Conquest is one of the most underrated minigames in RS with lots of in-depth strategy and theorycrafting. Its mechanics are easy to understand, but can get complex in execution.
Discuss the game here. Also tell everyone you know to start playing it more.
Some thoughts I've come across ever since coming back to the game:
- Foot Soldiers are deceptively powerful. I used to think they were utter trash since they had crappy movement and attack, but they make excellent counter scout-rush units and don't die to bombard-scout attacks like halberds do. With shield wall or stoicism, they make for a disgustingly annoying unit to kill and are still only worth 50 points to the enemy
- Scouts are probably the most OP unit. While they're outranged by archers and mages by 2 and 1 units respectively, they're also only worth 25 CPs. They make excellent bait and when used with BC/Stoicism/Charge, their offensive prowess skyrockets. Their cheapness is great for forcing unfavorable trades for the enemy and also allows more room for stronger units and commands. Their flexibility and versatility is unmatched.
- Champs are still amazing units despite the 100 HP nerf a while back. However with tricky stuff like bombard/charge/BC scouts, they need to be protected a lot more and should only be brought out if the player can assure they'll wreck maximum havoc.
- Halberds are a solid unit. They can render the vigilance ability useless on all non-ranged units. 4th longest range for a unit. I don't have much experience with a mass hally setup and I still think a bombard setup can do well against it, but it's worth looking into
- I haven't found a good place for mages and archers. If you go second, you need to be super paranoid and protect them like crazy since charge-scouts will one shot them. I tried a strategy where I used mass scouts to block off a single mage or archer, but whenever I faced mass scouts they would just trade scouts with me until I could no longer protect the archer. Maybe mass FS + a mage would be better?
- Knights are an interesting unit. They can make for good units to 1 shot BC'd scouts and have the potential to 1-shot champs with BC/charge. However, their vulnerability to BC'd scouts themselves make them hard to place for me. Perhaps a knight would be a good pairing with the mass FS+mage strat since he has the ability to kill BC'd scouts or Stoic'd scouts with BC.
- Regenerate is probably the worst ability in the game now. It was decent back when champs had 600 HP to make them annoying difficult to kill, but with the nerf I feel like stoicism is just strictly better.
- I can't think of any solid setups that skip BC/Charge. There's just too much potency in these two abilities.
- Winds of Fate seems like it has a lot of potential, but it's incredibly hard to use. Using it is just as or more expensive compared to bombard and you're faced with two choices when using it: Either use your abilities asynchronously or play the RNG game.
- Bombard is another high potency ability. Given that players are typically sitting on massive piles of points late game, having a place to spend them is great. So long as the unit has more than 100 HP and an attack is made right after, the net loss in points isn't actually that bad.
- Shield wall and stoicism are somewhat similar in function. Both are meant to let a unit tank an extra hit or two. Shield wall is probably better for taking on champs whereas stoicism works on any unit with more than 100 HP. Unfortunately, both are countered by chastise.
- Chastise is probably the best ability right after BC and Charge. Locking down a unit is incredibly powerful and it effectively bypasses the effects of stoicism/shield wall/vigilance while only having a 3 turn CD. Still has a nasty bug attached to it that lets players chastise the last unit on a team - really unfair stuff
- Jagex should allow players to unlock Hybrid gear from the minigame. It gives an alternative to mind-numbingly boring PC, encourages a healthier population of players, and also entices Jagex to fix some of the nastier bugs still left in the game.
- Met quite a few of the high rating regulars, ranging from 3k to 15k rating. Most of them are open to strategy discussions and are pretty chill, except this one fellow who comes off as pretty cocky.
- A single misclick can cost the game. Things can go sour really quickly just from misclicking a command or not using corners properly. I lost two games by a single unit just because I misclicked a movement phase and failed to kill a unit.
- Not too fond of boosters. I wish there was a good measure to discourage it. It doesn't promote actual play of the game which is disappointing.