816_f2p_total Posted May 20, 2007 Share Posted May 20, 2007 make it 90 wc to enter then it would be more of a challenge to get in and way less crowded that 82 Link to comment Share on other sites More sharing options...
M_u_s_ii_X Posted May 24, 2007 Share Posted May 24, 2007 For 1.82+ WoodCutting is way to high for a guild. 2.WoodCutting is probably the most boring skill to do with no entertainment (i mean 10 minutes without talking theres always a pin?! Wot if ur watching a video small screen?) 3.Ur stuff is WAY over priced. ⅹ Last.fm YouTube Team A vs Team B M u s ii X Rocky Keane ⅹ Link to comment Share on other sites More sharing options...
vesuvius27 Posted May 24, 2007 Share Posted May 24, 2007 I don't like many of your complications. First, the firemaking requirement. It's a Woodcutting Guild, not a Firemaking Guild. Second, it's not a Combat Guild, so it doesn't need a combat requirement. You're thinking about autoers, sure, but think, does the Mining Guild have a combat requirement? Third, that's a really high woodcutting requirement. I'd say woodcutting 65, so you can cut yews with reasonable effectiveness. The Fishing Guild has access to sharks, though you aren't able to fish them with the bare requirement. Lastly, no bank. Are you sure you want to make disadvantages for autoers? The same logic behind not having a bank in the Mining Guild. My Blog - Fishing 82/99 Link to comment Share on other sites More sharing options...
zachhockey2 Posted June 1, 2007 Share Posted June 1, 2007 INTRODUCTION REQUIRMENTS **Suggestion One** -82+ Woodcutting -35+ Combat -50+ Firemaking Well i think that the firemaking really doesn't need to be there, and yes i agree with the combat because that will help get rid of autoers, and the Wc should be less then that i would think. Maybe for wc lvs there could be diff rooms that need diff lvs like the yew room needs 60 and the magic needs 75 etc. But yea i like it. Zachhockey2 Link to comment Share on other sites More sharing options...
robbyfighter Posted June 14, 2007 Share Posted June 14, 2007 support :) :) Link to comment Share on other sites More sharing options...
Asmodeous4 Posted June 14, 2007 Share Posted June 14, 2007 To solve the macroer problem you could just make it so you hav a WC Guild PIN or summat. You have to enter it every time u go to the bank there. But for this to work well it would have to be very far from another bank. Without a solution to the macroers I'm afraid this could NEVER work. And I;ve already mentioned this...Lol, I didn't get a single reply! Asmo EDIT: If it is close to a bank the macroers would have to enter the WC Guild PIN every time they go in. So basically, every time you go in the WC Guild you have to enter your PIN and every time you go to the bank there you have to enter your WC Guild PIN. Hit me up on LastFM to see my music taste and chat :) Link to comment Share on other sites More sharing options...
Singh Posted June 17, 2007 Share Posted June 17, 2007 i agree very much \ \ \ \ \ \ \ \ \ Link to comment Share on other sites More sharing options...
Albel Posted June 17, 2007 Share Posted June 17, 2007 I support 120% that would be sweet. -Support- [hide=Quotes]Albel/JustinAlbel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probablypractising some euphoniumYou nearly had me fooled, you fooler youEuphonium/10.9/10. To me, always associate Albel with musical stuff in OT.Everyone with a goatee and glasses is Albel now.lmfao albel m8 wat r u doin, hi though. [/hide][hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014), 99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017) 99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017) 99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide] Link to comment Share on other sites More sharing options...
hoovermage Posted June 23, 2007 Share Posted June 23, 2007 That would be great. The Trivia to enter would prevent autos and they can have the rest of the macro flooded trees :D then honest players could actually have a chance at getting logs. Wood cutting would be great after this. The combat lvl requirment wouldn't work for honest skillers. I support :mrgreen: 98% Of teenagers surround their minds with rap music, if you're part of the 2% that stayed with rock, put this in your signature, ROCK IS BETTER! Link to comment Share on other sites More sharing options...
heehee111 Posted June 27, 2007 Share Posted June 27, 2007 i would be sooooooo happy if they would come out with a woodcutter guild i would be there 24/7 100% support Link to comment Share on other sites More sharing options...
newb4lyfe7 Posted June 27, 2007 Share Posted June 27, 2007 i don't think 50 cb is a good idea, because there are many, many skill pures on rs thats true but there are even more autoers and i mean its probably fine how it is now for the lvl 3 skillers...(im not saying its easy but im saying its possible to do ur thing without a guild) Link to comment Share on other sites More sharing options...
mathgenius50 Posted June 28, 2007 Share Posted June 28, 2007 I support what your saying up to 95%, especially with the combat level to keep out macros. The only thing I dont agree with is the 82+ woodcutting level seems a little high to me, especially because it would be the highest requirement. =D> Link to comment Share on other sites More sharing options...
hybrid2hell Posted June 28, 2007 Share Posted June 28, 2007 Great idea, i support. And as for the autoer thing, most get banned before reaching 82 wc, and i doubt they would last very long in a guild full of angry woodcutters :twisted: I engineered this thread with precise variables that I know would cause lul-worthy flames. Link to comment Share on other sites More sharing options...
Dartfield Posted June 29, 2007 Share Posted June 29, 2007 ^ ^ I fould a few autoers that had reached 99 wc. One of them even made it to rank 9 overall in the hs for Wc. :? Until I reported it a few times. A few days after that I searched 'it' in the hs and it wasn't to be found. : I rawk. F2P ̢̢̮ââ¬Å¡Ã¬Ãââ 20M+ Overall Exp ̢̢̮ââ¬Å¡Ã¬Ãââ My Blog Link to comment Share on other sites More sharing options...
LordOfWar Posted June 29, 2007 Share Posted June 29, 2007 i support but i have several other comments: 1. it should be 75wc to enter(enough to cut magic) 2. there should be no willow trees simply because... well look at the mining guild, are there any tin rocks or copper or even iron? - no because nobody would want to mine them with 60 mining. this should apply to the wc guild aswell 3. it should have 10 magic trees and 20 yews and 15 maples(since yews are most popular). Oh and i like your idea about trivia to stop autoing but i think we should say it is about wc to make it apply to that guild. Link to comment Share on other sites More sharing options...
Jonomb0 Posted July 1, 2007 Share Posted July 1, 2007 Ive got an idea what if there was a bank there at the guild BUT there would be a special door you would have to go through that would ask you a random question like is there a bank in camelot or something like that and there would be 100's of question that would stop macroers Barrows Drops: Guthans Helm, Dharok Legs, Ahrims Hood Link to comment Share on other sites More sharing options...
Pilipod Posted July 1, 2007 Share Posted July 1, 2007 gd idea but i dont think pin would work Link to comment Share on other sites More sharing options...
Runey1676 Posted July 1, 2007 Share Posted July 1, 2007 i like the idea, but maybe less willows, i mean 60 willow trees.. dont you think thats a lot? :-k Link to comment Share on other sites More sharing options...
1alebcay Posted July 1, 2007 Share Posted July 1, 2007 As others have mentioned there is already a macroer problem and we don't need to make it worse. Also there is already a woodcutting mini game. What has become of the runescape community???? :wall:There is a community? Link to comment Share on other sites More sharing options...
PastyGangsta Posted July 1, 2007 Share Posted July 1, 2007 All guilds are and always will be members only... But I still love it :D Where will the guild go? I was thinking like here... Or here... Of course the guild would have a bank...right? I mean its gotta go somewhere far out the way (like the above) so there needs to be a bank... Link to comment Share on other sites More sharing options...
Guest Kickpointy Posted July 3, 2007 Share Posted July 3, 2007 That'd be awesome. i read a WC Guide on the Official Forums. It was by a J Mod. It was like 7 pages long and very in-depth. I like both. But...support. Link to comment Share on other sites More sharing options...
Sithlord4500 Posted July 3, 2007 Share Posted July 3, 2007 I totally agree. I say 40 combat, 75 woodcutting, and 45 firemaking, and something like a guild PIN, and a question that asks if you are a bot(lol) Link to comment Share on other sites More sharing options...
Patben Posted July 22, 2007 Share Posted July 22, 2007 Awesome idea! its the only guild i want now. I was thinking of a combination wc/fletch/fm guild type thing lol. I dont have time now, but maybe tomorrow ill draw up a rough map of it :D Link to comment Share on other sites More sharing options...
andy_matthews Posted July 23, 2007 Share Posted July 23, 2007 I like this idea. Kill the autoers with a PIN thing, and if you get it wrong, you are booted out Then the thing with the no talking for 10 minutes, you are booted out. This does sound interesting. But it will never happen. Link to comment Share on other sites More sharing options...
MorbidCorpse666 Posted July 23, 2007 Share Posted July 23, 2007 Here Is My Suggestion... Maby... Instead Of The Combat, Firemaking, The "Quiz", And The "PIN" Requirements (The "Quiz" And The "PIN" Are Just Unrealistic In My Opinion) Make It A Combined Woodcutting AND Fletching Guild. Make The Requirements Something Like 75 Woodcutting And 75 Fletching. This Would Eliminate The "Autoer" Problem That Everyone Sees With This Guild. Maby Even Lower The Requirements A Little To Like 60 Or 65. Seeing As How Autoers Go For The Easiest And Most Profitable Skills To Make Money From, Most Of Them Probibley Don't Have Any Fletching Experience. Thus They Will Not Be Able To Enter The Guild. I Also Don't See Autoers Training There Fletching Just To Be Able To Get Into A Guild. Also... Decrease The Number Of Trees In The Guild. If You People Really Want Jagex To Take This Suggestion Seriousley Then You Need To Think Like Jagex Thinks. Put About 4-7 Magic Trees, 6-9 Yews, 8-11 Maples, 10-13 Willows, And 12-15 Oaks. That Is Plenty Of Trees To Train On And Is More Realistic. Maby, Since This Would Be A High Level Guild, Eliminate The Oaks Altogether. Also, And Please Don't Flame Me About This One, Make The Guild P2P Only. I Think That F2P (With The Exception Of The Bank Space) Is More That Sufficient For Those Not Willing Or Able To Pay $5 A Month To Play The WHOLE Game. Place The Guild On Karamja. Possibley In Brimhaven On The West Coast Or On The East Coast Near The Shipping Yard. Since Seers Already Has TONS Of Trees And A Bank There Is No Need For The Guild To Be There. Karamja Is A Jungle, Thus It Makes More Sence For The Guild To Be There. Also, In Addition To The Axe/Woodcutting Shop Add A Fletching Shop. Theat Shop Could Sell Knives, Flax, Bow Strings, Crossbow Strings, Limbs, Crossbow Stalks, Etc. Take Out The Farming Patches Too. This Is Just My Opinion On What The Woodcutting Guild Should Be Like. If You Like It Let Me Know. And Don't Flame Me About Anything I Have Written Here. Yes, I Know I'm A Bad Speller. Please Don't Flame Me About It.Proud Owner Of The Quest Point Cape Since 07-18-07!!!!! Link to comment Share on other sites More sharing options...
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