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More castle wars defensive options


jjrox32

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I've been hooked on cw lately, and I've noticed that most of your defensive options are weak. A castle should be secure, not easily broken into. The only real weapon is the catapult, and that hurts your team more than your opponents. The doors are almost never closed, and even when they are, it's real easy to bust them open. Clicking 'unlock' opens one of them, and the other will stay locked... as long as no one goes by. An attack group of 90+s will easily take down the main door in under 30 seconds, tops.

 

 

 

 

 

 

 

I'm suggesting that the castle have more outward defenses. When the other team comes charging, the only defense your team has is for the mages and rangers on the castle wall to pick off the low level with no armour, and for the meleers on the outside to try and take down any leftovers. Sure, this works if the other team is made of 70- players, but against an organized and high level squad of attackers, this will be futile.

 

 

 

 

 

 

 

Here's my idea:

 

 

 

 

 

 

 

Traps.

 

 

 

 

 

 

 

This would add another tactical layer to cw. You'd actually have to think before you charged in. Traps such as:

 

 

 

 

 

 

 

Explosive potions. Lay them in the ground like mines, and if the opposing team steps on one, it'll do damage like a retribution prayer. Nothing major, just 12 damage or so, but enough to weaken the oncoming charge.

 

 

 

 

 

 

 

Heavy duty weapons. A mounted crossbow would work nicely here, requiring teamwork and precision to load and effectively operate. 5 of these would be laid around the castle walls. Max hit of 15. Inaccurate. Cooldown time of 15 seconds after every shot. Ineffective for single shots, but if fired at around the same time at a group of charging enemies, it'd lay into them, causing catapultish damage. Powerful, but mastery of this is needed for it to be effective. Range level will aid in damage.

 

 

 

 

 

 

 

Cutting ropes. You slightly slice away at a rope, weakening it, and turning it into climbing rope (w). Anyone with a weight of 20kg or above not paying attention, will make the rope break, causing them to fall to the ground, stunning them for 5 seconds, making them unable to heal. Again, ineffective to use for 1v1 battles, but if a group of rangers and mages combined fire on the opponent, it'd take them down fairly quick.

 

 

 

 

 

 

 

Of course, these traps would have drawbacks, with the enemy able to counter them.

 

 

 

 

 

 

 

Countering mines: A level 1 spell used only in castle wars which requires no runes. It'll sweep the field with a red arc, showing you the locations of the mines. You could then dismantle them, and then use them against the other team.

 

 

 

 

 

 

 

Counter the rope cut: Using the dismantled mines you can get, you can attach a mine to the end, and throw your rope onto the enemy wall. This will cause minor splash damage, such as a chinchompa.

 

 

 

 

 

 

 

Counter to the giant c bows: Just torch 'em like a catapult.

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Traps.

 

 

 

 

 

 

 

This would add another tactical layer to cw. You'd actually have to think before you charged in. Traps such as:

 

 

 

 

 

 

 

 

 

 

 

Explosive potions. Lay them in the ground like mines, and if the opposing team steps on one, it'll do damage like a retribution prayer. Nothing major, just 12 damage or so, but enough to weaken the oncoming charge.

 

 

 

 

 

 

 

ooo sounds nice but the thing is what about a timer or something?

 

 

 

 

 

 

 

Heavy duty weapons. A mounted crossbow would work nicely here, requiring teamwork and precision to load and effectively operate. 5 of these would be laid around the castle walls. Max hit of 15. Inaccurate. Cooldown time of 15 seconds after every shot. Ineffective for single shots, but if fired at around the same time at a group of charging enemies, it'd lay into them, causing catapultish damage. Powerful, but mastery of this is needed for it to be effective. Range level will aid in damage.

 

 

 

 

 

 

 

and then there were catapolts...all this is a catapult remake

 

 

 

 

 

 

 

Cutting ropes. You slightly slice away at a rope, weakening it, and turning it into climbing rope (w). Anyone with a weight of 20kg or above not paying attention, will make the rope break, causing them to fall to the ground, stunning them for 5 seconds, making them unable to heal. Again, ineffective to use for 1v1 battles, but if a group of rangers and mages combined fire on the opponent, it'd take them down fairly quick.

 

 

 

 

 

 

 

ooo nice except the stun maybe 10 damage??

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whenever i watch old midevil movies they always have hot oil on the walls. Maybe if an opposing player gets close to the walls you could dump that on him, and then maybe shoot a fire arrow and set the oil on fire.....maybe a little over the top lol

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death to sara :twisted: well back to subject i think its too complecated u should work on it a little

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The crossbow that you suggested is known as a Ballista. My personal favorite is the polybolos (pa-rab-a-los), which fired like a modern machine gun. However, if you read here...

 

 

 

http://en.wikipedia.org/wiki/Polybolos

 

 

 

...you will find that it was hard to use.

 

 

 

 

 

 

 

More on general Ballisti can be found at this link.

 

 

 

http://en.wikipedia.org/wiki/Ballista

 

 

 

 

 

 

 

But the ideas you have given ae great. I still don't understand why you cannot cut down climbing ropes. Possibly, mages chould shoot any attack spell at the mines and rangers just shoot them to deactivate them. Warriors would have to pick up "Throwing rocks" in the supply room, and use them on the mines to blow them up. If they are destroyed when someone is in the blast radius, then they are hurt.

 

 

 

 

 

 

 

Just a thought. Great ideas!

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Great ideas in my opinion!

 

 

 

 

 

 

 

I was thinking liek adding another door, and an the walls in between the 2 doors could be arrow slitsto allow archers to fire through firing through the slits could give a range or damage bonus.

 

 

 

 

 

 

 

Hmm...they could maybe make some kind of a drawbridge...but to raise it you would have to crank somthing, which could have a str requiremt and or make you do a mini mini game.....Probally wouldent work.

 

 

 

 

 

 

 

More traps In the castle... and maybe secret passages that only friendlys can use, like from the flag room out to ground level to allow bypass of all the clicking and preventing people from blocking defenders as easily.

 

 

 

 

 

 

 

Ohhhhh just had an idea!!! for the attackers it owuld be awesome if they made a part of the wall destructable. the attackers would have to dig a tunnel under part of the wall with pickaxes(This would take some time and require mining and str to do.) then explosive potions would have to be added...like 30 maybe.... then the attackers would have to attack the potion to activate it, thus blowing a hole in the wall the hole could be made at a number of points and could be stopped by killing the people and colapsing the tunnel...

 

 

 

 

 

 

 

hmmm they could make the door be re enforcable or somthing....

 

 

 

 

 

 

 

I really like the boiling oil idea...

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SO these are my ideas for now......They are kinda all over the place..i'm kinda just typing as i think of things

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

~geanoraven

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:thumbsup: :thumbsup: it would add more to cw and make it funner support

 

 

 

yes...the classic, "funner" :lol:

 

 

 

 

 

 

 

I disagree, for the purpose that cw is fun as it is. It's fun to be able to burst in, and if you have a good team, PEOPLE are the defence, not the castle, it leads to intence action games. What fun is it if you just kinda laze around at your base because no one can get in...

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Not a bad idea, Just rough around the edges. :-k

 

 

 

 

 

 

 

I think that if you have a team which is working together than that is good enough defence. :mrgreen:

 

 

 

 

 

 

 

All of that might make the mini-game a bit to complicated but still, it isn't a bad idea but I believe that the game is good as it is. :P

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...and if you have a good team, PEOPLE are the defence...

 

 

 

 

 

 

 

Have you played a game where people didn't have a CLUE what TEAMWORK was?

 

 

 

 

 

 

 

I have, plenty of times. And it's frustrating. I'm all for defense where it doesn't rely on other people as much such as cutting down ropes. I do like the idea of the ballista requiring team work but good luck getting that to work.

 

 

 

 

 

 

 

I agree the current catapult seems to be more dangerous to your own team then to the enemy. Since most people fire the catapult at ONE enemy but the catapult area is surrounded with your own team mates and causes damage to everyone nearby. Mostly your own people.

 

 

 

 

 

 

 

I'm still waiting for something to be done about 'flag holding'. :evil:

 

 

 

 

 

 

 

Good luck with the ideas!

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If you've ever checked out cw during peak times, your defence is made up of level 30-40 mages and rangers, who can do next to no damage to any charging enemy. The only time you can have any real D is if an ancient mage hangs back... and lets face it, ancients are built for flag capturing.

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make the arena bigger so that the traps have a bigger area to be set in

 

 

 

 

 

 

 

perhaps instead of cbows you have the catapolte not beable to hurt your allys

 

 

 

 

 

 

 

That'd work, but the catapult is still horribly innaccurate.

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