bookrhino Posted June 16, 2006 Share Posted June 16, 2006 Well, these skills are all interesting enough on their own, but they take forever to raise (except in the case of firemaking, and in some cases, construction). But, when you're a high level, what do you really get off of them? Crafting nets you the ability to make onyx, dragonstone, and d'hide armors. That's great and all, but the market is only so large. Prices just keep on slipping, and it seems almost impossible to make a decent profit off of the skill. Slayer has three, maybe four redeeming features. Slayer dart, dust devils (dragon chain), abyssal demons (abyssal whip), and jellies (for lower levels) are the only worthwhile aspects of the skill. Farming nets you the ability to grow worthless "special" crops, magic trees which are of little or no use, spirit trees, and coconut trees. Construction does allow you to make tons of items, but they only have limited uses. Prayer, spell tablets, house parties, unlimited beer, games, overpriced chairs, and talking heads are the epitome of this skill. For the money invested, houses aren't exactly bargains by any stretch of the imagination, either. I will be kind to it, however, because the skill only just came out. Firemaking--what can I say? If it wasn't for the mort'ton area and splitbark, the symbol should've had a dollar bill burning instead of logs. If you waste logs by burning them, you gain the ability to throw away 1k at a time in a single bound! W00t! :roll: I think that the skills need a little something extra. For example: 1) Crafting: Use gems as arrowheads! Each gem could give 30 arrowheads and could be used by a special bow. Any gem (up to diamond) could be used to make arrows. Perhaps a new ranger armor could be released for 88+ crafting that could have the hide of an entirely new beast; perhaps something like a dagganoth? Let's be honest; karil's armor isn't exactly mind-blowing... 2) Slayer: Dark beasts should drop something like dragon boots, a level 95 monster should drop a smoke battlestaff (mixture of fire and air battlestaves), and a level 99 monster should drop a unique item of some sort (like a crystal staff or something of that sort; both used for power and as a status symbol). 3) Farming: There should be new herbs you can grow in order to make new pots for level 83+ herblore. These herbs would be avaible only by being grown, and their seeds should be available only from higher leveled monsters (level 85+). Also, there should be fruits grown in allotments that heal large amounts of damage (maybe up to 50 per fruit; note that the fruit would have to be cut in 2) or provide special boosts; of course, the seeds would be very rare and the fruits very valuable. 4) Constuction: More things like the barrows armor repair stand should be released and should be able to be flatpacked. Also, there should be items that could be used in combat, like fortresses that protect players in battle. A person called the engineer could help other players face high level monsters by using materials to block enemy attacks. In a sense, the engineer could be like an unofficial cleric. 5) Firemaking: You could use the skills to set fire to arrows in order to increase their attack power. Bronze arrows would require the same firemaking level as normal logs, but rune arrows would require the same level as magic logs. Also, there could be an area where firemaking skills could be used to empower items, such as an altar to raise prayer that requires you burn one of each log to activate it (maybe an even higher altar that requires 90+ construction). As you can see, these are only a few of my ideas for it. What do you think these skills need, if anything? And I hope this very long post was something different that all these generic posts lately... :P. EDIT: The lit arrows are based off of the "Underground Quest" ones. I just felt that they are a neat idea and should also be used for combat. Alright, alright, so it goes in this forum... sorry. :oops: Link to comment Share on other sites More sharing options...
tefda Posted June 16, 2006 Share Posted June 16, 2006 You make some valid points and the additions would seem just. But some of these skills have been around for a while and don't get much change. Slayer and Farming are the only ones I could see being changed in that way the others only get SLIGHT updates to them with a release of a new item or a quest that involves them. I don't think Jagex likes to touch on their old creations (i.e. RSC). Besides you already CAN light arrows on fire, ever do Underground pass? :wink: Link to comment Share on other sites More sharing options...
bookrhino Posted June 16, 2006 Author Share Posted June 16, 2006 Yes, Underground Pass gave me the idea; these arrows would have a distinction between each type, and would have a slightly different animation. Also, maybe the arrows might have a chance to burn the enemy, lowering its stats and its speed temporarily. Also, tefda, I tried world 59. Nobody there. :\ Link to comment Share on other sites More sharing options...
Mirror Posted June 16, 2006 Share Posted June 16, 2006 Plus you have to light certain candles for construction on your alter. :wink: Anyways, your whole thing on slayer is horrible. I mean, a flame staff, dragon plate, dragon boots, dragon arrows, lvl 4 clue scrolls, and doom runes? Come on, come back to reality. That is all really farfetched. Plus there are barrow arrows called bolt racks. The thing on stuff degrading in construction is that people do not play everyday, so why have their stuff degrade over time. Would you like your Barrow Items degrade even if you were not online to use it, I dont think so. Farming is really fine how it is. All of your topics are about trying to earn money in all these skills, are you not? That is basically what I got from it. A reflection is just a distorted reality held by glass and your mind. Link to comment Share on other sites More sharing options...
bookrhino Posted June 16, 2006 Author Share Posted June 16, 2006 Alright, so the slayer items aren't too great. I still think they aren't horrid, though. Considering that you get the best weapon in the game at 85 slayer, shouldn't there be an even better reward for those who get 2 to 4 times the slayer xp? About the construction thing, I completely agree. Consider it gone. EDIT: Actually, I'd like to know when Jagex said that dragon plates wouldn't be released. Not that I don't believe you...it's just that I want to see it with my own two eyes. Also, it's not that I want Jagex to come out with updates all at once. It would just be nice if these skills are updated over time. Bobby, not that it matters much, but that was your 666th post. What dramatic irony... Link to comment Share on other sites More sharing options...
bobby1167 Posted June 16, 2006 Share Posted June 16, 2006 Plus you have to light certain candles for construction on your alter. :wink: Anyways, your whole thing on slayer is horrible. I mean, a flame staff, dragon plate, dragon boots, dragon arrows, lvl 4 clue scrolls, and doom runes? Come on, come back to reality. That is all really farfetched. Plus there are barrow arrows called bolt racks. The thing on stuff degrading in construction is that people do not play everyday, so why have their stuff degrade over time. Would you like your Barrow Items degrade even if you were not online to use it, I dont think so. Farming is really fine how it is. All of your topics are about trying to earn money in all these skills, are you not? That is basically what I got from it. True, and also, Jagex said dragon plates are NOT going to come out Not all skills are made for making money, construction was made to be a money drain, and it is..Jagex can only do so much at a time They work there wagons off just for a pay check, its there job..They work hard enough All Quests completed99 Thieving achieved on January 10th, 200899 Defense achieved on August 3rd, 200885 Slayer achieved on July 31st, 20086 Dragon boot drops, 14 Whip drops Link to comment Share on other sites More sharing options...
jessy_61071 Posted June 16, 2006 Share Posted June 16, 2006 actually firemaking makes good $ at 65-80. Link to comment Share on other sites More sharing options...
silver24-7 Posted June 16, 2006 Share Posted June 16, 2006 And I hope this very long post was something different that all these generic posts lately... :P. And yes, I do believe this goes in this forum... Yes it was and thank you for that. It seems people are getting the idead and getting tipit back to life :D Anyways I like your idea about fire arrows and new high lvl herbs but some other things are really not needed or not fitting in the game mate ;) I mean come on a constructor holding a plank in front of your face to protect you, nah. And all those slayer monsters dropping all those items, maybe the dark beast needs a better drop then death tally but there's no need for a 99 slayer monster either and there's no need for all those dragon items and arrows too. I think you're overdoing it, I mean jagex will put lots of these things in eventually, and they don't want to do it all at the same time because most new things make the game easier, and they don't want everyone to get all 99s in one year ok ;) I'm Finally 99 mage ^^ (and cooking...) :PSilver24-7 - Link to comment Share on other sites More sharing options...
SAGE Posted June 16, 2006 Share Posted June 16, 2006 If you read your whole post all it cries out is that you want to be rewarded for training a skill, how desperate can people get. Who cares if you can't make heaps of profit with a skill, it isn't why it is here. The whole economy is just getting greedy, Runecrafters complaining for making 200 GP per Essence now. Boo hoo, Herb you lose alot. Slayer doesn't need any Economy Ego boosts, it is good how it is. If all you care about is profit and benefits just leave. Link to comment Share on other sites More sharing options...
Lord-kain1 Posted June 16, 2006 Share Posted June 16, 2006 Yes, Underground Pass gave me the idea; these arrows would have a distinction between each type, and would have a slightly different animation. Also, maybe the arrows might have a chance to burn the enemy, lowering its stats and its speed temporarily. Also, tefda, I tried world 59. Nobody there. :\ thats not a bad idea, but dont tell my friend.... he randomly goes on rants about how you should be able to light someone on fire if they are 50 combat lvls lower then you LOL... poor newbs would never get to leave lumby :\ LK1 this random comment brought to you today by ADD: ADD, bringing random entertainment to all for generations Link to comment Share on other sites More sharing options...
koddo Posted June 16, 2006 Share Posted June 16, 2006 I REALLY wish I had high level farming so I didn't have to walk down to Port Sarim every time I wanted to play Pest Control. In fact, I really wish I had high levels in all those skills, for all the reasons you just mentioned, and because...then I would have high levels in all those skills. Which I believe is one of the points of the game. Link to comment Share on other sites More sharing options...
hamgod316 Posted June 16, 2006 Share Posted June 16, 2006 Crafting get a lot easier to level once you get upto DHide armor. It's a skill that you can level without spending money. You can power craft in a few different places and if you stick to it, you will level quickly. If you power-farm, farming all the available allotments at once, you will find yourself leveling very quickly. Always use super compost and try to use the highest possible seeds that you can use. Plus, the occasional tree seeds for xp boost. For firemaking, just go to an F2P Lumby gen. store and buy willows and then burn them. It's fairly cheap because the store is usually overstocked and you have an almost endless supply. Or you can just cut willows because you can get a full inventory in a couple minutes. I don't know much about construction. I stopped at lvl-36 because it's too expensive to level. I'm currently stocking up on different planks and other supplies and I will resume training soon. I like some of your ideas but they are really far off because of the high requirements. I like the idea for dragon boots but dragon arrows would be too expensive. Rune arrows are 400 each and each dragon arrow would be like 1000+. Also, a fruit that healed 50 would be insane. I use tuna potato and I think it heals a lot. With a fruit like that, no one would need prayer pots and KQ, CE, KBD, and DK slaying would not be a challenge and everyone would be able to do it. Not to mention, all the new fire cape owners. - Affliction - 100 Combat - 9/15/06Merchant / Skiller Link to comment Share on other sites More sharing options...
pauloino Posted June 16, 2006 Share Posted June 16, 2006 erm id just ike to point out that fire and air already exists (as a rune not a b staff) and its called smoke. Slayer FTW!!! Currently Lvl 73Barrows Items: 8 Dragon Drops: 51632 Total All Skills 60+ 1700 blog."If you have got nothing nice to say, say nothing at all"-Flamers Watch Out Link to comment Share on other sites More sharing options...
The_Valor Posted June 16, 2006 Share Posted June 16, 2006 I like how crafting can be MEGA profit at high level if you kill your own Dragons. Farming is insane profit anyway for any herb growers. Firemaking is a cheap, quick level every now and then. Construction is the needed money sink which the game needed. And slayer..I mean come on, i know it can take hours per whip, but 3m a swing from one of them? Cant complain to much imo. You have good ideas, but change the way that you play so that you get the most out of skills how they are now, not how youd like em to be,. - My skills are now really, really lame ! Time to fix that! - Link to comment Share on other sites More sharing options...
Gurken_495 Posted June 16, 2006 Share Posted June 16, 2006 2) Slayer: Dark beasts should drop something like dragon boots and dragon arrows, a level 95 monster should drop level 4 clues (that's right...level 4 clues), a flame battlestaff (mixture of fire and air battlestaves), and crystal arrows, and a level 99 monster should drop a dragon plate (omg! A dragon plate!). All of the monsters should drop doom runes, which could be used for sweep spells (a step above wave spells; the spells would be air-fire and be levels 80, 86, 92, and 99, respectively). And yes, I do believe this goes in this forum... 1. THERE WILL BE NO DRAGON PLATE! God I'm tired of people suggesting this, Dragon is already powerful, thae plate would be stronger in def then full torags. 2.Dragon boots and Arrows... Never gonna happen, Dragon boots, dragon doesn't look all that flexible. And all arrows can be fletched, theres no dragon ores are there? 3. Flame Battle staff? Air+Fire= No fire, or smoke maybe as Jagex put in. 4. What would level 4 clues have, full barrows trimmed? 5. Doom runes. WTF Wave is the highest, as its strong, and there are god spells and ancients ya know. Plus they would cost around 1.2k each. 6. Crystal arrows, wow armour would shatter them and gem arrows. 7. No this isn't the right forums, this should be in Runescape Suggestions shouldn't it? My 2 cents Link to comment Share on other sites More sharing options...
andydageeza123 Posted June 16, 2006 Share Posted June 16, 2006 THERE WILL BE NO DRAGON PLATE! God I'm tired of people suggesting this, Dragon is already powerful, thae plate would be stronger in def then full torags. Yeh ok, there may not be a dragon plate coming out, but thats just toooo extreme for my liking. firstly, dragon plate would not be better than full torags, might be slightly better than the plate... but could you not expect that for like 50mil or more that it would cost. i mean you say dragon is alrwady powerful, but full torags is much better, and costs about 1/10 of the price (the rest of which would be made up by fixing the armour, but then you'll have like 20m xp). if i'm honest, dragon chain just doesnt cut it, and with it constantly decreasing in price, they'll end up having to bring in something else. never say never My first ever sig wewt! (worst face ftw?)Wish me luck with the fire cape ;) Link to comment Share on other sites More sharing options...
Candymann16 Posted June 16, 2006 Share Posted June 16, 2006 crafting is a good money maker, who says that you have to sell what you make, just alch it thats what i do and i dont complain, yea you might lose 2k off of street price, but who cares to be honest, crafting exp, mage exp and rc exp (if you make the nats) Link to comment Share on other sites More sharing options...
bubbels Posted June 16, 2006 Share Posted June 16, 2006 2) Slayer: Dark beasts should drop something like dragon boots and dragon arrows, a level 95 monster should drop level 4 clues (that's right...level 4 clues), a flame battlestaff (mixture of fire and air battlestaves), and crystal arrows, and a level 99 monster should drop a dragon plate (omg! A dragon plate!). All of the monsters should drop doom runes, which could be used for sweep spells (a step above wave spells; the spells would be air-fire and be levels 80, 86, 92, and 99, respectively). And yes, I do believe this goes in this forum... 1. THERE WILL BE NO DRAGON PLATE! God I'm tired of people suggesting this, Dragon is already powerful, thae plate would be stronger in def then full torags. 2.Dragon boots and Arrows... Never gonna happen, Dragon boots, dragon doesn't look all that flexible. And all arrows can be fletched, theres no dragon ores are there? 3. Flame Battle staff? Air+Fire= No fire, or smoke maybe as Jagex put in. 4. What would level 4 clues have, full barrows trimmed? 5. Doom runes. * Wave is the highest, as its strong, and there are god spells and ancients ya know. Plus they would cost around 1.2k each. 6. Crystal arrows, wow armour would shatter them and gem arrows. 7. No this isn't the right forums, this should be in Runescape Suggestions shouldn't it? My 2 cents ehm, you can make black brutal arrows. and you cant make black bars either \ \ \ Link to comment Share on other sites More sharing options...
jwrm22 Posted June 16, 2006 Share Posted June 16, 2006 check the underground pass guide for lit arrows... and oxion arrows would be a rlly had idee... and... saphire = 600 gp = 20 per head = bronze arrows emerald = 1.200 gp = 40 per head = steel arrows ruby = 2.400 gp = 80 gp per head = between addy and mith diamond 7.200 gp = 240 gp per head = only the half of rune dragon stone = 60.000 gp = 2k per head = 5x rune arrows onxy = 3.000.000 gp = 100.000 per head = 250 x rune arrows what you think about... up to diamond and diamond is below rune (like crystal bow...) or just a no... dont make them more over powered... even for 100k per arrow... (or make then that you cant use them pvp) ehm, you can make black brutal arrows. and you cant make black bars either \ \ \ you can get blk nails from the ogre chests... ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined Link to comment Share on other sites More sharing options...
bookrhino Posted June 16, 2006 Author Share Posted June 16, 2006 Anyways, I listened to some of your suggestions, and I believe many of them are right....so I changed my suggestions. NOTE: I just wanted to bring a decent discussion to the table. I, like most people, raise the skills for the fun of it. I was just wondering what people thought of these skills. I'm not here for profits, and I'm not a greedy being. I'm not a merchant, and I don't mind giving money away to a person that needs it without ever expecting anything in return. No, I'm not a saint by any means, and I may be too optimistic, but only wishing for the best out of these skills isn't a crime, is it? I was just throwing some ideas, although a few may be outrageous, and I hope you do the same. It's quite doubtful that any of them will ever be implemented, but I want to see what the tip.it community thinks about the topic. So, what do you guys think? Anything is fine, within reason of course. Link to comment Share on other sites More sharing options...
Dalcyte Posted June 17, 2006 Share Posted June 17, 2006 alright, got some good ideas and some bad ones. Crafting does need some new things added, a new ranging armor would be nice and gem arrows would be cool. NO DRAGON PLATE, please read official forum suggestion stickies. NO lvl 4 clue...smoke b-staff will not be implemented because it gives 2/3s of the runes for fire attacks. Doom runes...no. Dragon arrows are hard to do, because you can't make them Click for mah Blog!- I'm not sure why you would though because i never update it Achieved 99 Thieving 3/10/07-992nd to it Link to comment Share on other sites More sharing options...
bookrhino Posted June 17, 2006 Author Share Posted June 17, 2006 Level 4 clues were gone long ago...d plate is revised...doom runes are gone, but i still think normal magic should have spells that go up to 97-99 or something of that range. That's just me, though. You guys have any suggestions? Link to comment Share on other sites More sharing options...
Lord-kain1 Posted June 17, 2006 Share Posted June 17, 2006 Level 4 clues were gone long ago...d plate is revised...doom runes are gone, but i still think normal magic should have spells that go up to 97-99 or something of that range. That's just me, though. You guys have any suggestions? on average runescape seems to add a new spell every couple of months so i believe they WILL eventually have normal magic reaching that high possibly summoning? i hope not because im only 83 and i want to send a swarm of endless rats at the kbd :) LK1 this random comment brought to you today by ADD: ADD, bringing random entertainment to all for generations Link to comment Share on other sites More sharing options...
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