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Woodcutters Guild


tylersk8shop

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Great idea, maybe a design and loacation could be drawn up for this

 

 

 

 

 

 

 

Here's a signature if you want one

 

 

 

wcguildjn0.png

 

 

 

So teh code is this:

 

 

 




[url=http://forum.tip.it/viewtopic.php?t=554993][img=http://img77.imageshack.us/img77/9183/wcguildjn0.png][/url] 

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Also, i spent some time on this map of what the guild could look like,

 

 

 

Consider adding?

 

 

 

 

 

 

 

 

 

 

 

wcguildmapny8.png

 

 

 

 

 

 

 

I had the idea,

 

 

 

 

 

 

 

To enter the eastern area from the south or north you need a woodcutting level of 30, this area contains a bank, and all trees from Normal up to willows.

 

 

 

 

 

 

 

To enter the southern-west section, a minimum woodcutting level of 60 is required, here you have access to all trees ranging from Willow through to Yews.

 

 

 

 

 

 

 

To enter the north-western section, a minimum woodcutting level of 90 is required and you must be a member. This section would contain Maples, Yews and Magic trees.

 

 

 

 

 

 

 

Thanks for your time and I hope you can use my idea :)

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Help me starting out again - Give YOUR advice!

If you're collecting in game "hyt's" send me a message here or in game :D

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This is a good suggestion but I think the number of trees is a bit high. Maybe something like....

 

3 Magic

 

5 Yew

 

10 Oak

 

20 Willows

 

15 Maple

 

 

 

The requirment should be:

 

75 Woodcutting...Only expierenced woodsman can get in.

 

65 firemaking...Most macros don't burn there logs.

 

65 combat...Expierenced players let in. 99% of macros are level 1-20.

 

600 Overall...Too much work to gamble away by macroing.

 

 

 

Also it could have maybe 10 rows that are 28 spaces long and each have dividing lines on them so only one person can go on a row at a time. People would use these to burn there logs.

98% Of teenagers surround their minds with rap music, if you're part of the 2% that stayed with rock, put this in your signature, ROCK IS BETTER

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Maybe make one of those tree patches a spirit tree? Just so that there's a teleport there for members. Also, for the shop, I would only put logs up to maple. Yews and Mage logs, unless severely jacked up in price (Mage log 1500 min price, but sell price is same as general store, Yew the same but with a 500 min).

There's no such thing as regret. A regret means you are unhappy with the person you are now,

and if you're unhappy with the person you are, you change yourself. That

regret will no longer be a regret, because it will help to form the new,

better you. So really, a regret isn't a regret.

It's experience.

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no combat limit yes to that gaurd in the begin but no combat limit like you need atleast lvl 35 combat because i have an lvl 3 no autoer i cut all myself i first train my skills and total then im going to train my combat so its very weird than if they acomplished the lvl of the specific guild but i think that every load of logs or every 2 loads of logs (if there come autoers) there will be asked a diferent question or you have to do something so they cant auto you cant walk if you have to do something or you will be teleported to a place and have to do something in that place you do get logs to and for the rest i support :thumbsup:

How does 20 minutes turn into 2.5 hours? Was your math perhaps magical math?

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No requirement for yews should be lower than 75. Its a guild, you should have a high level in that skill, not something that you can get in a week. the members section I agree with the level 90. And the eastern section could use a few tweaks (maybe one or two yews for anyone under level 75 wc) but other than that, I like samari81's guild layout.

There's no such thing as regret. A regret means you are unhappy with the person you are now,

and if you're unhappy with the person you are, you change yourself. That

regret will no longer be a regret, because it will help to form the new,

better you. So really, a regret isn't a regret.

It's experience.

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I actually consider the Legends guild a woodcutters guild because theres maples to the north-west, yews to the south, magics to the north-east, and a bank in it. Although it would only be used for those who have beaten Legends Quest...

ROCK IS BETTER!!!

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With Larrys axe store thingo what is the point of having mithril and Adament axes because if you are level 82 i think you would NOT need them as you wouldve probably already passed the level 41 level mark. It is quite hard to get to lvl 82 without using a rune axe. You cant say it is for poor people because if your level is 82 you wouldve chopped many logs which you can sell.

 

 

 

But other than that i agree

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some of the reqs. are to high lvl 90!!!!!

 

 

 

i got some good ideas to stop autos around bunches of trees have lvl 20 wizards or some thing that is agresive to lvl 20- that way the autos will get attacked and put it in a multi area so they get attacked bye more than 1

 

 

 

last 1; if u dont wanna put a comabt req on the entrance just put like 20 lvl 20 wizards at the entances

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comeone macro's you wouldnt get them away its a stupid i dear i think wtf the mining guild isn't resistant against macro's and still it is there so no combat limit and such only just the guild i like it and just lets do the idea of a litle message in every uhh........ 5 loads or something and everytime the answer changes from place and it is at different places and such so they cant macro there and for the rest i say =D> =D> =D> =D> \' \' \' \' \' =D> =D> :thumbsup: :thumbsup: :thumbsup: :thumbsup:

How does 20 minutes turn into 2.5 hours? Was your math perhaps magical math?

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just reading the first page, but it looks like those arguments have been taken care of

 

 

 

just a note, if this where to happen it wouldnt be hard (or wrong) for jagex to just remove a few other trees around the world - for example in draynor there are many willows, 2 or 3 could be removed

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