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Hiimben's Pixel Gallery, Finished something :)

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  • Author
The 3 people are in the new thing right?

 

 

 

 

 

 

 

Doing a clue.

 

 

 

 

 

 

 

Highlight it ;)

 

 

 

 

 

 

 

This pixel is non runescape related and he will probably be reading a depressing letter :D

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  • Author

Update :D Have been busy IRL, christmas and school ending. :?

 

 

 

This update will hopefully make you able to see the picture easier and also show the lighting I will probably use. I will probably change the colour of the lighting though.

 

 

 

 

 

 

 

Here it is

 

 

 

 

 

 

 

lightingtiflegsaz1.png

 

 

 

 

 

 

 

Keep the rates coming :D

  • Author

Added Basic colour. Can someone show me a good way to make pretty good water, because everything I have used makes it look worse :(

 

 

 

 

 

 

 

citylaketiflegslightnnkur4.png

Added Basic colour. Can someone show me a good way to make pretty good water, because everything I have used makes it look worse :(

 

 

 

 

 

 

 

citylaketiflegslightnnkur4.png

 

 

 

 

 

 

 

there is no perspective in that picture, i cant even tell what the backround is

 

 

 

 

 

 

 

oh and also, light hits different objects at different angled differently.

 

 

 

 

 

 

 

Try turning off all the lights except a lamp to see what I am talking about.

Megadedhed.jpeg

Sigs made by Runemetsa, Nuzza, Dark_Shadow, Kuroi and Me.

liquid blobs attacking eachother

 

American Anime... YAY!

  • Author

I have worked on the pic a bit more and I think it makes the background clearer. It is meant to be a wharf or a jetty.

I have worked on the pic a bit more and I think it makes the background clearer. It is meant to be a wharf or a jetty.

 

 

 

oh, well it looks to me like a wall....

 

 

 

 

 

 

 

yeah, the further back it goes, the further away from the lightource it is, so it should be a good bit darker.

Megadedhed.jpeg

Sigs made by Runemetsa, Nuzza, Dark_Shadow, Kuroi and Me.

liquid blobs attacking eachother

 

American Anime... YAY!

  • Author

Thanks for that :D I have a bit of an idea for the water which I'll upload after school tomorrow.

  • Author

I'll upload a little earlier for you 8-) Anyway, I tried to fix up the shading in the BG and the grass in the top right corner. I will get around to texturing and further shading on the planks. But for now? I'm tired :(

 

 

 

Here's my work so far

 

 

 

 

 

 

 

citylaketiflegslightnnkvr0.png

 

 

 

 

 

 

 

Rate Away :D

good job on the pier, better then last time 30\10

i have a very dark screen so i brightened it up....

 

 

 

here's the pic

 

 

 

citylaketiflegslightnnkmh7.png

 

 

 

 

 

 

 

very nice, i suggest working on the water...looks....solid...

 

 

 

EDIT: now that i look again...her shadow seems off...like the fire isn't a source of light...

cool cant bilive ur making pixel things y didnt u told me lol?

 

 

 

 

 

 

 

anywas 10/10! :D

runefrune,Str%20noob6431.gif

Beesafree has the right of it - if the fire in the lamp thing is a source of light, shouldn't there be a shadow cast by it and not the unseen light source behind the character?

 

 

 

 

 

 

 

And again, like Beesafree, I have a very dark screen, so I'll have to judge on the lightened version. :| Me likey the paper shading. :P The water could be improved on, but I wouldn't know - I've never pixelled water before. X_X

 

 

 

 

 

 

 

It's proceeding nicely, keep it up. :)

Faelenof.jpeg

Pixel Artist - Former Player Mod - Former Tip.It Mod

Not taking sig requests - sorry!

  • Author

Thanks all. The moon reflected in the water is meant to be the shadow light source. And the character is a guy but that doesn't matter too much. Thanks again everyone. :D

I've added a couple of arrows to your pixel to illustrate my points, if you don't want it, then I'll take it down at your request. :)

 

 

 

 

 

 

 

hiimbeneditqq2.png

 

 

 

 

 

 

 

If the moon's light reflected in the water is the light source, then the light would be going in the direction of the red arrows, no? Therefore, the shadows would be cast behind the character instead of in front of the character.

 

 

 

 

 

 

 

At the moment it looks like there's a major light source behind the character, which is casting the current shadow. The direction of the apparent light at the moment is shown by the blue arrows. It looks like the moon is somewhere in the direction of the green arrow, so that rules out the moon being the light source casting the blue arrows.

 

 

 

 

 

 

 

Darn, forgot to add arrows showing where the lamp's light should be cast. :|

 

 

 

 

 

 

 

(chances are I've just rambled along on absolutely nothing. XD)

Faelenof.jpeg

Pixel Artist - Former Player Mod - Former Tip.It Mod

Not taking sig requests - sorry!

  • Author

This is how i did the shading. The red is what I should have done.

 

 

 

 

 

 

 

citylaketiflegslightnnkws3.png

 

 

 

 

 

 

 

Edit- Don't worry about my nooby shading. I sent a bucketfull of mice to obliterate the moon. They will be done soon. The flame will be the primary source of light now :D Fixing up the shading now.

  • Author

Just bumping this topic, My work is at a standstill for the Battle of the Pixelers. I'll post my work after the final day of entering the pictures. :D

 

 

 

 

 

 

 

Avatar for Abyssal_Whip

 

 

 

abyssalwhipavnamegy4.png

  • Author

Bumping this to get the Grid thingy started :D

If there's one general rule about pixeling, it's CONTRAST. The colors are SO dark, and unless I missed something, it's way too dark. I'm going to give my critiques based solely on the lighting.

 

 

 

 

 

 

 

First off, I know that it is supposed to be a night scene, so the sky is fine. However, since when is fire that "dark?" Use some brighter oranges and yellows to brighten up the fire a bit.

 

 

 

 

 

 

 

Second, I think this has already been mentioned, but the shadow is very strange. Not only does it appear to be going in the complete opposite direction than it should (unless there is an unseen light source), but the shadow is being cast on water. Last time I checked, water reflects and does not cast shadows (unless you have a flood light over the water...). Also, if you are going to keep the shadow over the water, take into consideration your environment. The character is standing atop a dock, which I estimate is at least 2 and a half feet above the water. Right now, your shadow seems to extend straight from the top of the dock to the water, with absolutely no refraction or height difference. The shadow should drop down to the water, thus giving the illusion that the guy is actually standing on the dock. If you don't understand, go outside, stand on some stairs and observe your shadow.

 

 

 

 

 

 

 

Thirdly, fire, believe it or not, DOES put off light. Even if light is coming from behind him, which it looks like it is, the fire will still give off some ambient light. What is ambient light? See below.

 

 

 

 

 

 

 

adamayalomba3det2nt8.jpg

 

 

 

 

 

 

 

See how the face is, for the most part, dark and "shadowed?" Now, look at the face...although there is not much, some light does travel "around" the face to highlight the curves of the facial structure. Still don't get it? Here's a pixel character from PixelJoint by surt.

 

 

 

 

 

 

 

stumpyfs0.png

 

 

 

 

 

 

 

As you can see, the entire front of the character is lit...you can make out all of the muscles etc. Compare this to what you have...okay; they're for the most part the same. Both his and yours have an initial light source. Now, notice the green glow on his left (our right) side? That is ambient light. It is coming from another light source, but it does not result in the full out shading of the character. Try and do this with your character. The fire acts as the green glow does on surt's character.

 

 

 

 

 

 

 

Lastly, the map contrasts way too much with the rest of the piece. Everything is dark dark dark, and then BOOM, light. Try bringing down the saturation of the map colors (i.e. Use more washed out yellows and oranges...picture the color you would get if you mixed yellow with a bit of grey). That should make it less prominent. I know it's the main part of the sig, but it seems to stick out a little too much for now.

 

 

 

 

 

 

 

Well that's all I have for now. Sorry for the lengthy post.

panoramiadk9.gif
  • Author

Thanks very much for the info. I think I am finished with that Picture. I got a signature out of it and I'm not really interested in it anymore :(

 

 

 

I will try and make less dark pictures in future and I thank you for the lighting help :D I may post a quick thing to see if I've got the right idea.

  • Author

I tried a quick pixel to see if I can do the lighting thing :D

 

 

 

 

 

 

 

almostfullshadedmj3.png

 

 

 

 

 

 

 

That's what I cam up with. It was done quickly but I wanted to see whether I have the basic knowledge of it. :)

if you really want my oppinion, no, you dont got it. you need more contrast with your colors.

wop wop

  • Author

Thanks, I have changed the colours a little bit to a darker colour and I tried to make the shading better.

 

 

 

 

 

 

 

almostfullshadedqq7.png

If you need some ideas here are mine. Feel free to use them but dont be suprised if i make something from it in the future because i made it for myself.

 

 

 


  •  
     
     
    1.) fountion
     
     
     
    2.) tank
     
     
     
    3.) airplane
     
     
     
    4.) isometric building
     
     
     
    5.) tiki statue
     
     
     
    6.) igalo
     
     
     
    7.) tree
     
     
     
    8.) bronze statue of something simple
     
     
     
    9.) bomber man type game sprites/tiles

  • Author

Thanks for the suggestions, I'll try to use atleast one of them :D

  • Author

I felt like making a sig. I know I said I didn't like them anymore, but we are friends now :lol: Here it is.

 

 

 

 

 

 

 

mylatestpixelshadedbgayec5.png

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