June 13, 200719 yr Author Haha, I ran The Botanica, Shadow Labyrinth, and The Steamvaults today and the Moonglade Pieces dropped in all 3, it was great. I had none and now I have 3/5. I also got a nice meta for the helm, +26 healing and 2% reduced threat. I think I will run The Mechanar and The Black Morass tomorrow and hope my luck continues, perhaps I will try the Arcatraz for my belt too. :D Lucky :/. I ran shadow lab something like 30 times without my Assassination pants dropping. Oh well, I had 2/5 of the set but replaced the gloves with some epic gloves I got i kara. One more week of getting arena points and I can afford the gladiator off hand dagger. :)
June 13, 200719 yr Doing my first ever Kara run on Saturday night - sad, staying in for a video game, but I'm going to a Football game the next day so staying home and saving cash is good.
June 13, 200719 yr Author Doing my first ever Kara run on Saturday night - sad, staying in for a video game, but I'm going to a Football game the next day so staying home and saving cash is good. You'll have fun in kara. As a rogue the first boss is easy, just tank an spank really. Only thing people have to worry about is he randomly charges people but he doesn't charge those who are in melee range. Moroes is a pain in the [wagon] though, guild only could get him to 50% hp or so our first try. Hopefully you'll have a lot of CC (he comes with 4 adds). Some badass gloves/necklace drops off the first boss and moroes can drop the emerald ripper. :thumbsup:
June 13, 200719 yr Doing my first ever Kara run on Saturday night - sad, staying in for a video game, but I'm going to a Football game the next day so staying home and saving cash is good. You'll have fun in kara. As a rogue the first boss is easy, just tank an spank really. Only thing people have to worry about is he randomly charges people but he doesn't charge those who are in melee range. Moroes is a pain in the [wagon] though, guild only could get him to 50% hp or so our first try. Hopefully you'll have a lot of CC (he comes with 4 adds). Some badass gloves/necklace drops off the first boss and moroes can drop the emerald ripper. :thumbsup: I hated that Moroes fight. We had to try it like 4 times before we got it, because half of the group had never been into Karazhan before. It's just getting down the adds quick and watching for his gouge or whatever he uses. :uhh:
June 13, 200719 yr Author Doing my first ever Kara run on Saturday night - sad, staying in for a video game, but I'm going to a Football game the next day so staying home and saving cash is good. You'll have fun in kara. As a rogue the first boss is easy, just tank an spank really. Only thing people have to worry about is he randomly charges people but he doesn't charge those who are in melee range. Moroes is a pain in the [wagon] though, guild only could get him to 50% hp or so our first try. Hopefully you'll have a lot of CC (he comes with 4 adds). Some badass gloves/necklace drops off the first boss and moroes can drop the emerald ripper. :thumbsup: I hated that Moroes fight. We had to try it like 4 times before we got it, because half of the group had never been into Karazhan before. It's just getting down the adds quick and watching for his gouge or whatever he uses. :uhh: If you're talking about the bleed that would be garrote. Man what was blizzard smoking when they decided to give him a 5 minute bleed he can use on someone that does 1k dmg a tick? #-o Next time we can get in there we should have him. Honestly our only problem is we didn't have enough CC. We would shackle 2 of the adds, me and the other rogue stunlock/evasion tanked the 3rd while dps burst it and the hunter trapped the fourth. Only problem is he wasn't survival and didn't have a fast enough cooldown on the traps :( .
June 13, 200719 yr Moroes is extremely easy. Cripple/CoEx kite the mobs while the others are shackled/ icetrapped. Once 3 of the 4 are dead we would start killing Moroes before any other people were affected by the garrote. The only way you can remove the garrote is to be BOP'd or dwarfs can stone form out of it. Garrote can also be dodged. You have a split second before moroes actually hits you with the garrote so if you can pop your evasion/ dodge trinkets it can become rather helpful. The problem with the gene pool is that there's no lifeguard.
June 13, 200719 yr Author http://forums.worldofwarcraft.com/threa ... 1&pageNo=1 Something I wrote on the rogue forums about the current state of the class. As OP as we are pre 70 and in the lower 'tiers' of lvl 70 (gear levels) we are very gimped in high end play. The post sums up a lot of what most of the rogue community already knows but I mostly made it to get some ideas about it.
June 13, 200719 yr I think I'm heading back to my warlock roots. Been working on mage(s) recently and while I have fun, I do miss my warlock terribly. =[ I can't say I know rogues too well--hardly at all, really--but nice post, Nad. You're getting some good responses too.. hopefully the CMs that lurk pay attention.
June 14, 200719 yr Just thought I'd throw this out here - I'm looking to trade someone, anyone, my account for theirs. If you have an account with a level 60+ alliance, any class, I will trade you mine. I have a 64 (almost 65, I think) Orc warrior with around 600g on him, a 51 tauren druid, a 40 draenei hunter and a bunch of assorted 20-somethings and the like. Server doesn't matter, I'll just transfer it to mine, but if it's on Aerie Peak, that'd certainly help. :P I just really don't want to waste my summer leveling another toon to 70. I need a level 60-70 alliance toon so I can just save time, I don't care if I lose time invested already or money or whatever. :P PM me if you're interested, anyone. :P The popularity of any given religion today depends on the victories of the wars they fought in the past. - Me!
June 14, 200719 yr Nad, I just posted. It's difficult for me to comment on Shadowstep as I've never used it, but I like the idea of abilities costing less energy.. maybe a trinket or level 70 talent would be a good idea. Hmm.
June 14, 200719 yr Author Nad, I just posted. It's difficult for me to comment on Shadowstep as I've never used it, but I like the idea of abilities costing less energy.. maybe a trinket or level 70 talent would be a good idea. Hmm. Yeah shadowstep in its current state sucks [wagon], I wouldn't recomend it to anyone.
June 14, 200719 yr hmm i have main lv 70 wizard guy on Hakkar and horde paly on Crushridge :) but it is not a good community on this too :( and 90% italians too :P You know this guy was once a top smith in all Runescape :P
June 14, 200719 yr Nad, what the heck? Agreed. We are supposed to be strong versus clothies which, in a sense, we are. But only in lower brackets or gear tiers. What lvl 70 cloth user are you not strong against today? And I'm defining strong as "will win 75%+ of the times". As someone who played a lvl 60 warlock (well, two) pre-TBC and a lvl 70 warlock post-TBC - which is basically me winning over an equal leveled rogue going from 95% of the times to less than 5% - I really don't get it. PvP mobility - You have CloS, crippling poison, vanish, sprint, stun. This means that you have a complete negation of any effects I put on you, an effective slow, a get out of combat and sight, a movement speed increase *and* a crowd control ability (set of abilities). How are you not one of the most mobile classes in PvP? A mage can blink. Of course, mages are squishy + garrote + deadly throw. CloS and sprint and they should be dead by the time sprint is up. A warlock can... Well, just about nothing that CloS can't negate. A priest, CloS. Add crippling poison to what you're fighting. Oh look, just like warriors, you play a class that can actually _pin_ an opponent in battle. So you can reduce the PvP mobility of what you're fighting to almost zero. You can use crowd control and burst DPS to knock 'em over. And in the instances where this doesn't work - i.e. warriors pretty much, possibly feral druids - well... Some fights you just aren't going to win. And increasing the mobility of one of the most mobile classes in the game is just not going to balance properly. -This message was deviously brought to you by:
June 14, 200719 yr Author How much hp/resiliance does your character have BlueTear? Sprint, CloS and stuns don't last long. In fights where both players are in blues rogues still have a huge upper hand versus casters, the same however is not true for top end arena players which is what the entire post is about. Either way I'd be willing to bet you don't have 12k + hp and 400 + resiliance like the bracket i'm talking about.
June 14, 200719 yr Sprint, CloS and stuns don't last long. I do 2v2 arena with my little brother, who plays a rogue. The average fight is what, between 1-3 minutes? It's not about lasting long, it's about lasting long enough to get the job done. A CloS eating a deathcoil, or preventing it's use in those 5 seconds is can very well make or break the fight completely. Either way I'd be willing to bet you don't have 12k + hp and 400 + resiliance like the bracket i'm talking about. Oh, so I need to play it to see where things are going. Do you have that much hp and resilience? -This message was deviously brought to you by:
June 14, 200719 yr Author No I don't blue. But if you read my post on the forums you would have understood that. :) The point is a warlock is going to have trouble with rogues in lower "gear tiers" so to speak. If you're running around in blues or PvE epics you'll get destroyed. Resilience and hp destroy rogues in the arena. By the way the post I wrote was not a "first hand experience" but more of common sense to those who play a rogue.
June 14, 200719 yr No I don't blue. But if you read my post on the forums you would have understood that. :) The point is a warlock is going to have trouble with rogues in lower "gear tiers" so to speak. If you're running around in blues or PvE epics you'll get destroyed. Resilience and hp destroy rogues in the arena. Again, which cloth users are you not going to kick the crap out of? 12K soullink warlocks, well, sure, but it's not like they're much use anywhere else. Depending on spec, the mage is going to kill you with hugeass crits - then again, at that point you should have comparable resilience and stamina as well. And that's completely ignoring the idea that *maybe* rogue's biggest use in PvP is no longer huge amounts of damage, but it's disabling abilities. As someone said in the thread, go stunlock a healer and see what happends. -This message was deviously brought to you by:
June 14, 200719 yr Author No I don't blue. But if you read my post on the forums you would have understood that. :) The point is a warlock is going to have trouble with rogues in lower "gear tiers" so to speak. If you're running around in blues or PvE epics you'll get destroyed. Resilience and hp destroy rogues in the arena. Again, which cloth users are you not going to kick the crap out of? 12K soullink warlocks, well, sure, but it's not like they're much use anywhere else. Depending on spec, the mage is going to kill you with hugeass crits - then again, at that point you should have comparable resilience and stamina as well. And that's completely ignoring the idea that *maybe* rogue's biggest use in PvP is no longer huge amounts of damage, but it's disabling abilities. As someone said in the thread, go stunlock a healer and see what happends. I'll stunlock a healer in that kind of bracket and maybe lob off a fourth of their gear during an entire stunlock. Next patch players can trinket out of our blind which means that our stunlocks will be even shorter and/or we won't be able to blind > bandage. Warrior: With 4DPS teams being common place, serious arena warriors will add a lot more stamina to their gems and enchants. It will be impossible to beat top warriors in a series. Paladin: Being able to trinket the first hammer of justice will still allow you to force divine shield with relative ease then sprint away to bandage. The concern here is a paladin will easily last to BOP and blind no longer stops him from healing in BOP. You can probably beat him with eating between bubbles, since PVP trinket eventually comes back. Just be thankful the greatly reduced weekly points will prevent paladins from getting both the healing and spell damage set. A 400+ resilience holy paladin with 750 spell damage will be unbeatable, even if you probably won̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t see one. Priest: Every priest being able to remove blind gives Undead an edge again. Just devouring plague after the rogue uses cloak of shadows. Discipline priest with 400+ resilience are impossible to beat without bandaging. Only Undead rogues will stand a slight chance. See Eviscerate vs Pasi in PTR dueling video, at the time I didn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t believe an alliance rogue could beat Pasi in a series, now you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t have to be dwarf to have his success. Shaman: Restoration shamans will be impossible to beat without blind/bandaging period. Even elemental shamans will put up a real fight. Hunter: Trinket changes helps against scatter->trap scrubs, but it is useless against frost trap users. Beastmaster + frost trap owns rogues for free. The series I had against Valanmor was not nearly as close as the score indicated. He really wasn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t trying very hard, giving opening cheap shot pretty much every duel. Warlock: Azael, 450 resilience, enough said, next class. Mage: We again one nova breaker, but they gain the ability to remove our blind after first ice block. At 400+ resilience, we can win one or two matches, but we will lose the series even as prep. Druid: Yes, I can trinket out of cyclone! Except I can already trinket out of bash, and without landing a bash, I will never allow a cyclone to begin with! A feral druid never has to land a cyclone to beat you. All he has to do is turning into human form whenever you try to kite him, pop a HOT or two and goes right back to bear form. You don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t even need 2-piece tier 5 for this, just shapeshift when the rogue is trying to 5-8 you then run the other way with +15% speed thanks to 5 piece gladiator bonus. A rogue̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s only option to beat a top feral druid is to basically outmuscle the druid from start to finish, never allowing him to get out of melee range. Without blind->bandage this is very difficult against druids with high health, armor and resilience. I see the rogue winning 2 out of a set but loses the series. I hate quoting something from ming because he is incredibly arrogant but he understands what is going on with the class. Sadly warcraft movies is down atm but he has a "PTR dueling video" from 2.1 ptr. Its boring to watch but sheds some light. I'll put it into a bit more of a mathmatical idea for you. Lets first take a rogue versus, say, a warlock when both are in blues. the rogue is sporting 8k hp, a little bit of resiliance (not much) and can crit backstabs for 2k. (we'll use a 30/0/31 build for this purpose) The warlock is sporting around 8k hp along with his other stuff. Now a rogues stunlock at the best can be something like this: cheapshot > backstab > Kidney shot > backstab > Blind > Stealth > Sap > cheapshot > backstab > kidney shot > backstab. Cheap shot = 4 seconds, kidney shot is 6 seconds with 5/5. This full stunlock would allow roughly 20 seconds of uninterupted hits. This is assuming that the warlock does not trinket out of the blind or kidney shot. with a 30/0/31 build I'll have 100 energy. Backstab costs 60 energy. Energy ticks every two seconds for 20. During the course of 20 seconds that will mean that the rogue can have a total of 200 energy regenerated during the stunlock. The entire stunlock in cost is as following (talented) 45 > 60 > 25 > 60 > 15 > 30 > (regen to full) > 45 > 60 > 25 > 60. As far as damage goes we can assume a rogue in that gear has a 20% chance to crit. Add in the 30% and backstab will crit half of the time on average. There are 4 backstabs in that stunlock. On average that means it will do 2k+2k+1k+1k damage not counting white damage, a total of 6k. That means that arguably we can throw in another cold blood eviserate after all of this or something and destroy the said lock. Again this is without the trinket put into play. Now lets look at it like this: The rogue has 11k hp, 30% crit and his backstabs on a target without resiliance crit for, say 2600. The lock has 12k hp and 400 resiliance. Now again lets say that the lock doesn't have a trinket. I'll add in that a bit later. cheapshot > backstab > Kidney shot > backstab > Blind > Stealth > Sap > cheapshot > backstab > kidney shot > backstab. Again we do that combo versus the lock. Now lets look at the damage. backstab, like I said, with a top end weapon is probably critting for around 2600 on a non-resiliance target. 400 resilliance is an 11% less chance to get critical hits and reduces critical damage by 20%. That means that this backstab will crit for 2080 while it will hit for roughly 1300. The rogue has 30% chance to crit, or a 60% with backstab. However with resiliance that is lowered down to a 49% chance to crit backstab, or for numbers sakes its a half again. So the damage could be something like 2k + 2k + 1.3k + 1.3k. That is 6.6k damage on the lock, only 600 more damage then what a blue geared rogue would do to a blue geared lock. And yes these numbers are fairly accurate. Now at this point the lock is at half hp. While in the other fight the rogue could easily just finish off the lock without much trouble (one more hit really) this fight is different. The white damage may add in another 1.5k but nothing big, hit rating is rare to find in PvP gear. Now the big thing is this does not count in the trinket. I'm aware I will probably have to replace blind with vanish if you're using a more offensive pet but a small detail. The point is you can get out of either a blind of ours or our kidney shot, which shaves 6 seconds off of our "stunlock". Also keep in mind this is 1v1. The arena is not 1v1 but a 2v2 and there is going to be another class beating on you during this time most likely. Either way I know the math is a bit rushed but I wanted to show a bit of how we 'scale'. edit: Also I forgot to mention but rogues are extremely squishy when we don't have our opponent incapacitated. Our armor is equal to that of clothies with buffs (since all clothies have some sort of armor buff). While rogues after our initial stunlock really can't keep our opponent at bay other squishy classes can. A mage can kite someone for pretty much forever if they know how to play and a warlock will only have to suffer or drain tank through a bit of diminishing returns with fear. (not like you need it as a soul link build anyways). double edit: maybe later I'll do some theorycraft on a 17/44 build, a very popular build in high end arena play.
June 14, 200719 yr Next patch players can trinket out of our blind which means that our stunlocks will be even shorter and/or we won't be able to blind > bandage. *shrug* Fear's the same. I'll put it into a bit more of a mathmatical idea for you. Lets first take a rogue versus, say, a warlock when both are in blues. the rogue is sporting 8k hp, a little bit of resiliance (not much) and can crit backstabs for 2k. (we'll use a 30/0/31 build for this purpose) The warlock is sporting around 8k hp along with his other stuff. Now a rogues stunlock at the best can be something like this: cheapshot > backstab > Kidney shot > backstab > Blind > Stealth > Sap > cheapshot > backstab > kidney shot > backstab. Cheap shot = 4 seconds, kidney shot is 6 seconds with 5/5. This full stunlock would allow roughly 20 seconds of uninterupted hits. This is assuming that the warlock does not trinket out of the blind or kidney shot. with a 30/0/31 build I'll have 100 energy. Backstab costs 60 energy. Energy ticks every two seconds for 20. During the course of 20 seconds that will mean that the rogue can have a total of 200 energy regenerated during the stunlock. The entire stunlock in cost is as following (talented) 45 > 60 > 25 > 60 > 15 > 30 > (regen to full) > 45 > 60 > 25 > 60. As far as damage goes we can assume a rogue in that gear has a 20% chance to crit. Add in the 30% and backstab will crit half of the time on average. There are 4 backstabs in that stunlock. On average that means it will do 2k+2k+1k+1k damage not counting white damage, a total of 6k. That means that arguably we can throw in another cold blood eviserate after all of this or something and destroy the said lock. Again this is without the trinket put into play. Now lets look at it like this: The rogue has 11k hp, 30% crit and his backstabs on a target without resiliance crit for, say 2600. The lock has 12k hp and 400 resiliance. Now again lets say that the lock doesn't have a trinket. I'll add in that a bit later. cheapshot > backstab > Kidney shot > backstab > Blind > Stealth > Sap > cheapshot > backstab > kidney shot > backstab. Again we do that combo versus the lock. Now lets look at the damage. backstab, like I said, with a top end weapon is probably critting for around 2600 on a non-resiliance target. 400 resilliance is an 11% less chance to get critical hits and reduces critical damage by 20%. That means that this backstab will crit for 2080 while it will hit for roughly 1300. The rogue has 30% chance to crit, or a 60% with backstab. However with resiliance that is lowered down to a 49% chance to crit backstab, or for numbers sakes its a half again. So the damage could be something like 2k + 2k + 1.3k + 1.3k. That is 6.6k damage on the lock, only 600 more damage then what a blue geared rogue would do to a blue geared lock. And yes these numbers are fairly accurate. Now at this point the lock is at half hp. While in the other fight the rogue could easily just finish off the lock without much trouble (one more hit really) this fight is different. The white damage may add in another 1.5k but nothing big, hit rating is rare to find in PvP gear. So you chug half his HP off, then lay down and die? You have not kicked him to lock a single spell school, you have not CloS'ed - and depending on when you use it you can completely negate a DoTstack, a deathcoil, a fear or all three, while offering another five seconds in which the warlock can do just about nothing - or poisoned. You're undead, just like 8 out of ten rogues, so you've got WotF to cover your [wagon] aswell. 'cause guess what, once you've poisoned a warlock, his deathcoil is spent and you're hitting him, he has no way to get you out of his face. And then there's the trinket. Garrote silences, doesn't it? If the damage differential is only 600 (and not having played a rogue I'm taking it at face value, even though most deaths to rogues do not involve blinds or saps, nor does my little brother who play a rogue use them in that manner) for the rogue, what kind of damage differential are we looking at for the warlock? Well, let's see, how much damage do we reckon he's going to do in the first example? 500 or less? Yeah, you know, if he isn't incapacitated, you might take more damage, but you're not exactly likely to go *squish* seeing as without the extra HP, the damage you take is less than my lifetap margin. And then there's the nature of that damage. First of all, scratch most spells with a casting time. If you kick a fear you've locked the shadow school, which means no DoTs nor deathcoil. You kick fire only if you have some other means to get out of fear. DoT whoring is out, CloS clears the best built DoT stack, and chances are you've already used your deathcoil by that time. Waitaminute... You can negate the instant cast DoTs, and anything with a casting time likely to do damage. That leaves me shadowburn and shadowfury, both talented. Both of which are affected by _your_ resilience, like anything that isn't a DoT. Also keep in mind this is 1v1. The arena is not 1v1 but a 2v2 and there is going to be another class beating on you during this time most likely. Doubt it. I do arena's with a rogue, and we've had some seriously stupidly long series of fights where we've won, but I've died. You approach stealthed, so they target me first. 'course, then we usually sap one guy and nuke the crap out of the other guy. Also I forgot to mention but rogues are extremely squishy when we don't have our opponent incapacitated. Our armor is equal to that of clothies with buffs (since all clothies have some sort of armor buff). Lol, yeah, except warlocks chose between extra armour and extra spell damage. The armour one is not more common. While rogues after our initial stunlock really can't keep our opponent at bay other squishy classes can. A mage can kite someone for pretty much forever if they know how to play and a warlock will only have to suffer or drain tank through a bit of diminishing returns with fear. (not like you need it as a soul link build anyways). You deadly throw the mage and if you don't manage to kick + CloS + trinket + WotF out of the warlock's fear long enough to kill him... And that's just against rogues. -This message was deviously brought to you by:
June 14, 200719 yr Author I really can't explain it better than I already can BlueTear. You never really did answer me though, whats your gear like? I promise you that no well-geared lock is going to fear a rogue. Also a large portion of your damage comes from DoTs. My resiliance does nothing with that. While I'm losing a large amount of damage, you aren't. Before you say "well destruction locks do" anyone who PvP's as a destro lock isn't going to get anywhere in the arena anyways. http://www.warcraftmovies.com/movieview.php?id=39603 I apologize for the, well, incredibly boring video and stupid commentary but thats pretty much the state of the class. All the rogues in that video are the best rogues in the game. Really that explains it better than I ever can. Like I said you really can't have any idea if you are running around with a low amount of hp and resiliance. by the way, cloak of shadows is a minute cooldown. It takes maybe a maximum of 6-7 seconds to stack on all your DoT's back on me...
June 15, 200719 yr Sort of OT, I PvP'd Halaa a bit last night and managed to dominate a BE Hunter, several times.. was pretty pleased with myself.
June 15, 200719 yr Sort of OT, I PvP'd Halaa a bit last night and managed to dominate a BE Hunter, several times.. was pretty pleased with myself. I had a good PvP day too. First, I went to arathi highlands and killed 4 horde after getting killed by a ??? twice. Then, a couple of 70s came and we killed 3 horde that were attacking refuge point. After that, I went with a guildy to Hillsbrad and killed two level 20s, a level 31, and a level 33. Only the level 33 was with help. Then, I managed to kill a senior seargent ???, with help of course. My ice spells and a few fireballs hit. Trix.--quit WoW as of 12/07Thank you 4be2jue for the wonderful sig and avatar!
June 15, 200719 yr :shock: Holy crap, so much is happening and you guys are talking about. Kinda makes me want to come back now :cry: Pity if spent soo much time and money on this thing.... How many people are on BB now? Sig by IkuraiYour Guide to Posting! Behave or I will send my Moose mounted Beaver launchers at you!
June 15, 200719 yr Author http://www.worldofraids.com/img/boards/ ... eapons.gif holy sheeeeet. I can aford the OH in 2 weeks. Maybe 1.
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