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What skill do people mostly use exp lamps on?


Andufus123

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Before I left, quite a while ago, the recommended skill to spend exp lamps on was prayer. Now with summoning and construction also being money drains, I was wondering if general advice had changed - especially due to the new abundance of lamps from SoF and random events.

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My lamps go on Summ, Herb and Prayer depending on what levels I need/want to get; because all 3 are such expensive skills to train.

Others like construction I find are no where near the same cost so I'm happy to train them, but I would think for time and cost factors Construction, Farming and Agility would be my top choices once the first 3 are maxed.

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I can't speak for others but my lamps go on DG.

 

My ToG will go on DG for a long time to come, so I don't know if I want to waste lamps on it as well. I mean, I'm not saying I don't enjoy DG but I don't enjoy it as much as other things in the game. if I ever complete, like, EVERYTHING else (which probably won't happen ever) I'd try and max it, but until then I'm happy without.

 

My lamps go on Summ, Herb and Prayer depending on what levels I need/want to get; because all 3 are such expensive skills to train.

Others like construction I find are no where near the same cost so I'm happy to train them, but I would think for time and cost factors Construction, Farming and Agility would be my top choices once the first 3 are maxed.

 

Those were the three I was thinking of. I thought with Summoning and Herb there was a possibilty of making a little bit of moeny back, but with prayer, once the money is gone, it's gone, so I was going to train that with most of my lamps first. I just wanted someone else to tell me that was a good idea, lol.

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Personally I use my lamps on skills that are slow or that I just don't like to train.

Slayer (slowest skill in the game atm)

Hunter

Agility

 

At higher levels you can make money so fast that it is almost a waste to use lamps on skills such as Prayer/Herblore/Construction

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Personally I use my lamps on skills that are slow or that I just don't like to train.

Slayer (slowest skill in the game atm)

Hunter

Agility

 

At higher levels you can make money so fast that it is almost a waste to use lamps on skills such as Prayer/Herblore/Construction

 

The only trouble is the high levels required for the uber money making generally include 95 prayer for turmoil, 90-something herby for overloads and 90-something summoning for uni/steel titan/yak. So you kinda need to spend the money to get there before you can use the money makers that make the big bucks.

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Personally I use my lamps on skills that are slow or that I just don't like to train.

Slayer (slowest skill in the game atm)

Hunter

Agility

 

At higher levels you can make money so fast that it is almost a waste to use lamps on skills such as Prayer/Herblore/Construction

 

The only trouble is the high levels required for the uber money making generally include 95 prayer for turmoil, 90-something herby for overloads and 90-something summoning for uni/steel titan/yak. So you kinda need to spend the money to get there before you can use the money makers that make the big bucks.

 

You just need to find some friends that will help you pvm (corp/bandos) In less than a month you can make the money required for those levels. (91 herblore/95 prayer) Yak is not required for most things unless you plan on doing stuff like DKS

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I currently use all my lamps on either Agility or Slayer. Either are the overly burdened efficiency answer to "the best skill" to use a lamp on. Both are the slowest skills and honestly agility is the best as it is second slowest, but since slayer trains multiple skills at once its best not to use it on it.

 

Now that is assuming of course you're maxed and money is irrelevant. Now jumping back to reality, I've met very few people that have enough money that it is irrelevant. If you are looking for lamps to cut the cost of leveling a skill, then herblore is a very good choice as it can cost upwards of 10-20 gp per 1 experience. Prayer using dragon bones on a gilded alter is around 10gp/exp (frost bones are in the neighborhood of around 15-16 gp/exp). Construction with oak planks is typically around 7-8 gp/exp (they've skyrocketed some with double exp about to happen, but they'll fall back down). So really any of them could be decent choices.

 

Short version:

 

If you're close to max, without money problems: Agility

If you are looking to cut costs of skills: Herblore > Prayer > Construction with summoning somewhere in there (hard to tell cost of summoning with the 50 different pouches)

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Personally all my lamps go into agility. Wouldn't concider anything else. IMO if you do any slayer or solo pvm you will get enough charms to cover your needs to atleast 96 summ easily.

 

I just agility cause i really cbf to train that skill manually with all those better options to go about

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Like most F2P pures, I always use mine on Prayer. My last three levels were from nothing but xp lamps.

 

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Good question, I have 6 skills under 70. I want that 70 cape!

I work on them one at a time and I put the lamp on the most expensive one to do or the one which is closest to leveling. I have def, theif, construction, dung, hunter, and summoning, at the moment summoning gets it, when it levels up I will go to dungeonering most likely, because I can do def and hunting fairly easily.

 

Edited to add: I still do the skills I put the lamps on, I just am impatient. After I have 70+ in all skills I will put them on Agility! It is almost 80 now thanks to chasing rocks and the Gielenor games.

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Agility. Mind numbingly boring skill.

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My lamps used to go on prayer/summoning, but now that I'm 95/99 respectively in those, they all go on agility. It's a total drag to train, and ever since the bot nuke of a little over a year ago, I can't train it in the conventional way. Anytime I run around a lot Runescape crashes, so I have to reload RS pretty much every lap around a course, which is not by any means practical. (Frigging Jagex, fix your stupid game!!! :evil:)

 

I personally wouldn't ever use lamps on slayer, as it's my favorite skill. I'm already 95 slayer, so getting it higher won't unlock anything new, and I only have 4 more levels to savor, so why would I want to rush through that? It'll be both an awesome day and a sad day when I finally hit 99 slayer and I can finally get the cape but the skill becomes pointless to train :sad:

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My lamps used to go on prayer/summoning, but now that I'm 95/99 respectively in those, they all go on agility. It's a total drag to train, and ever since the bot nuke of a little over a year ago, I can't train it in the conventional way. Anytime I run around a lot Runescape crashes, so I have to reload RS pretty much every lap around a course, which is not by any means practical. (Frigging Jagex, fix your stupid game!!! :evil:)

 

I personally wouldn't ever use lamps on slayer, as it's my favorite skill. I'm already 95 slayer, so getting it higher won't unlock anything new, and I only have 4 more levels to savor, so why would I want to rush through that? It'll be both an awesome day and a sad day when I finally hit 99 slayer and I can finally get the cape but the skill becomes pointless to train :sad:

 

If it's fun, it's never pointless :)

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Why construction over a more expensive and more useful skill like Prayer or Herblore?

 

I personally went with Slayer > Summoning > Agility.

 

 

I'm one of thoses people who hate spending alot of money on a skill, I dont get why slayer is so hated your basically training your combat lvl in the process :S:S

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I use a balance of: cost ~ speed ~ practicality ~ enjoyment

 

Summoning comes first. It's one of the slowest skills and also one of the most expensive. It's also one of the most useful, almost objectively. Collecting charms isn't super fun. Just makes sense.

 

Agility after summoning. Just because I dislike training agility yet find it fairly useful. Slayer is more efficient if you crunch the numbers, but that's before you apply usefulness and fun, slayer is actually pretty fun for me (Well, less horrible than agility anyway :P) yet it has pretty much no use.

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lamping skills like prayer almost always saves less time then slow skills.

Like 1k agil xp saves you ~1 minute.

1k prayer xp would save you ~.15 minutes and ~9k gp. So in order for prayer to be more efficent you'd have to make less then 600k/hr which is unreasonably low for anyone.

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This is a fairly complex question, it depends on your current skills, your play-style, and your goals. There's a few wrong answers but no real right answer. Using lamps on Dungeoneering is often the best way to get past those low levels where the xp is abnormally slow, up until about level 60 when the rate starts to skyrocket relative to other skills. Also, of course, lamps on Dungeoneering give you no tokens, so it's more of a long-term investment for Chaotic equipment and/or if you just want to get into the crazy world of Dungeoneering.

 

Prayer's okay (sorta) for lamps, but it's not the best use for them unless you're just edging to another level you really want or being really frugal. Same with Construction. Summoning's much better because it has the additional element of the untradable charms. Other slow skills I can think of would be Agility and Slayer.

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Why construction over a more expensive and more useful skill like Prayer or Herblore?

 

I personally went with Slayer > Summoning > Agility.

 

 

I'm one of thoses people who hate spending alot of money on a skill, I dont get why slayer is so hated your basically training your combat lvl in the process :S:S

Probably because once you max combat (and optionally summoning, though you can monster hunt that reasonably effectively) it loses a lot of appeal.

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The first sentence of my post was asking why you chose to put bonus experience on Construction, rather than Prayer or Herblore. Both of the latter two skills are more expensive (actually not entirely true right now), and more useful so they seem like the more attractive and logical choice. The only argument I can make in benefit of putting bonus experience on Construction is that it isn't nearly as afkable as the other two, but I feel the benefits of the other two outweigh this.

 

As for my choice on which skills to put experience on:

I was a reasonably high combat level before Slayer was released and even though I put experience on Slayer I still reached my combat goals (99 Attack and Strength, 85 Defence) a long time before I maxed Slayer (20m Attack xp, 40m Strength experience). Even starting from scratch generally Slayer is maxed after maxing combat. I swapped between Slayer and Summoning because I wanted to max them around the same time. Although in hindsight I wish I had maxed Summoning before Slayer as it increases profit and speeds up xp/hr of Slayer.

 

I'm doing agility now because it is the next slowest skill I have (counting money making times for buyables).

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