Resistance Posted April 3, 2011 Share Posted April 3, 2011 After that we could work on one based on the hegemony genre of games. Link to comment Share on other sites More sharing options...
Retech Posted April 3, 2011 Share Posted April 3, 2011 I made some edits for grammar and removing some randomness. It is still relatively true to Earth's original, since I followed the same format. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted April 3, 2011 Share Posted April 3, 2011 And so begins the Tavern's Biography. Should probably create a seperate thread for the tropes. Since Earth and Nex our the architects the honour should probably fall to them. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Earth Posted April 3, 2011 Share Posted April 3, 2011 Er, I think it was taken over. But, yeah, thanks for the randomness removal, it's hard to spell correctly at midnight. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Resistance Posted April 3, 2011 Share Posted April 3, 2011 Sorry about creating a page, if there is an issue please delete my thread and make you're own. Link to comment Share on other sites More sharing options...
archimage_a Posted April 3, 2011 Share Posted April 3, 2011 Updated the page to include some general knowledge. If someone could go through and link the various tropes(I don't know how and am not that big on my tropes so...) http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted April 3, 2011 Share Posted April 3, 2011 Editted for format. :) Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Corvus Posted April 3, 2011 Share Posted April 3, 2011 I just realized we haven't had a single male medic or female non-medic. Oh Tavern, you so sexist....What on earth are you talking about? The Unity currently has a male medic. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
The_Mather1 Posted April 3, 2011 Share Posted April 3, 2011 Oh, right, you changed character. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Resistance Posted April 3, 2011 Share Posted April 3, 2011 That 20th of June thing was a bit of an overestimate. I am back now. Would anyone be willing to talk to me about the possible different systems for working out budget's in hegemony threads? I'm not very good at maths so I need a simple formula that is quick and easy to work out. Link to comment Share on other sites More sharing options...
Icuownage Posted April 3, 2011 Share Posted April 3, 2011 Welcome back Resistance. Anywho, generally in this tavern we have a few games running, like a DND (Pathfinder or Rogue trader currently) a hegemony and a free form (I think that's the correct term) such as Dungeoneering. After having a few weeks of the distinct lack of a third game I have thought about creating a game, this is unless there is a game coming to replace it (like the return of Space) Now the idea I have had for the game is this Like Space, you're in a group and not seperated out (creating and running multiple stories would tire me out, so working you all towards one giant story would mean the quality of the story improves, as I am only working on one), it is set in a world where magic technically doesn't exist, but instead I am replacing with another system, which I will talk about further down. Anywho, this world is piratey, as in you will still have a lot of chances to use melee weapons, but you will also be allowed basic gunpowder weaponry, blunderbuss and flintlock and such. Almost like Fable in a way. I am also making it so that there are a lot of NPC, as this is pretty much a story that you play through, and you influence which routes it goes down, and ultimately the end. The NPC's are generally there to help in combat, help you if you're stuck in a puzzle but dropping a hint, objectives, and actually be part of the story. They're all killable, many will probably die and so if you want to make the game easier for you, I'd make sure you don't just use them as cannon fodder. Cause I am making the game hard especially the combat system. Now, about magic. I am allowing you guys to pick your power straight away. You will need to learn how to use your power to your ability, and your power will increase in game, but I am removing levels, so it will remove people doing endless actions devoted to TRAINING and actually the story will nicely. Sadly (or in some cases happily) this removes the option of multispeccing, which I guess will be quite annoying, but if you pick the power you like and it's a general power, you will probably have a lot of options with that power. But it will also not allow people to do such things as, encountering a situation where their power isn't so great, and just randomly use another power (such as randomly for no reason, adopting another magic school). Combat will still use dice, but it will not be so heavily chance involved, and half the time is arbitrary, I feel it will mean people wont just go for the same old attacks and may spice things up a little. Also due to me allowing you to pick your own power, to avoid poeple picking the most over powered stuff ever, over use of powers will fatigue you, but it's very easy to know what will fatigue you and what wont, so this means you may want to carry around other weapons, or be savvy with your power. Anyone interested? It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Retech Posted April 3, 2011 Share Posted April 3, 2011 How would you be running it? Is this some sort of Dungeoneering style thing or more DnD? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Jehosaphat Posted April 3, 2011 Share Posted April 3, 2011 Welcome back Resistance. Anywho, generally in this tavern we have a few games running, like a DND (Pathfinder or Rogue trader currently) a hegemony and a free form (I think that's the correct term) such as Dungeoneering. After having a few weeks of the distinct lack of a third game I have thought about creating a game, this is unless there is a game coming to replace it (like the return of Space) Now the idea I have had for the game is this Like Space, you're in a group and not seperated out (creating and running multiple stories would tire me out, so working you all towards one giant story would mean the quality of the story improves, as I am only working on one), it is set in a world where magic technically doesn't exist, but instead I am replacing with another system, which I will talk about further down. Anywho, this world is piratey, as in you will still have a lot of chances to use melee weapons, but you will also be allowed basic gunpowder weaponry, blunderbuss and flintlock and such. Almost like Fable in a way. I am also making it so that there are a lot of NPC, as this is pretty much a story that you play through, and you influence which routes it goes down, and ultimately the end. The NPC's are generally there to help in combat, help you if you're stuck in a puzzle but dropping a hint, objectives, and actually be part of the story. They're all killable, many will probably die and so if you want to make the game easier for you, I'd make sure you don't just use them as cannon fodder. Cause I am making the game hard especially the combat system. Now, about magic. I am allowing you guys to pick your power straight away. You will need to learn how to use your power to your ability, and your power will increase in game, but I am removing levels, so it will remove people doing endless actions devoted to TRAINING and actually the story will nicely. Sadly (or in some cases happily) this removes the option of multispeccing, which I guess will be quite annoying, but if you pick the power you like and it's a general power, you will probably have a lot of options with that power. But it will also not allow people to do such things as, encountering a situation where their power isn't so great, and just randomly use another power (such as randomly for no reason, adopting another magic school). Combat will still use dice, but it will not be so heavily chance involved, and half the time is arbitrary, I feel it will mean people wont just go for the same old attacks and may spice things up a little. Also due to me allowing you to pick your own power, to avoid poeple picking the most over powered stuff ever, over use of powers will fatigue you, but it's very easy to know what will fatigue you and what wont, so this means you may want to carry around other weapons, or be savvy with your power. Anyone interested?Question! Why is it that you and I always seem to think of starting up new games at the same time? Also, think that we could co-mod? It'd make more wiggle room for timezones and schedules and stuff, not to mention remove a bit of the strain. And I have a new magic-based-strengths chart I've been wanting to have a reason to draw out. Link to comment Share on other sites More sharing options...
Alg Posted April 3, 2011 Share Posted April 3, 2011 Oh, right, you changed character.I'm a male medic. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Icuownage Posted April 3, 2011 Share Posted April 3, 2011 How would you be running it? Is this some sort of Dungeoneering style thing or more DnD? Most likely IRC, although maptool doesn't looks like a horrible alternative, it's just it seems so complex to me, and there's so many issues with it (with the whole map thing in Pathfinder), although it gives a more feel to the game. It'll probably be IRC until I can get Maptool to work well for me. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Resistance Posted April 3, 2011 Share Posted April 3, 2011 [hide]Welcome back Resistance. Anywho, generally in this tavern we have a few games running, like a DND (Pathfinder or Rogue trader currently) a hegemony and a free form (I think that's the correct term) such as Dungeoneering. After having a few weeks of the distinct lack of a third game I have thought about creating a game, this is unless there is a game coming to replace it (like the return of Space) Now the idea I have had for the game is this Like Space, you're in a group and not seperated out (creating and running multiple stories would tire me out, so working you all towards one giant story would mean the quality of the story improves, as I am only working on one), it is set in a world where magic technically doesn't exist, but instead I am replacing with another system, which I will talk about further down. Anywho, this world is piratey, as in you will still have a lot of chances to use melee weapons, but you will also be allowed basic gunpowder weaponry, blunderbuss and flintlock and such. Almost like Fable in a way. I am also making it so that there are a lot of NPC, as this is pretty much a story that you play through, and you influence which routes it goes down, and ultimately the end. The NPC's are generally there to help in combat, help you if you're stuck in a puzzle but dropping a hint, objectives, and actually be part of the story. They're all killable, many will probably die and so if you want to make the game easier for you, I'd make sure you don't just use them as cannon fodder. Cause I am making the game hard especially the combat system. Now, about magic. I am allowing you guys to pick your power straight away. You will need to learn how to use your power to your ability, and your power will increase in game, but I am removing levels, so it will remove people doing endless actions devoted to TRAINING and actually the story will nicely. Sadly (or in some cases happily) this removes the option of multispeccing, which I guess will be quite annoying, but if you pick the power you like and it's a general power, you will probably have a lot of options with that power. But it will also not allow people to do such things as, encountering a situation where their power isn't so great, and just randomly use another power (such as randomly for no reason, adopting another magic school). Combat will still use dice, but it will not be so heavily chance involved, and half the time is arbitrary, I feel it will mean people wont just go for the same old attacks and may spice things up a little. Also due to me allowing you to pick your own power, to avoid poeple picking the most over powered stuff ever, over use of powers will fatigue you, but it's very easy to know what will fatigue you and what wont, so this means you may want to carry around other weapons, or be savvy with your power. Anyone interested?[/hide] Wow Icu (mind if I call you that?), That sounds fantastic. I love the theme you are using, it is a time period that really appeals to me because it isn't over run with cliché's such as dragons and orcs but is consistent, easy to understand and allows a lot of creative licence. The theme is just on the verge between meleé and firearm combat with both giving equal proficiency in combat. What do you mean by puzzle? Will we have to work out codes and such? Will power's progress over time despite not having levels? Will I be able to cast more powerful spells endgame in comparison to the start of the game? When will it be starting, I'd love to start right away :). Edit: IRC wasn't actually working for me for some reason but I think it is fixed, if I have another issue I will just install a non-java client and connect that way.I won't be playing if you use maptool. Link to comment Share on other sites More sharing options...
Grim_ Posted April 3, 2011 Share Posted April 3, 2011 Well part of the maptool problem is solved by people restarting their computers (the program is very much still in beta if you ask me). IRC is another option which is rather nice if you ask me, but unless you get a dice bot into the room all rolls would have to be taken over by the mod. If you want to take a different approach from the d20 system I reccomend either the Fate systemor one of the percentile systems that fantasy flight games likes to use (you have an attribute that corresponds to whatever you are doing, certain modifiers are applied, you then try to roll under said attribute with a one hundred sided die). Link to comment Share on other sites More sharing options...
Icuownage Posted April 3, 2011 Share Posted April 3, 2011 @Stork I only ever really start to think of games when there's been a hole for a while :P I'd co-mod a game with you, but this game I've been thinking of is based off stories that I make and I'd like to keep it mine :P, but if you want to mod a game, I'll probably fit my game in for another time to work on the story. Easter holiday is soon, so it leaves a lot of time in my hand. @Resistance You sure IRC doesn't work? Puzzles, riddles, but nothing too drastic, it'll mainly be logical decisions. Power progresses over time I guess, I mean you could cast the same strength spells from early on, it's just the effect it will have on you. You become more accustomed to your power with use of it. I'll start it if I can get some people to run the first session soon, perhaps on Wednesday Or Thursday. @Grim Thanks, I'll check em out :) It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Grim_ Posted April 3, 2011 Share Posted April 3, 2011 Another option is dice pools (ask wyvern for how they are used in shadowrun) and the Dogs in the Vineyard system which is fairly interesting. Link to comment Share on other sites More sharing options...
Resistance Posted April 3, 2011 Share Posted April 3, 2011 A doodle I created just now: -- It seems to work now but there was an issue in the past with it, it is something to do with the Java. To be honest I would much prefer rolling a dice. There is no need for all these new-fangled systems. Link to comment Share on other sites More sharing options...
Grim_ Posted April 3, 2011 Share Posted April 3, 2011 Oh and if it wasn't fairly clear already I'm interested in playing (though Wednesday might be a bit problematic for me). PM me if you want any more of the systems (though I'm not sure if I can be on for awhile, depending upon if the motel has wifi or not). EDIT: Oh and 7th sea seems to be close to what you would like btw. Link to comment Share on other sites More sharing options...
Jehosaphat Posted April 3, 2011 Share Posted April 3, 2011 @Stork I only ever really start to think of games when there's been a hole for a while :P I'd co-mod a game with you, but this game I've been thinking of is based off stories that I make and I'd like to keep it mine :P, but if you want to mod a game, I'll probably fit my game in for another time to work on the story. Easter holiday is soon, so it leaves a lot of time in my hand.Eh, if I were to use my ideas for a game, it'd take a bit of imagination time to make a whole world for exploration. But I'll work on it, and post if I come up with something. And I'd be happy to play this as well, although I can't do anything on Wednesdays until extremely late in GMT. Thursdays I have completely and totally free. Link to comment Share on other sites More sharing options...
archimage_a Posted April 3, 2011 Share Posted April 3, 2011 Co-Modding doesn't work, in my experiance, because things turn out differently under different people...so unless two people are rather similar, it can lead to confusion. Just playing Two Worlds 2, and they have this card based system for Magic...Could be another alternative, since the cards are put in amulets and each amulet represents a single spell. So you can customise your spells using cards, without throwing the gates open and allowing magic to be the go to answer for everything. For example:Fireball would be:Fire+Missile+Fire+Area Effect As your mastery, and number of cards, improved you could add more fire cards to increase its power. I guess we would need:Tool, Missile, Spray, Area Effect, Summoning, Protection, Enchant...and then the nature/whatever cards. Creating new cards should be possible, but should be a quest in itself...and cards should not come cheap, or be found in a huge deck or something. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Jehosaphat Posted April 3, 2011 Share Posted April 3, 2011 Just playing Two Worlds 2, and they have this card based system for Magic...Could be another alternative, since the cards are put in amulets and each amulet represents a single spell. So you can customise your spells using cards, without throwing the gates open and allowing magic to be the go to answer for everything. For example:Fireball would be:Fire+Missile+Fire+Area Effect As your mastery, and number of cards, improved you could add more fire cards to increase its power. I guess we would need:Tool, Missile, Spray, Area Effect, Summoning, Protection, Enchant...and then the nature/whatever cards. Creating new cards should be possible, but should be a quest in itself...and cards should not come cheap, or be found in a huge deck or something.Ooh, I like this idea. BRB IMAGINATION TIME Link to comment Share on other sites More sharing options...
Retech Posted April 3, 2011 Share Posted April 3, 2011 Yeah, this sounds like a good game. I wish Space would come back though. :P Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
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