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Tip.It Times - 13th November 2011


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#1
tripsis
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Time for a new release of the: >>>Tip.It Times!<<<

NEW FEATURES:
We are happy to introduce a few new features in the Tip.It Times! First of all, we have renamed articles. "Featured Articles" are now called "Editorials" and "Guest Articles" are now called "Guest Editorials." And in more exciting news, we are beginning to implement a tagging system. At the bottom of each article there will be two "categories" of tags. The first is an author tag. If you click on the author's name at the bottom of the article (not at the top) you will be taken to a page containing all the articles written by that author. The second tag category is still slowly being implemented. Each article will be tagged with a few key words that describe the contents of that article (for example: "bots," "fictional," "interview," "skilling," or "PKing"). If you click on the tag you will be taken to a list of all the articles that contain that tag! As I said, we're still working on tagging all of the articles but stay tuned and hopefully this will be fully implemented in the coming weeks! :thumbsup:

NOW ACCEPTING ARTWORK/COMICS:
The Tip.It Times is now accepting submissions of artwork and comics. If you would like to make a submission, please PM it to tripsis.

I'd like to remind people of the rules pertaining to Times threads:

Read these rules before posting in this thread


When replying please make sure to clarify the article you are replying to! Thanks!

If you spot any typos or mistakes in the article then please PM them to me :)

Enjoy the articles!
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#2
K4ylan
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New updates keep you playing forever, but they also keep you playing forever


Was from the first article. Didn't really make sense.

#3
theoxman2
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Regarding the first article...

What he said about RS is true of anything. Anything in life can become too consuming if we let it. One can work too much, play too much, eat too much etc etc. Keeping things in perspective and balance is one of the keys of happiness in life.

Lately it seems as if a lot of tip it articles are written to make RS seem like its a horrible thing.

#4
Kirschen
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New updates keep you playing forever, but they also keep you playing forever


Was from the first article. Didn't really make sense.



Basically updates that make you keep playing just to use it. In other words, some items act as binds or shackles of maintenance (quest cape was one version of it).

Personally, I cannot say I agree *entirely* with the first article. I agree some might take it too far but I don't know many who would be that absorbed into that game for long. If anything is true, it's that Runescape is one of many examples of overindulgence or over-consumption in something will eat us in the long run a reverse to what was intended.

I'll read the other two articles later. For now, need to focus on other things. :)

#5
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First Article ... Have to admit some points are accurate. I am what is referred to as a social gamer, I don't strive to achieve what everyone else does, but I do like the odd level here and there. Some of my friends, however are what you'd know as complete addicts.

I've known them throw sick days when they're close to levels, make excuses when invited out with friends, and even lose relationships over their abuse of whats supposed to be a pass time and an enjoyable experience that is RuneScape.

Some have moved on to other games and are still as addicted and outwardly unsociable to what we would call the real world. Others have seen 'the error of their ways' and given up the gaming world for the company of friends, partners and family

You have to understand the reasons that people are like this though. It can be as simple as they have no real life social skills and they hide in-game, where they can be popular, knowledgeable and 'a perfect 10'. They move from being the social gamer to 'I will not be beaten!' kind

You can play as much or as little as you want, and its your own choice whether or not to bow to the peer pressure of levels and must have items - Everyone lives their own life, and its their own choice as to whether they live it through a game or whether they go out into the big wide green and blue

Updates keep things new and fresh and give you goals and aims, how you get there and how long it takes is up to you, if you do it at all. I'd rather never complete and have a constant goal rather than the whole scenario become a chore and a life's work.

Completely immersing yourself in something, in this case a game, isn't so unusual in the current climate. Kids will do the same with games consoles and Adults with work. We are all pressured into becoming the proverbial big fish in some way, RuneScape is just one of those means to an end, and a way to say 'look at me'. Sometimes its up to us, as friends and family, to make people aware that we have concerns, and we shouldn't be afraid to do this ingame either

I'll get round to reading the other articles right after I've no-lifed this fishing and beat my friend! (joke)

A friend is one that knows you as you are, understands where you have been, accepts what you have become, and still, gently allows you to grow. – William Shakespeare

 

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#6
Cow
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First article's negativity is sounding like a broken record; addiction is true of anything. With a bit of self control you can actually manage to have fun, and play RS and other games, and be sociable, without skipping school and straining relationships for games. I think it's a good thing to throw nonmembers a bone every so often (couple of months or so). I think they could also do with our outdated crap bosses (Looking at you, Mole) and perhaps ways to replace the jobs that members bots used to serve, like making an interesting ftp method of making cannonballs. Also, I'd think it would be cool if they could have some of the green dragons in the wilderness and with it dragon bones (Although this might be my selfishness. Gotta get 95 prayer somehow). Nothing wrong with nonmembers, we all were them at some point.

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#7
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First article's negativity is sounding like a broken record; addiction is true of anything. With a bit of self control you can actually manage to have fun, and play RS and other games, and be sociable, without skipping school and straining relationships for games. I think it's a good thing to throw nonmembers a bone every so often (couple of months or so). I think they could also do with our outdated crap bosses (Looking at you, Mole) and perhaps ways to replace the jobs that members bots used to serve, like making an interesting ftp method of making cannonballs. Also, I'd think it would be cool if they could have some of the green dragons in the wilderness and with it dragon bones (Although this might be my selfishness. Gotta get 95 prayer somehow). Nothing wrong with nonmembers, we all were them at some point.


Lol, catch with giving F2P dragon bones is that not only could they SELL dragon bones, they could BUY dragon bones. You'd increase the supply and demand. All you can do is hope that the supply increases more then the demand; which wouldn't necessarily happen imo. Remember that, even in that hypothetical scenario, Members worlds would likely supply far more dragon bones because P2P would still have a far larger supply of dragons.

As for F2P having bot problems because of lack of updates... nah. That boiled down to people making throw away F2P accounts to RWT purposes.

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#8
Troacctid
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The guest authors are tagged as "Guest", but not as their name? What if the same person submits two guest articles? Or what if a guest writer later joins the editorial team? The name should be tagged too.

#9
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The guest authors are tagged as "Guest", but not as their name? What if the same person submits two guest articles? Or what if a guest writer later joins the editorial team? The name should be tagged too.

I agree with this. If a guest writer posts something engaging I would like to follow them in case they write an article in the future.

#10
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The guest authors are tagged as "Guest", but not as their name? What if the same person submits two guest articles? Or what if a guest writer later joins the editorial team? The name should be tagged too.

If they later join the EP, I think their guest articles will be tagged under their name.

#11
Troacctid
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The guest authors are tagged as "Guest", but not as their name? What if the same person submits two guest articles? Or what if a guest writer later joins the editorial team? The name should be tagged too.

If they later join the EP, I think their guest articles will be tagged under their name.

Well, even then, tagging them when they're first posted is much more efficient, since there's no need to comb through the archives to find them again.

#12
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Well, even then, tagging them when they're first posted is much more efficient, since there's no need to comb through the archives to find them again.

I'm guessing they don't want to have to deal with separate tags for someone who may not have more than two articles, then.

#13
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While a lot of the 1st article resonate with me, I'd like to point out that when I started rs at least, it actually had some pretty darn good graphics for an mmo... Having tried lots of things before rs, I saw the 3d tree in rs1 and was literally blown away by how pretty it looked (lol) ofc this is also not far away from text based mmo's lol.

Now ofc, rs looks like crap compared to almost every other game except flash ones.
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#14
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Funny things happen when you finally do achieve something though. First, you are cynically congratulated on having a bunch of pixels. Second, you are instantly confronted with people that have done the exact same thing as you have, but better. And third, your face gets pressed on the things you HAVEN'T done.


QFT.

RS never ruined my life though, and I met several new friends from it instead of losing some like suggested in the article. It was a good experience and tons of fun :shades:

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#15
Assume Nothing
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It's very rare that I disagree so much with an article. There's a lot of confusion between cause and effect here. To explain the figures pertaining to addiction - perhaps the audience group is simply more predisposed to these symptoms anyways, so whatever way you present them, it'll be skewed due to addictive personalities of teenagers.

This article makes far too many assumptions too - it assumes that it's not the player's choice to play, but the fault of an addiction.

I don't like this quote either, it's loaded with rhetoric - "[...] the worst of human conditions will set in: wondering what might have been." [sic] It's self explanatory why that's hyperbole...

#16
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Should rename it to "How RS gave me something to do other than getting drunk and making stupid decisions on my weekends, and doing others, more boring, pointless crap on weekdays."

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#17
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Well, even then, tagging them when they're first posted is much more efficient, since there's no need to comb through the archives to find them again.

I'm guessing they don't want to have to deal with separate tags for someone who may not have more than two articles, then.


Interestingly enough, one of my articles is tagged under "Jonanananas" and two under "guest" O.o


Regarding the Article by Makoto: I agree that F2P is underserved, but I don't really think it has that much to do with bots. Sure, having nothing but levels making up the game makes a good precedent for bots...but it works almost the same way in members.

Re:How Runescape ruined my life - I kind of agree here, I have to say I often was a bit shocked how easily people would say "I'll skip school" or "I'll be too ill for work that week". I've found that grinding really ruins the fun for me. I can't stand it no matter what and I've decided some time ago that I'll stop immediately once a certain activity isn't fun for me anymore. That means that despite quite some playtime my levels are still low and I can't access everything I'd like to, but so be it.


Re:Fictional article - Sorry but I couldn't be bothered to read the third installment here after the first two. I started out but stopped soon enough. I think you have a nice base story, but the way it's written makes the whole thing very confusing, especially in terms of how the dialogue is scripted. If actions happen in between, please add those. The huge number of factions doesn't make things easier either. Please try to rework that story.

#18
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I don't like this quote either, it's loaded with rhetoric - "[...] the worst of human conditions will set in: wondering what might have been." [sic] It's self explanatory why that's hyperbole...


Amusingly, not only is referring to a quote containing one rhetorical device as "loaded with rhetoric" itself an example of hyperbolic rhetoric, but you're also arguing rhetorically by saying you don't like the quote due it containing a rhetorical device. That equates to a rhetorical slur on both the quote and a slur on rhetoric itself, so that your short quote contains 3 instances of rhetoric even as it denounces it. A disparity that I'm sure all those on this forum with a truly skeptical bent will keep in mind.

#19
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Well, even then, tagging them when they're first posted is much more efficient, since there's no need to comb through the archives to find them again.

I'm guessing they don't want to have to deal with separate tags for someone who may not have more than two articles, then.

Interestingly enough, one of my articles is tagged under "Jonanananas" and two under "guest" O.o

It's a new system that we're working hard to implement and get straightened out, there's bound to be a few inconsistencies. :wink:

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#20
Assume Nothing
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I don't like this quote either, it's loaded with rhetoric - "[...] the worst of human conditions will set in: wondering what might have been." [sic] It's self explanatory why that's hyperbole...


Amusingly, not only is referring to a quote containing one rhetorical device as "loaded with rhetoric" itself an example of hyperbolic rhetoric, but you're also arguing rhetorically by saying you don't like the quote due it containing a rhetorical device. That equates to a rhetorical slur on both the quote and a slur on rhetoric itself, so that your short quote contains 3 instances of rhetoric even as it denounces it. A disparity that I'm sure all those on this forum with a truly skeptical bent will keep in mind.


I was meaning to say that the article was loaded with rhetoric, rather than the small quote - I should've taken that into account when pasting the quote. Then again, 'exaggeration/hyperbole' is open for debate in this context.

I don't quite see your second point though, care to enlighten me?




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