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Gnomic magics?


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OK i'm confused about something. Now, i didnt do the quest called "The eyes of glophire" but does it have anything to do with gnome magics? I dont really want a spoiler just an answer if the quest has anything to do with "gnomic magics"Because the summary of the BTS for august mentioned it. I really thought it would be summoning since gnomes have summoned things before(the gnome who hates humans i forgot his name atm)He summoned "his pet" which was a black demon in a quest. Also i think somewhere in a postbag letter he mentions something about long forgotten gnomic magics which i strongly believe is summoning.

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:-s what are you talk'in about? the whole quest was about stopping the guy with ancient gnome magic and about how not many gnomes know any other spells but gnome battle spells..it had alot to do with gnome magic lol

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You did see some gnome magic.

 

Spoilers ahead:

 

 

 

 

 

 

 

 

 

 

 

Gnomes cloaking the white creature thingies as spies, cloaking themselves, Hazelmere using magic to break a language barrier and talk through your mind, and the summoning of a half dozen battle tortoises just to name a few. :P

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Gnomes cloaking the white creature thingies as spies, cloaking themselves, Hazelmere using magic to break a language barrier and talk through your mind, and the summoning of a half dozen battle tortoises just to name a few. :P

 

 

 

Actually, if you paid attention to the text, you would have known Glouphrie created illusions of the turtles to scare away the stupid Goblins.

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Actually, if you paid attention to the text, you would have known Glouphrie created illusions of the turtles to scare away the stupid Goblins.

 

Ha, I did read that, and totally forgot when I was typing that. >.<

 

I just went off that cool visual from the quest in my head. :P

 

It seems a large portion of gnomic magic, or at least magic used by Gloughrie(sp?) is based off illusions. I can't really see that being transferred to be used by players really. Maybe invisibility in the wild or something, but nothing that practical.

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Ha, I did read that, and totally forgot when I was typing that. >.<

 

I just went off that cool visual from the quest in my head. :P

 

It seems a large portion of gnomic magic, or at least magic used by Gloughrie(sp?) is based off illusions. I can't really see that being transferred to be used by players really. Maybe invisibility in the wild or something, but nothing that practical.

 

 

 

whats (sp?) ??? :o

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whats (sp?) ??? :o

 

 

 

spelling. incase you htink(sp) you spelt(sp) a word wrong

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:shock:

 

 

 

Just thought of something! If anyone here has ever played any D&D game (computer or pen and paper) you'll know that you can have specialized mages meaning they focus in one school of magic more intently than any other and thus they are more adept at using it.

 

 

 

Now in the D&D player handbook in every edition I've ever read, Gnomes are ALWAYS good at being illusionists, they (according to the all mighty Gygax) are immune to illusions (at least get a bonus to saving throws) and get a bonus when they actually choose to be illusionists!

 

 

 

Now I'm not saying that we'll ever get illusions for spells or even a gnome spellbook. Gnomes are too mystic for us to have similar spells. I think it'd be wise to let the NPC's keep their amazing spells as our own spell books are very diverse already! Let the ancient powers of the Gnomes and the elves be theirs. We Humans have only existed for a fraction of the time they've been around. We'll undoubtedly discover more and more magicks as time goes on.

 

 

 

I just don't think we Humans could master the more powerful (more powerful because the Gnomes who use them are ancient and thus it undoubtedly took a long time to master them). Besides if you've ever run a D&D campaign or played a D&D game you'll know that the untouchable NPC's (the ones that are essential to the plot) always has some great powers/spells that the players will never get.

 

 

 

Sorry for the dive into D&D but I just had to bring it up! Perhaps the Gower Bro's once played a little D&D back during their days at Cambridge.

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:shock:

 

 

 

Just thought of something! If anyone here has ever played any D&D game (computer or pen and paper) you'll know that you can have specialized mages meaning they focus in one school of magic more intently than any other and thus they are more adept at using it.

 

 

 

Now in the D&D player handbook in every edition I've ever read, Gnomes are ALWAYS good at being illusionists, they (according to the all mighty Gygax) are immune to illusions (at least get a bonus to saving throws) and get a bonus when they actually choose to be illusionists!

 

 

 

Now I'm not saying that we'll ever get illusions for spells or even a gnome spellbook. Gnomes are too mystic for us to have similar spells. I think it'd be wise to let the NPC's keep their amazing spells as our own spell books are very diverse already! Let the ancient powers of the Gnomes and the elves be theirs. We Humans have only existed for a fraction of the time they've been around. We'll undoubtedly discover more and more magicks as time goes on.

 

 

 

I just don't think we Humans could master the more powerful (more powerful because the Gnomes who use them are ancient and thus it undoubtedly took a long time to master them). Besides if you've ever run a D&D campaign or played a D&D game you'll know that the untouchable NPC's (the ones that are essential to the plot) always has some great powers/spells that the players will never get.

 

 

 

Sorry for the dive into D&D but I just had to bring it up! Perhaps the Gower Bro's once played a little D&D back during their days at Cambridge.

 

 

 

If I may quote the almighty Players Handbook-

 

 

 

-+2 racial bonus on saving throws against illusions. Gnomes are innately familiar with illusions of all kinds.

 

 

 

-Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes.Their innate familiarity with these effects make their illusions more difficult to see through.

 

 

 

-A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day--dancing lights, ghost sound, prestidigitation.

 

 

 

 

All the illusiony gnome stuff.

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Actually, if you paid attention to the text, you would have known Glouphrie created illusions of the turtles to scare away the stupid Goblins.

 

Yeah but it was still gnomic magic. :P

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from taking that quest and monkey madness where gonna get illusion and transformation magic next somunings never gonna come out the've been talking about that before construction (which every1 thought it was gonna be capentry) sumonings just a little noobs dream that mothers tell there children at night to help them sleep

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from taking that quest and monkey madness where gonna get illusion and transformation magic next somunings never gonna come out the've been talking about that before construction (which every1 thought it was gonna be capentry) sumonings just a little noobs dream that mothers tell there children at night to help them sleep

 

 

 

I think we need to clear up a few things...

 

 

 

Construction (a.k.a. Carpentry) was intended to be in Runescape since Classic! The reason why the original name was changed and I semi-quote Jagex on this one is "the scope of carpentry was so big that we decided to change it to 'construction'". Lots of people have been dreaming and talking about Carpentry and guess what! It's here!

 

 

 

Give the Gower Bro's some time and you'll see that new magic spellbook out. Give it a year at most and it'll be out. But you bring up a good point, the Gnomes were giving us Illusionary spells in Monkey Madness! We didn't "turn" into Monkeys we simply took on the facade of a Monkey! We couldn't use spells or weapons because then the magic would be interrupted by other arcane(magical) forces or the very device projecting the illusion would be no longer activated(respectively).

 

 

 

Perhaps our thought of summoning will turn out to be a pseudo-shapeshifting with illusions that give buffs to us and decreases stats towards our enemies (perhaps a giant Tortoise spell that weakens someones defence because they are afraid and gives you greater strenght because you are figthing along side the turtle). That probably won't happen but think of what Jagex is doing with Magic, they are dividing it into groups.

 

 

 

There are the highly aggressive mages (Ancients), the Defensive Mages who serve as a behind the scenes helper (Lunar), and then the Average Mage (Normal Magic). Jagex is making Magic far more diverse (as it should be as it's magic, it can do anything) and one could say that it is a precursor to Clan Support (making actual roles for a member of a clan with segregating Magic users).

 

 

 

But hey, it's all speculation to me except one thing. More spells will come out. I stated earlier how I feel our spells should be in relation to the NPC's spells and I'll bet that Jagex, through their infinite wisdom, will find a way to make it very enjoyable. It will be a form of summoning, it may not be called summoning but it will have the essence of it. One more thing to prove it your way. Go south of Ardougne and you'll find, guess what! A necromancer, and what does he do? Why he SUMMONS all sorts of monsters and guess how long he's been there. Since Classic. So based on the chronological way you're thinking of (even though we never had any sign of 'Ancient Magicks') Summoning/Necromancy (which is the exact same thing only with a specific thing to summon) should be the next to come, then your "Transforming" (which as I said a little bit above could very well be Illusions and since it was made by a Gnome that helps my case even more), then "Illusions".

 

 

 

To set myself straight here, I have no clue how Jagex is going to pull off this next spellbook or even what it will actually be. I can only imagine what it would be and to me a spellbook filled with illusions over yourself and mystical armor that forms over you as an illusion with a bonus to stats and perhaps a random low level monster summoner and then more powerful stat altering spells would be great, not for me, but it would make the game more interesting for those in PVP or Group PVE battles. Also I really don't think we're going to ever get to summon big ol' monsters such as the Battle Tortoises'.

 

 

 

Edit: In case you can't tell I love talking about "Game Magic" and working out the mechanics and the backstory of it all. Makes it more interesting to know what is happening when you cast out a spell.

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OK i'm confused about something. Now, i didnt do the quest called "The eyes of glophire" but does it have anything to do with gnome magics? I dont really want a spoiler just an answer if the quest has anything to do with "gnomic magics"Because the summary of the BTS for august mentioned it. I really thought it would be summoning since gnomes have summoned things before(the gnome who hates humans i forgot his name atm)He summoned "his pet" which was a black demon in a quest. Also i think somewhere in a postbag letter he mentions something about long forgotten gnomic magics which i strongly believe is summoning.

 

 

 

I kinda doubt Gnomic Magicks have anything to do with summoning, as they follow Guthix.

 

 

 

Guthix himself said that summoning would disrupt the balance in one of his letters.

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I think we need to clear up a few things...

 

 

 

Construction (a.k.a. Carpentry) was intended to be in Runescape since Classic! The reason why the original name was changed and I semi-quote Jagex on this one is "the scope of carpentry was so big that we decided to change it to 'construction'". Lots of people have been dreaming and talking about Carpentry and guess what! It's here!

 

 

 

Give the Gower Bro's some time and you'll see that new magic spellbook out. Give it a year at most and it'll be out. But you bring up a good point, the Gnomes were giving us Illusionary spells in Monkey Madness! We didn't "turn" into Monkeys we simply took on the facade of a Monkey! We couldn't use spells or weapons because then the magic would be interrupted by other arcane(magical) forces or the very device projecting the illusion would be no longer activated(respectively).

 

 

 

Perhaps our thought of summoning will turn out to be a pseudo-shapeshifting with illusions that give buffs to us and decreases stats towards our enemies (perhaps a giant Tortoise spell that weakens someones defence because they are afraid and gives you greater strenght because you are figthing along side the turtle). That probably won't happen but think of what Jagex is doing with Magic, they are dividing it into groups.

 

 

 

There are the highly aggressive mages (Ancients), the Defensive Mages who serve as a behind the scenes helper (Lunar), and then the Average Mage (Normal Magic). Jagex is making Magic far more diverse (as it should be as it's magic, it can do anything) and one could say that it is a precursor to Clan Support (making actual roles for a member of a clan with segregating Magic users).

 

 

 

But hey, it's all speculation to me except one thing. More spells will come out. I stated earlier how I feel our spells should be in relation to the NPC's spells and I'll bet that Jagex, through their infinite wisdom, will find a way to make it very enjoyable. It will be a form of summoning, it may not be called summoning but it will have the essence of it. One more thing to prove it your way. Go south of Ardougne and you'll find, guess what! A necromancer, and what does he do? Why he SUMMONS all sorts of monsters and guess how long he's been there. Since Classic. So based on the chronological way you're thinking of (even though we never had any sign of 'Ancient Magicks') Summoning/Necromancy (which is the exact same thing only with a specific thing to summon) should be the next to come, then your "Transforming" (which as I said a little bit above could very well be Illusions and since it was made by a Gnome that helps my case even more), then "Illusions".

 

 

 

To set myself straight here, I have no clue how Jagex is going to pull off this next spellbook or even what it will actually be. I can only imagine what it would be and to me a spellbook filled with illusions over yourself and mystical armor that forms over you as an illusion with a bonus to stats and perhaps a random low level monster summoner and then more powerful stat altering spells would be great, not for me, but it would make the game more interesting for those in PVP or Group PVE battles. Also I really don't think we're going to ever get to summon big ol' monsters such as the Battle Tortoises'.

 

 

 

Edit: In case you can't tell I love talking about "Game Magic" and working out the mechanics and the backstory of it all. Makes it more interesting to know what is happening when you cast out a spell.

that was a mouthful try to make it shorter next time i don't like long things

 

 

 

anyway besicly more white magic spells all the things mentioned there wer white magic so your saying it's propley gonna be white magic

 

 

 

then there will be paladens in rs 'bout time rs is overdue for player paladens

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that was a mouthful try to make it shorter next time i don't like long things

 

 

 

anyway besicly more white magic spells all the things mentioned there wer white magic so your saying it's propley gonna be white magic

 

 

 

then there will be paladens in rs 'bout time rs is overdue for player paladens

 

 

 

No. That was actually a very good and thought out post, and if it takes you a few minutes to read a sentence, then you're not who it was aimed at.

 

 

 

And there are paladins in RS. They provide a valuable source of chaos runes. Also, the initiate armor, with it's prayer bonus, creates a paladin class as well. What do you think prayer is?

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