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new way to runecraft at the aybss? (without using a glory)

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items needed:axe,dueling rings and tele runes

 

skills needed: 42 woodcutting

 

 

 

 

 

get the runes for lumbridge tele. fill up the rest of your inventory with rune essence and pouches. cut the canoe station down. make a stable dugout canoe and go to edgeville. now go to the aybss and craft your runes :)

 

 

 

its the same speed as using a glory. and you dont need to risk your glory and recharge it :)

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its kind of slower i have tried it tho its good but a bit slower

  • Author
its kind of slower i have tried it tho its good but a bit slower

 

 

 

you have to recharge the glorys the other way though :)

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  • Author
paddewwa tele much better :wink:

 

 

 

maybe. :P

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its not same speed. Yes but if you have atleast 15 glorys (whihc most rc'ers do) it isnt that long considering 60 trips for one trip to hero fountain.

It isn't faster. Glory or ancients tele is still the fastest method since it eliminates the return travel time it would take to normally runecraft.

The self-proclaimed king of bronze.

Glory owns, although if you are like... choosing between rcing deaths through ardy, or.... -.- i'd probably die if i had to do that. this method is pretty slow, and for those who can't craft laws, it would be costly or time consuming, to either buy them or try to get into world 66.

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paddewwa tele much better :wink:

 

Get a guy in the alter with the runes for it and it's perfect :)

put him in jail

 

Then i'll just wait for him to drop the e-soap

glorys own, i have 10 right now and probly should get more. That is 40 trips in the abyss...over 1.5k runes per re-charge. they are also usefull for when wanting to get to a bank i dont have to worry about waist my charge (as would be the case with someone with just a few, they would rather walk a min then use a charge maybe as it is a hastle to recharge every few tellys)...

 

 

 

i also have the added bonus of being 85 mining so I can pick up the ores (hopefully) when i run through the heros guild to charge

 

 

 

 

 

 

 

72 rc btw

RSN: Bantam222 [105 combat] [1578 total level]

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Support my quest for 1600 Skill Total!

about how often is it that you get ess pked in the wildy? just wondering...

paddewwa tele much better :wink:

 

 

 

Thats expensive and much slower.

 

 

 

 

 

Glory for the win.

 

 

 

Don't forget another advantage of the glory: It doesn't take any inv spaces and you make more runes each trip. 2 more runes per trip (over paddewa tele) is a big benefit, it adds up.

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Combat 116+; Total 1900+; All Hard Tasks; (Nearly) All quest points; (Nearly) All skills 60+; An aquatic moose ninja.

Currently: Using 63 hunter to get some of those "Chins", then I'm going to range stuff down. Interruptions of agility when I feel like it, as well.

And lucky enough to get 4 Dragon and 6 Barrow Drops.

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its kind of slower i have tried it tho its good but a bit slower

 

 

 

you have to recharge the glorys the other way though :)

 

 

 

It wouldn't be any different then having to craft and enchant the emerald rings. Obviously you can buy in bulk, but the same can easily be said for glories.

 

 

 

Either way... Glories are faster while runecrafting. Other factors may alter those results to a degree. If you're saying you have 50 Rings of dueling... you have to compare that to someone who has 50 glories. Dueling rings have a higher charge, but I wouldn't say its better even in that regard.

 

 

 

There are obvious pros and cons to each method. I know when I was nature crafting though... oh so many months ago... I opted to do the Glory method.

 

 

 

Glories would also probably be the cheaper method in the long run. Seeing as though you don't have to continue buying rings. That is if you don't die (Never lost a glory while doing Abyss runs myself).

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R.I.P Shiva

slower, but you save money if u die...

i don't use the abyss often but when i do i've only died once and that was because i was VERY slow to react, i wasn't really thinking...

 

 

 

i've also heard a few people around this forum say that ectovial isn't stoped by a teleblock, i've never actally proved it but one time i usued ecto to tele away then tried to tele back to edgy and couldn't cause i had been tele blocked...

-= weasel =- rsname: moosewalker ~ top 10000 player :D

newscape300x50qz7.giffull qp - always willing to chat add me...

weasel, I do some abyss rc'ing (52 runecrafting now :D), and I can tell you definitively that teleblock does stop the ectophial from working.

 

 

 

I was rc'ing and then I came across this ANNOYING mage who kept on casting this odd spell at me (which I had never seen before) and then trying to entangle me and kill me with a dds. He never could, however, pull off both spells before I got into the abyss, even if I walked part of the way.

 

 

 

Anyways, there was this one time when I heard that telltale sound of a spell whirling towards me (ugh...I hate it!). Reacting quickly (because I was nervous beyond belief), I click the ectophial. I teleport and the spell hits me when I'm at the Ectofuntus. Well, I go to the bank, do a few transactions and talk to a few people, get out my glory, and try to teleport. I click "Edgeville" and the next thing that comes on my screen (or something like this): "You are teleblocked. You cannot teleport." I believe I even tried the ectophial...still didn't work! So I stood there, glancing at the computer, finally realizing that mages are WAY too overpowered. I mean, there has to be a teleblock-block, right? Please, can there be?! And I just stood there, pacing back and forth to keep from logging out, and then finally tele'd to edgeville and continued crafting.

 

 

 

Why? Because I"ve only been killed once and that was because my computer lagged...badly (and because i brought a 2-click tele instead of a 1-click one).

 

 

 

And the worst part is, I had to be the poor noob with the green hide with a skull above his head facing a level 67-78 with 60+ attack and 85+ mage who wanted me dead for a glory, some cheap armor, and some essence he will never use. Why can't a pk'er like that set his sights on somebody with more cash? And why me?!

 

 

 

...So, yeah. Teleblock does affect ALL types of teleports.

 

 

 

And for the canoe trick...it's been around since the canoes came out. It's nothing new. Before you go and praise this "amazing" new way to travel, you should actually try it out sometime. Before I did "Hero's Quest", I tried this in hopes of making some money and finally rc'ing efficiently. Well, when I actually tried it, it took me like 2:30 - 3:00 per run, and I was still getting in harm's way! Seriously, you could do it the Karajima way faster (more like 2:00 - 2:30 per run, depending on your agility lv and how bored you are), and you only have to worry about essence stealers (I would always get back at them...and, sometimes, I would steal the wrong essence and trade it back to the person :lol:). Seriously, this is NOT the way to go, and the matter should not be pressed to any large extent, except to those who wish to read "The Noob's Guide to the Runescape Universe".

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weasel, I do some abyss rc'ing (52 runecrafting now :D), and I can tell you definitively that teleblock does stop the ectophial from working.

 

 

 

I was rc'ing and then I came across this ANNOYING mage who kept on casting this odd spell at me (which I had never seen before) and then trying to entangle me and kill me with a dds. He never could, however, pull off both spells before I got into the abyss, even if I walked part of the way.

 

 

 

Anyways, there was this one time when I heard that telltale sound of a spell whirling towards me (ugh...I hate it!). Reacting quickly (because I was nervous beyond belief), I click the ectophial. I teleport and the spell hits me when I'm at the Ectofuntus. Well, I go to the bank, do a few transactions and talk to a few people, get out my glory, and try to teleport. I click "Edgeville" and the next thing that comes on my screen (or something like this): "You are teleblocked. You cannot teleport." I believe I even tried the ectophial...still didn't work! So I stood there, glancing at the computer, finally realizing that mages are WAY too overpowered. I mean, there has to be a teleblock-block, right? Please, can there be?! And I just stood there, pacing back and forth to keep from logging out, and then finally tele'd to edgeville and continued crafting.

 

 

 

Why? Because I"ve only been killed once and that was because my computer lagged...badly (and because i brought a 2-click tele instead of a 1-click one).

 

 

 

And the worst part is, I had to be the poor noob with the green hide with a skull above his head facing a level 67-78 with 60+ attack and 85+ mage who wanted me dead for a glory, some cheap armor, and some essence he will never use. Why can't a pk'er like that set his sights on somebody with more cash? And why me?!

 

 

 

...So, yeah. Teleblock does affect ALL types of teleports.

 

 

 

And for the canoe trick...it's been around since the canoes came out. It's nothing new. Before you go and praise this "amazing" new way to travel, you should actually try it out sometime. Before I did "Hero's Quest", I tried this in hopes of making some money and finally rc'ing efficiently. Well, when I actually tried it, it took me like 2:30 - 3:00 per run, and I was still getting in harm's way! Seriously, you could do it the Karajima way faster (more like 2:00 - 2:30 per run, depending on your agility lv and how bored you are), and you only have to worry about essence stealers (I would always get back at them...and, sometimes, I would steal the wrong essence and trade it back to the person :lol:). Seriously, this is NOT the way to go, and the matter should not be pressed to any large extent, except to those who wish to read "The Noob's Guide to the Runescape Universe".

 

Log out, log in, Teleblocks gone.

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