be denied for use. (I do reserve the right to reject characters using pre approved content when the character is submitted) (I suggest only requesting individual items out of such sources, as I am far more likely to allow their use in that case.)
Non-Core rulebook 1st party Pathfinder content must have a link to the relevant rules featured somewhere in the character sheet, as I do not want to have to scour the reference documents for every single character option.

The Setting
Roughly 600 years ago for reasons unknown the level of the oceans began to increase at an alarming rate before finally tapering off after several years. While the large majority of people managed to survive, their nations did not, with many becoming nothing more than a collection of islands. Over the years the inhabitants of the new island nations have come to cope with the new realities of the world, though many still wish to return things to the way things were during the Pre-flood 'Golden' period, however all attempts up to this point have ended in disaster. In order to help promote the efforts to fix the flood, for the past 500 years the nation of Loar has held the Grand Arcana Festival on the Pentannual anniversary of the loss of the Grand College of the Arcane Arts to the Flood in order to bring the brightest minds in magic together to share ideas. In an unprecedented move the current overseer of this magnificent spectacle, Prince Jarlot Brenat of Loar, Has sent word far and wide announcing that the Grand Arcana Festival will be held this year, barely more than 2 years after the previous Festival. Despite being so soon after its last occurance the attendance seems as though it will atleast match, if not beat the records set in decades past, largely due to the mystery behind its timing.

Campaign Special Rules
Navigation and Navigational Charts
The Oceans of this world are far from a safe place, and as a result most sane Sailors will not even consider taking you to areas where they do not have Navigational charts to guide them.
You may not travel to areas where you do not have navigational charts to (mostly as I will not be designing the entire world prior to beginning the game, I will have to prepare the game world as we go)
Players may not lose, steal, or destroy navigational charts, There is always another copy laying around somewhere for use. (As the GM I may remove navigational charts for story purposes, but players are restricted from doing so to avoid purposeful strandings of the vessel during arguements.)
Enchantment Scrolls
More details coming upon introduction.

The Cast
Grand Mage Arconis- One of the most famous figures to walk the land, he is a Wizard of the highest degree who has, if the stories are true, been involved in almost every major event for the Past 200 years
Argost The Seafarer - An old Elf who has spent the past 200 years living upon the seas getting to know its secrets better than anyone. A fellow Explorer of the Arcane College.
Adam Wand - The eldest brother of the Wand family, who practices the arts of the Fighter. A fellow Explorer of the Arcane College.
Joshua Wand- The middle brother of the Wand Family, a devoted cleric of Torag. A fellow Explorer of the Arcane College.
Timothy Wand- The youngest brother of the Wand Family, a former pickpocket and cat burglar who decided to join his brothers in business as a small mercenary company after a few too many close calls. A fellow Explorer of the Arcane College.
Lizzy Wand - The wife of Timothy Wand, An arcane researcher who additionally works with her husband and his brothers in order to keep them out of trouble and to make money to fund her research.
Zeinith - A fellow Explorer of the Arcane Congress, a foreign noble who has apparently been tasked with doing so by her mother much to her chagrin.

The Rumor board
The Ghost Ship - For the Past several months there has been a series of sightings of a vessel with tattered sails, captained by a mysterious figure of an unknown race, crewed by spectral beings Sailing in remote, rarely navigated areas of the Northern Seas. However in the Past several weeks, sightings of the vessel have been increasing dramatically, as it has been crossing major shipping channels heading in what seems like the most direct path to Loar.
Update- Rumors have it that just a day prior to the festival, the ghost ship was seen by fishermen to be approaching the Port of Loar at a rate that would have had it docking before sundown.
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More in depth information will come as I finish it, though feel free to ask questions about the game and setting.

Scheduling information
Sessions will be held at 1PM Central Time (US) on irc.tip.it in the #ocean channel. To join this channel enter:
/join #ocean
As I have registered the channel you may join the channel prior to me announcing that I will be on IRC for the session.
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#2
Seraphi
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US CST is GMT-5, correct?

That may be slightly problematic, because that means it would start at 10 AM for me. By all accounts, do not change your plans only for me, because I'm sure there are 5 others who would wish to play, but I'm just throwing it out there.
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#3
Leiana
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Alright.... CST is Central Standard Time.... What time would that be for US Eastern Standard Time (the timezone I live in)?

#4
Grim_
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Grim_

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I believe CST is GMT-6 rather than -5. PST is (iirc) GMT-8 and CST is two hours ahead of us. Scratch what I said earlier if people are willing to play on the weekends I can join as well.
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#5
Corvus
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Corvus

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Central Standard time is GMT -6, Central Daylight time is GMT -5 (I tend to use the terms interchangeably so in this case I mean Central Daylight time which is indeed GMT -5 up until the switch back to standard time.)
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#6
Leiana
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Leiana

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No one answered my question :(

I wanna play...not sure if I'll be able to attend the times though....I've got Iceskating coming up.

#7
Seraphi
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Hmm, checking my schedule, I might be able to arrange to make it that early on a sunday. Will probably work out afterall.
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#8
Corvus
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Corvus

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No one answered my question :(

I wanna play...not sure if I'll be able to attend the times though....I've got Iceskating coming up.

Sorry about that, Eastern time is my time +1 hour, when I figure out a specific time of day I will post a link to a world clock listing.
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#9
Leiana
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Okay...that means I should see of I'm voulenteering again for iceskating. Teachin the tots is kinda fun, cept when they don't listen ^-^

#10
archimage_a
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archimage_a

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Meant to post at about 2 minutes after Ross, but internet died.


http://www.uzzisoft..../archimage.jpeg
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Well I knew you wouldn't agree. I know how you hate facing facts.


#11
Grim_
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Grim_

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Do Kobolds still exist in this world? Because I've narrowed it down to two or three different character concepts. 1st a Tengu gypsy/pirate gunslinger (possibly the pistolero or mysterious stranger archtype), second a kobold stormborn sorcerer who is definitely not compensating for anything by chucking lightning bolts around like candy and third a pirate hunting inquisitor/ bounty hunter. Do any gods exist in this setting, and if so what are they?
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#12
Corvus
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Corvus

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Do Kobolds still exist in this world? Because I've narrowed it down to two or three different character concepts. 1st a Tengu gypsy/pirate gunslinger (possibly the pistolero or mysterious stranger archtype), second a kobold stormborn sorcerer who is definitely not compensating for anything by chucking lightning bolts around like candy and third a pirate hunting inquisitor/ bounty hunter. Do any gods exist in this setting, and if so what are they?

Kobolds do exist in the setting (not specifically decided where as I have been focusing on Loar currently as that is where the first few sessions will be.)

In terms of Gods, the I guess others are using the Standard Pathfinder Pantheon, which is fine with me as none of the Gods play a vital role in the plot so I can easily just pick any pantheon. (Just a note: my campaign setting is not based on the standard Pathfinder setting, but I am using the list of dieties for simplicity)
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#13
archimage_a
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My Character:

(Backstory)

The Island of Taldor is one of the largest islands in the Westen Oceans, notable for its distance from other islands, featuring three Nations:
The Republic of New Taldor
The Kingdom of Rhodes
The Kingdom of Hampshire

After the flood the surviours flocked to over a dozen towns...a fractured Island at war with itself at all times.
The war raged for near one hundred years, though conquest and diplomacy nine nations remained, of these the Kingdom of Biscay and the Kingdom of Calabar were the largest, and as the next twenty years dragged on alliances shifted so that a Great War was fought between the two nations...both of them were destroyed, and from the ashes the seven remaining nations found themselves on the brink of anhilation, and thus a pact was struck at Fairly Bridge. The Republic of New Taldor would be born of all those who signed, and given a place on the council.
Five nations chose to join, the other two, Rhodes and Hampshire, refused, but also refused to carry on fighting, and so a second deal was struck. It was agreed that New Taldor would not make war for as long as Rhodes and Hampshire could pay tribute.

In the early years, four hundred years ago, both nations strugged under the tribute system...Many starved, and the remained turned on each other...But the two Kings took control, marshalled the hatred against New Taldor, and began laying down keels for ships...not to trade, but to steal.
Offically there was no connection, and to begin with New Taldor didn't take notice of the rumours.
Three years later the raids came.

As both Kingdoms prospered, New Taldor suffered, until it commissioned the Cosairs, a radical fighting escort groups. The battles were the stuff of legends, with all the resources of the Island devoted to fighting.
But the Republic took the lead after the first few years, and gradually the pirates recieved their deminishing returns, and the wise Council of New Taldor chose to reduce the tribute lest another war was started.

Thus an unease peace broke out, punctuated by pirate battles and bandits...a peace which endured for neigh four hundred years, until, recently, one group of bandit-pirates stopped taking cargo, but instead took people, ransoming them back, sometimes a body part at a time. This had, of course, existed before, but these people were organised.
The New Taldorian army tried to rescue them, but more often than not the prisoners were found dead, and the bandits fled. It was time for a change in tactics....

[Character back story]

Born into the town of New Taldor, Loran spent much of his younger days in the great rivers that surrounded the town, smuggling goods across under the guise of merrily playing. Of course it was not long before the authorities and other smugglers caught on to what his parents were doing and so Loran slowly developed to be increasingly stealthy...a difficult thing to do in the water, so despite his early start in the water he took to land as he approached teenagehood.
With both of his parents dead through the various skirmishes over the years Loran became increasingly isolationist, seeking to distance himself from others whenever possible, and blending into the background when that wasn't possible, a useful trait for a thief, but, as he grew older he became more reflective, unhappy with being a mere thief.
As soon as he was old enough he joined the Merchant Navy, but the job was melancholy, the only faint excitment came from the occassional sighting of pirate ships...though they never got close enough, the Cosairs made sure of that. Thus he put in for transfer, and was eventually granted it.
His life as a Cosair was not without merit, but the adrenaline rush he remembered as a child and thief was never the same...surrounded by so many highly trained fighters, against so many half starved pirates...he was hardly in danger.
It was then, at the end of this long road, he finally, accidently, found himself back on land, inside Recovery Unit New Talador. The explaination was that New Taldor trained many good fighters, but it had been found that they were poorly suited to anything that required stealth or subtly.

His time in RUNT, unaffectionately named by the saliors who saw only the weakest, least capable fighters assigned there, was tremendous. The job required small teams, one or two people, to inflitrate and clear enemy strongholds, often doing more damage than a whole army could. The attacks, however, gave the pirates and others a new line of attack. Soon New Taldor was a battleground behind closed doors. Ships sank without warning, supplies were stolen, and crime went up.

Loran fought for many years, struggling to keep New Taldor afloat, but for every thirty newcomers RUNT killed, one of their own number would die...and this was a battle of attrition they could not win. Eventually the Governor of New Taldor saw the writing on the wall and ordered the evacuation of the town. For the army, and the people in the streets, it made no sense...There was no army baying at the gates, no famine threatening to destroy them immediately...Yet their Governor called for them to abandon their homes and disperse.
Many refused, and in the ensuing disarray many hundreds were killed...some by general fighting, others by assassins...But for RUNT, many of the Sailors and most of the council, they were only reports, for they had fled on the Grand Fleet, dispersing to the four corners of the Ocean.

Loran himself, a skillful Assassin, was paid handsomely for his services and sent on his way three years ago
[Cue Party Coming together events]
Before finally arriving at the Grand Arcarna Festival, informed by an old wizard friend from New Taldor of the significance of this abnormally arranged festival


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Well I knew you wouldn't agree. I know how you hate facing facts.


#14
Resistance
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Resistance

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I'm interested, how do I create a character?

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#15
Alg
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Alg

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http://www.trovetoke...pathfinder.html

Details at http://www.d20pfsrd.com/

#16
Corvus
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Corvus

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Seems Good enough for me to declare it Canon.
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#17
Seraphi
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Seraphi

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Would I be allowed to play a warforged character, by the way?

Edit: It seems that Monkey Grip is actually already built into the pathfinder rules.

Edit2:
Now in forum friendly format! except for the skills, that is.

Edit3:
Amended Stats on request.



If there are any problems, don't hesitate to point them out, and I will attempt to remedy them posthaste.
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#18
Resistance
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#19
Corvus
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Corvus

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Okay, Ross your character seems good including the backstory.
Resistance, You have way too many feats and Traits. You should only have 2 or 3 feats (First level feat, third level feat, and possibly the Antihero bonus feat for not taking actionpoints) and only 2 Traits, after you get them to reasonable numbers I will look over the rest of your character sheet
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#20
Nexaduro
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Nexaduro

    A Fool On The Hill.

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Sorry for my absence, haven't checked the Tavern, I was only using 'My Content' for navigation. :P

Character sheet almost finished, I'll read the thread now. ;)

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;





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