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In'ilandrial RPG


dragoncmd

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Welcome to In'ilandrial, Land of the Crystal Sea!

 

 

 

The point of this RPG is not to compose the best work of fiction ever, but to get many of the newcomers to the Varrok Libary involved in writing something that people want to read rather than "Omgz l0z3RZ 1 l-latez y0uz! "

 

 

 

If you wish to join pm me.

 

 

 

We'll start once we get 3-4 people and I'll try to keep it between 4 and 10 people total.

 

 

 

Basic stuff before starting.

 

1) Keep it readable, make an attempt to fix spelling and grammar but it doesn't have to be perfect.

 

2) Posts should be a few pages long. This isn't instant messenger but you aren't the only person writing either

 

3) If you are not able to write your section for more than two weeks for whatever reason just try to let us know so we can keep on going until you're able to come in again.

 

4) Try to keep the other writers up to date on what your doing, so that they may develop ideas while your writing.

 

 

 

Setting: A water world I'm working on called In'ilandrial. Part of the reason I want to start a RPG is to expand this world. I'm using an "Outside -in" approach to world creation, and have drawn a map of about half the world with the only 2 continents (both slightly larger than austrailia) for the purposes of this rpg I'd prefer to stay within that region and make it more detailed.

 

 

 

All the work I have already done with this world can be found at these links (except one map that I have to redraw on the comp first):

 

http://forum.tip.it/viewtopic.php?t=336 ... nilandrial

 

http://www.freewebs.com/inilandrial

 

dwarvenempire5he.th.png

 

oh and feel free to pm me if you really don't want to read through all that.

 

 

 

 

 

Player profiles:

 

Name: Self explanatory. Make it orginal and make it sound like somethign out of fantasy.

 

Birth place: Please no *great booming voice* "The 4th demension where noone has ever been before blah blah blah"

 

Race: Either Dwarf, gnome, sun elf, moon elf, wood elf, night elf, halfling or human.

 

Age: NOT AGELESS (close is allowed), age unknown is fine but describe how old he appears (I actually have some plans that certian characters may become immortal during the story)

 

Life spans for non-human races:

 

Gnome: adolescence ends at age 25 Middle aged is 50 years, old age is 70 years average age of natural death 90 years.

 

Dwarf: adolescence ends at age 35 Middle aged is 70 years, old age is 100 years average age of natural death 120 years.

 

Halflings: adolescence ends at age 100 Middle aged is 600 years, old age is 1000 years average age of natural death 1200 years. *

 

Elven races:

 

Sea elf: adolescence ends at age 50 Middle aged is 275 years, old age is 450 years average age of natural death 550 years.*

 

Sun Elf: adolescence ends at age 50 Middle aged is 300 years, old age is 500 years average age of natural death 600 years.

 

Moon Elf: adolescence ends at age 50 Middle aged is 275 years, old age is 450 years average age of natural death 550 years.

 

Wood elf: adolescence ends at age 45 Middle aged is 250 years, old age is 425 years average age of natural death 500 years.

 

 

 

*I'd prefer if noone played a halfling or sea elf though because they are so powerful and unknown. Halflings are alright if they are outcasts in which case the loss of their natural magic reduces their ageing to that of a human.

 

 

 

Appearence: Self explanitory.

 

Backstory: Fairly detailed, but not a full story in its own right please. A few paragraphs should be enough.

 

Weapons / magic / armor and other abilities that are revelent: Do NOT make your character super-powered. It should be realistic. In RS terms this means the lv 60-90 range. All strenghts should be balanced out by a weakness.

 

And what ever other categories you would like to add on that are relevent.

 

 

 

 

 

NOTE: This character is stolen from The legends of the forum rpg but I am going to change the backstory to fit in with In'ilandrial.

 

 

 

Name: Kumlekar

 

Birth Place:

 

Race: Half-elf

 

Gender: male

 

Age: 64 (equivelent to about a huamn of the age of 30)

 

Occupation: Assassin, woodsland scout

 

Standard outfit: Kumlekar wears leather wraps for protection, a dark claoks the continually shifts between dark green and black to camoflague him at all times, and a Symbol of his Gods, Melkili Goddess of Nature, Mystra, Goddess of Magic, and Elistree Goddess of Repentance (yes they are taken from forgotten realms but I have a slightly diferent take on elistree) The symbol is seven stars surrounding a unicorn under a full moon.

 

 

 

His prefered weapons are scimitar (his has some minor enchantment to make it on par with a rune scimitar even though it is made of mithral), and a thin runite longsword; all of his weapons are extremely light weight compared to the average weapon of their types and the longsword was made specailly (spelling?) for him in Baroknar the capital of the dwarven empire.

 

Dagger made out of a unknown metal (it is extremely light and far more sturdy than its thin shape would imply) It has a non-lethal contact knockout posion.

 

He also carries a full armament of other weapons hidden in his cloak including:

 

A pouch of 50 mouth darts

 

A war fan

 

Two sai

 

He is well versed at the art of bow making and fletching arrows and is no novice to the forge either.

 

 

 

 

 

Backstory:

 

Born in the wood elf town of Ce'leantril (pronounced "C-Lane-Tril") he was always an outcast. His father was one of the most well liked and sucessful elves in the land but even so the stigma of his human mother always made him a loner.

 

His mother was a kind caring woman who like many human girls fell in love with a wood elf the first time she saw one. What made her different from the rest was that Eliand Forestwalker returned her love. He brought he back to the wood elf nation after he left the navy. Briana Dragoslove gained acceptance amoung the elves through her own prescerverance and love for her husband, but the elven xenophobia forced them to settle outside of the major city.

 

His mother and father died in the last great war against the dwarven empire, a victim of the incredible casulties before the seaelves intervened. Kumlekar holds a permant grudge against the dwarven commander who attacked his village, but unlike most other elves he does not hold it against all dwarves. At the age of twenty (barely an adolescent) he left the elven alliance islands for the human kingdoms and the dwarven empire.

 

After arriving in the Kingdom of Prut he began to realize just how much of a liabilty being a half-elf would be anywhere in the world. He could only pass freely in the largest of cities and even then only in back alleys and such. The only logical thing to do to remedy this was to move to the dwarven continent and two one of the three major cities. He stowed away on a trading ship bound for baroknar. After arriving he began work as a mercanary hoping to learn of the general that destroyed his home so many years ago.

 

 

 

I apologize for my sarcasm.

Pm me if you need anything proof-read, I may not be very good, but I am always willing to help.

A Seal Clubber is me!

A Oxygenarin is me!

6*9=42

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The Shadow of an Assassin

 

 

 

A Shadow passed over the dark alleys of the dwarven capital. It moved silently from building to building. It stalked down Dragon̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Vein St. and climbed on top of a building at the corner of Giant̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Club Ave. It jumped acroos the gap onto a building on the opposite corner and dropped into an enclosed garden inaccessible from the street. Heading immediately to the south western side of the garden, the half-elven figure pushed a brick on the wall and a small passage opened at his feet. Crawling on his hands and knees it squeezed through and into a dim room. It walked to the center of the room and place a small package on a table.

 

 

 

̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬ÅWell done, Kumlekar̢̢̮ââ¬Å¡Ã¬ÃâÃ

Pm me if you need anything proof-read, I may not be very good, but I am always willing to help.

A Seal Clubber is me!

A Oxygenarin is me!

6*9=42

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I think that with the rearrangement of the Library, RPGs got moved to the games board. Anyway, I guess it'd be interesting to set something up, maybe when my brain doesn't feel like mush. I think I have a character idea that would fit into a water world quite well.

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I talked to forsaken mage about this actually, because this is closer to one story with 3-6 authors (hopefully) instead of a true rpg in which everyone plays only their own character, it belong in the libary.

Pm me if you need anything proof-read, I may not be very good, but I am always willing to help.

A Seal Clubber is me!

A Oxygenarin is me!

6*9=42

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Here's my suggestion for an additional 'race':

 

 

 

The sirens

 

 

 

A siren is a short-lived semi-physical manifestation of the soul of a recently deceased sea elf. The sea elf is reborn as a siren when he or she gets killed while carrying out a mission to protect the oceans from any number of threats. They stay in the physical world only long enough to complete that mission. Once they're done, they pass on into the afterlife. The powers of a siren are defined by their skills during their lifetime, but they all channel their powers through magical songs. The three general classes of sirens are warrior, illusionist or fallen siren.

 

 

 

The body of a siren in the physical world is a semi-transparant manifestation of what they looked like during life. Their skin is a deep blue. Their eyes can be any colour the sea takes. Their hair is usually silver. Warrior sirens are usually larger and more muscled, while illusionist sirens are more slight and fragile looking. Fallen sirens are far more feral in their appearance. Their hair and eyes are black, and their skin is flushed with dark shadows. The longer they manage to stay in the physical world, the more their appearance shifts to resemble their predatory nature. They can grow claws, horns and long and jagged teeth. Their mutations tend to be highly erratic.

 

 

 

A warrior's song reverberates with power, inspiring valor in the heart of friends and fear in the heart of enemies. An illusionist's song is usually more subtle and complicated to match the nature of their magic. The song of a fallen siren is hardly a song at all, but more of a banshee-like howl.

 

 

 

Warrior sirens are predominantly male souls that channel powerful combat and shielding spells through their battle hymns. Their songs can be used to improve the battle skills of both themselves and those who stand by their side. However, once their shielding spells are broken they tend to become highly vulnerable, so they always tread with caution and never pursue an opponent who leaves the field of battle.

 

 

 

Illusionist sirens are predominantly female souls that tend to sing more complicated songs than their warrior counterparts. As long as they can maintain their songs, they can channel their powerful magic, altering the physical world to suit their needs. The more pure the song is, the more powerful the magic. However, when their songs become disrupted they are even more vulnerable than muted warriors, so they rarely come closer to their enemies than they have to.

 

 

 

Fallen sirens are quite rare and quite dangerous. A sea elf becomes a fallen siren when the family of the deceased fails to provide a proper burial ritual. They become trapped in the physical world for a while until they can no longer sustain their presence, after which they fade into oblivion, as the world beyond won't accept them. To avoid this fate they agressively attack mortals, as they can expand their lifespan in the physical world by draining the spiritual powers of others. They have lost all care for morals or values or even rational thought, only survival matters. They become spiritual predators.

 

 

 

While they are generally benevolent spirits (with fallen sirens as the only exception), they are still spirits and as such quite vulnerable to any magic that specifically target the undead. Furthermore, travelling and manipulating the physical world without the help of their songs can be very draining for them, especially when they're on land. When their songs are muted they become nearly powerless.

 

 

 

Some notes on creating a player profile:

 

 

 

Name: Sirens retain the name they held during their life as a sea elf.

 

 

 

Birth place: This is the place where the sea elf died and the soul was released into the world as a siren.

 

 

 

Race: Just siren will do.

 

 

 

Age: This one is a bit tricky, as sirens rarely stick around for longer than a few months. You should also mention the age of the sea elf when he or she died, as they retain their appearance, so an old elf would create an old looking siren and vice versa.

 

 

 

Appearance: Describe what the sea elf looked like when they died, then apply the general guidelines of a siren's appearance given in the description of the race.

 

 

 

Occupation: Warrior, illusionist or fallen, with some specific notes where needed.

 

 

 

Standard outfit/inventory: Sirens rarely carry anything besides what they were carrying when they died, as these items passed over into the next life with them. These items may include, but aren't limited to, weapons, armour and magical items. Due to the nature of their new bodies they are unable to effectively handle any other items, and their items can't be handled by anyone else as they are directly bound to the soul.

 

 

 

Back story: The most important thing here is the mission the siren was carrying out while they died, because completing that mission would be their goal in their new life. Since sirens are defined by their previous lives, you should list some info on what their favourite weapons/spells/skills were, since those would be used by the siren as well. Other things to pay attention to are things like their disposition towards strangers, their general character and any other relative information about their previous life, as well as some info about their current life up to the point where they enter the story.

 

 

 

---

 

 

 

I'm working on a profile for a siren myself, I'll post it once you've approved it, otherwise I'll think of something else.

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I'd prefer to stick with low magic, so unless you can alter the race so that its not undead I'm going to say no even though I do like the race. The nuber of people on the civilized side of in'ilandrial that can wield magic as wizards barely reach the dcouble digits. Please take a mortal race, though I don't have a problem if you alter this one. I really like it, and it could possibly used if the origions and undead qualities were changed. I have a high magic section of the world set on the other side of the planet.

Pm me if you need anything proof-read, I may not be very good, but I am always willing to help.

A Seal Clubber is me!

A Oxygenarin is me!

6*9=42

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I really don't have time to rewrite all of it at the moment, although I think that one or more fallen sirens might be interesting enemies later on. They're not too magical, as they lack the ability to form any kind of rational thought most of the time.

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actually I did think of using them as enemies, (they would make good ones!), but at least some change in that not EVERY sea elf truns into one.

Pm me if you need anything proof-read, I may not be very good, but I am always willing to help.

A Seal Clubber is me!

A Oxygenarin is me!

6*9=42

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As requested I am posting, after a long and annoying discussion with mister Drag, I have finally decided to post. Also this is a person unique to me and have got special permission to use it on this one occation.

 

 

 

____

 

 

 

From: the Desk of Teronus(Tear-ron-na-us)

 

To:All those it concerns

 

Subject:The adventure that you are no doubt about to embark on

 

 

 

For those who are not aware, that is most beings, I am Teronus. I am the single god on this world, There are no others and I am not followed by any on this world. You will not try to seek me, for you shall not find.

 

 

 

The adventure you are about to embark on is one frought with danger and peril. You will find yourself staring down into death's dark recesses, more than once, if you survive the ones before. There will be many tasks, many traps and many rewards. You will not be alone for this quest but neither will you be in a team. Your task is simple, domination. I have laid artifacts through out history that will aid you but you are on your own to find them. I do not address you personally because there are many of you, each watching and waiting. In only a few short months, events will begin to unfold, the events will slowly trigger a chain that will engulf each of your lives. Changing for the better, or for the worse. The future is certain, events have alreadt occured. There is no Chance, only fate and, of course, me.

 

 

 

You are no doubt aware of the current state of things in this world of In'ilandrial, however you will no doubt be missing the whole story. Each of you has part of the key, none of you know what it is, or how to use it. I shall however tell you what you need.

 

 

 

In̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ilandrial, a water world, two suns swing across the sky.

 

The Dwarven Empire covers most of the land world.

 

The Surface Elves fight a defencive battle, holding their land.

 

Smaller human nations fight only to survive.

 

Sea Elves control the oceans.

 

Halflings work closely with the sea elves.

 

 

 

The world is on the brink of all out war. Minor skirmishs are fought every day. No side has an advantage though, each side has a chance but each chance is equaled. None of them are void of mistake, however mistakes work either way. A stumble can snatch defeat from the jaws of victory.

 

 

 

Each of you will travel down a path, already worn by you footsteps. You cannot change your path, you are either going to live or you will die. The only choice you had, was being born.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Ok everyone, I gave archimage advanced premission for an over powered character, this guy isn't exactly allied with the party. he'l be acting like a GM.

 

 

 

If you would like to work on this it would be greatly appreciated if you got MSN, Archimage and I are talking alot about this off this thread. Hes helping me work out a basic history of the world.

 

 

 

oh and one more thing Archy, I am not a drag.

Pm me if you need anything proof-read, I may not be very good, but I am always willing to help.

A Seal Clubber is me!

A Oxygenarin is me!

6*9=42

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  • 2 weeks later...

Well this is kinda a half bump thing, you guys that have posted that you want to particepate, start writing a character profile, we can't do much until you post one.

Pm me if you need anything proof-read, I may not be very good, but I am always willing to help.

A Seal Clubber is me!

A Oxygenarin is me!

6*9=42

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For the love of Zaros.

 

 

 

Name: Xazax. (Za-Ri-Sax)

 

Sex:Male

 

Birth place: Impossible to place as was up a mountin during a trip to find water(Not meant to be funny)

 

Race: Human-dwarf hybrid

 

Age: As he is always well hidden by a full cam-cloak, it is differvult to say, although he would appear to be much older than either dwarf or human lifespans to comprehed.

 

 

 

Appearence: Fully covered in a cam-cloak, this is a cloak that renders all sight/magic senorey inactive by point 4 degrees. In other words everything seems to shift around him. This while not let you get a lock onto him will give the more sensory apdept person an ablitiy to detect that he is there, not pinpoint, just with in the Cam-cloak range...about 1 mile.

 

Under this there is an extremely agile, short man looking much older than anyone cares to guess, this is rarely seen however.

 

 

 

Backstory:

 

After birth it seemed that he would die there on the mountin side. However he fought on to survive for 2 months and the group reached the top, but he passed out just as they got there. If he had died instantly then he could have been chucked off the mountin, but he had survived long enough to mean that he was part of the tribe. The group carefully dipped him into the pool of being, that was atop the great mountin. There was an immediate reaction. Xazax aged to approximately 80 years of age, this created an exterior of weakness. This energy however was transfered to his living force, creating a virtual vacuum of aging, however it did continue at approximately 1 year every 80 years.

 

 

 

Xazax's tribe was badly inneed of restoring but the energies of the pool seemed to much overwhelm their systems and they became living dead, however the wind got ahold on the now unfilled cloths and ripped them from the mountin. Xazax was alone, though he found it was easier this way. Originally the lake of life contianed all of the powers, Sight, life, intelligents and so on. But much of this was siphoned off to start life here, only just enough intelligents was left to give Xazax the rank of 445 IQ. However this dwindled quickly to just 232, and this was mainly in the areas of life and the universe. Xazax soon began the first 'Hippy/Thief' Relieving people of their items and then selling them off. Because of the slow ageing process Xazax tires much to slowly to sleep for more than 7 hour a week, or one a day. Giving Xazax more than enough time to do his work. He has great pathfinding and tracking skills from coming backdown the mountin.

 

 

 

Weapons / magic / armor and other abilities that are revelent: He uses a single spell, in human it is 'Open fist, detached hand' opening the lower band of locks. Lockpicks are used for the upper band and he can simply...open the middle band. He wears only the Cam-cloak a sheath of energy, possible from an artifact or is an artifact itself. He is a pacifist, he fight only in the most direct fashion and only ever kills.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Ok, I fixed my character

 

 

 

Name: Jenleck

 

 

 

Birth place: A small human village on the coast of a small island.

 

 

 

Race: Human

 

 

 

Age:over 200 years, though he looks as if he is only in his 40's

 

 

 

Appearence: A middle-aged man that looks very dark and mysterious, he wears a dark hooded cloak at all times and rarely does anyone see his face. He wields a giant mace and a mysterious

 

metal staff with the engravings of a dragon carved into the shaft.

 

 

 

Backstory: He was born in a small village on an island. When he was 20 years old the village was attacked by two mysterious people looking for an artifact that belonged to Jenleck's family. Jenleck spent five years searching for them and finally found what he was looking for. His friend, Jack, was killed by one of the men, but Jenleck killed the other and stole his staff. The staff seemed to give Jenleck magical powers and unnaturally slow aging. Jenleck has lived the rest of his life so far in a hut at the edge of a small village. Since he keeps to himself most of the time, he is thought of as an outcast and rarely speaks to other villagers. Now he is just waiting for the chance to get his revenge.

 

 

 

Weapons / magic / armor and other abilities that are revelent: For weapons, he has an excellent skill with a mace and battleaxe, though

 

he is also good with daggers and bows. He has a metal staff ingraved with a dragon on the shaft that he uses for hand to hand combat frequently. The staff gives him unnaturaly slow aging

 

and magic skills. He has a good knowledge with the arts of magic, though he draws all of his power from the staff he has with him at all times. He normally wears a black, hooded cloak with leather armor underneath.

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Just so you know the metal staff would have to be a really powerful artifact because on this world, magic is one of the weakest skills...Fire strike is about the highest possible spell. Even the forbidden arts are fairly weak compared to range or melee, having a possible maxium of fire bolt. Also all the spells have to be either simple 1 use things or a large amount of ritual to access more powerfull spells.

 

It would be better to maybe have 2 people.

 

This works as both powers up the others spell.

 

 

 

(The spells)N(number of people)*2N(The energy from concentrating it)

 

1=1(no power from concentraction)

 

1+1*=4

 

1+1+1*6=18

 

1+1+1+1*8=32

 

1+1+1+1+1*10=50

Well I knew you wouldn't agree. I know how you hate facing facts.

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in addition to what archimage said, humans are the least magically developed of the races, so that character needs some changes. The description of im is pretty good but give us a back story. (including the stuff that we don't know)

Pm me if you need anything proof-read, I may not be very good, but I am always willing to help.

A Seal Clubber is me!

A Oxygenarin is me!

6*9=42

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Zaros forgive me...I forgot my characters name...

 

Oh and by the way my character is loosely based on Dr Who.

 

 

 

Xazax slowly crept along the stone wall, as ivy would do the same, the cam-cloak gave of a distinct picture of ivy as well. Though not due to design Xazax chuckled slightly, the cam-cloak was indeed useful but not perfect. On occasion it had been known to show up the outside of a blue box, not the best disguise when being tracked by a band of human destructors. Which was not the exact word that best described them, a more apt term would be Terminator-hounds, as they never seemed to stop. Fortunatly the blue box had completely befuddled them and so had turned out to be fairly useful, but one day it may not be.

 

 

 

Xazax continued creap solwly foward, when he felt a pair of eyes seaching him. The eyes were that of a small owl, Xazax continued on, the bird kept breathing, fortunately. A hail arrow rained down, only one was anywhere near Xazax but it was impailed through the owl, which impacted on his back. Xazax did react, this meant detection not location.

 

 

 

Xazax swept gracefully, never once a section of flesh was seen, landing silently on the ground some five meters down. The cam-cloak had already morphed into a dark gray, another hail came down, one piecing the rat that was on the ground there only moments before. Xazax thought of this meaningless waste of arrows, before casting down a sheer drop that had been his target. The artefact scraped loudly down the wall, but the cam-cloak muted it outside the confines of itself. The artifact was one of many Xazax had taken, it's enchantments would soon be attached to his cloak. The cloak had an unnatural ability to absorb the artefact's effects and leave the object unharmed, Xazax only ever stole untapped artefacts, once they where tapped the cloak would disperse their power if covered. The humans had a huge number of untapped artefacts in their houses, the other races normally could identify them easierly, had it not been for his dwarf side he would have found it differcult as well. But for now he needed to return the artefact to its rightful place and absorb it's energies.

Well I knew you wouldn't agree. I know how you hate facing facts.

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I think I can contribute greatly to this RPG. I would even let you use my conlang, Aqủ̮̩̉nandi, which I am very proud of. Only if you wish, though.

 

Nothing better for expanding a world than diversity!

 

 

 

Name: Rilha Ama̢̮â¬Å¾ÃâÃÂ¥endi

 

Birth place: According to her, she was born across the Sea, in the land where the Sun rises each morning. However, it is more than likely that she is lying in an attempt to seem grandiose.

 

Race: A cross between a Sun elf and a Sea elf, although she doesn't really look like either.

 

Age: By human terms, she appears to be about twenty-five. She, being the secretive creature she is, does not seem willing to disclose this information.

 

 

 

Appearence: She is tall and rather graceful with long limbs and lengthy midnight-black hair that is knotted into an intricate ponytail. Her eyes are mismatched; her left is a bluish violet color, and her right is sea green. Her skin is extremely pale, like that of an albino. She can usually be found wearing cool colors, such as blue and green. She has a navy blue cloak that she often wears when she wishes to conceal her identity.

 

 

 

Backstory: She is very reserved about this; when asked, she tends to become even more sarcastic than usual. Occasionally, fragments slip through: it has become common knowledge that she grew up in the high court of the Sun elves, though what her role there was is questionable.

 

 

 

She holds a considerable grudge against both humans and dwarves, calling them 'useless' and 'incompetent'. Perhaps this is important? Or maybe she's simply vain.

 

 

 

Weapons / magic / armor: She is quite adept with magic, being that she can communicate with the elements and call them to do her bidding. According to her, she cannot wield a sword for the life of her. However, it is doubted that she actually can't; she simply refuses to do so, calling such physical warfare "vulgar". She can shoot a bow with deadly accuracy, preferring to save her magic for dire need.

 

 

 

She prefers to avoid battle when she can, though, and is known to mysteriously vanish when the need arises to fight, much to the chagrin of her comrades. She often only uses fire magic (for cooking) and shield spells.

 

 

 

Rilha has a very distinctive personality; sarcastic, cold, arrogant, and far too intelligent for her own good: often seeming to be omniscient. If someone tells her not to do something, it's almost undoubted that she will and get through it fine, simply to spite whoever forbid her from doing it . She specialises in languages; she can communicate with pretty much everyone and everything in In'ilandrial.

 

 

 

She is, unfortunately, rather lacking in loyalty; if it will benefit her to betray a comrade, she will do so pretty much without a second thought. However, she will infallibly get whoever she betrayed out of their unfortunate situation, in often creative ways. Nobody really likes her for this; she's not exactly the friendliest or most trustworthy person around.

 

 

 

It is not uncommon to see her muttering to herself, and what she does mutter that people can understand makes virtually no sense, causing many to question her sanity. However, when this is mentioned to her, whoever did the mentioning often ends up in a rather uncomfortable position.

 

 

 

So, can I join? This seems fun.

I love languages.

J'adore les langues.

ÃÆÃ

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Right...so as they say we are looking for a:

 

male girl

 

.5 and 8 meters hight

 

15-90 years old

 

And my be using magical arrows....

 

 

 

Try to be slightly less vague

 

 

 

A cross between a Sun elf and a Sea elf, although she doesn't really look like either.

 

She can usually be found wearing cool colors, such as blue and green. She has a navy blue cloak that she often wears when she wishes to conceal her identity
Oh no a navy blue cloak however will we find that? I know lets use a red light...

 

 

 

It's fairly good and you are welcome to join but please do try to be slightly more exact.

 

 

 

Also you should have a particular item or artefact that is unique to you...like my Cam-cloak, jenova1692's staff or Dragoncmd's gun...

 

 

 

Might I suggest a nice little light sphere, an item allowing you to focus the power of the sun into a fireball, either shield or such like, and recharges during the day for use at night, as magic is incrediblely weak in this world...and that this system is a binary system so sun power would be hightened immensely. Also it could explain your ablitiy to suddenly vanish, you would simply suck your own light into the sphere, rendering you invisible to the naked eye. Much like my item only it doesn't protect you from magic, but doesn't give you away at all.

 

 

 

It would also appear that a trend has formed of having a half blood character and longevity.

 

 

 

I do love the idea of not being able to hold hand to hand weapons though, it makes her able to fight but is also limiting as certain person's artefacts may disable mage and you have run out of arrows. But you do have a get out clause like mine

However, it is doubted that she actually can't; she simply refuses to do so,
.

 

 

 

 

 

Just make it slightly more exact and we have a charater...and you may wish to start writing something, this is fine...even without my hints and corrections.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Sorry for being so vague. I wrote my description last night when I should have been sleeping; I wasn't particularly coherent at the time.

 

 

 

She's about six feet in height.

 

 

 

I always play a similar character in RPs like this; she's always a half-breed of some variety. Usually half-elf and half-demon, but that wasn't an option here.

 

 

 

The navy blue cloak is to conceal her identity, not hide her. As in, cover her face. She has the Othersphere to hide her. I'll get into that now.

 

 

 

The Othersphere is a mystical orb that bends the temporospatial continuum; it can hide things (and the wielder) in an otherspace pocket which can stretch to hold anything. It also constantly amasses magical energy from the roots of reality itself, serving as a very powerful amplifier.

 

 

 

The Othersphere can't be stolen; if someone tries, it conceals itself. It can only be willingly given; nobody really knows just how Rilha got a hold of it, but she depends on it quite heavily. She stores all sorts of assorted nonsense in it; there is a rumour that she hides several corpses in it.

 

 

 

Is that a good signature item? xD I like the Othersphere. I've used it in RPs before.

 

 

 

ALSO, what do you think of the idea of occasionally using Aqủ̮̩̉nandi? You can view some of the details about it in the Off Topic subforum, in the Constructed Languages thread. >.>

 

 

 

Here is my post translated into Aqủ̮̩̉nandi, if you want to get a feel for the language.

 

 

 

Si weka̢̮â¬Â¦Ãâá jani mÃÆÃâÃâÃÂ¦ÃÆÃ¢â¬Â¦Ãâþla. Nuiste lwa̢̮â¬Â¦Ãâá macadira ̢̮â¬Â¦Ãâáy ̢̮â¬Â¦Ãâái skripja ke remjan dotja; atiense, klÃÆÃâÃâærama̢̮â¬Å¾ÃâÃÂ¥a̢̮â¬Â¦Ãâá ̢̮â¬Â¦Ãâái va.

 

 

 

Mayba̢̮â¬Â¦Ãâá aldur presa̢̮â¬Â¦Ãâáam li je.

 

 

 

Toske im̢̮â¬Â¦Ã¢ââ¬Ã¡nina mepsa̢̮â¬Â¦Ãâá ̢̮â¬Â¦Ãâái im̢̮â¬Â¦Ã¢ââ¬Ã¡je; toske hÃÆÃâÃâæn-sra̢̮â¬Â¦Ã¢ââ¬Ã¹a li je. Tapke hÃÆÃâÃâæn-lisfa i hÃÆÃâÃâæn-kubritsa, mÃÆÃâÃâæs me pocja ri va.

 

 

 

̢̮â¬Å¡ÃâÃ

I love languages.

J'adore les langues.

ÃÆÃ

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They are both imporoved to a good standard. You try telling someone story is better when you said their old won was good.

 

 

 

jenova1692, you have rebalanced the staff very well. You have also worked on the characters backstory very well, we now know that he did make friends and a outcast from his home town, this would mean that he is unlikely to be particularly friendly but would be loyal if he did make friends.

 

 

 

Rilha, Coherence is not important. I nearly never am.

 

There is always someone who wants something they cant have...half demon indeed. Ok I get the bit about the navy blue cloak although it is unlikely to feature in the story alot, it is not exactly usefull unless made out of a runite equiverlent. The othersphere seems to be good, I do not get however how a device would bend spacetime in on itself and then disappear without being able to continue bending space time, I think they should maybe come in a pair and you have hidden the other one. Also it would not particuarly be sensible to say that it was good at hiding things as theorectically if you bent space time, time would appear to be either passing very fast or very slowly relative to the cosmos. Making the story more differcult as it would mean de/accelerated amount of space time would have to go somewhere, this is more than likely to blowup reality. Bending light is onething, but bending one of the forces holding up reality is another...unless of course you had a pair in which case they would both bend space at the same time. Also it would be possible to steal both at the exact same moment.

 

 

 

A pair make the theorectical side correct but you might not care, it doesn't matter that much.

 

 

 

Aquenandi? I have no problem writing in another langauge I have a problem with people not being able to read and someone disrupting the story to say

 

???? :?:

Well I knew you wouldn't agree. I know how you hate facing facts.

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The Othersphere is like a portal to a different dimension; an intentional and controllable portal. As if the fabric of reality got a hole poked in it

 

 

 

It affects this reality as a constant; it doesn't matter if it actually is here. It can be in the other dimension and the ̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâhole̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ will still be there.

 

It's a fairly difficult concept.

 

 

 

Aquenandi need not be used often; merely a couple of greetings and honorifics, such as 'Esta̢̮â¬Â¦Ãâáve' which is a sarcastic honorific.

 

 

 

Airiryle ni pritsa-cÃÆÃâÃâæ Airislori je; pritsi vonja̢̮â¬Â¦Ãâá i vonrenja̢̮â¬Â¦Ãâá. CÃÆÃâÃâæsi fevka-rylur gaubanja.

 

 

 

Ryla-mur li enfe̢̮â¬Â¦Ãâáje toskaÃÆÃâÃâþ; ̢̮â¬Â¦Ãâàrote ma si li enfe̢̮â¬Â¦Ãâáve. Airiryle ni li pu-je i 'gauba' estje.

 

Nurkvetana-asa̢̮â¬Â¦Ãâá je.

 

 

 

Aquenandi enanve majaÃÆÃâÃâþ; sule na prettanan i estanan, cÃÆÃâÃâæna 'Esta̢̮â¬Â¦Ãâáve', re estna-sÃÆÃâÃâærka̢̮â¬Â¦Ãâá je.

I love languages.

J'adore les langues.

ÃÆÃ

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what is the language? do you have a link?

 

 

 

you'll notice that half elf actually is an option, in fact my character is a half elf. It is just extremely rare because of the distain that elves have ofr humans. Humans usually get along better with dwarves, but cannot breed with them.

Pm me if you need anything proof-read, I may not be very good, but I am always willing to help.

A Seal Clubber is me!

A Oxygenarin is me!

6*9=42

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