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Cool, 600k Runecrafting XP Using Runners for free*


NukeMarine

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*By free, I mean that I didn't spend cash. It still took me time.

 

 

 

Posted an ad in the Events Forum "Cosmic Crafting Company World 60", made a detailed write-up of my intentions (Quick find code: 42-43-27-23826158). I even made a form posting that I could copy and paste anytime in the Runes Forum. There were even a few crafters interested.

 

 

 

I hired runners at 7k a run plus Essence. Some took 40 cosmics and essence. Some just wanted me to double craft their own essence. Either way, over a week I got about 120 names on my friends list that were runners.

 

 

 

So last week I was 68 Runecrafting, now I'm 75 runecrafting. I crafted about 75k pure essence to do it.

 

 

 

Now the free part: Sold all my cosmics for about 200 each. It only cost me 180 each cosmic to make (With 50 cosmics per run, 140 gp went to the runner, 40 gp to the essence per cosmic). Ok, so actually I made a 3 million gp profit but that's better than the 6 million gp I would have lost using runners on the law world.

 

 

 

I was tempted to do this till 91 RC. However, seeing that it'll take 600k more essence, I think I'll just hold off. There's a reason only 400 people have 91+ rc - It's mind numbingly dull even with runners.

 

 

 

Anyway, if you can get 10-15 runners active at any one time, you'll be getting 40k to 60k xp every hour (and 10k cosmics made every hour).

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But with laws you have to give away the essence to get runners. Since cosmics cost 200 each, I was making 400 gp per essence which covered the runners and the essence.

 

 

 

Runners were the big problem, getting them and keeping them running was the problem. Selling the cosmics, now that was a tricky issue also. Most think cosmics are 150 each, but in reality cosmics are worth more than 200 each. Anyone that's trained at the Enchantment Arena can verify this.

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Errm..sorry nuke, but i got 20k cosmics yesterday (as of this posting) for 150 ea in under 10 minutes of advertising it in world 2. That may have been a stroke of luck though :? so im not dead sure.

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Errm..sorry nuke, but i got 20k cosmics yesterday (as of this posting) for 150 ea in under 10 minutes of advertising it in world 2. That may have been a stroke of luck though :? so im not dead sure.

 

 

 

it really depends on how bad people the people want the expirience, people can wait and get 150 ea or just go for cosmics right away for 200 ea

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Oh, no doubt you can get cosmics for 150 each. Many still don't get that cosmics are by far (outside of nats and high alchemy) the most cost efficient mage leveler there is.

 

 

 

You can get 90k xp an hour using lava staff and level 87 enchant at the Enchantment Room. It'll cost you about 180k in cosmics since you're getting bonus runes. Even less if you use your pizzaz points to buy more cosmics (slow and tedious though).

 

 

 

However, if serious runecrafters start doing cosmics, they have no need to sell their cosmics below 180 each. Think about it: Why LOSE money doing cosmics when you can LOSE money doing laws? Laws are better xp.

 

 

 

You'll only craft cosmics if you can do it at cost or a profit.

 

 

 

For the record, yes, I was buying extra cosmics while crafting for 150 each or even using pure ess. I would pay 1.5 pure ess for every cosmic. Got 10k cosmics that way, costing me only 15k pure ess.

 

 

 

That I could sell 150k cosmics for 200 each should show there's a market for cosmics.

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Most think cosmics are 150 each, but in reality cosmics are worth more than 200 each. Anyone that's trained at the Enchantment Arena can verify this.

 

 

 

Things aren't worth what you think they are "in reality". They are worth what most think and are prepared to pay.

 

 

 

*You* made a good deal, be happy about it. You sold an item at an overpriced value, well done. It's called merchanting and it's a good skill to have, nothing bad about it. I wish I had a good merchanting ability, I almost always feel like if I was a little more patient I'd get better deals.

 

 

 

In addition, if you got your essence at 40 each you either bought it before the update (which was smart and lucky) or you did some more great merchanting there:)

 

 

 

Congrats on the runecrafting levels.

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Most think cosmics are 150 each, but in reality cosmics are worth more than 200 each. Anyone that's trained at the Enchantment Arena can verify this.

 

 

 

Things aren't worth what you think they are "in reality". They are worth what most think and are prepared to pay.

 

 

 

*You* made a good deal, be happy about it. You sold an item at an overpriced value, well done. It's called merchanting and it's a good skill to have, nothing bad about it. I wish I had a good merchanting ability, I almost always feel like if I was a little more patient I'd get better deals.

 

 

 

In addition, if you got your essence at 40 each you either bought it before the update (which was smart and lucky) or you did some more great merchanting there:)

 

 

 

Congrats on the runecrafting levels.

 

 

 

I did not sell for an overpriced value. Laws give you 55 xp using the Cammy Teleport and cost 300 to 350 each, giving about 60k xp an hour. Cosmics give you 77 xp per Onyx enchant, and cost 150 to 200 each giving about 90k xp an hour. What school of math you study at that says the Cosmics are overpriced at 200 each?

 

 

 

Also, I pay 80 each for essence. As I double craft cosmics, that cuts the cost per COSMIC to 40 for the essence.

 

 

 

However, you're right, I did use 66k essence I had from before the update that I got for 30 each. However, seeing that I could have sold this for 80 each, I used 80 as the cost of essence in my post. That's only fair.

 

 

 

I did not make A good deal, I sold to a number of players off the forums. They had access to the same search tool I did. They noticed that if they wanted 20k or 30k cosmics at 150 each, they'd have to buy 200, 500 or 1k at a time IF they beat out others wanting a low price. One player I noted was buying at 150 from the noobs to sell at 200 for those rich trainers.

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Why is merchanting considered a bad thing, I don't get it?! Why do you get so defensive by me saying you made a good deal? It's a compliment, take it.

 

 

 

I mean, u said this:

 

I sold to a number of players off the forums. They had access to the same search tool I did.

 

 

 

So, you got some business going, your buyers did not bother to. All the power to you. Even your point about selling in bulk only proves my case.

 

 

 

Maybe the use of overpriced in my sentence is wrong, you're right. If I say you sold at the top of the price range, does that sound better?

 

 

 

Of course, nothing of the above means that the price of cosmics is X or Y. You can throw all the math at me that you want (believe me, I'm a math student, I can take it) but that doesn't change the fact that it's the market that sets prices, not common sense, not some calculus based on the xp per hour.

 

Certainly not when you compare two spells, one that can be cast by about 15k players and the other by 850k players, but this is besides my point, which is: you don't set the prices, "most of the people" does. However, you're free and very welcome to sell/buy higher or lower than it.

 

 

 

I didn't think through what you posted about the essence, obviously you're absolutely right.

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You sold to suckers. I normally buy cosmics for 100-120 each 8-)

 

 

 

One could easily posit that you bought from suckers. I pressume you buy them for training purposes, so how many are you able to buy in one trade? I was paying 100 each for cosmics during this week, but not in stacks of 20k or 30k. If you buy them to resell, how much do you sell them for?

 

 

 

In time, more will see cosmics as a valuable training tool that beats out constantly casting Cammy teleport 100k times. As that happens, the ability to get cosmics at 100 each will be more and more difficult.

 

 

 

Compounded by the fact that in ALL stores that sell them, cosmics max out at 10 in stock while other runes go upto 250 in stock. Unless you like to world hop, cosmics are only a player obtained commodity.

 

 

 

not to get off topic but.... whats the best way to get RC Exp if im level 42?

 

 

 

Try doing airs with runners on the F2P world. Although you'll always have runners on world 16, they'll expect 2500 plus essence a run. You can hire real noobs for 1k a run and expect good business. Benefit is that airs can be sold on forums for 15 to 20 each.

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I'm there right now and I'm all alone. Where are the runners?

 

 

 

There's no "Cosmic World" like there is for laws. You just have to put an ad on the runes forum calling for runners. Keep a list of runners on your friends list and tell them whenever you're crafting.

 

 

 

Runners are too finicky to have a list made of them. They start and stop for whatever reason. However, if more and more crafters tend to use the same world, pay the same rates, then sooner word gets out to goto World 60 to run cosmics.

 

 

 

Reasons runners used me was they did not wait. It was show up and get traded. There's far too many crowds at nat and law crafting for now.

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Most think cosmics are 150 each, but in reality cosmics are worth more than 200 each. Anyone that's trained at the Enchantment Arena can verify this.

 

 

 

Things aren't worth what you think they are "in reality". They are worth what most think and are prepared to pay.

 

 

 

*You* made a good deal, be happy about it. You sold an item at an overpriced value, well done. It's called merchanting and it's a good skill to have, nothing bad about it. I wish I had a good merchanting ability, I almost always feel like if I was a little more patient I'd get better deals.

 

 

 

In addition, if you got your essence at 40 each you either bought it before the update (which was smart and lucky) or you did some more great merchanting there:)

 

 

 

Congrats on the runecrafting levels.

 

 

 

I did not sell for an overpriced value. Laws give you 55 xp using the Cammy Teleport and cost 300 to 350 each, giving about 60k xp an hour. Cosmics give you 77 xp per Onyx enchant, and cost 150 to 200 each giving about 90k xp an hour. What school of math you study at that says the Cosmics are overpriced at 200 each?

 

 

 

Also, I pay 80 each for essence. As I double craft cosmics, that cuts the cost per COSMIC to 40 for the essence.

 

 

 

However, you're right, I did use 66k essence I had from before the update that I got for 30 each. However, seeing that I could have sold this for 80 each, I used 80 as the cost of essence in my post. That's only fair.

 

 

 

I did not make A good deal, I sold to a number of players off the forums. They had access to the same search tool I did. They noticed that if they wanted 20k or 30k cosmics at 150 each, they'd have to buy 200, 500 or 1k at a time IF they beat out others wanting a low price. One player I noted was buying at 150 from the noobs to sell at 200 for those rich trainers.

The Price for the item isnt set by how fast it can get xp, it is set (with runes at least) by how easy they are to get. Cosmics can be double, even triple crafted so people can make them much easier and faster then law runes. Plus, people use law runes everyday (for basic teleports and all) so they are in much higher demand rather than just for training purposes.
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Most think cosmics are 150 each, but in reality cosmics are worth more than 200 each. Anyone that's trained at the Enchantment Arena can verify this.

 

 

 

Things aren't worth what you think they are "in reality". They are worth what most think and are prepared to pay.

 

 

 

*You* made a good deal, be happy about it. You sold an item at an overpriced value, well done. It's called merchanting and it's a good skill to have, nothing bad about it. I wish I had a good merchanting ability, I almost always feel like if I was a little more patient I'd get better deals.

 

 

 

In addition, if you got your essence at 40 each you either bought it before the update (which was smart and lucky) or you did some more great merchanting there:)

 

 

 

Congrats on the runecrafting levels.

 

 

 

I did not sell for an overpriced value. Laws give you 55 xp using the Cammy Teleport and cost 300 to 350 each, giving about 60k xp an hour. Cosmics give you 77 xp per Onyx enchant, and cost 150 to 200 each giving about 90k xp an hour. What school of math you study at that says the Cosmics are overpriced at 200 each?

 

 

 

Also, I pay 80 each for essence. As I double craft cosmics, that cuts the cost per COSMIC to 40 for the essence.

 

 

 

However, you're right, I did use 66k essence I had from before the update that I got for 30 each. However, seeing that I could have sold this for 80 each, I used 80 as the cost of essence in my post. That's only fair.

 

 

 

I did not make A good deal, I sold to a number of players off the forums. They had access to the same search tool I did. They noticed that if they wanted 20k or 30k cosmics at 150 each, they'd have to buy 200, 500 or 1k at a time IF they beat out others wanting a low price. One player I noted was buying at 150 from the noobs to sell at 200 for those rich trainers.

 

 

 

Cammy tele aint the best magic xp, and onyx isnt the most common gem to find, of course it has the most xp but its not the most convenient duh! :P

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Cammy tele aint the best magic xp, and onyx isnt the most common gem to find, of course it has the most xp but its not the most convenient duh! :P

 

Umm, you obviously haven't been to the mage training arena, you probably haven't even heard of it before. You're able to cast enchant spells on the items you get in there, they're weird blocks and it doesn't matter which enchant spell you use on them, they all work. I can't use onyx enchant yet, but I know it's good xp!!

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~~ How To Train Quickly With Cosmics ~~

 

 

 

Did I mention it only costs less than 200k an hour?

 

 

 

Use enchant at the Mage Training Arena.

 

 

 

You'll need either an Elemental Staff, Lava Staff (mandatory for lvl 87 enchant), or Mud Staff (expensive, but helps for lvl 68 enchant). Boots of lightness, 1 blood rune and 1 death rune can help.

 

 

 

Wield your staff and boots, place your 3 runes (cosmic, death and blood) at bottom of your inventory screen like so: Cosmic, blank, Death, Blood. Move your magic spell so that enchant spell you'll use is as low as it can go. Put your character on run.

 

 

 

Now, at enchantment arena, run to a shape and grab 25 of than one shape (you're ignoring the bonus shapes). Click on mini-map to center area with the orb deposit. As your character runs to the center, begin enchanting your shapes. Most of the enchants will be fast as your arrow will be over a low shape while the orbs appear at top of the inventory (similar to rapid way you high alchemy noted items). Near the last 8 shapes, you'll move down a bit to the shape in between your cosmic and death runes.

 

 

 

By this time, you have got 25 orbs and are by the orb deposit. Click on the hole, all orbs go in and you get your bonus runes. Run back to your shapes to get 25 more.

 

 

 

That's it, fast mage xp at cost of cheaper cosmic runes with benefit of bonus runes (cosmic, deaths and bloods) every 20 orbs you deposit. If you're really cheap, spend your enchant pizzaz points at the store to buy even more cosmics.

 

 

 

~~XP per Hour based on Enchant Level~~

 

(assumes 1200 casting an hour)

 

 

 

Level 1 - 15.3k xp

 

Level 2 - 33.3k xp

 

Level 3 - 53.1k xp

 

Level 4 - 60.3k xp

 

Level 5 - 70.2k xp

 

Level 6 - 87.3k xp

 

 

 

~~Cost For Training~~

 

 

 

Difficult to determine, you get bonus runes while training and you can spend pizzaz points on more cosmics. At level 87, you get the best xp per gp around outside of high alchemy.

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  • 2 weeks later...

The Giant bag is pretty cool. Mining ess ain't that bad with it.

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  • 2 weeks later...

In case you missed the future updates, there will be enchanted bolts to use with your crossbow. I wonder if Cosmics will be selling higher than usual then?

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