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Castle Drakan


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IF he is indeed the dark figure that corrupts the brothers according to the crumbling tome. I suspect a quest like Mourning end Part II but instead the barrows brothers play a role in the quest in which you find a way to uncorrupt each brother and they fight alongside you to defeat lord draken. Totally sounds awsome but is never going to happen so.. I'll just keep dreaming. =P~

 

 

 

that.. is a awsome idea! perhaps you need to use a lunar mage spell to revive the brothers, use somthething to uncorrupt them, then they will be living again.. then they jsut knock down the wall and kill him.. but then again, Dessesous(sp) from desert treasure was HARD to kill, and he was a OLD vampyre who was WEAKENED.. think of how powerful draken would be! he is YOUND and i doubt we'll be able to WEAKEN him..

 

 

 

can you say somthing that has the power to challange TzTok-Jad!?!

 

What about the daelyte stuff when combined with the haemalchemy thingy? That should do the trick. Like an arrow made of it to go through his heart.

 

 

 

And what about Draynor? He was weak. Very weak. Easily defeated, much easier than dessous.

We don't rebel to sell it just suits us well, we're the bright young things.

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Remember that Draken did not build his castle. He came from the depths and stole it from the Icyene Queen.

 

 

 

The queen might be related to Dragonkin, but Draken most likely would not.

 

 

 

This personally is my favorite story arc.

 

 

 

:thumbsup: Had great fun tonight doing this quest. As much as I like to sit in a cave and fight skeletons all day, I will admit I am missing out on the finer points of the game.

 

 

 

This is also my favourite story arc, taking over from the pirate one. Yarr.

 

 

 

It would be awesome if somehow the Barrows Bro's are involved. The new ghetto is wrapped around their area, so it's not too farfetched.

 

 

 

About the Heamalchemy, i'm pretty convinced that the vampyres are researching ways of turning things into blood. Alchemy turns things into gold, Heamalchemy turns things into blood. I think the ore comes in because it's plentiful, and they have possibly had some sucessful Heamalchemy tests on it.

 

 

 

Why would they need to turn things into Blood when they are getting lots of tithes from various places? To Raise an army of course.

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And what about Draynor? He was weak. Very weak. Easily defeated, much easier than dessous.

 

 

 

Draynor was not a Mahjarrat like Drakan was. And Dessous was a lesser Vampyre.

 

 

 

The greater Vampyres seem to be invincible.

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My heart is broken by the terrible loss I have sustained in my old friends and companions and my poor soldiers. Believe me, nothing except a battle lost can be half so melancholy as a battle won. -Sir Arthur Wellesley

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The Daeyalt appears to be the stuff from which the Vampires produce their weaponry - cf. the spears of the Vyrewatch. Much as the Barrows idea sounds cool, I suspect that the key to the defeat of the Vampires lies with Ivan Strom (hence the inordinately large amount of dialogue about him when you go back to Drezel). Ivan is an orphan, who in the earlier quests specifically wonders about his parents. It's entirely possible that Vanstrom could be a relative, given the totally obvious connection between their names (Ivan Strom=I, Vanstrom), or Ivan could have a connection with the legendary hero Ivandis. I would suspect that the plot direction involves helping Ivan destroy the most powerful vampires (i.e. the Drakans), while we use haemoalchemy to produce some kind of substance that kills the rest off, like a gas toxic to vampires or similar.

"Join me next week on 'Let's Make No Freaking Sense', when I shall be waxing an owl."

- Green Wing

 

Barrows Drops: 1x Verac's Flail, 2x Karil's Crossbow, 1x Torag's Hammers, 1x Karil's Leatherskirt, 1x Karil's Coif

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The Daeyalt appears to be the stuff from which the Vampires produce their weaponry - cf. the spears of the Vyrewatch. Much as the Barrows idea sounds cool, I suspect that the key to the defeat of the Vampires lies with Ivan Strom (hence the inordinately large amount of dialogue about him when you go back to Drezel). Ivan is an orphan, who in the earlier quests specifically wonders about his parents. It's entirely possible that Vanstrom could be a relative, given the totally obvious connection between their names (Ivan Strom=I, Vanstrom), or Ivan could have a connection with the legendary hero Ivandis. I would suspect that the plot direction involves helping Ivan destroy the most powerful vampires (i.e. the Drakans), while we use haemoalchemy to produce some kind of substance that kills the rest off, like a gas toxic to vampires or similar.

 

 

 

Reminds me of Day Star in Blade Trinity. Would be awesome idea though

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It has to be the Blood altar. The whole quest revolves around blood, not to mention it's called the Sanguinesti (Sanguis being latin for blood).

 

 

 

I don't reckon they'll change the Barrows, there'd be uproar.

 

 

 

Edit: Having said that Jagex are pretty unpredictable so it could be a +2 prayer altar with a Fairy ring right next to it and a shortcut to the barrows and they'll put the blood altar in Priffidias (sp?).

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I really don't think the series will end with just 4 quests. The Sanguinesti region is huge and theres a ton of land that we haven't seen yet. Meiyerditch is only one part of Sanguinesti, and I'm sure theirs at least one more ghetto plus whatever else is even further east. There is that castle-like building that you can see only half of on the eastern bit of Meiyerditch and theres supposed to be a huge underground refinery/city too. So yeah I expect at least a 5th maybe even a 6th quest in the series.

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This is my favourite story line, and I really liked the ghetto of shortcuts and hidden paths, with huge daemonic vampires haunting the blackened, desolute sky. Pale, weak and slavish humans huddling beneath broken walls and under rubble to escape being tithed to the dark Lord in his black castle. Citys stalked by the rank contagion of fear, hatred long ago sapped from its veins along with the blood, leaving only bleak aquiescence to thier bovine existant. It's just so incredibly atmospheric!

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This is my favourite story line, and I really liked the ghetto of shortcuts and hidden paths, with huge daemonic vampires haunting the blackened, desolute sky. Pale, weak and slavish humans huddling beneath broken walls and under rubble to escape being tithed to the dark Lord in his black castle. Citys stalked by the rank contagion of fear, hatred long ago sapped from its veins along with the blood, leaving only bleak aquiescence to thier bovine existant. It's just so incredibly atmospheric!

 

 

 

Every time someone says ingame that the reward was crap, I just tell them that all the reward of the quest was in doing it.

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My heart is broken by the terrible loss I have sustained in my old friends and companions and my poor soldiers. Believe me, nothing except a battle lost can be half so melancholy as a battle won. -Sir Arthur Wellesley

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hmmmmm but i bet it would require 80 runecrafting to craft them with and incedibley hard quest and hard way to get to the alter :ohnoes:

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Every time someone says ingame that the reward was crap, I just tell them that all the reward of the quest was in doing it.

 

 

 

Great point. Great point. People always look at me oddly when I say I'm a quester (well, at least their text looks confused), and witter on about how quests have rubbish rewards. For me, the feel of doing a quest, of exploring a storyline, is the point and the thing I enjoy most in Runescape. The recent quests(Lunar Diplomacy, Eyes of Glouphrie, and now Darkness) have really accentuated the 'feel' of Runescape as a distinct world, rather than just a pretty MUD. I do wonder what these people would have made of traditional RPGs like FFVII. "Waaa! All I got for completing the game was a cutscene and resolution of an epic storyline! I wanted xp!"

"Join me next week on 'Let's Make No Freaking Sense', when I shall be waxing an owl."

- Green Wing

 

Barrows Drops: 1x Verac's Flail, 2x Karil's Crossbow, 1x Torag's Hammers, 1x Karil's Leatherskirt, 1x Karil's Coif

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And what about Draynor? He was weak. Very weak. Easily defeated, much easier than dessous.

 

 

 

Draynor was not a Mahjarrat like Drakan was. And Dessous was a lesser Vampyre.

 

 

 

The greater Vampyres seem to be invincible.

 

 

 

not noyl that, but draynor was traped in the west. the lands of Saradomin drained his power. he was probally a mahjarrat, but being so close to Saradomin drained him

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Edit: Having said that Jagex are pretty unpredictable so it could be a +2 prayer altar with a Fairy ring right next to it and a shortcut to the barrows and they'll put the blood altar in Priffidias (sp?).

 

 

 

Er... the blood altar in Prifddinas? That makes sense doesn't! >.<

 

 

 

Each of the members altars is in a place that represents that power. Chaos in the wilderness, Cosmic in the nexus of several planes of existence, Astral on that island thingy, Nature in Karamja, Law on Entrana, and Death in the Temple of Light near lotsa shadows that'll kill ya. Blood near vampyres? Yup. Makes lotsa sense.

 

 

 

Now, where would the soul altar be? That is what I'm still curious about. But that's another day, another topic. I'm thinking that it might be some sort of cross over place between here and the hereafter though.

We don't rebel to sell it just suits us well, we're the bright young things.

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And what about Draynor? He was weak. Very weak. Easily defeated, much easier than dessous.

 

 

 

Draynor was not a Mahjarrat like Drakan was. And Dessous was a lesser Vampyre.

 

 

 

The greater Vampyres seem to be invincible.

 

 

 

not noyl that, but draynor was traped in the west. the lands of Saradomin drained his power. he was probally a mahjarrat, but being so close to Saradomin drained him

 

 

 

Oh right! Like Lucien was reduced to a level 13.

 

 

 

Geez! If such a powerful figure like Lucien was reduced by that much, but Draynor was only reduced to level 60-something, just think how powerful his brother is going to be.

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My heart is broken by the terrible loss I have sustained in my old friends and companions and my poor soldiers. Believe me, nothing except a battle lost can be half so melancholy as a battle won. -Sir Arthur Wellesley

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Great point. Great point. People always look at me oddly when I say I'm a quester (well, at least their text looks confused), and witter on about how quests have rubbish rewards. For me, the feel of doing a quest, of exploring a storyline, is the point and the thing I enjoy most in Runescape. The recent quests(Lunar Diplomacy, Eyes of Glouphrie, and now Darkness) have really accentuated the 'feel' of Runescape as a distinct world, rather than just a pretty MUD. I do wonder what these people would have made of traditional RPGs like FFVII. "Waaa! All I got for completing the game was a cutscene and resolution of an epic storyline! I wanted xp!"

 

 

 

I totally agree!

 

 

 

The RuneScape world is not called an MMORPG for nothing. It is an adventure. And what adventure is better than going and helping out some good guys (or some bad guys, for a change :twisted: (remember "Regicide"? Where you had to kill a guy that was not bad at all in the end? Yeah!) ).

 

 

 

The quests are a fun and very very good alternate ways of enjoying RuneScape. Many people in RuneScape freak out when I tell them I have 213 QP (More coming pretty soon!). But they just don't understand that quests aren't solely done for their rewards! True, the rewards are a motivation...but the process, this is what makes us look at RuneScape in different ways. As I have told in at least 2-3 previous posts, I can't wait till they release Prifddinas (and crystal hallies for those wishing for more uber-loot).

 

 

 

This new quest, "Darkness of Hallowvale", truly shows the atmosphere of Morytania - a desolated wasteland corrupted and partially destroyed by powerful Dark Mages. The Ghetto, which is Meiyerdich of Sanguinesti, shows the presence of horror in the air.

 

 

 

I, personally, enjoyed finding my way through the labyrinth of houses and "secret doors". In fact, this is the first quest in my memory where a under-crawleable (gah!) wall isn't so with left click! You first have to right-click on the wall to undertand if you can crawl under it, push it or jump-to it. W00t!

 

 

 

One of the most enjoyable quests I've ever done.

 

 

 

Now for the Blood altar. Who said it will be easily accessible? Let me see you walk from Canifis (if you decide to tele out, that is) to Burgh De Rott, then take a boat to the new region, waste at least half an hour to go through the labyrinth, and maybe fight a vampyre or 2 in he end?

 

 

 

Truly, the only reasonable access to the Death Altar is the Abyss. As you may have seen, there is already a rift for Blood Altar. So cope with it, folks, Blood Altar will be released. An what place is better for this than the middle of a city controlled by vampyres?

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