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Slayer/Herb/Sum Questions


GandT

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Howdy All,

 

After returning to RS last week i've decided to take a route of slayer, herb and sum training. However, as prices are totally bombed and i've no idea whats happened in the last year, Im a little stuffed.

 

So, im currently sitting on nothing but basic slayer gear and and a few hundred K i intend to use for pots etc.

 

My questions;

 

Herb - Im 27 herb (disgusting i know), so if i wanted to get, say 70-75 and beyond what are my options and how much is it gonna cost me? Not so much looking for speed as opposed to cost, so i dont mind if it takes longer for less.

 

Slayer - Im currently 77 slayer and finally unlocking monsters that once upon a time gave valuable loot, hower, having snagged three g mauls last night only to see their combined worth at less than 100k... Doesn't look so peachy. Im wondering what my priortities should be - e.g, should i quest to unlock cave horrors and warped beasties etc. etc., or should i just keep slaying whatever Kuradel suggests.

 

Summon - Im 68 Summon, i pick up all my charms pretty much, sometimes ignoring golds if theres only a few. Im slowly collecting, think i have 73 banked currently. What are my best options for what to make? Looking to level 79 summon and beyond so i can use Titans.

 

Im pretty much looking for any help within the three categories. Any quests, items, updates i've missed that benefit me let me know and ill crack on.

 

Thanks alot

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I can answer the slayer question.

 

Just keep doing what Kura assigns you. Sure, you will have some tasks that don't profit as much as others, but slayer has honestly become less profitable that it was a year ago. Look at whips, d boots, and even those g mauls. Those prices have all dropped significantly.

 

As far as summoning goes, just make the highest pouch that you can make with crimson charms. Just make sure to save your blues.

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Ah okay, lovely.

 

What do i save my blues for? I have about 150 at the moment and i was considering factoring them into my push for 79. If this isn't productive then i'll just keep getting the other types.

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Herblore: Do quests that give you herblore XP if you intend on ever completing most quests. That alone should put you in the 50s range. From there just look up prices and calc the xp/gp, or refer to a spreadsheet

 

Slayer is really only useful for getting drops in dungeoneering and making large chunk profits on brand new slayer releases. Therefore you shouldn't be really doing it for profit, but just to level it through Kuradal tasks. As mentioned, the market eventually gets saturated with most slayer gear or it becomes outdated (see whip vs chaotic rapier, dboots vs steadfast)

 

Summoning: Collect every single charm you ever see. Save your blues; they're rarer and more valuable so you want to use them on the highest xp pouches. You will need A LOT of charms. Kill bork for more charms.

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FARMING

 

Herb runs can either be extremely profitable, or extremely useful for herb xp (which is by different terms, also, extremely profitable).

 

Herb, upront, depends on what route you take with pots. Anywhere from 10-20gp/xp seems to be the going rate, so that's what, ~20m max?

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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Thanks for the replies.

 

I've played RS for about 6 years, and over many accounts, NEVER trained farming once. I think on this account its level 7 (RFD Reward i think)? But, its mostly down to lack of play time/arrogance which has stopped me - i might look into doing it though.

 

Im gonna go on a quest binge over the next few days, see what rewards i can get - use em all on herb or farm i guess.

 

Its a shame slayer is such a buzz kill now, i was really getting into it before i stopped playing for barely a few months - come back, boom...

 

Thanks for the ongoing replies ill have a think

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I second farming.

 

Slayer-wise, it's best to look carefully what you want: is it slayer xp, melee xp, ranged xp, magic xp, summoning xp (charms), skill xp (effigies), money, slayer points, higher max hits (fsh + fero) or something else? Depending on your preferences, you should avoid some tasks. For example, gargoyles are really slow slayer xp, fairly bad summoning and skill xp, not very good for points or money, decent primary combat xp/max hits but no secondary xp (due to no cannon).

 

tl;dr block tasks that are common and do not fit your goal. Skip tasks that are uncommon and do not fit your goal. If you don't get terribly unlucky you need to do about 12 tasks only, skipping/blocking the rest.

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Summon - Im 68 Summon, i pick up all my charms pretty much, sometimes ignoring golds if theres only a few. Im slowly collecting, think i have 73 banked currently. What are my best options for what to make? Looking to level 79 summon and beyond so i can use Titans.

 

Hey there! At your level I suggest picking up all charms you get as drops.

 

Save your crimsons till level 74 (granite lobsters) and your blues till level 89 (geyser titans).

 

Use your golds on barker toads and your greens on bunyips/fruitbats switching to unicorns at level 88 and arctic bears with golds at 71.

 

Happy training :thumbup: I hope this helps.

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Sweet, looks like some pretty decent replies.

 

So, i need about 6 levels off Gold/green charms (im guessing thats quite alot of charms :o) then i can fire away with the crims.

 

As for farm, im'a do a load of quests, find a decent farm guide and set my MTK to herbs and the like.

 

Thanks alot peoples.

 

 

New question too peoples;

 

What is the cost and most effective way to get 89 herblore?

 

I know alot of people say 'highest pot possible' but that presents little use to me as i've no idea what to make.

 

A brief run down and last cost figure would be nice

 

Thanks

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For herblore, this site has a great planner that tells you the cost it takes and the amount of potions you'll need. I think that will be the most helpful way to find you answer. Here's the link: http://www.tip.it/runescape/?herb

 

As far as slayer goes, just keep doing what Kuradal is telling you to do. I've noticed that it's not just the "big" drops that make the money, but the small things like rune full helms and seeds really add up. Also I do recommend clue scrolls if you don't do them already.

 

For summoning, do what others have said. When you use charms, use gold and green first. Then, use crimson on the best crimson thing you can, unless it is much more expensive than the next best method. As far as blues go, if you can save yours until 89 summoning, it will really pay off in the long run

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Here is what I'd do for training Herblore.

Train to 80 with Super Restore Potions, boost to 84 for Spec Restores and make as many as you think you will need. I'm sure however many you would like to make will get you 81 Herblore. At 81 Herblore, boost to 85 for Super Antifires and make about 500-1k. At 85 boost for Extreme Atk and Str Potions and make an even amount of those. Not sure on the cost as it depends on how much of Spec Restores, Super Restores, Super Antifires and Extremes you will make.

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Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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The above is very impractical. I'd rather have a nice supply of Spec Restores, Super Antifire, and Extremes than chance it with a +6 boost and only get Extremes.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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For your herblore needs OP, I'd look into super attack potions and super restores. Super attacks are very cheap xp, although they only give 100xp per potion, which isn't much for herblore, that is still very good xp/hr. And super restores are a pretty good balance of gp/xp and xp/hr, once you can do them. If you want to get into the high 80/low 90s, you really want to make the untradeable potions, as you're going to want them anyway at some point so you might as well get levels for doing so. Super antifires need 85 herblore and are very good for gp/xp and decent xp/hr. I really don't recommend boosting to make potions in large quantities, it would be extremely tedious. I personally did super restores until I could do restore specials, then did them until I could do super antifires and then did them until my current herb level. Slayer isn't particularly great money, but its still a varied skill which I find enjoyable to train. Although if you don't have the cash to afford to cannon as many tasks as possible, I'd recommend making the money first, otherwise you'll spend several hundred more hours than is necessary slaying.

 

Also, with the current prices of chins, cannoning slayer tasks probably saves you money in the long run.

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The above is very impractical. I'd rather have a nice supply of Spec Restores, Super Antifire, and Extremes than chance it with a +6 boost and only get Extremes.

 

I never said that it was practical, but I couldn't afford to spend an extra 10m on herblore. (this is when herblore as 25 gp/exp doing it the cheapest way possible) I have no use for spec restores, and I use very few super antifires. You only need the +5 boost to make extreme attacks from 83 fyi, so it isn't as bad as it sounds.

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Herb cleaning is slow as hell but it's dirt cheap or even profitable. Pray pots are an option too. And that farming will really get you started on getting money for herb. Remember, always farm the most profitable seeds, and buy the ingredients later, it's more efficient and cheaper on the long run.

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+4 boosts are much more reliable.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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Remember, also, that you can do penguins/troll invasion/jack of all trades for some hefty bonus xp in the skill of your choice - herblore is one of the common choices for that due to its high cost, as well as runecrafting and agility due to their slow speeds.

 

And yes, do farming. Just do it. Grab some xp in it from Tears of Guthix if it's your lowest skill, it can be a handy head start.

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And yes, do farming. Just do it. Grab some xp in it from Tears of Guthix if it's your lowest skill, it can be a handy head start.

Well quests are an even better head start, since Fairy Tale Part 1 (which you need to do anyway for magic secateurs) gives enough xp to get from 1-18 farming. Then Forgettable Tale (which you need to do anyway for the best gravestone, hand cannon, and gold mining outfit) gets you to 25 farming. Then Garden of Tranquillity (which you need to do anyway to complete the Varrock tasks and fight Tormented Demons/Glacors) for 30 farming, My Arm's Big Adventure (which you need to do anyway for the Trollheim farming patch) for 33 farming, and Enlightened Journey...you get the idea.

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After doing the above quests you can farm ranarr/toadflax which are both good profit.


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