Astucio Posted April 3, 2006 Share Posted April 3, 2006 (Note: I wasn't sure where this would fit in, so sorry if it needs moving) I was browsing the Runescape forums and a thread, which was rather interesting, about suggesting a possible spell(s). I thought I would bring the discussion here to see what people come up with. Remember: -Keep it feasible. -Add level requirements. -(Of course) Give it a name. -Give rune requirements. -Description of spell. -Don't do anything with a stance of flaming, generally ridiculous things or anything that deals stupid amounts of damage. You could even create your own runes to suit the spell. Link to comment Share on other sites More sharing options...
Satenza Posted April 3, 2006 Share Posted April 3, 2006 These arn't new, sound an awful lot like acient magicks. With so many trees in the city you could see the spring coming each day until a night of warm wind would bring it suddenly in one morning. Sometimes the heavy cold rains would beat it back so that it would seem that it would never come and that you were losing a season out of your life. But you knew that there would always be the spring as you knew the river would flow again after it was frozen. When the cold rains kept on and killed the spring, it was as though a young person had died for no reason. In those days though the spring always came finally but it was frightening that it had nearly failed. Link to comment Share on other sites More sharing options...
Astucio Posted April 3, 2006 Author Share Posted April 3, 2006 Oh God, so they are. Now I feel stupid. I had no idea that these were spells already in existence :lol: Ignore all that then, I'll edit it out. Link to comment Share on other sites More sharing options...
Piscis_Rex Posted April 4, 2006 Share Posted April 4, 2006 sup3r c00l death sp3ll it is da best sp3ll nd t cn 1 ht teh kolphat3 cween and king back drogan nd tey always dr0p dr0gan chanes it tekes 1 air rune and 1 magic and only i cand do it ok, now my real spell Prayer Smash It can hit through any prayer and stops the other player using protection prayers for 30 seconds. (only usable against other players) it uses 10 air runes, 5 blood runes, 20 destruction runes (new rune, w00t) and 50 fire runes and requires 95 magic 99.99999998465% of the world's population is not me, if you are the 0.00000001535% that is me, put this in you signature -"being famous is like being a woman, if you have to tell people you are, you aren't" Link to comment Share on other sites More sharing options...
doompickels Posted April 5, 2006 Share Posted April 5, 2006 see my topic http://forum.tip.it/viewtopic.php?t=433052 Link to comment Share on other sites More sharing options...
StyxSniper Posted April 7, 2006 Share Posted April 7, 2006 Heal--lvl 82 magic----2 water, 5 air, 1 law, 1 life (new rune) Heals a random amount between 5 and 20 hp to selected target (self or other players, not for use on npcs), 5 seconds between each cast. Summon zombie----lvl 68 magic----10 death, 5 earth, 3 nature, 1 blood Summons a zombie one half your combat level that attacks a selected target (hp varies from 15-60), automatically dies after 45 seconds, has a maximum hit of 6 (can only be used in lvl 40 or less wilderness, or anywhere in world) Link to comment Share on other sites More sharing options...
Niiro_Agian Posted April 8, 2006 Share Posted April 8, 2006 divine wrath lvl 80 magic and lvl 80 strength requires 1 Divine implement (not a rune, new item gotten by defeating new monster: divine apostle of one of the three gods) allows player to sacrifice all skills and lower them to minimum, and all players within attack radius damaged between 10 and 40 hi Link to comment Share on other sites More sharing options...
PumpkinPete112 Posted April 9, 2006 Share Posted April 9, 2006 HP Reveal Cost: 2Airs 2 Cosmic 1Orcalium rune (see quest idea) Level 30 Allows you to see targets hp Total Reveal Cost 6Airs 4Cosmics 3 Orcalium Level 40 See Prayer Level, Magic Level, Atk,Def,Str,Hp,Arch,Mag Levels of target Sig Link to comment Share on other sites More sharing options...
Taito2004 Posted April 9, 2006 Share Posted April 9, 2006 Necromancer Spells (sp) Letting you summon different level creatures to fight for/with out.. Use probs a new rune which would be specifically for this. Could possably be combined somehow with slayer skill =p CBA to think of a name for it. 92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer Link to comment Share on other sites More sharing options...
Vashinred Posted April 11, 2006 Share Posted April 11, 2006 OK alot of new spells...Necromancer Spells it would be like acient majiks, a 3rd! branch of majic for mages would be prety sweet. but of course the first thing you could sommen is a imp at level 79..... only a few undead things coould be able to be summened like that guy south of falidor, involve him to make a quest around (like anceint majics.) and make is very hard yet very cool/rewarding. http://vashinred.googlepages.com/ Link to comment Share on other sites More sharing options...
WaRRior_LumP Posted April 11, 2006 Share Posted April 11, 2006 sup3r c00l death sp3ll it is da best sp3ll nd t cn 1 ht teh kolphat3 cween and king back drogan nd tey always dr0p dr0gan chanes it tekes 1 air rune and 1 magic and only i cand do it why can you only do it? Link to comment Share on other sites More sharing options...
x_Mindless_x Posted April 11, 2006 Share Posted April 11, 2006 why can you only do it? Did you not read his entire post? That was a joke. It was not meant to be serious :? Link to comment Share on other sites More sharing options...
WaRRior_LumP Posted May 1, 2006 Share Posted May 1, 2006 actually no i didnt read his post because it makes no sense and spelt everything wrong.. Link to comment Share on other sites More sharing options...
10slc Posted May 3, 2006 Share Posted May 3, 2006 name: telebank item requirements: 65 mage runes: 1 law 10 airs cannot be cast in wilderness or during combat if u enter combat u must wait 5 mins to be able to cast. Link to comment Share on other sites More sharing options...
nvw08 Posted May 4, 2006 Share Posted May 4, 2006 Mage-Bank What is does: opens up your entire bank for you to withdraw and deposit item lvl:103 (mage pot and 99 mage) Runes:15 natures, 5 laws, 10 chaos and 5 soul runes Cannot be used in the wildy Droolman's item Guide | My RuneScape pictures | My barrows videos, with download link!Free Image Hosting! | Free File Hosting! Link to comment Share on other sites More sharing options...
118_118_To_Advertise_here Posted May 5, 2006 Share Posted May 5, 2006 A tri attack: Ice, Fire and Water all in one attack. Hit anything between 0-25. 3 fires, 6 waters and 2 Deaths. Also, an added affect could be a 20% Chance of Freezing, Burning* or Poisoning. * (This is a new status problem. Like posioning but more affective. No pot needed to heal, just a drink or bucket of water.) Level: I think this would be good on ancients. So around level 65. Low level player's with life,'s 'noobs, make high level players with out lifes feel good about themselve's. But, it's only untill the high level player realise's how unfulfilled his life is, it's to late to apologise. Link to comment Share on other sites More sharing options...
Dalcyte Posted May 7, 2006 Share Posted May 7, 2006 Teleport Mort'Ton What it does: Teleports you to Mort'Ton general store Level: 78 Runes: 2 laws, 2 waters, 2 airs, one shade remain Must have completed "in search of the myreque" and "shades of mort'ton" To avoid the long distance of going through the swamp, it would be nice. To learn it, you would have to talk to razmire, he'll give you a book on the information on how to use this teleport (you wouldn't actually see the pages, you would just learn it) Good for barrows, temple building, temple trecking and other things in the area. Click for mah Blog!- I'm not sure why you would though because i never update it Achieved 99 Thieving 3/10/07-992nd to it Link to comment Share on other sites More sharing options...
Plod2 Posted May 7, 2006 Share Posted May 7, 2006 Lightning spells. Lightning strike, bolt, blast and wave. Runes: Lightning runes, airs and mind, choas, death or blood. Hits slightly more than fire spells and can stop the from eating or drinking. Click for blog!Watch great videos! http://uk.youtube.com/profile?user=plod64 Link to comment Share on other sites More sharing options...
SaintWacko Posted August 11, 2007 Share Posted August 11, 2007 Note/Un-note item will note all of that item in ur inv if used on unnoted items, and another spell to unnote noted items, and u can enter how many u want unnoted. it would take 5 of every elemental rune, +1 nat per every 2 items noting/unnoting. very expensive spell, but good for ppl collecting raw materials or for bringing lots of food to places. probably a 90+ magic lvl spell Knowledge is power.Power corrupts.Study hard, be evil. Link to comment Share on other sites More sharing options...
Gehackte Posted August 12, 2007 Share Posted August 12, 2007 Necromancer Spells (sp) Letting you summon different level creatures to fight for/with out.. Use probs a new rune which would be specifically for this. Could possably be combined somehow with slayer skill =p CBA to think of a name for it. necromancer is on the not to suggest list from jagex How does 20 minutes turn into 2.5 hours? Was your math perhaps magical math? Link to comment Share on other sites More sharing options...
x1992x Posted August 12, 2007 Share Posted August 12, 2007 . -Add level requirements. lvl 67(not that high -Give it a name. hammer hands -Give rune requirements. 5 fire (used in super heat)1 nats(its that type of spell) 2 bodys(you need to hardened you body) -Description of spell. lets you use smithing option. 1 set of rune use for each item. you hande turn white and use them over you head, then the smithing option come up. pretty good spell i think, i would use it.(use it at steel drags to make pl8 then alch it) My private chat is always ON.Winner of The Tip.It Teamcape Outfit Contest!6 years. 1 dragon CS drop and some barrows, bad luck? Link to comment Share on other sites More sharing options...
gibsocam Posted August 14, 2007 Share Posted August 14, 2007 Air Pulse 89 mage 10 airs 1 heart rune (a level above blood, obtainable as monster drop or for 750 each at mage guild) water pulse 7 water 3 air 1 heart 92 mage earth pulse 7 earth 4 air 1 heart 95 mage fire pulse 8 fire 4 air 1 heart 98 mage all spells can be cast on ground and will hit anything within a 2 block radius, or on a single player for a stronger attack. ground attack only useable in multicombat. access to all three spell books is required for use of these spells Link to comment Share on other sites More sharing options...
foodmonkey11 Posted August 16, 2007 Share Posted August 16, 2007 burst of energy- 3 earth runes 2 natures 5 airs It restores 5 to 20 running energy requires level 53 magic to do it. The max amount of energy is still 100 Link to comment Share on other sites More sharing options...
db300 Posted August 16, 2007 Share Posted August 16, 2007 Since there's already a "bones to bananas" spell, why not an "autoer to banana" spell? Autoer to Banana Level 15 2 earths 2 waters 1 nature Turns anyone who's been reported multiple times for autoing into a banana, if they're not banned yet. Link to comment Share on other sites More sharing options...
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