Jump to content

The Back Room


stevepole

Recommended Posts

I made some edits for grammar and removing some randomness. It is still relatively true to Earth's original, since I followed the same format.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

And so begins the Tavern's Biography.

 

Should probably create a seperate thread for the tropes. Since Earth and Nex our the architects the honour should probably fall to them.

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

Er, I think it was taken over. But, yeah, thanks for the randomness removal, it's hard to spell correctly at midnight.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

Link to comment
Share on other sites

Editted for format. :)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

That 20th of June thing was a bit of an overestimate. I am back now.

 

Would anyone be willing to talk to me about the possible different systems for working out budget's in hegemony threads? I'm not very good at maths so I need a simple formula that is quick and easy to work out.

qTLQRuS.png

Link to comment
Share on other sites

Welcome back Resistance.

 

 

Anywho, generally in this tavern we have a few games running, like a DND (Pathfinder or Rogue trader currently) a hegemony and a free form (I think that's the correct term) such as Dungeoneering.

 

After having a few weeks of the distinct lack of a third game I have thought about creating a game, this is unless there is a game coming to replace it (like the return of Space)

 

Now the idea I have had for the game is this

 

Like Space, you're in a group and not seperated out (creating and running multiple stories would tire me out, so working you all towards one giant story would mean the quality of the story improves, as I am only working on one), it is set in a world where magic technically doesn't exist, but instead I am replacing with another system, which I will talk about further down. Anywho, this world is piratey, as in you will still have a lot of chances to use melee weapons, but you will also be allowed basic gunpowder weaponry, blunderbuss and flintlock and such. Almost like Fable in a way.

 

I am also making it so that there are a lot of NPC, as this is pretty much a story that you play through, and you influence which routes it goes down, and ultimately the end. The NPC's are generally there to help in combat, help you if you're stuck in a puzzle but dropping a hint, objectives, and actually be part of the story. They're all killable, many will probably die and so if you want to make the game easier for you, I'd make sure you don't just use them as cannon fodder. Cause I am making the game hard especially the combat system.

 

Now, about magic. I am allowing you guys to pick your power straight away. You will need to learn how to use your power to your ability, and your power will increase in game, but I am removing levels, so it will remove people doing endless actions devoted to TRAINING and actually the story will nicely. Sadly (or in some cases happily) this removes the option of multispeccing, which I guess will be quite annoying, but if you pick the power you like and it's a general power, you will probably have a lot of options with that power. But it will also not allow people to do such things as, encountering a situation where their power isn't so great, and just randomly use another power (such as randomly for no reason, adopting another magic school).

 

Combat will still use dice, but it will not be so heavily chance involved, and half the time is arbitrary, I feel it will mean people wont just go for the same old attacks and may spice things up a little. Also due to me allowing you to pick your own power, to avoid poeple picking the most over powered stuff ever, over use of powers will fatigue you, but it's very easy to know what will fatigue you and what wont, so this means you may want to carry around other weapons, or be savvy with your power.

 

Anyone interested?

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Link to comment
Share on other sites

How would you be running it?

 

Is this some sort of Dungeoneering style thing or more DnD?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

Welcome back Resistance.

 

 

Anywho, generally in this tavern we have a few games running, like a DND (Pathfinder or Rogue trader currently) a hegemony and a free form (I think that's the correct term) such as Dungeoneering.

 

After having a few weeks of the distinct lack of a third game I have thought about creating a game, this is unless there is a game coming to replace it (like the return of Space)

 

Now the idea I have had for the game is this

 

Like Space, you're in a group and not seperated out (creating and running multiple stories would tire me out, so working you all towards one giant story would mean the quality of the story improves, as I am only working on one), it is set in a world where magic technically doesn't exist, but instead I am replacing with another system, which I will talk about further down. Anywho, this world is piratey, as in you will still have a lot of chances to use melee weapons, but you will also be allowed basic gunpowder weaponry, blunderbuss and flintlock and such. Almost like Fable in a way.

 

I am also making it so that there are a lot of NPC, as this is pretty much a story that you play through, and you influence which routes it goes down, and ultimately the end. The NPC's are generally there to help in combat, help you if you're stuck in a puzzle but dropping a hint, objectives, and actually be part of the story. They're all killable, many will probably die and so if you want to make the game easier for you, I'd make sure you don't just use them as cannon fodder. Cause I am making the game hard especially the combat system.

 

Now, about magic. I am allowing you guys to pick your power straight away. You will need to learn how to use your power to your ability, and your power will increase in game, but I am removing levels, so it will remove people doing endless actions devoted to TRAINING and actually the story will nicely. Sadly (or in some cases happily) this removes the option of multispeccing, which I guess will be quite annoying, but if you pick the power you like and it's a general power, you will probably have a lot of options with that power. But it will also not allow people to do such things as, encountering a situation where their power isn't so great, and just randomly use another power (such as randomly for no reason, adopting another magic school).

 

Combat will still use dice, but it will not be so heavily chance involved, and half the time is arbitrary, I feel it will mean people wont just go for the same old attacks and may spice things up a little. Also due to me allowing you to pick your own power, to avoid poeple picking the most over powered stuff ever, over use of powers will fatigue you, but it's very easy to know what will fatigue you and what wont, so this means you may want to carry around other weapons, or be savvy with your power.

 

Anyone interested?

Question! Why is it that you and I always seem to think of starting up new games at the same time?

 

Also, think that we could co-mod? It'd make more wiggle room for timezones and schedules and stuff, not to mention remove a bit of the strain. And I have a new magic-based-strengths chart I've been wanting to have a reason to draw out.

a70c7.png
Link to comment
Share on other sites

How would you be running it?

 

Is this some sort of Dungeoneering style thing or more DnD?

 

Most likely IRC, although maptool doesn't looks like a horrible alternative, it's just it seems so complex to me, and there's so many issues with it (with the whole map thing in Pathfinder), although it gives a more feel to the game.

 

It'll probably be IRC until I can get Maptool to work well for me.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Link to comment
Share on other sites

[hide]

Welcome back Resistance.

 

 

Anywho, generally in this tavern we have a few games running, like a DND (Pathfinder or Rogue trader currently) a hegemony and a free form (I think that's the correct term) such as Dungeoneering.

 

After having a few weeks of the distinct lack of a third game I have thought about creating a game, this is unless there is a game coming to replace it (like the return of Space)

 

Now the idea I have had for the game is this

 

Like Space, you're in a group and not seperated out (creating and running multiple stories would tire me out, so working you all towards one giant story would mean the quality of the story improves, as I am only working on one), it is set in a world where magic technically doesn't exist, but instead I am replacing with another system, which I will talk about further down. Anywho, this world is piratey, as in you will still have a lot of chances to use melee weapons, but you will also be allowed basic gunpowder weaponry, blunderbuss and flintlock and such. Almost like Fable in a way.

 

I am also making it so that there are a lot of NPC, as this is pretty much a story that you play through, and you influence which routes it goes down, and ultimately the end. The NPC's are generally there to help in combat, help you if you're stuck in a puzzle but dropping a hint, objectives, and actually be part of the story. They're all killable, many will probably die and so if you want to make the game easier for you, I'd make sure you don't just use them as cannon fodder. Cause I am making the game hard especially the combat system.

 

Now, about magic. I am allowing you guys to pick your power straight away. You will need to learn how to use your power to your ability, and your power will increase in game, but I am removing levels, so it will remove people doing endless actions devoted to TRAINING and actually the story will nicely. Sadly (or in some cases happily) this removes the option of multispeccing, which I guess will be quite annoying, but if you pick the power you like and it's a general power, you will probably have a lot of options with that power. But it will also not allow people to do such things as, encountering a situation where their power isn't so great, and just randomly use another power (such as randomly for no reason, adopting another magic school).

 

Combat will still use dice, but it will not be so heavily chance involved, and half the time is arbitrary, I feel it will mean people wont just go for the same old attacks and may spice things up a little. Also due to me allowing you to pick your own power, to avoid poeple picking the most over powered stuff ever, over use of powers will fatigue you, but it's very easy to know what will fatigue you and what wont, so this means you may want to carry around other weapons, or be savvy with your power.

 

Anyone interested?

[/hide]

 

Wow Icu (mind if I call you that?),

 

That sounds fantastic. I love the theme you are using, it is a time period that really appeals to me because it isn't over run with cliché's such as dragons and orcs but is consistent, easy to understand and allows a lot of creative licence. The theme is just on the verge between meleé and firearm combat with both giving equal proficiency in combat.

 

What do you mean by puzzle? Will we have to work out codes and such?

 

Will power's progress over time despite not having levels? Will I be able to cast more powerful spells endgame in comparison to the start of the game?

 

When will it be starting, I'd love to start right away :).

 

 

Edit: IRC wasn't actually working for me for some reason but I think it is fixed, if I have another issue I will just install a non-java client and connect that way.

I won't be playing if you use maptool.

qTLQRuS.png

Link to comment
Share on other sites

Well part of the maptool problem is solved by people restarting their computers (the program is very much still in beta if you ask me). IRC is another option which is rather nice if you ask me, but unless you get a dice bot into the room all rolls would have to be taken over by the mod. If you want to take a different approach from the d20 system I reccomend either the Fate system

or one of the percentile systems that fantasy flight games likes to use (you have an attribute that corresponds to whatever you are doing, certain modifiers are applied, you then try to roll under said attribute with a one hundred sided die).

LNYvk.png
Link to comment
Share on other sites

@Stork

 

I only ever really start to think of games when there's been a hole for a while :P

 

I'd co-mod a game with you, but this game I've been thinking of is based off stories that I make and I'd like to keep it mine :P, but if you want to mod a game, I'll probably fit my game in for another time to work on the story. Easter holiday is soon, so it leaves a lot of time in my hand.

 

 

@Resistance

 

You sure IRC doesn't work?

 

Puzzles, riddles, but nothing too drastic, it'll mainly be logical decisions.

 

 

Power progresses over time I guess, I mean you could cast the same strength spells from early on, it's just the effect it will have on you. You become more accustomed to your power with use of it.

 

 

I'll start it if I can get some people to run the first session soon, perhaps on Wednesday Or Thursday.

 

 

 

@Grim

 

Thanks, I'll check em out :)

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Link to comment
Share on other sites

A doodle I created just now:

4hh58.png

 

--

 

 

It seems to work now but there was an issue in the past with it, it is something to do with the Java.

 

To be honest I would much prefer rolling a dice. There is no need for all these new-fangled systems.

qTLQRuS.png

Link to comment
Share on other sites

Oh and if it wasn't fairly clear already I'm interested in playing (though Wednesday might be a bit problematic for me). PM me if you want any more of the systems (though I'm not sure if I can be on for awhile, depending upon if the motel has wifi or not).

 

EDIT: Oh and 7th sea seems to be close to what you would like btw.

LNYvk.png
Link to comment
Share on other sites

@Stork

 

I only ever really start to think of games when there's been a hole for a while :P

 

I'd co-mod a game with you, but this game I've been thinking of is based off stories that I make and I'd like to keep it mine :P, but if you want to mod a game, I'll probably fit my game in for another time to work on the story. Easter holiday is soon, so it leaves a lot of time in my hand.

Eh, if I were to use my ideas for a game, it'd take a bit of imagination time to make a whole world for exploration. But I'll work on it, and post if I come up with something.

 

And I'd be happy to play this as well, although I can't do anything on Wednesdays until extremely late in GMT. Thursdays I have completely and totally free.

a70c7.png
Link to comment
Share on other sites

Co-Modding doesn't work, in my experiance, because things turn out differently under different people...so unless two people are rather similar, it can lead to confusion.

 

 

Just playing Two Worlds 2, and they have this card based system for Magic...Could be another alternative, since the cards are put in amulets and each amulet represents a single spell.

 

So you can customise your spells using cards, without throwing the gates open and allowing magic to be the go to answer for everything.

 

For example:

Fireball would be:

Fire+Missile+Fire+Area Effect

 

As your mastery, and number of cards, improved you could add more fire cards to increase its power.

 

I guess we would need:

Tool, Missile, Spray, Area Effect, Summoning, Protection, Enchant...and then the nature/whatever cards.

 

Creating new cards should be possible, but should be a quest in itself...and cards should not come cheap, or be found in a huge deck or something.

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

Just playing Two Worlds 2, and they have this card based system for Magic...Could be another alternative, since the cards are put in amulets and each amulet represents a single spell.

 

So you can customise your spells using cards, without throwing the gates open and allowing magic to be the go to answer for everything.

 

For example:

Fireball would be:

Fire+Missile+Fire+Area Effect

 

As your mastery, and number of cards, improved you could add more fire cards to increase its power.

 

I guess we would need:

Tool, Missile, Spray, Area Effect, Summoning, Protection, Enchant...and then the nature/whatever cards.

 

Creating new cards should be possible, but should be a quest in itself...and cards should not come cheap, or be found in a huge deck or something.

Ooh, I like this idea. BRB IMAGINATION TIME

a70c7.png
Link to comment
Share on other sites

Yeah, this sounds like a good game.

 

I wish Space would come back though. :P

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.