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20 September 2006 - Slug Menace - Rough Quest Guide Now Up!!


Taito2004

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FOR THE GUIDE, GO TO THE SECOND POST. = Warning, spoilers from second post onwards.

 

 

 

For Holgart, the peaceful village of Witchaven was the perfect place to retire and spend the rest of his days fishing. Sadly, some greedy merchant decided to build a huge fishing platform right in front of them, killing off the livelihood of every fisherman in the village. Many adventurers have already visited the platform and its strange guests, but little has been done about their strange powers... until now.

 

 

 

Despite the fact that most of the population of nearby Ardougne had forgotten the village even existed, Mayor Hobb is a proud and resourceful man who will not leave the glory of Witchaven to the history books. Is he responsible for the sudden rise in activity in the area, or is there some other power at work here?

 

 

 

Whatever it may be, it's the perfect opportunity for the Temple Knights to send out their most promising initiate for a spot of investigation and possibly a little heroic evil-destroying action. Will you be able to resist the darkness that lurks in the murky waters? Where does your destiny lie? Only those brave enough to tackle the Slug Menace are likely find out... one way or another.

 

 

 

Keen Temple Knight recruits should know that the rank of Proselyte will be available to anyone who can complete the mission, as well as access to a new set of armour.

 

 

 

Report to Sir Tiffy in Falador park for more information regarding this hypnotic adventure...

 

 

 

 

 

 

 

In other news...

 

 

 

Along with Slug Menace and the game engine upgrades we mentioned in previous announcements, we've also adjusted a few game features that needed attention. In particular:

 

 

 

 

 

Duradel, the Slayer Master in Shilo Village, has been persuaded to rethink the assignments he sets. He's dropped the weaker monsters from his list, so experienced adventurers may find him much more likely to set them a challenge worthy of their combat skills.

 

 

 

If you're smelting iron ore with a ring of forging, you'll now automatically stop when the ring melts.

 

 

 

We've fixed a bug where some of the Vyrewatch kit was the wrong colour.

 

 

 

When you cast a spell at a monster, it should now flinch in pain instead of just standing impassively and glaring at you.

 

 

 

South of the Barrows, the Burgh de Rott fence has been extended as far as the Vyrewall so that unwary adventurers won't wander unexpectedly into the nasty Vampyre Juvinates that roam that region.

 

 

 

This being Morytania, the fence is falling down already, and anyone who's reaching the end of In Aid of the Myreque will be able to find a way through.

 

 

 

If you're stuck behind the fence with the vampyres, don't worry - you will be able to climb out to freedom.

 

 

 

We've added a bit more variety to the sound of woodcutting!

 

 

 

The interface you see when you use a spinning wheel has been enlarged to make room for future spinnable items. Along with this we've added an option for spinning crossbow strings out of tree roots.

 

 

 

The monks who run the ship from Port Sarim to Entrana do not permit you to take gauntlets or hand-armour to their holy island. However adventurers travelling to Entrana through the Abyss were able to take such items onto Entrana via the Law Altar.

 

 

 

Saradomin has recently tightened up his restrictions, so it is no longer possible to take gauntlets or other armoured hand-wear through the Abyss to Entrana.

92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer

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Guide Below: It's only rough, but will help.. spoilers alert!!

 

 

 

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Quick Badly written guide.

 

 

 

Items needed: Chisel, 3 swamp past (Maybe), about 10 rune essence.

 

 

 

Start by talking to Sir Tiffy in fally park, then head to ardounge and go south east. Once you're in witchhaven go Northeast to the platform and speak to the guy there, ask him about stuff and ask him the important people. Speak to The Mayor, the Priest and the guy to the north, then speak to the guy in the rocking chair again.

 

 

 

He tells you go investigate the saradomin Shrine. So go to where the dungeon is that has hobgoblins and Ogres. Once inside there's a wall to push, enter it and walk to the end. Then your commorb will speak to you, on the way out pick up three dead slugs.

 

 

 

Go North West of Ardounge to the Making history place and speak to the guy, now head back to Witchaven.

 

 

 

Speak to the priest and you'll need to find 3 pages.

 

 

 

1) In the mayors house, search his desk.

 

2) Speak to the fisherman guy

 

3) Speak to the guy in the rocking chair.

 

 

 

the 3rd page is in pieces, use some swamp paste on the pieces and your commorb will shout, go to the fishing platform and speak to the guy. He'll make your dead slugs into glue, then stick the page together.

 

 

 

Next go get about 10 rune essence and a chisel, and make ATLEAST 2 of each rune. Then take them to their alter and use them on it (NOTE SOMETIMES THEY CAN FAIL AND THUS WHY YOU MADE MULTIPLE) Then go take them to the door and put them in.

 

 

 

Pwn teh Prince slug and you're done.

 

 

 

Reward:

 

 

 

3.5k Runecrafting, Crafting and Thieving + 1QP

 

Ability to buy new armour, Same as Iniatite but +3 prayer and about +50 to the defences, can come with skirt.

92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer

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When you cast a spell at a monster, it should now flinch in pain instead of just standing impassively and glaring at you.

 

 

 

They finally had pain receptors for spells. :D

 

 

 

omg a big flying red dart of pure magi...Ooooh it hit me, lets stare at the guy who sent it and hope he doesnt do it again

 

 

 

the mindless NPC days are over

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Keen Temple Knight recruits should know that the rank of Proselyte will be available to anyone who can complete the mission, as well as access to a new set of armour.

 

 

 

 

 

 

new armour again.. soon we'll idiots selling them for 100mil.

 

 

 

:shame:

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Keen Temple Knight recruits should know that the rank of Proselyte will be available to anyone who can complete the mission, as well as access to a new set of armour.

 

 

 

 

 

 

new armour again.. soon we'll idiots selling them for 100mil.

 

 

 

:shame:

 

 

 

Is it is a quest reward, it will be untradeable.

 

 

 

it will be poor and its use in the wilderness will be next to none, probably

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Woohoo! Keeping items after quests ftw! Now I don't need to make a comorb again :D

 

 

 

Hate to break it to you, but you dont have to make another one after the wanted! quest, hes gives you it back 100% free

(Quit: tallest please come to the death altar, give me 1,337,000,000 gp, a golden tinderbox, and a spade, also steal one of zidanes phats and give it to me.

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Woohoo! Keeping items after quests ftw! Now I don't need to make a comorb again :D

 

 

 

Hate to break it to you, but you dont have to make another one after the wanted! quest, hes gives you it back 100% free

 

 

 

 

 

:wall: :wall: That was one wasted bankspace then :x

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Haven't played RuneScape since 12 january 2007 and it feels great :)

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Woohoo! Keeping items after quests ftw! Now I don't need to make a comorb again :D

 

 

 

Hate to break it to you, but you dont have to make another one after the wanted! quest, hes gives you it back 100% free

 

 

 

o that was waste of one bank space...

Visit my web-site http://www.saam007.com.

Where you can find: Runescape Home Designer, Runescape Farming Tool, Runescape Sudoku Solver and how to pay membership while playing.

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