I was thinking the other night, was it really EoC that has actually hurt RuneScape as a brand and in terms of membership revenue? (could someone provide pictures/flow charts/pie charts?)
I mean, I remember when on a Friday/Saturday night at UK 8-10pm time (ther most popular time for all countries to log in) there were over 120K people playing. Whereas now I only see around 60K max, which in my opinion is slightly concerning given that OSRS has 20K, which is only 1/3 of their proper game with full updates (by full I mean very frequent).
Given that OSRS is currently hosting 1/3 of accounts to that of RS3, do you think that maybe the way of "Legacy" is too late and trying to revive a dying product? Or is opening OSRS with a support team their way of trying to claw back members that they once had?
If it's the latter, do you think that within a few years the OSRS will be renamed/re-branded and have a full dedicated team the size of RS3?
Finally, the question I would like answering:
When did you first start to notice the falling numbers of online players and what do you think caused it?
To target a new audience, do any of you think it's about time they made RuneScape playable through tablets? I mean, with low detail/safe mode obviously, otherwise the tablets will overheat and break.