June 12, 200620 yr Author hi duke did you include the 50 gp you owe me ?? :lol: Lies! :P How do you justify that? I'd of thought money made would be proportional to the number of people playing so it'd be a hard one to prove. Unless you have tried it with population values against rare values as well, although I think they would be hard to be sure on. Money made may be proportional to the number of people playing, but the amount of money ingame is something different then that. Furthermore, the player growth of this game is far lower then inflation rate and the rate at which rares grow. Also how did you calculate the xp for all the people above level 70 (or whatever level). Even if you did it every few k people it must have taken forever :P Yes. :P Also, Duke, another alternative method for estimating parts of the money in the game is by adding the experience of (at least) the level 91+ rc'ers, subtracting what they took to get 91. That's something I've done just because there's only 300 numbers to add =p, and the spreadsheet takes care of the rest. And because I'm a runecrafter which makes it more interesting to me =ÃÆÃâÃâþ. Yup, it's a good way to test if all the natures needed for all the high alching could even have been made - and yes they could, which does back up the numbers given in the article a little more. The value of my bank at its height. Estimated value at the peak of the rares market: 250 billion+.Most likely the largest trade in RuneScape ever. Estimated value at the peak of the rares market: 70 billion+.
June 13, 200620 yr This cannot be accurate to the slightest if you really think about it. There are thousands of people that have over 1bil. So if you you add that up that is 1000bil which is 1tril. I say the total amount of money in RS is not able to be tracked unless there was some way to figure out all the money owned and items owned then you would have to add up all of it which would take an unbelieable amount of time.
June 13, 200620 yr ItÃÆÃ¯ÃâÿÃâýs been about 9 months since the last time I estimated the total amount of gp in the game, which I calculated at about 455bil then. Since IÃÆÃ¯ÃâÿÃâýve gotten a lot of requests to do the calculation over again lately and since I was interested in seeing the current numbers myself as well, especially with the recent introduction of the large money drain that is construction, I decided to update my estimation. Using the same techniques as the previous time, I added the total exp of all (130K people) who can make yew longbows (370bil exp), subtracted the required exp for yew longbow making of all those people (which leaves us at 270bil exp left) divided that by the amount of exp gained by making a strung yew longbow (gives us 1800mil finished yew longbows) and multiplied that number by the amount of gp you gain from high alching a yew long, which means a total of 1400bil was created by fletching (estimated this at 420bil the previous time). For smithing the total exp of all (500K people) who can make steel plates added up to 133bil exp, which, subtracting the exp needed to be able to make steel plates leaves us with 91.5bil after steel plate smithing. Dividing this amount of exp by the amount of exp you gain for making a steel plate, gives a total of 490mil steel plates made. Multiplying this by the amount of gp you gain by high alching a steel plate, we see that roughly 590bil was created by smithing (estimated this at 200bil the previous time). The last large non-combat gp creator to consider is crafting. The total exp of all (15K people) those who can make blue dragon hide leather bodies is about 25.5bil of which 13.5bil exp was gained after that reaching the level required to craft that. This means that 65mil blue dragon hides bodies were made, resulting in roughly 380bil created. As I estimated that roughly 50bil worth of exp was gained pre-rs2 (thus, before dragon hide crafting) the previous time, IÃÆÃ¯ÃâÿÃâýll be subtracting that this time as well, which means 330bil was really created by crafting (estimated this at 100bil the previous time). For thieving I added the exp of the first 70K players in the high scores, which came to a total exp of about 48bil. Looking at the average gp thieved / exp gained ratio of the skill, I roughly concluded that 0.8gp was created per exp point gained, which means that the whole thieving skill introduced about 40bil gp in the economy (estimated this at 15bil the previous time). Lastly, IÃÆÃ¯ÃâÿÃâýll take a look at combat again. IÃÆÃ¯ÃâÿÃâýve considered some of the feedback I received the previous time, and decided to assume that combat created 0.3mil per person on average, whereas I assumed 0.2mil the previous time. I considered the top 1000K players (an average combat level of ~75-80). Multiplying both things with each other gives us 300bil created (estimated this at 100bil the previous time). Adding it all together: 1400+590+330+40+300 = 2660bil created. Moving on to the money drains I now guesstimate that somewhere between 100-200bil = ~150bil gp left the economy on banned accounts (estimated this at 50-90bil the previous time). Guesstimating the total of gp drained by expensive item shops at 200bil now (100bil + my previous estimate of 100bil). Using the same techniques to calculate the gp drained by feather, rune and arrow shops, I now estimate that 4 people * 110 servers on average * 25gp / item * 10 items / click * 3600 seconds / hour * 24 hours / day * 270 days that roughly passed since my previous estimation / 15 seconds needed per click = 170bil is drained by shops since the last time. Adding the previous estimate of 200bil to this, we come to about 370bil drained by regular shops. Lastly, IÃÆÃ¯ÃâÿÃâýll estimate the total gp drained by barrows. I now estimate that there were about 12.5K full barrow sets on average since barrows came out, 13 months ago. Assuming that people with barrow sets train 1.5 hour a day on average, they need to repair their armor 3 times a month, at a cost of 330K. Multiplying this all together gives 160bil gp drained by barrows (which I estimated at only 10bil the previous time, as barrows was relatively new back then). Adding all drains together: 150+370+200+160 = 880bil drained. Now if we subtract the total drains from the total created gp, 2660bil-880bil, we can roughly say that there is 1780bil gp floating around in the economy. I was quite surprised with this number as I expected it more to be around 1300bil, using the calculation that since my previous estimate 3bil gp was created per day on average. However according to these calculations (which are much more reliable) it seems that 5bil gp was created on average since my previous estimate instead and if we observe the money makers, they all roughly seem have tripled the amount of money that they created in my previous calculations. Feel free to give constructive criticism if you see the need to do so. :) That total has to be too low. I got a friend with 1.1 Bil that would account for 1/1300th of the total money in runescape.... thre are others probably like her not to mention that pretty much every 100+ as at least 2 mil in bank (not including items)... If you take into account the total amount of players that play (many million) and the amount of accouns that are abandoned with phats etc... I think the total would be higher.
June 13, 200620 yr hmmm, i'm trying to find any major mistakes, but i can only find small ones. First of all, a lot of people, especially skill pures, can't high alch and prefer to sell their items to the store (in bulk) for a reduced price. Secondly, many high level crafters (i'm workin on mine this way... :) ) are f2p only and use silver to raise crafting. I think we can assume that almost NOBODY high alchs holy symbols or tiaras :roll: . In addition, i think about half of all smiths prefer to train by making iron platebodies instead of steel, which would bring in less money lastly, dont a lot of fletchers make darts and arrows instead of bows? Most of these will just go to counter the fact that alot of the fletching exp will have been in magic longs not yew longs (yew longs are 5.12gp/exp whie magic longs are 8.39 gp/exp) there are no stupid questions just way too many inquisitive idiots balance is scary to people who like things easy for them
June 15, 200620 yr Also, Duke, another alternative method for estimating parts of the money in the game is by adding the experience of (at least) the level 91+ rc'ers, subtracting what they took to get 91. That's something I've done just because there's only 300 numbers to add =p, and the spreadsheet takes care of the rest. And because I'm a runecrafter which makes it more interesting to me =ÃÆÃâÃâþ. Yup, it's a good way to test if all the natures needed for all the high alching could even have been made - and yes they could, which does back up the numbers given in the article a little more. did you consider how many nature runes are not used for high alching? Many are used for bind/snare, lots of miners superheat mith in the guild (including me), plus, the biggest use of nats (other than alching) is probably the mage training arena. on the flip-side, many nature runes enter the game from under 91 rcers, monster drops, and shops Proud owner of a Quest cape!
June 15, 200620 yr According to your calculations, I control about .000000131% of the RuneScape economy... Now, if I could only find a million other players with my wealth, we could control 10% of the RuneScape economy! Bwahahahahaha....
June 16, 200620 yr hmmm......... are u guys all bankists?!?! u should run the countries ecomemy duke :D :D :D :D :D :D ()() ()() ()() ()() ()() ()()** ** ** ** ** **0 0 0 0 0 0This is the lazer eyed buny group.DO NOT get on their bad side.
June 17, 200620 yr I cant read that much. I just read a final number and nod and agree with Duke. Some good equations there, I hope. yea i started readng the first paragraph, then just skimmed down to the final answer. i dont no how u hae enough time to make an equasion like that, i dont even hav the time to read all that. live to kill...live to die...live to love...
June 24, 200620 yr :o that's a lot of money... of course, it's highly inaccurate, because there are uncountably much other minor or greater factors to include, but this should be a good rough estimation. (and, of course, noone will do the efford of checking it). anyway, it's great somebody took the time to make this equation, roughly or not, so thanks. http://sig.runeweb.net/sig/6/lau+raider0.png
June 24, 200620 yr It's impossible for something like this to be very accurate (if at all accurate) - there just isn't enough information. And some of your calculations are made considering that all xp say in smithing after lvl 48 has been achieved by making steel plates. And even if it all was made from steel plates, you then go on to say that they were all high alched. Go to any world and trade the NPC at varrock centre smithing place and he'll have tons of steel plate bodies that were sold to him by players. You should take into part these things in your calculations. P.S. Well done on all the research - it must've taken you ages. It was an extremely interesting read. Thank you. ....:::Datasi:::.... ....:::99 Magic:::.... ....:::99 Thieving:::....http://img218.imageshack.us/img218/3741/picture15jm6.jpg[/img:c156a
July 2, 200620 yr I cant read that much. I just read a final number and nod and agree with Duke. Some good equations there, I hope. You actually made me lol PRIVATE CHAT ON My BlogDragon Drops:2 Chains, 4 Meds, 1 2H, 2 Left Halves, 2 Legs, 1 SkirtRate My Bank!
July 2, 200620 yr buy from people peoples! u dont want precious gp 2 be sucked into the blak hole of shops lol :D !
July 11, 200620 yr if every1 can give me 1k.... just 1000 gp from 1 person wont make a difference 2 u... but at 1 time 180k people r on... 180m :evil: :twisted: doubt people will give out cash and people wont report u for standing there saying " free 1k pl0x!!!!!111" 1593th to 99 Farming - July 08.
July 16, 200619 yr You make me feel like a fetus. Lol what da heck? You made my day dude lol. Yo duke man you friggin own you da best fo real! are you permmy banitzo? if you didn't complain or post must be you guilty and bad bad boi! 8-) :lol: :? :evil: :lol: Uhhh what? I got one word for you: HUH?
July 17, 200619 yr w00t i guess 1.6trill is mine :) Join Chivalry Legions Meet Interesting People , Kill Them ~123+ cmb~
July 17, 200619 yr what happened to construction drain? - thats worth at least a couple of bil Shop buying drain - especialy for runes? - probably a few bill too, scince its a major f2p way of gettign stuff. The miscelainia drain too - on the chest. I think it's quite small actualy, but still worthy of notice. And I'd take the calculation with a several oiltankers of salt. However, it is very interesting to see the trend in possible inflation. I would like to see the total gp devided by the number of players, 1) to validat ethe calculation - if it says that each player should have 1bil or 1 gp its clearly off, 2) to see how much wealth there would be per player if it was redistributed, so We can estimate how much the richer players have.
July 17, 200619 yr Guesstimating the total of gp drained by expensive item shops at 200bil now (100bil + my previous estimate of 100bil). I think he's consider all of your points and put them in his calculations. Visit my Runescape comedy website, based on in-game screenshots.
July 18, 200619 yr EEK, thx so much for calculating that, even if i had the time to do that i wouldnt have the will lol Devoted12
July 18, 200619 yr i'll pretend i understand that. =D> good job with it, but i expected it to be in the trillions... :-k Retired from runescape. I will be on every now and then though. :)
August 7, 200619 yr A very impressive calculation, a very interesting result. I recently embarked on a project in a similar area. My aim was to find a value for the runescape economy. Not a value in gold pieces but a value similar to that which real-world stock exchanges are measured. I created a spreadsheet which contained the items I considered to be important factors of the economy's value. e.g. Pure rune ess or yew logs. I used the forums to find the average amount of an item in a sale and it's average price (I took 10 results for both for every item. Yes it took ages and yes it was rather a sad thing to do). I then multiplied one figure by the other to find what I called the product value. i.e a number to represent the value of all of that item. I put every item into one of six groups, e.g. Runes and then gave these groups a value. When i added all the product values together I got a value for the RS economy and i could find which items made up what percentages of this. I repeated the process every week and by doing this could track changes in the values of both individual items and the whole economy. I would be very interested in anything you might have to say, i could probably either send the spreadsheet to you via e-mail or you could veiw it in google's new online spreadsheet software. Sorry if it appears that i'm trying to hijack your thread, that certainly wasn't my intention. + Coeus V + :) +
August 7, 200619 yr uhhh....how did u EVEN figure it out in the first place?!?! r u like a math teacher or something!?!? i got an B+ in math ( and i'm in 7th grade ) but dont even know how to start!!! but i'm still amazed at that drain tho... ( ur REALLY smart to hav figured it out... :shock: )
August 8, 200619 yr ok that's alot of posts to read, but i was wondering if you figured in magic logs.alot of ppl get their money that way. Barrows Drops - Guthans Helmat x2, Dharoks Chest x2, Ahrims Staff, Guthans WarSpear Ahrims Robetop x2, Ahrims Hood, Torag's Legs, Karils Skirt, Xbow - Med (Double) Brassard-Hammers (Double)Dragon Drops - 1 Skirt... (3 helms)Dk - Dragon Axe x3, Warrior Ring x2T.T - Top hat (4.3m) x2GWD - [bandos] Hilt, Plate X2
August 19, 200619 yr interesting. This cannot be accurate to the slightest if you really think about it. There are thousands of people that have over 1bil. So if you you add that up that is 1000bil which is 1tril. I say the total amount of money in RS is not able to be tracked unless there was some way to figure out all the money owned and items owned then you would have to add up all of it which would take an unbelieable amount of time. Yes, but when he calculates something to highly, it makes up for something calculated which is to small. So averaged out, the big bumps fill in the holes, to get a roughly accurate estimate (or quesstimate as you put it).
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