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Shadow silk hood hunting

Featured Replies

Just hit 50 dg, and I figure it would be better to just grind out getting the hood instead of getting a plate then oping for a hood. So how should I grind out getting the hood?

Umanyar.png

It's not really better, plate beats hood anyway. But plate + hood > plate + legs, so at 100 dg it's better to have a hood. I'd say, go with plate and hood hunt at 100. Maybe you'll get a blood neck before that, which is still better.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

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Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

It's not really better, plate beats hood anyway. But plate + hood > plate + legs, so at 100 dg it's better to have a hood. I'd say, go with plate and hood hunt at 100. Maybe you'll get a blood neck before that, which is still better.

Ehh, I don't think plates are better than hoods unless you consistently do sub 20 floors. While this isn't very hard for many people, he's pretty new to dg and his floors likely take at least twice as long.

It's not really better, plate beats hood anyway. But plate + hood > plate + legs, so at 100 dg it's better to have a hood. I'd say, go with plate and hood hunt at 100. Maybe you'll get a blood neck before that, which is still better.

Ehh, I don't think plates are better than hoods unless you consistently do sub 20 floors. While this isn't very hard for many people, he's pretty new to dg and his floors likely take at least twice as long.

Idk I never liked my hood. It's impossible to tank anything at all >.>.

 

But, truth, hood will be better in slower floors. Prom plate is also slightly worse than primal. Not convinced that makes hood better for the OP.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Hoods are better in GDs and plates are better in paths. Unless you do fast floors, you're not going to be pathing enough for a plate to be worth it. This is especially true when you have low combat stats, like the OP, and can't solo GDs effectively.

  • Author

Little confused at your guys' terminology, but so far Ive mostly just do solos, which are rather lengthy. If thats helps in which is better.

Umanyar.png

Just got my hood yesterday (FINALLY at 92 dg) and I quite like it. It helps massively for puzzle rooms because you only have to clear out the non-humans. However, it is a lot harder to tank early on in a dungeon before I get any armor. Personally, I smith armor whenever I find the ore, so I think a hood is just plain better for my play style.

 

If you do any sort of smithing or seeking out armor, a hood is invaluable. You can't make a hood of your own, but you can make a plate. As you say you're soloing, chances are you can find time to smith more easily than in teams. However, if you can find time while waiting for an herb to grow, or a slow puzzle room to progress, you could hop over to a furnace and make summa dat metal defense pointage without losing any time.

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[spoiler=I LOVE MY STATION]

 

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Please don't give bad advice. There is no reason to make armor in any floor. There are a hundred better things you could be doing.

 

It takes all of ~1 minute to make legs or a chainbody and gloves/boots. The gloves and boots really seem to boost damage significantly, and the rest of the armor definitely helps prevent getting murdered. I'd say it's worth an extra 60 seconds to make the armor when you make a stop at HT. I find myself derping around while waiting for an herb to grow, anyway.

 

P.S. I don't think most people worry about hyper-efficiency at level 50 dungeoneering.

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[spoiler=I LOVE MY STATION]

 

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00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

  • Author

Well, Ive always made a point of mining and smithing all the ore i find that im able to use, just because ive found it to make survival much easier. But if the general idea is to not make armor, ill just stick with my prom pl8. I dont plan on getting much past my CR, so 100 is a bit of over kill.

Umanyar.png

Tbh if you are soloing making armour is kinda a good idea compared to teams.

Solo xp is so nerf anyway you can't really afford too many death's and with limited food supply grabbing some armour can be invaluable in making things last.

 

Tbh I think its bad form to call it 'bad advice' or 'wrong priorities' just because its not the absolute meta-game way of doing things. Yes there are better ways to do things, but it doesn't make all alternate ways bad or wrong.

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I would bind plate until you find a hood. Night Spiders are relatively easy to find now compared to before. I still have a hood bound at 120 dg, although it's not needed it does come in handy in many cases.

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  • Author

Alright, ill just keep my plate for now.

 

New question. Do dg teams still need a keyer? or has the recent update with the party key slot thing pretty much shot down the need for a keyer?

Umanyar.png

Tbh if you are soloing making armour is kinda a good idea compared to teams.

Solo xp is so nerf anyway you can't really afford too many death's and with limited food supply grabbing some armour can be invaluable in making things last.

Your conclusion is somewhat correct but your reasoning a bit vague so for the OPs benefit:

You lose 10% of your xp per death. That means a death is worth it if it saves you more than 10% of the time it takes you to do one floor, including banking and such.

A solo med in 20 minutes means one death = 120 seconds.

A solo med in 15 minutes means one death = 90 seconds.

Etc.

 

In teams, multiple people are gaining xp. For example, if you die in a 5-man team, only 1/5th of 10% of the total xp is lost - that is 2% overall. This means that in a 5-man team, you should take a death if it saves more than 24 seconds (20-minute floor).

 

So in a solo floor, armour may or may not be worth it (but only if you can make a high-tier platebody probably, if you get the ores losslessly). But in teams, deaths and armour are much less important.

Of course monsters are stronger in larger teams, but there's also more food.

 

New question. Do dg teams still need a keyer? or has the recent update with the party key slot thing pretty much shot down the need for a keyer?

Keyers have been getting less important since the release of dg and this update made them almost entirely useless. So, no, they don't need keyers. The most skilled dungeoneer on a team should give some commands to newer players probably, such as 'gate here' but that's standard practice.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

I would not actively hunt for it, just train dungeoneering like you always do and get it when you get it. But i would bind the first one you find over your platebody just to try it out.

 

It may be worse, but if you don't like it, you can get anything upto prom plate back in minutes using dung_smith FC, but the hood could take days of hunting and you would regret not giving it a chance.

 

 

Also... Hedge is completely correct. If you're giving advice that is the opposite of what you should actually be doing for optimal speed, surely that is bad advice?

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The problem people have when someone says "making armor is not the right way" is because lots of people do 1-2 floors at at time, and prefer to max their xp/floor instead of xp/hour. This is wrong because xp/hr is what you actually care about in the end. If a floor takes you 40minutes, and gets you 100k xp, it is worse than two floors that takes you 15-20 minutes and give at least 50k xp each.

 

If I do one floor a day, (no more), and I have the time to spend 2 extra minutes making armor, and it gets me more xp, it can be good advice in a particular situation. (Not everyone does tons of floors at once, for example, I did a floor last night, and it could've taken less time if i had died. However, I made one piece of armor and survived with no deaths. So I got less xp/hr, but I wasn't going to do more floors, and was getting off right after anyways)

 

Also,Quyneax, making armor can prevent more than 1 death. Especially if the floor takes longer already. (For example a 5:5 where there is someone else who is incompetent/slow/whatever). I agree with your point though: taking a death on purpose to save time is good dungeoneering. The goal is to make your deaths matter more than they hurt.

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If you're giving advice that is the opposite of what you should actually be doing for optimal speed, surely that is bad advice?

 

if "bad advice" is something that would reduce someone's xp/h and "good advice" is something that would increase it, then no, advice that is opposite to (or clearly not) what you should be doing for optimal xp/h is not necessarily "bad advice."

 

for example, if someone significantly values minimizing actions/h in conjunction with maximizing xp/h, then making armour for themselves might be preferable to helping out their dg team do a complex task.

If I were you I would never bind a hood, just get used to using a plate (prom plate + protect mage lets you avoid a lot of damage for those really nasty gd's), at 100 you'll want a blood necklace or hex anyway so you'd have to go back to using plate w/o hood.

 

Without making armour I find I only ever die right at the beginning of the floor (where creatures don't seem to drop as many eels) and at the boss. The extra death or so that making armour avoids really isn't worth the time it takes; even if you can mine the ores, make the bars and make the armour in a minute or less, spending that minute clearing a guardian door or running your path would be far more effective for both the floor time and your xp/hr.

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If I were you I would never bind a hood, just get used to using a plate (prom plate + protect mage lets you avoid a lot of damage for those really nasty gd's), at 100 you'll want a blood necklace or hex anyway so you'd have to go back to using plate w/o hood.

 

Without making armour I find I only ever die right at the beginning of the floor (where creatures don't seem to drop as many eels) and at the boss. The extra death or so that making armour avoids really isn't worth the time it takes; even if you can mine the ores, make the bars and make the armour in a minute or less, spending that minute clearing a guardian door or running your path would be far more effective for both the floor time and your xp/hr.

 

 

Is this true? I have yet to find a hood, and I do quite like my Prom Plate.

Some people don't like hoods. Personally I don't like them at all compared to primal plate. Other people love them though, it's partly personal preference. But in most/all speed floors, all party members have a primal plate and no other defensive binds - blood neck, primal 2h, and either hex or gauntlets.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Well, I'm not quite in to "speed floors" at 1 hour larges with randoms at level 75 dung.

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