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Estimating the total amount of gp in RuneScape

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is that in pure cash?

 

 

 

ofcourse, in item value, it would be maybe 10-20T?(nobody will ever know, or even be able make an educated guess) even the entire rs would not be able to afford that.

 

 

 

Hm, I think the high side of that range is a bit too much. Personally I'd guess the total item value somewhere between 5 and 10tril. But then again, it's really hard to tell what's reasonable.

 

 

 

Also I think you really overguesstimated (what a word!) the amount brought in from alching steel plates, there aren't that many people that really do it.

 

 

 

Yes, I've got that criticism before. Maybe I'll be adapting smithing slightly next time, although you should not forget the calculations do not consider things like mith plates and especially magic longs either. The idea is the estimate in a way that both sides (overestimation and underestimation) may even out a bit.

 

 

 

Maybe a guesstimate of total numbers of rares in the game?

 

 

 

I already did that once, you may wanna read this article ;).

 

 

 

 

 

 

The calculations consider the amount of gp that is created by high alching (which in the case of example a yew long is 768gp). The high alcher may loose all that cash on the nature and the yew long he bought, but that's not the point. Key word is that there was money created in the game.

 

 

 

 

 

 

No I did not create a new account, and the chances are extremely slim I will ever create a new char. Either way, for now I'll still be browsing these forums regularly and as I still have an interest in observing the game's economy left, I'll probably keep writing some articles every now and then as well. ;)

 

 

 

 

 

 

Oi, lemme add them. :lol:

 

 

 

1780bil and 1gp, 1780bil and 2gp ... ... 1780bil and 14gp.

 

 

 

And as you should have known(!1), tin ore doesn't add to the gp total in the economy. :P

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Isn't 1700 billion several trillion?

 

 

 

What about scams, hacks, pk's, drop parties, lost/dropped, buying strength potions, selling stuff cheaper than it normally is

 

 

 

 

 

The ones i kept are still in the economy, they ahve jsut gone to players. Thankfully that isnt an estimate on your bank ;) lol

Nevermind, I see someone posted the same before me :D

wccape,Furious%20%20Elf.gif

I dont mean to sound idiotic, but have you even estimated the gp drained by construction yet? :oops:

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  • Author
I dont mean to sound idiotic, but have you even estimated the gp drained by construction yet? :oops:

 

 

 

Yup, and it's now published in the tip.it times :P.

It's really good, but you're forgetting one key factor.... Mage longs are a huge factor in introducing money. Mage longs introduce 1536 gp per alch. I alched 600 of them myself yesterday ^.^ But yew longs only introduce 768. Quite a few people have high enough fletching to make mage longbows, and those who don't usually know someone who will fletch them for free. So mage longbows would also have a huge impact on the RuneScape economy.

yeah, im not entirely sure that this is 100% accurate

 

 

 

 

 

you didnt include people high alching b-staves

 

 

 

 

 

and idk, i just feel like something big is missing... :?

 

other than that you did a pretty decent job

 

 

 

 

 

you forgot to add in the cost of crystal bows too

I think you forgot to add my 140 billion in there..

 

 

 

Just making sure your completely accurate. :wink:

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WOW!! that's a lot of money :o and by the way your maths are really good :lol:

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hmmm, i'm trying to find any major mistakes, but i can only find small ones.

 

 

 

First of all, a lot of people, especially skill pures, can't high alch and prefer to sell their items to the store (in bulk) for a reduced price.

 

 

 

Secondly, many high level crafters (i'm workin on mine this way... :) ) are f2p only and use silver to raise crafting. I think we can assume that almost NOBODY high alchs holy symbols or tiaras :roll: .

 

 

 

In addition, i think about half of all smiths prefer to train by making iron platebodies instead of steel, which would bring in less money

 

 

 

lastly, dont a lot of fletchers make darts and arrows instead of bows?

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If you wanted to complicate it a bit more, you could consider how much money is actually 'active' in rs... because many people have quit, and leave bank accounts with gp in them idle... and their money plays no part in buying and thus valuing items.

 

 

 

Presumably part of the reason that rares have become so much more expensive, is because there are a lot of extra players, with a lot of active gp. If people started quitting, then their gp might remain, but it would be inactive, and the price of rares would fall.

 

 

 

Similarly (reading your thread about the effect of construction), even though construction might take money out of circulation and thus you'd expect the price of rares to grow slower, construction might inspire more people to play, and there would thus be more 'active' money. So slower growth in the price of rares will be offset by this.

 

 

 

Of course, then you have the problem of estimating how many people in RS have quit. You could get an index of how active RS is by looking at the number of P2P accounts, or perhaps by considering how many people are playing at any particular time.

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  • Author
If you wanted to complicate it a bit more, you could consider how much money is actually 'active' in rs... because many people have quit, and leave bank accounts with gp in them idle... and their money plays no part in buying and thus valuing items.

 

 

 

Hm, I didn't really say it this time, but I consider the gp on inactive accounts under the same header as 'banned' :P.

 

 

 

Presumably part of the reason that rares have become so much more expensive, is because there are a lot of extra players, with a lot of active gp.

 

 

 

While it's true that more people means more demand, that demand needs to be backed up by gp's. Therefore I think that the demand increase caused by population increase is only a very minor factor in the reasons why rares go up in price.

 

 

 

However, more players does mean higher inflation, which in turn leads to higher rare prices, so indirectly more players are a major factor why rares go up in price - it is just expressed more by the inflation effect they cause rather then the demand increase.

 

 

 

If people started quitting, then their gp might remain, but it would be inactive, and the price of rares would fall.

 

 

 

Depending a bit on the scale you are talking here.. I personally do not think that many people quit with much gp on their accounts. As far as I know, people tend to either buy rares when they quit or give away everything they own.

 

 

 

But if you mean to say that "if (a lot) more people are starting to quit then starting to play" then I believe it's generally true that has a negative effect on the prices of rares.

 

 

 

In case you are wondering about player numbers, this site keeps track of the subscription numbers of a whole lot of games, including RuneScape.

hi duke did you include the 50 gp you owe me ?? :lol:

burrrppp

You make me feel like a fetus.

 

 

 

Rofl? :lol: That made me laugh. Btw, white ninja comics are pretty funny ;0

 

 

 

Nice work again Duke. Sorry if this was said in a previous post (I didn't want to read through 3 pages of replies), but there is a ton of money generated from monsters as well. Not just from coin drops, but from alching. People can take back 200k+ cash from abyssal demons per trip just from things they alched. And aren't there like 3k people + that have 85 slayer?

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Isn't 1700 billion several trillion?

 

 

 

What about construction, scams, hacks, pk's, deaths to NPC's, glitches, trips to Karajma, low-alchemy, drop parties, lost/dropped, lumbridge/al-kharid gates, quest items from NPC's, buying strength potions, selling stuff cheaper than it normally is (face it...inflation/deflation play a big part of this. If I sell rune plate for 75k, and Oziach sells it for 84k, thats 84k not getting drained...)

 

 

 

We can also never forget what happens when we invest in rares.

 

 

 

Yea a think 1700 bil, is indeed 1.7 tril

In scams, the money is often just being trasferred...(forgot to quote :oops: )

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holy cow...u musta spent like 3 hours "calculating that" i like red i am sooooo

 

 

 

:twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:

 

[Yeah, im that twisted]

 

 

 

:wall: :lol:

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holy cow...u musta spent like 3 hours "calculating that" i like red i am sooooo

 

 

 

:twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:

 

[Yeah, im that twisted]

 

 

 

:wall: :lol:

 

? confused....

 

 

 

nice work again though. i don't have anything intelligent to put here, as it's 6AM for me. sorry.

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Nice article, basically it's fletching that brings in over half the gp.

 

 

 

However, more players does mean higher inflation, which in turn leads to higher rare prices, so indirectly more players are a major factor why rares go up in price - it is just expressed more by the inflation effect they cause rather then the demand increase.

 

 

 

How do you justify that? I'd of thought money made would be proportional to the number of people playing so it'd be a hard one to prove. Unless you have tried it with population values against rare values as well, although I think they would be hard to be sure on.

 

 

 

Also how did you calculate the xp for all the people above level 70 (or whatever level). Even if you did it every few k people it must have taken forever :P Or have you got some program thingy that takes values from rs hi-scores and calculates the sum?

There appears to be some confusion in terms of the word "trillion", and I think I know why.

 

 

 

For Americans, a trillion is 1,000 billion, which is 1,000 million. That makes 1 trillion 1,000,000,000,000 (a one with 12 zeroes).

 

 

 

For some other countries, a trillion is a million billions, and a billion is a million million. That makes a trillion 1,000,000,000,000,000,000 (a one with 18 zeroes).

 

 

 

Wikipedia has more information on this for those interested. I'm fairly certain Duke is using the "Short Scale" defination of trillion in these calculations.

 

 

 

Also, Duke, another alternative method for estimating parts of the money in the game is by adding the experience of (at least) the level 91+ rc'ers, subtracting what they took to get 91. That's something I've done just because there's only 300 numbers to add =p, and the spreadsheet takes care of the rest. And because I'm a runecrafter which makes it more interesting to me =ÃÆÃâÃâþ.

 

 

 

When I do that, I estimate 800 gp per nature, because MOST of my buyers are going to alch yew longs, but some also pick up mage long and use it in smithing. Although smithing has many items for higher prices, this is offset by the usage of natures in the mines (if they make high level items to alch, they probably bring ores to the coal mines and superheat).

 

 

 

Hope this angle helps in further analysis or using it as a guide to check for error.

~~mule /\X

Mastermule52.png

I also estimated it yesterday befor i even saw this and came up with about 1700 bil so I would say that he is correct and everyone should listen to what he has to say.

What about construction, scams, hacks, pk's, deaths to NPC's, glitches, trips to Karajma, low-alchemy, drop parties, lost/dropped, lumbridge/al-kharid gates, quest items from NPC's, buying strength potions, selling stuff cheaper than it normally is (face it...inflation/deflation play a big part of this. If I sell rune plate for 75k, and Oziach sells it for 84k, thats 84k not getting drained...)

 

 

 

We can also never forget what happens when we invest in rares.

 

_________________

 

 

 

 

 

 

 

Construction equations: 4 Bil. gp Daily.

 

 

 

Around 800k planks are made DAILY.

 

That's 800,000 * 600 (average spent on planks) * 7 = 3.3bil

 

+ Servant uses: 4500 * 9 *3600 *15 / 7 (averagely 7 uses for servant before payday) = 0.312Bil

 

+ other costs = ~ 0.6Bil = 4.212Bil gp

 

 

 

PKing doesn't loose money. It just falls into somebody else's pocket.

New account, Golem54.

ALSO, the latest outer-wildy PKing trips caused losses of around 4Bil..

New account, Golem54.

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