June 9, 200620 yr Author is that in pure cash? ofcourse, in item value, it would be maybe 10-20T?(nobody will ever know, or even be able make an educated guess) even the entire rs would not be able to afford that. Hm, I think the high side of that range is a bit too much. Personally I'd guess the total item value somewhere between 5 and 10tril. But then again, it's really hard to tell what's reasonable. Also I think you really overguesstimated (what a word!) the amount brought in from alching steel plates, there aren't that many people that really do it. Yes, I've got that criticism before. Maybe I'll be adapting smithing slightly next time, although you should not forget the calculations do not consider things like mith plates and especially magic longs either. The idea is the estimate in a way that both sides (overestimation and underestimation) may even out a bit. Maybe a guesstimate of total numbers of rares in the game? I already did that once, you may wanna read this article ;). with those calculation wouldnt the cash get made only if you get the materials yourself? people buy hides, bars etc and lose money from alching, but then again the person who sells the materials get the cash, and the alcher still makes more from nothing. The calculations consider the amount of gp that is created by high alching (which in the case of example a yew long is 768gp). The high alcher may loose all that cash on the nature and the yew long he bought, but that's not the point. Key word is that there was money created in the game. just wondering but have u made/ or have a different account that you use or do u just browse forums? No I did not create a new account, and the chances are extremely slim I will ever create a new char. Either way, for now I'll still be browsing these forums regularly and as I still have an interest in observing the game's economy left, I'll probably keep writing some articles every now and then as well. ;) Duke, you forgot to add my gp's into the grand scheme of things. Let's see.... take my 14 gps and my 19 tin ore... oh well, nevermind. Mine won't make a difference I guess. Oi, lemme add them. :lol: 1780bil and 1gp, 1780bil and 2gp ... ... 1780bil and 14gp. And as you should have known(!1), tin ore doesn't add to the gp total in the economy. :P The value of my bank at its height. Estimated value at the peak of the rares market: 250 billion+.Most likely the largest trade in RuneScape ever. Estimated value at the peak of the rares market: 70 billion+.
June 9, 200620 yr Isn't 1700 billion several trillion? What about scams, hacks, pk's, drop parties, lost/dropped, buying strength potions, selling stuff cheaper than it normally is The ones i kept are still in the economy, they ahve jsut gone to players. Thankfully that isnt an estimate on your bank ;) lol
June 10, 200620 yr I dont mean to sound idiotic, but have you even estimated the gp drained by construction yet? :oops: Join "Liked" for trustworthy dicing!
June 10, 200620 yr Author I dont mean to sound idiotic, but have you even estimated the gp drained by construction yet? :oops: Yup, and it's now published in the tip.it times :P. The value of my bank at its height. Estimated value at the peak of the rares market: 250 billion+.Most likely the largest trade in RuneScape ever. Estimated value at the peak of the rares market: 70 billion+.
June 10, 200620 yr Nice article, thats a lot of gp :shock: Droolman's item Guide | My RuneScape pictures | My barrows videos, with download link!Free Image Hosting! | Free File Hosting!
June 10, 200620 yr It's really good, but you're forgetting one key factor.... Mage longs are a huge factor in introducing money. Mage longs introduce 1536 gp per alch. I alched 600 of them myself yesterday ^.^ But yew longs only introduce 768. Quite a few people have high enough fletching to make mage longbows, and those who don't usually know someone who will fletch them for free. So mage longbows would also have a huge impact on the RuneScape economy.
June 10, 200620 yr yeah, im not entirely sure that this is 100% accurate you didnt include people high alching b-staves and idk, i just feel like something big is missing... :? other than that you did a pretty decent job you forgot to add in the cost of crystal bows too
June 10, 200620 yr I think you forgot to add my 140 billion in there.. Just making sure your completely accurate. :wink:
June 10, 200620 yr hmmm, i'm trying to find any major mistakes, but i can only find small ones. First of all, a lot of people, especially skill pures, can't high alch and prefer to sell their items to the store (in bulk) for a reduced price. Secondly, many high level crafters (i'm workin on mine this way... :) ) are f2p only and use silver to raise crafting. I think we can assume that almost NOBODY high alchs holy symbols or tiaras :roll: . In addition, i think about half of all smiths prefer to train by making iron platebodies instead of steel, which would bring in less money lastly, dont a lot of fletchers make darts and arrows instead of bows? Proud owner of a Quest cape!
June 10, 200620 yr If you wanted to complicate it a bit more, you could consider how much money is actually 'active' in rs... because many people have quit, and leave bank accounts with gp in them idle... and their money plays no part in buying and thus valuing items. Presumably part of the reason that rares have become so much more expensive, is because there are a lot of extra players, with a lot of active gp. If people started quitting, then their gp might remain, but it would be inactive, and the price of rares would fall. Similarly (reading your thread about the effect of construction), even though construction might take money out of circulation and thus you'd expect the price of rares to grow slower, construction might inspire more people to play, and there would thus be more 'active' money. So slower growth in the price of rares will be offset by this. Of course, then you have the problem of estimating how many people in RS have quit. You could get an index of how active RS is by looking at the number of P2P accounts, or perhaps by considering how many people are playing at any particular time. For it is the greyness of dusk that reigns.The time when the living and the dead exist as one.
June 10, 200620 yr Author If you wanted to complicate it a bit more, you could consider how much money is actually 'active' in rs... because many people have quit, and leave bank accounts with gp in them idle... and their money plays no part in buying and thus valuing items. Hm, I didn't really say it this time, but I consider the gp on inactive accounts under the same header as 'banned' :P. Presumably part of the reason that rares have become so much more expensive, is because there are a lot of extra players, with a lot of active gp. While it's true that more people means more demand, that demand needs to be backed up by gp's. Therefore I think that the demand increase caused by population increase is only a very minor factor in the reasons why rares go up in price. However, more players does mean higher inflation, which in turn leads to higher rare prices, so indirectly more players are a major factor why rares go up in price - it is just expressed more by the inflation effect they cause rather then the demand increase. If people started quitting, then their gp might remain, but it would be inactive, and the price of rares would fall. Depending a bit on the scale you are talking here.. I personally do not think that many people quit with much gp on their accounts. As far as I know, people tend to either buy rares when they quit or give away everything they own. But if you mean to say that "if (a lot) more people are starting to quit then starting to play" then I believe it's generally true that has a negative effect on the prices of rares. In case you are wondering about player numbers, this site keeps track of the subscription numbers of a whole lot of games, including RuneScape. The value of my bank at its height. Estimated value at the peak of the rares market: 250 billion+.Most likely the largest trade in RuneScape ever. Estimated value at the peak of the rares market: 70 billion+.
June 11, 200620 yr You make me feel like a fetus. Rofl? :lol: That made me laugh. Btw, white ninja comics are pretty funny ;0 Nice work again Duke. Sorry if this was said in a previous post (I didn't want to read through 3 pages of replies), but there is a ton of money generated from monsters as well. Not just from coin drops, but from alching. People can take back 200k+ cash from abyssal demons per trip just from things they alched. And aren't there like 3k people + that have 85 slayer? Last.fm: http://www.last.fm/user/Aaronm14/MY FAVORITE BAND:http://profile.myspace.com/index.cfm?fu ... d=64310717And the bible is the big book of lies, call me a racist if you must.
June 11, 200620 yr Isn't 1700 billion several trillion? What about construction, scams, hacks, pk's, deaths to NPC's, glitches, trips to Karajma, low-alchemy, drop parties, lost/dropped, lumbridge/al-kharid gates, quest items from NPC's, buying strength potions, selling stuff cheaper than it normally is (face it...inflation/deflation play a big part of this. If I sell rune plate for 75k, and Oziach sells it for 84k, thats 84k not getting drained...) We can also never forget what happens when we invest in rares. Yea a think 1700 bil, is indeed 1.7 tril
June 12, 200620 yr In scams, the money is often just being trasferred...(forgot to quote :oops: ) fan of her's.You know what I hate? People putting an apostrophe on a personal pronoun. STOP IT.
June 12, 200620 yr holy cow...u musta spent like 3 hours "calculating that" i like red i am sooooo :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: [Yeah, im that twisted] :wall: :lol: "remember, you can't spell slaughter without laughter"we will always remember The Old Nyte...http://forum.tip.it/viewtopic.php?t=469 ... c&start=30 Am i evil? Or am i holy? Forget being holy, i like blowing stuff up
June 12, 200620 yr holy cow...u musta spent like 3 hours "calculating that" i like red i am sooooo :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: [Yeah, im that twisted] :wall: :lol: ? confused.... nice work again though. i don't have anything intelligent to put here, as it's 6AM for me. sorry.
June 12, 200620 yr Nice article, basically it's fletching that brings in over half the gp. However, more players does mean higher inflation, which in turn leads to higher rare prices, so indirectly more players are a major factor why rares go up in price - it is just expressed more by the inflation effect they cause rather then the demand increase. How do you justify that? I'd of thought money made would be proportional to the number of people playing so it'd be a hard one to prove. Unless you have tried it with population values against rare values as well, although I think they would be hard to be sure on. Also how did you calculate the xp for all the people above level 70 (or whatever level). Even if you did it every few k people it must have taken forever :P Or have you got some program thingy that takes values from rs hi-scores and calculates the sum?
June 12, 200620 yr There appears to be some confusion in terms of the word "trillion", and I think I know why. For Americans, a trillion is 1,000 billion, which is 1,000 million. That makes 1 trillion 1,000,000,000,000 (a one with 12 zeroes). For some other countries, a trillion is a million billions, and a billion is a million million. That makes a trillion 1,000,000,000,000,000,000 (a one with 18 zeroes). Wikipedia has more information on this for those interested. I'm fairly certain Duke is using the "Short Scale" defination of trillion in these calculations. Also, Duke, another alternative method for estimating parts of the money in the game is by adding the experience of (at least) the level 91+ rc'ers, subtracting what they took to get 91. That's something I've done just because there's only 300 numbers to add =p, and the spreadsheet takes care of the rest. And because I'm a runecrafter which makes it more interesting to me =ÃÆÃâÃâþ. When I do that, I estimate 800 gp per nature, because MOST of my buyers are going to alch yew longs, but some also pick up mage long and use it in smithing. Although smithing has many items for higher prices, this is offset by the usage of natures in the mines (if they make high level items to alch, they probably bring ores to the coal mines and superheat). Hope this angle helps in further analysis or using it as a guide to check for error. ~~mule /\X
June 12, 200620 yr Isn't 1700 billion several trillion? 1.7 trillion I believe :) you are correct (1.7t) [Click here to feed me a Rare Candy!Get your own at Pokeplushies!
June 12, 200620 yr I also estimated it yesterday befor i even saw this and came up with about 1700 bil so I would say that he is correct and everyone should listen to what he has to say.
June 12, 200620 yr What about construction, scams, hacks, pk's, deaths to NPC's, glitches, trips to Karajma, low-alchemy, drop parties, lost/dropped, lumbridge/al-kharid gates, quest items from NPC's, buying strength potions, selling stuff cheaper than it normally is (face it...inflation/deflation play a big part of this. If I sell rune plate for 75k, and Oziach sells it for 84k, thats 84k not getting drained...) We can also never forget what happens when we invest in rares. _________________ Construction equations: 4 Bil. gp Daily. Around 800k planks are made DAILY. That's 800,000 * 600 (average spent on planks) * 7 = 3.3bil + Servant uses: 4500 * 9 *3600 *15 / 7 (averagely 7 uses for servant before payday) = 0.312Bil + other costs = ~ 0.6Bil = 4.212Bil gp PKing doesn't loose money. It just falls into somebody else's pocket. New account, Golem54.
June 12, 200620 yr ALSO, the latest outer-wildy PKing trips caused losses of around 4Bil.. New account, Golem54.
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