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Woodcutters Guild


tylersk8shop

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For 1.82+ WoodCutting is way to high for a guild.

 

2.WoodCutting is probably the most boring skill to do with no entertainment (i mean 10 minutes without talking theres always a pin?! Wot if ur watching a video small screen?)

 

3.Ur stuff is WAY over priced.

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I don't like many of your complications. First, the firemaking requirement. It's a Woodcutting Guild, not a Firemaking Guild. Second, it's not a Combat Guild, so it doesn't need a combat requirement. You're thinking about autoers, sure, but think, does the Mining Guild have a combat requirement? Third, that's a really high woodcutting requirement. I'd say woodcutting 65, so you can cut yews with reasonable effectiveness. The Fishing Guild has access to sharks, though you aren't able to fish them with the bare requirement. Lastly, no bank. Are you sure you want to make disadvantages for autoers? The same logic behind not having a bank in the Mining Guild.

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  • 2 weeks later...
INTRODUCTION

 

REQUIRMENTS

 

**Suggestion One**

 

-82+ Woodcutting

 

-35+ Combat

 

-50+ Firemaking

 

Well i think that the firemaking really doesn't need to be there, and yes i agree with the combat because that will help get rid of autoers, and the Wc should be less then that i would think.

 

Maybe for wc lvs there could be diff rooms that need diff lvs like the yew room needs 60 and the magic needs 75 etc.

 

 

 

But yea i like it.

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  • 2 weeks later...

To solve the macroer problem you could just make it so you hav a WC Guild PIN or summat. You have to enter it every time u go to the bank there. But for this to work well it would have to be very far from another bank. Without a solution to the macroers I'm afraid this could NEVER work. And I;ve already mentioned this...Lol, I didn't get a single reply!

 

 

 

Asmo

 

EDIT: If it is close to a bank the macroers would have to enter the WC Guild PIN every time they go in. So basically, every time you go in the WC Guild you have to enter your PIN and every time you go to the bank there you have to enter your WC Guild PIN.

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I support 120% that would be sweet.

 

-Support-

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Everyone with a goatee and glasses is Albel now.

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[/hide]

[hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014),  99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017)  99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017)  99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide]

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That would be great. The Trivia to enter would prevent autos and they can have the rest of the macro flooded trees :D then honest players could actually have a chance at getting logs. Wood cutting would be great after this. The combat lvl requirment wouldn't work for honest skillers. I support :mrgreen:

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i don't think 50 cb is a good idea, because there are many, many skill pures on rs

 

 

 

thats true but there are even more autoers and i mean its probably fine how it is now for the lvl 3 skillers...(im not saying its easy but im saying its possible to do ur thing without a guild)

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Great idea, i support. And as for the autoer thing, most get banned before reaching 82 wc, and i doubt they would last very long in a guild full of angry woodcutters :twisted:

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^ ^ I fould a few autoers that had reached 99 wc. One of them even made it to rank 9 overall in the hs for Wc. :?

 

Until I reported it a few times. A few days after that I searched 'it' in the hs and it wasn't to be found. ::'

 

I rawk.

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i support but i have several other comments:

 

1. it should be 75wc to enter(enough to cut magic)

 

2. there should be no willow trees simply because... well look at the mining guild, are there any tin rocks or copper or even iron? - no because nobody would want to mine them with 60 mining. this should apply to the wc guild aswell

 

3. it should have 10 magic trees and 20 yews and 15 maples(since yews are most popular).

 

 

 

Oh and i like your idea about trivia to stop autoing but i think we should say it is about wc to make it apply to that guild.

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Ive got an idea

 

 

 

what if there was a bank there at the guild BUT there would be a special door you would have to go through that would ask you a random question like is there a bank in camelot or something like that and there would be 100's of question that would stop macroers

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As others have mentioned there is already a macroer problem and we don't need to make it worse.

 

 

 

Also there is already a woodcutting mini game.

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All guilds are and always will be members only... But I still love it :D

 

 

 

Where will the guild go? I was thinking like here...

 

 

 

WCG1.jpg

 

 

 

Or here...

 

 

 

WCG2.jpg

 

 

 

Of course the guild would have a bank...right? I mean its gotta go somewhere far out the way (like the above) so there needs to be a bank...

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Guest Kickpointy

That'd be awesome. i read a WC Guide on the Official Forums. It was by a J Mod. It was like 7 pages long and very in-depth. I like both. But...support.

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  • 3 weeks later...

Awesome idea! its the only guild i want now.

 

 

 

I was thinking of a combination wc/fletch/fm guild type thing lol.

 

 

 

I dont have time now, but maybe tomorrow ill draw up a rough map of it :D

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Here Is My Suggestion...

 

 

 

Maby... Instead Of The Combat, Firemaking, The "Quiz", And The "PIN" Requirements (The "Quiz" And The "PIN" Are Just Unrealistic In My Opinion) Make It A Combined Woodcutting AND Fletching Guild. Make The Requirements Something Like 75 Woodcutting And 75 Fletching. This Would Eliminate The "Autoer" Problem That Everyone Sees With This Guild. Maby Even Lower The Requirements A Little To Like 60 Or 65. Seeing As How Autoers Go For The Easiest And Most Profitable Skills To Make Money From, Most Of Them Probibley Don't Have Any Fletching Experience. Thus They Will Not Be Able To Enter The Guild. I Also Don't See Autoers Training There Fletching Just To Be Able To Get Into A Guild.

 

 

 

Also... Decrease The Number Of Trees In The Guild. If You People Really Want Jagex To Take This Suggestion Seriousley Then You Need To Think Like Jagex Thinks. Put About 4-7 Magic Trees, 6-9 Yews, 8-11 Maples, 10-13 Willows, And 12-15 Oaks. That Is Plenty Of Trees To Train On And Is More Realistic. Maby, Since This Would Be A High Level Guild, Eliminate The Oaks Altogether. Also, And Please Don't Flame Me About This One, Make The Guild P2P Only. I Think That F2P (With The Exception Of The Bank Space) Is More That Sufficient For Those Not Willing Or Able To Pay $5 A Month To Play The WHOLE Game.

 

 

 

Place The Guild On Karamja. Possibley In Brimhaven On The West Coast Or On The East Coast Near The Shipping Yard. Since Seers Already Has TONS Of Trees And A Bank There Is No Need For The Guild To Be There. Karamja Is A Jungle, Thus It Makes More Sence For The Guild To Be There.

 

 

 

Also, In Addition To The Axe/Woodcutting Shop Add A Fletching Shop. Theat Shop Could Sell Knives, Flax, Bow Strings, Crossbow Strings, Limbs, Crossbow Stalks, Etc. Take Out The Farming Patches Too.

 

 

 

This Is Just My Opinion On What The Woodcutting Guild Should Be Like. If You Like It Let Me Know. And Don't Flame Me About Anything I Have Written Here.

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