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Money-making through PvM


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As of right now, what are the best monsters to kill to earn money considering prices for supplies, etc.?

 

Nex costs tonnes due to brews, overloads, super restores, bolts and whatnot. Runes for glacors have gotten really pricy recently. The cost of claws has decreased from over 30m to around half.

 

Considering I'm level 138, are there other non-PvM money-making methods that compare to those involving PvM?

 

Thanks (:

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barrows? At least till the prices adjust to *2 droprate. (like a week).

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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Well, you don't see billionaires do Barrows, do you?

However, a figure for average GP per chest at different KC would be great. GP/h could then be calculated by chests/h which is a factor differing from person to person.

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Well, frosts are around 3m or so per hour. DKs are anywhere between 1.5-3m per hour. Then I heard those 95 slayer things, gando something were around 3m per hour and one of the best effigy droppers in-game. Might be worth it to check those out.


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Well, you don't see billionaires do Barrows, do you?

However, a figure for average GP per chest at different KC would be great. GP/h could then be calculated by chests/h which is a factor differing from person to person.

https://docs.google.com/spreadsheet/ccc?key=0AheuzHmAkHUNdFk1QmlJMi1POWZLcUpabkFLMWZTRVE&hl=en_US#gid=0

 

I'm considering making a post in General Guides with all my spreadsheets, so I don't have to post them every other day.

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It says "assuming" 1/20 drop rate. That's the problem.

 

Which is also wrong. The average drop rate for me personally, friends and other people I've talked to (including logs) have shown a drop-rate of 1/13-16.


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Tormented demons are around 4.5 - 5m/h assuming a 1:250 drop rate and 61 KPH (which is what I average). I don't really know about glacors so I'm taking a wild guess here: around 5,6 - 6m/h. Glacors are more inconsistent than tormented demons in my opinion.

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Tormented demons are around 4.5 - 5m/h assuming a 1:250 drop rate and 61 KPH (which is what I average). I don't really know about glacors so I'm taking a wild guess here: around 5,6 - 6m/h. Glacors are more inconsistent than tormented demons in my opinion.

How do you kill them? (Set-up, spot you lure them at, etc.)

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tdspolytitan.png

 

South-east spot, lure the westernmost spawn behind the rocks and alternate between the mid and east spawns. No lures just massacre.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

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Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Glacors are very inconsistent from my personal experience. I managed to get 3 ragefire drops 3 nights in a row at one point, plus random drops brought in over 50M for about 7-8 hours of work. Since then I've spent probably a dozen more hours at Glacors with no boots drops. Plus, the current price of fire surge only allows me to break even, leaving all boot drops as pure profit. Basically unless you want effigies somewhat quickly, or are fine waiting around for boots, I wouldn't advise Glacors atm.

 

Ganodermic beasts on the other hand are fairly decent profit for me right now (as well as a good effigy rate). I average about 2M an hour profit down there for the time being, and the expenses are very small compared to the money you make. The only downside to these is that there aren't any big ticket items such as boots or claws that glacors or tormented demons offer. The money comes from consistent seed drops (magics, palms, yews, ect.) and the ganodermic flakes/polypore staffs that you can make.

 

I haven't been to frost dragons in a while, and am interested in possibly returning as a money-maker if they're decent to kill again. Due to their special attack, I heard they were a pain to kill, but I've heard several people mention 2-3M/hr profit still, which is what I used to make. Even if they are 2-3M/hr, it's another consistent money-maker you're going to have to cope with, with no big ticket items aside from an extremely rare chance at a decreasing-value visage (thanks to barrows).

 

All in all I would probably go to tormented demons. A couple of people in this thread including Mierin know a great deal about them, and they apparently are great money and effigies once you get the hang of them. I have trouble killing them myself, so I can't speak from much experience, but I'm sure they profit nicely even with 16M claw drops.

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Glacors are very inconsistent from my personal experience. I managed to get 3 ragefire drops 3 nights in a row at one point, plus random drops brought in over 50M for about 7-8 hours of work. Since then I've spent probably a dozen more hours at Glacors with no boots drops. Plus, the current price of fire surge only allows me to break even, leaving all boot drops as pure profit. Basically unless you want effigies somewhat quickly, or are fine waiting around for boots, I wouldn't advise Glacors atm.

I disagree, with all the random drops from glaccors, even without boot drops I'm still making a few hundred thousand an hour, the boots are what makes it worth it, even with the rune prices. Though I'm meleeing his spawns, if you use the armadyl spell on them I'm not sure how profitable that would be.

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Glacors are very inconsistent from my personal experience. I managed to get 3 ragefire drops 3 nights in a row at one point, plus random drops brought in over 50M for about 7-8 hours of work. Since then I've spent probably a dozen more hours at Glacors with no boots drops. Plus, the current price of fire surge only allows me to break even, leaving all boot drops as pure profit. Basically unless you want effigies somewhat quickly, or are fine waiting around for boots, I wouldn't advise Glacors atm.

I disagree, with all the random drops from glaccors, even without boot drops I'm still making a few hundred thousand an hour, the boots are what makes it worth it, even with the rune prices. Though I'm meleeing his spawns, if you use the armadyl spell on them I'm not sure how profitable that would be.

Well that was just based off of my personal experience over the most recent price that I paid per fire surge.

 

I average 13 surges per Glacor, at 1,450 a surge (my last check), puts that at 18,850 ea, along with ~3k spent in ppots per Glacor, ~2k in ext potions per kill, plus several steel titan scrolls puts my expenses per Glacor at about 25k or a bit more. Seeing as shards for me are worth 120k (8 dust @ 15k ea) and are about 1/10, that leaves about 13k in expenses per Glacor to be made up in rune drops, rune items, ect, which is why I break even. Other people may profit slightly depending on a different inventory setup, familiar usage (obv steel titan adds to expense, but faster kills for example), and just plain luck (sometimes I'll get 2 shards in 40 kills, other times 5 shards in 6 kills, just depends). Plus, a few hundred thousand an hour profit often isn't enough to justify going to Glacors for most people. Just depends on how well you value your time.

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It says "assuming" 1/20 drop rate. That's the problem.

Then edit it lol

I wasn't placing emphasis on the drop rate, I was referring to the fact that he was assuming... :wall: I wanted to know the average drop rate derived from drop logs.

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Thanks for the detailed reply, Nerdbomber, it was really informative and well-written. I think I might slay due to the fact that I want to max eventually, gain ancient effigies and possibly reach 95 Slayer somewhat soon so I can access the ganodermic beasts for decent profit whilst obtaining the highest amount of effigies per hour.

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I haven't been to frost dragons in a while, and am interested in possibly returning as a money-maker if they're decent to kill again. Due to their special attack, I heard they were a pain to kill, but I've heard several people mention 2-3M/hr profit still, which is what I used to make. Even if they are 2-3M/hr, it's another consistent money-maker you're going to have to cope with, with no big ticket items aside from an extremely rare chance at a decreasing-value visage (thanks to barrows).

 

I've been doing frosts for a bit lately and to me personally it's very rare to get the special attack. My last trip I only noticed it two times in 2 yaks. You usually kill them fast enough before the 5 attack cycles are up.

 

And they're around 3m per hour with bandos/rapier/ovls/etc.


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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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Is using overloads at frosts really worth it? People always seem to be using overloads at various places where I personally think extremes would do just fine. I find them quite overrated. What's best profit-wise at frosts; overloads or extremes?

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And of course, overloads are at level 96 herblore. The cost for an overload is the combined cost of all 5 extreme potions, plus a torstol herb which costs about 30k. The total cost for an overload (3-dose) is somewhere around 60k-75k, depending on the market. Since you can make a extreme strength and an extreme attack for perhaps a fourth of this cost, many players view using overloads for slayer as a waste. However, I feel that this is true only if you do not care very much about herblore xp. Making overloads (counting all the steps) is the fastest herblore xp in the game and is only around 20-25% more expensive than cheaper methods such as making extreme magic potions or prayer potions. Yes, an overload costs 60-75k to make, but you get 2200 herblore xp from this, and you are going to be paying 50k+ for this amount of xp even if you use cheaper methods to train herblore. Overall, I do not feel that overloads are as much of a waste as people often say they are. In fact, I have made 56.8k overloads total, far more than what would be needed even for 200m slayer, because they were my chosen method to train herblore. I feel that Im using my overloads for free because I really made them just for herblore xp.

 

not to mention staying at max boost 100% of time + save invo space.

I am not a skiller, but i do some skills.

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In addition to that, overloads are more efficient than repotting every level and on some monsters also more efficient than repotting every 5-6 levels due to the extra loot. Ice strykes are a prime example of overload > anything else (unless you wolper scroll every minute).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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It says "assuming" 1/20 drop rate. That's the problem.

Then edit it lol

I wasn't placing emphasis on the drop rate, I was referring to the fact that he was assuming... :wall: I wanted to know the average drop rate derived from drop logs.

It doesn't even break 1m/hour at 1/15 and 4 minutes per chest.

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