flamable20 Posted November 6, 2006 Share Posted November 6, 2006 Ive been told that the melee-people have like the least luck when it comes to pking. ive also been told that each skill has an advantage over another one. Ex: Melee has more of a chance of beating ranged, ranged has more of a chance of beating mage, mage has more of a chance of beating melee... In my opinion, if you think magers own everything, you can only do so many different attacks until you have to be a member to cast more experienced spells, therefore after a certain lvl, u cant hit any higher. where as melee, you can go as high as u want always be able to do more damage cuz theres not rly different attacks u can do. same with ranged. of course this doesnt rly effect the members but...yeah What do u guys think? :? Discuss... Flamable 20 http://img97.imageshack.us/img97/3192/w ... ildxm7.png[/img][/url] Link to comment Share on other sites More sharing options...
Pinkbullet3 Posted November 6, 2006 Share Posted November 6, 2006 Rangers basically own all if they have a good ranged level and good gear. ^ Blog. Link to comment Share on other sites More sharing options...
nerdattack16 Posted November 6, 2006 Share Posted November 6, 2006 Rangers basically own all if they has a good ranged level and good gear. Yeah, pretty much. They all have strengths and weaknesses though. Melee can hit highest, but is easily bound and maged/ranged, as they have to be so close to attack. Plus their mage defence is in the negatives. Mage can't wear really good melee-protecting armor without sacrificing magic attack/defence bonus. However, they can bind and hit quite high, constantly. Rangers have pretty good armor, it's light, protects great from mage, and they can hit pretty high, constantly, and from a distance. That's why you usually see ranged pures nowadays... well, for me, at least. Melee pures seem to be more rare. Sig credit goes to ThruItAll. :D Link to comment Share on other sites More sharing options...
Ddrmaster7 Posted November 6, 2006 Share Posted November 6, 2006 Nerd, exactly. You summed it up quite well. Each class has its own strengths as well as weaknesses. Though some might be more prevalent than others, they're still there. Ranked top 15 in the world for In The Groove. Click to watch videos.I'm back! For now. Link to comment Share on other sites More sharing options...
jemathonical Posted November 6, 2006 Share Posted November 6, 2006 In lower levels, mage owns. Meduim levels range. High level, warrior most of the time... Thats just for f2p ^Sir Jem 05-The Bunny Drinking Blog?^ Click it! Link to comment Share on other sites More sharing options...
Retefael Posted November 6, 2006 Share Posted November 6, 2006 as far as pking, i would say magic wins. with bind, snare, etc. it can work wonders on stopping people dead in their tracks...and ticking them off too :evil: I don't run races to see who's the fastest, I run to see who has the most guts. -PreCurrently the best beat out there:Minuit jacuzzi (DatA Remix) - TEPR Link to comment Share on other sites More sharing options...
gtacrackhead Posted November 6, 2006 Share Posted November 6, 2006 Nerd, exactly. You summed it up quite well. Each class has its own strengths as well as weaknesses. Though some might be more prevalent than others, they're still there. Rofl I thought you were insulting him :lol: I dont have any trouble fighting pure mages or pure rangers, because Im a rune pure, pretty much the best kind of pure in pking IMO. I may have low def but I can always leave my opponent eating for his life, unless he/she safes :P Now you wont see any mages when you edge pk, because mages are terrible by themselves, no matter how high their mage level is. Rangers are good pures though, they can have high range, high str, medium att, low def, and still be a low enough level to defeat others. Link to comment Share on other sites More sharing options...
SwreeTak Posted November 6, 2006 Share Posted November 6, 2006 I think all three skills is good. None is better than the other. The best thing is to have all the skill on the same level. Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
nerdattack16 Posted November 7, 2006 Share Posted November 7, 2006 Nerd, exactly. You summed it up quite well. Each class has its own strengths as well as weaknesses. Though some might be more prevalent than others, they're still there. Heck yeah, I totally got complemented! I feel like a genius. *runs off to disprove Einstein* I think all three skills is good. None is better than the other. The best thing is to have all the skill on the same level. This is indeed true. (For me, at least.) But pures, that's another story altogether. Sig credit goes to ThruItAll. :D Link to comment Share on other sites More sharing options...
Kenshinjapan Posted November 7, 2006 Share Posted November 7, 2006 In lower levels, mage owns. Meduim levels range. High level, warrior most of the time... Thats just for f2p Exactly. Being lvl 97, I can hit double digits almost every time on their robes, making it to where they have to eay nonstop. As for members...that's a different story. :-w YOU! ATTEND TET EVENTS! CLICK HERE! Link to comment Share on other sites More sharing options...
youhave1236 Posted November 7, 2006 Share Posted November 7, 2006 That is most likly true in F2P when you are in the higher levels. Range is underpowered against higher level melee people Link to comment Share on other sites More sharing options...
Pinkbullet3 Posted November 7, 2006 Share Posted November 7, 2006 In lower levels, mage owns. Meduim levels range. High level, warrior most of the time... Thats just for f2p Exactly. Being lvl 97, I can hit double digits almost every time on their robes, making it to where they have to eay nonstop. As for members...that's a different story. :-w Ouch, lol. :XD: =D> ^ Blog. Link to comment Share on other sites More sharing options...
jak722 Posted November 7, 2006 Share Posted November 7, 2006 Rangers with over 85 range can steal kills even from lvl 120s sometimes... Everytime my clan PKs, the rangers get most of the kill... Its depressing... :cry: The Enrichment Center reminds you that the weighted companion cube will never threaten to stab you and, in fact, cannot speak. In the event that the weighted companion cube does speak, the Enrichment Center urges you to disregard its advice. Link to comment Share on other sites More sharing options...
X-Arcade-X Posted November 7, 2006 Share Posted November 7, 2006 Mages FTW in low levels. Melee... Ugh. :x Rangers are just simply unstoppable. They also have the least to lose even if they die. jak, never thought I'll see that character in your avvy on this forum... :oops: RsN: Arcade Link to comment Share on other sites More sharing options...
jwalke Posted November 7, 2006 Share Posted November 7, 2006 Gtacrackhead is right. Everyone else is wrong, and the Jagex "party line" that every skill is weak to some other skill is wrong. Here is why, and if you don't believe it then just check it out in the dueling arena or the wildy. I have, many hundreds of times. Mage is weak to range. That is clear, and nobody can honestly dispute that statement. A ranger's armour protects from mage attacks, and the mage's most potent weapons - the binding, entangling and freezing spells - have no effect on a ranger's ability to attack a mage. If two players fight, and one is a certain mage level and the other is the same ranged level, and they each have armor commensurate with their level, the ranger will win 95 times out of 100. Therefore, only a foolish mage fights a ranger, especially since the mage, to have any hope of being effective, has to carry stuff that is at least 10 times more valuable than what the ranger has to carry. If a mage fights a warrior, the mage's success almost entirely depends on the mage's ability to "freeze" the warrior in place using bind or (in P2P) entangle or ancients. A big problem with this is that these "freezing" spells, other than ancients, can't be autocast, and I don't care what level mage you are, and what you are wearing, these spells miss frequently, especially against someone wearing range armor. What people have figured out is that wearing good range armor does not reduce your melee skills very much, and any reduction is much more than offset by the mage protection you receive from wearing the armor. Put another way, if you wear good ranged armor and wield a good melee weapon, the mage WILL misscast the "freezing" spell on you - you may just have to sit there and patiently eat while you wait for the mage to miss. When the mage misses, you WILL break through the mage's defenses, and you WILL (as gtacrackhead says) put the mage in a mode where he/she has to do nothing but eat to save his live, thus being unable to bind you ever again (the mage won't even have time to get his/her "spell screen" up to click on the spell because they will have to be on the "backpack" screen eating as fast as they can). The mage will die. This is true no matter what level mage you are - I pot to over 100 mage and have some pray so I can use some of the mage prayers, and this is true of me, so I imagine that it is true of others. To give you an idea from "real" world experience, even if I am fully potted and prayed and fighting a strength pure that is NOT wearing ranged armor - they are either wearing rune or nothing - if they break through my "freezing" spells, which they do over half the time, I am toast. (You ever been hit with 4 dds specials in a row by a potted up strength pure? What mage pure has the hp to withstand that, even eating as fast as possible?) I don't think that you can say that a skill, like "melee," that wins at least half the time to mage is "weak" to mage. Once meleers start losing to mages 95% of the time, like mages lose to rangers, then I think we can properly say that melee is weak to mage. Same is true in F2P and P2P. I won't go into all the pros/cons with teleblock, ancients, etc. here since this is the F2P forum, but the matter is no different there. Bottom line is that when people are risking their stuff, they do what works, and learn quickly what doesn't work and stop doing that. You just have to open your eyes and look at what people are actually doing and how they are actually fighting and winning to see what works and doesn't in RS. So, first, you won't see many pure mage pkers in edgy or elsewhere, second, you won't see nearly as many pure mage pking videos as you do melee and range videos (even the most famous pkers only use mage as part of their attacks, to freeze someone long enough to whip them to death, for example) and, third, if you go into the duel arena and see who is winning the stakes, it isn't going to be the pure mages (unless they are high level ancienting - and that's another story entirely, and is different in the duel arena than in the wildy with its own pros and cons). The winners are going to be the strength pures and the pure rangers. Period. End of sentence. Link to comment Share on other sites More sharing options...
00 Quanta Posted November 7, 2006 Share Posted November 7, 2006 everything has a strength and a weakness Range does not own all because I can kill a guy with 99 range easily with DDS spec. Mage would get killed by range and melee would get killed by mage, theres really no way that one part of the triangle is better than the other 2 sides Link to comment Share on other sites More sharing options...
xbad Posted November 7, 2006 Share Posted November 7, 2006 Well, as Jem said F2p Magic own low lvls Range medi lvls Melee Highest lvls 2moro Could b ur Day..Member Again! Link to comment Share on other sites More sharing options...
jwalke Posted November 7, 2006 Share Posted November 7, 2006 That sounds good, but my point is that things don't work that way in the "real" world. Although every style has strengths and weaknesses, some strengths are stronger, and some weaknesses are greater, than others. Anyone wanting to confirm this can do a simple test. Go to the duel arena and use only mage versus meleers with essentially equal skills who are wearing dhide. The meleers will kill the mages about half the time. That's what my real world tests have shown over about 100 experiments. I was surprised at the results too, given that everyone says that "melee is weak to mage." When we say that one style is "weak" to another style I think what most of us think that means is that the "strong" style will defeat the "weak" style the vast majority of the time, like 95% of the time. That's not the case with melee vs mage. It is the case, however, with range vs mage, and with range vs melee. There are many reasons for this, lots of which involve the mechanics of the gameplay that mages have to use vs what meleers and rangers have to deal with, but I won't go into that here. Also, ancients are different, as I said... Link to comment Share on other sites More sharing options...
runite Posted November 7, 2006 Share Posted November 7, 2006 In F2p high def and high ranged owns any your level melee or mage.. Link to comment Share on other sites More sharing options...
The Dark Lord Posted November 7, 2006 Share Posted November 7, 2006 As a mage, I think mages are at the top of the food chain in members. They are the best probably in PKing because they can ice barrage you, then maybe use a weapon, but primarily they space and then barrage/blitz you until you're dead. I can just use blitz as when I hit ice blitz's max of 26, they constantly eat, and when the effect wears off, they make me eat very little. Rune pures/high level rangers are what I have to look out for while PKing, so I like to bring friends along to help me fight them. A rune pure with 99 strength can do 40+ damage with a DDS, making them do like 80 max with a DDS special, 1 hitting me. Rangers can do can do a max of 36 on me with a magic bow special. Mage pretty much has the lowest max hit, but with the freezing effects of ice barrage, the warrior cannot move, allowing me to easily KO him. In F2P, melee always owns as range and mage suck in nonmembers. Mages can only do up to fire blast (level 59 spell); rangers can only get maple bows + green dragonhide armor. Thus, they are weak because they can't even hit 20 in F2P, but with warriors, they can do way past that if they have 99 strength, even with a rune scimitar. SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on. Link to comment Share on other sites More sharing options...
jak722 Posted November 7, 2006 Share Posted November 7, 2006 jak, never thought I'll see that character in your avvy on this forum... :oops: Had him ever since I joined this forum. I use him everywhere I go lol. : The Enrichment Center reminds you that the weighted companion cube will never threaten to stab you and, in fact, cannot speak. In the event that the weighted companion cube does speak, the Enrichment Center urges you to disregard its advice. Link to comment Share on other sites More sharing options...
jwalke Posted November 7, 2006 Share Posted November 7, 2006 Serephus - In terms of mages "owning" the other classes, I haven't found that to be the case - in fact, I have found the opposite to be the case. (I wish mages DID own the other classes, since I am a high level mage, but I've gotta call it like I've see it.) I don't think anyone who has done any serious pking/staking would disagree that using "modern" magic is not very effective for winning a fight. Modern magic is very useful for team pking, of course, especially if your team has the other team outnumbered, because you can teleblock and entangle, and also get some good hits in. If you are solo, though, you are ALWAYS going to get killed by good rangers, and you are FREQUENTLY going to get killed by strength pures who are wearing black dhide (I get the fact that rune conducts magic spells, and makes spells more powerful, but seriously, it has been years since I've seen any strength pure in the wildy in rune - everyone wears dhide for a good reason). We should all be able to agree that if a mage fights a strength pure toe to toe, the mage will lose. Therefore, a mage's ability to win depends entirely on whether or not the mage is able to keep the meleer at a distance. The problem with modern magic is that you can't autocast entangle, and that if you fail on even one entangle, you are most likely DEAD. Once the meleer has broken through your defenses, they are going to hit you with repeated DDS specials, and even if you hit them with entangle again right away they'll be able to hit you again as you are running away, thus getting in at least two, and most often three, DDS specials on you. As you point out, this can pretty much be a one hit kind of deal. There is no margin for error, and a mage has to deal with lots of clicking, since you have to click on every spell, and go to a different screen for food. Ancients are better, especially in the duel arena. Frankly, I have a hard time winning in the duel arena with modern magic, but I do much better with ancients, especially since lots of strength pures, for whatever reason, seem to leave their dhide in the bank when dueling. Ancients autocast, which is great, and if you get far enough away from the opponent you can just freeze them to death. Same rules apply, though, which is that if they DO break through, you are most likely dead. My experience is that Ice Barrage is much better than Ice Blitz. However, in the wildy you can't barrage in multi when you have friends "helping" you, or you risk killing your friends. So you are stuck with blitzing, and I have had many strength pures in dhide break through my ice blitz even when I am potted to over 100 mage, prayed up and wearing full mystic. Go figure. Link to comment Share on other sites More sharing options...
The Dark Lord Posted November 7, 2006 Share Posted November 7, 2006 Serephus - In terms of mages "owning" the other classes, I haven't found that to be the case - in fact, I have found the opposite to be the case. (I wish mages DID own the other classes, since I am a high level mage, but I've gotta call it like I've see it.) I don't think anyone who has done any serious pking/staking would disagree that using "modern" magic is not very effective for winning a fight. Modern magic is very useful for team pking, of course, especially if your team has the other team outnumbered, because you can teleblock and entangle, and also get some good hits in. If you are solo, though, you are ALWAYS going to get killed by good rangers, and you are FREQUENTLY going to get killed by strength pures who are wearing black dhide (I get the fact that rune conducts magic spells, and makes spells more powerful, but seriously, it has been years since I've seen any strength pure in the wildy in rune - everyone wears dhide for a good reason). We should all be able to agree that if a mage fights a strength pure toe to toe, the mage will lose. Therefore, a mage's ability to win depends entirely on whether or not the mage is able to keep the meleer at a distance. The problem with modern magic is that you can't autocast entangle, and that if you fail on even one entangle, you are most likely DEAD. Once the meleer has broken through your defenses, they are going to hit you with repeated DDS specials, and even if you hit them with entangle again right away they'll be able to hit you again as you are running away, thus getting in at least two, and most often three, DDS specials on you. As you point out, this can pretty much be a one hit kind of deal. There is no margin for error, and a mage has to deal with lots of clicking, since you have to click on every spell, and go to a different screen for food. Ancients are better, especially in the duel arena. Frankly, I have a hard time winning in the duel arena with modern magic, but I do much better with ancients, especially since lots of strength pures, for whatever reason, seem to leave their dhide in the bank when dueling. Ancients autocast, which is great, and if you get far enough away from the opponent you can just freeze them to death. Same rules apply, though, which is that if they DO break through, you are most likely dead. My experience is that Ice Barrage is much better than Ice Blitz. However, in the wildy you can't barrage in multi when you have friends "helping" you, or you risk killing your friends. So you are stuck with blitzing, and I have had many strength pures in dhide break through my ice blitz even when I am potted to over 100 mage, prayed up and wearing full mystic. Go figure. That made me rethink that magic owns everything in the Wild, but it is still very effective against non-pure meleers. Right now, I'm 88 magic, about to get 90, in which I can pot for barrage. Ice Blitz isn't my favorite spell, I would prefer barrage even more even though I could accidently kill my friends, but the animation of the spell does help me know if I hit or not. Sometimes, I don't notice that I missed, then all of a sudden, I get DDS special'd to death because of the one splash. The duel arena would probably be a better place rather than the Wild because I can bring my good magic gear (Mage's book, full white mystic, and other stuff.) And I don't have to worry about having to constantly barrage if I'm magic boxing, letting me experiment with smoke spells/shadow/blood more. Which is actually fun. I especially like the obstacle areas as it seems to be more exciting to me than be surrounded by many other players, which can make it confusing on how much health I have left if they are stacked up under me. SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on. Link to comment Share on other sites More sharing options...
jwalke Posted November 7, 2006 Share Posted November 7, 2006 I agree with you about blitz. One of the reasons I don't like it is that usually the first time I realize that I splashed is when a guy is in my face with a dds slashing me to death. To me, the "hit" looks very like the "miss." Link to comment Share on other sites More sharing options...
The Dark Lord Posted November 7, 2006 Share Posted November 7, 2006 When you miss with blitz, it does have a distinct sound from the one if you actually hit, but I really don't pay attention to it when I'm PKing. If Ice Burst was slightly stronger, I would probably use it rather than blitz, but it has a pathetic max hit of 22, so I need to wait until I can secure barrage. SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on. Link to comment Share on other sites More sharing options...
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