It seems my article is already obsolete..
Sadly Jagex decided to make a poll..again..
Don't be too hard on yourself. The sentiment is still very valid, I think, even if the specific details aren't current.
Here's what I thought was the REAL kicker of the article:
Do not go backwards and make another Classic…
Brilliant reference. I don't know if Silverion kept the archives for the old RS1/RSC section; it'd be rather helpful if we still have it. The analogy is VERY good and it'd be nice to have some hard references about how the Tip.It forums responded to the RS1 -> RS2 transition. I don't see a lot of people anymore here from the early days-- I'll try to remember as best I can.
Interesting that you said "The best PKers of my clan had a bit of a problem adjusting". See, that's where the analogy is very apt. There were people that complained bitterly, comparing RS1/RSC pking to RS2 pking, i.e. that RS1 pking was supposedly superior. There were arguments concerning "catching"-- an old technique that if mastered, supposedly gave you the jump on another player. There were complaints about the new multi-way areas, and many complained about a change from player vs. player to player vs. pilejump, if that makes sense.
I hope that summarizes the best parts because it did go on and on, of course. So many changes to this game were driven by actions and reactions to Player Killing, from the earliest PK-anywhere years, to Duelling first being introduced, to the Duel Arena, and so on. Of course there was a brief fling with the PK-anywhere concept with PK worlds... I really was amazed that it came back and then was shut down so quickly. Scrying pools in POHs made more sense with PK worlds, for one, and since I don't really do Player vs. Player stuff... I hope that means something.
It would be a lot better idea to use the programmers that will work on this to fix things like the problems with the client, clancapes and vexes or the last Thok saga, in short problems we have with our REAL game.
Excellent point. I'm among those that believe EOC was rushed, and that there are so many things in the game that are still broken because of it.
Example: The Lunar spell Energy Transfer was removed from the visible Lunar spellbook, but it's still effectively there at Livid Farm. Because the special attack bar code was translated to Adrenaline, the Suqah attack on Pauline random event requires 50%+ Adrenaline. It's not impossible to get but seems odd that a non-combat minigame now requires a little combat, and in a very inconvenient fashion.
Good examples with the Thok sagas: it IS very noticeable with Thok Your Block Off.
I want to show support for the other Times articles, but I've rambled on enough as it is... maybe later. I think "War of the Clans" can use some writing improvement, but, please, I am glad that Tip.It is encouraging fan fiction more. Please keep writing, sacker3; I hope you will take my criticism as constructive and that you'll bring us more stories. Thanks.