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Tunneling, a GREAT mining add on!


Guest Rob

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Mining is boring, mining is un-realistic. We need to revamp it.

 

Well, heres a more thought-out version:

 

In runescape, mining is un-realistic. In real life, mining consists of gathering minerals. (im thinking a hundred years back, not present days). But it is not gathered from a single rock, and "Mines" are not simply holes in the ground. I am not saying to change it, keep it, but add more on. When mining, you must go Deeper into the mine to get a larger supply of minerals. Still don't get it?

 

 

 

A mine is a series of connected tunnels. The walls of a mine contain a mineral. Minerals are collected in two methods: Picking away at it, and another method: Blasting. You drill holes into the wall, load dynamite in and BAM, set it off. After this, you clear away the rock (mineral). Now you have a deeper tunnel.

 

 

 

 

 

[hide=How to do it]Ok. Now we know what it is, we need to do it. 1st off, you would travel to a certain wall. You would drill 12 holes in it, and load the dynimite. They would be arranged something like this:

 

 

 

- -

 

@ @ @

 

@

 

- - - -

 

 

 

() ()

 

 

 

Legend:

 

 

 

@= short wick- Detinates in 5 seconds

 

- = med wick-Detonates in 7 seconds

 

() = Long wick. Detonates in 10 seconds.

 

 

 

I did NOT place the wicks in a random order. Irl, they are blown up in a similar order: The middle goes off 1st, to clear the main rock. The middle-bottom then goes off along with the top, to help "shape" the tunnel. Then, the bottom goes off, to help scatter the rock.

 

 

 

While loading the dynamite, you would have 3 types: Short wick, medium wick, long wick. You MUST arrange them in that order, or the rock will not be cleared properly, and you must redo it.

 

 

 

How to make Dynamite:

 

After completing the Digsite Quest, take Nitroglycerin from the chest in the Digsite and put it in a vial.

 

The Sawmill operator gives away sawdust, if you give him 3K. It's a one-off payment, so from then on you can have as much as you like, he clearly doesn't need it.

 

Mix Sawdust and Nitroglycerin in a bowl. 1 bowl makes 3 sticks. (Req: 35 herblore)

 

Use the mixture on a piece of papyrus, wrapping it up. (Req: 35 Crafting)

 

Finally add 2 pieces of thread for the fuse for each stick, choosing the length~Thanks to will_holmes

 

 

 

After you blow it all up, there will be rocks blocking your path. You must mine thru them (Pickaxe). The rock is one-time mine every 72 hours. After you go thru the rubble, and walk abit, you will reach another wall, and repeat the process. They ARE different kinds of wall (tin-runite). And there is not just one path to follow. Its like a maze. After clearing the rubble, move on and load it into a cart. After you clear the rock, you can "Mine" the wall using a pickaxe, or blast it. Im going to leave the amount of ores you get up to Jagex. Also, when mining a vein you dont stop when you get one ore. Its like mining yews, but when the viens run out, they stay out for 72 hours., unless you ground support it. (Read next hide tag)

 

You MUST have a miners helmet (lit) while working in the mines. For the people below 65 mining, you can get them lit by dwarfs at the enterance of the mine.[/hide]

 

 

 

[hide=Permanent Tunnels]Well, in real-life, theres a nifty little thing called ground support. What is it? A fence, which surrounds the walls of a tunnel, held in by long steel polls. I thought mabye I can impliment this into mining, making your tunnel last forever! Or, as long as you WANT it.

 

 

 

First, when entering a tunnel, you must drill holes in the walls. Then, you must "Fence" The tunnel. You do this 5x5 squares at a time. You dont have to support the ceiling. After you fence it, you push long pegs into the holes..I'm thinking about addding a stength level to do this, not sure though. It's four "Pegs" per 5x5 squares. You MUST you a hammer...or, sleudge hammer to push the peg in. Also, you only have to do every second 5x5 in the tunnel. As in say this ae the areas: [] [] []. You only need to support square one and 3.

 

 

 

Tools required for ground-controlling:

 

 

 

Pegs

 

Sleudge hammer

 

Fence

 

 

 

You cannot BUY fences/pegs. You must MAKE them with steel bars. 1 Bar per peg/fence. 30 smithing required!

 

 

 

Other notes:

 

When ground supporting, you cannot get the event where your tunnel collaspes.[/hide]

 

 

 

[hide=More info]There would be "Tunnel mines" scattered across RS. Each one contains 1-2 types of rocks. If something was like gold, and you only need a single ore to make a bar, it would only contain that ore. If it was an iron mine, it would contain iron and coal, as the two of them can make steel. Same with mith + coal, addy + coal. You get the idea.

 

 

 

Levels:

 

 

 

Tin+Copper mine: Level 10

 

Iron mine: level 25

 

Silver mine: Level 30

 

Iron+Coal mine: level 35

 

Gold mine: Level 45

 

Mithril+Coal mine: level 70

 

Addy+Coal mine: Level 75

 

Runite+Coal mine: Level 90

 

 

 

Equipment:

 

 

 

Dynamite (3 sizes): A red stick containing gun powder, Used for clearing rocks. Level to use: 10

 

Drill( Bronze-runite) A long drill used for planting dynamite by drilling holes in the wall. Level to use: 10 Note: 10% chance of failing while drilling a hole.

 

Mining cart: A cart used for hauling ore. Level to use: 25

 

Power drill: An extra strong drill, made by tipping a normal drill with diamond. Level to use: 40[/hide]

 

 

 

[hide=Carts]Carts would be avaible at level 25. Bars are probally about the size of a clipboard (if five can make a platebody), and 2 inches thick.

 

 

 

Basing cart-size, I made a chart, telling the cart sizes, and level to use them.

 

 

 

Level 25-Small cart-holds 15 bars/ores.

 

Level 40-Medium cart-holds 25 bars/ores

 

level 60-Large Cart-holds 35 bars/ores

 

Level 90-Huge cart- Holds a whopping 50 bars/ores[/hide]

 

 

 

[hide=Errors in mining/Random events]While mining, you can make "Mistakes". ( #-o ) If you dont get far away from the dynamite within 5 seconds, you take (Hitpoints level divided by 5) damage taken out of your current hp. There is an area called "The safe zone". If the ground starts to rumble, the mine is collasping! You must now run to the safe zone. If you do not, you will take about 9 damage every 9 seconds for 30 seconds. You can reduce the damage with a mining helmet. You take only 10% of the damage while wearing the helmet.

 

While drilling, rocks can fly out and hit you in the eye, damaging you and temporarily blinding you. Don't fret! You can protect you eyes with "Glasses" which you can wear under your mining helmet.

 

 

 

Ah, and of course. Your moving your ore with drills, and HUGE blasts. The ore shouldn't come out perfect. If you drill, you might see the message "Oops! You accidently drilled into an ore!" and after you blast, you may see a few "Destroyed ore".

 

 

 

The worst one: Collasping tunnel. Should this happen, a certain sector of you tunnel must be dug out with a spade. Doesn't take long :| This CANNOT happen where ever you ground support the mine. (Read hide tag: Ground support)

 

 

 

As you get a higher mining level...You make mistakes less often :o (exception of tunnel collasping)[/hide]

 

 

 

 

 

[hide=Now the BIG uses]Tunneling would have an aspect in quests, and by tunneling, you can access many new things, including new slayer monsters and things to hunt, along with more VALUBLE ore. I know this is short. But thats what it would be used for.[/hide]

 

 

 

[hide=Dwarven Chaos (Quest needed to start tunneling)]The point of this Mini-game is to help the dwarves clear rocks, and un-earth mining related items: Pickaxes, ores, dynamite... You get the idea. To find items, you must use tunneling and mining. There are spots in the wall where things MAY be, and if you blast/mine them, you stash em in your inventory.

 

 

 

After you collect these items, you head to the Lost And Found. Certain items would be woth certain points. Heres a basic break-down

 

 

 

 

 

Tin ore- 5 points

 

Coal ore- 10 points

 

Gold ore- 40 points

 

Runite ore-100 Points

 

 

 

Bronze Pick head-1 point

 

Bronze pick- 3 points

 

 

 

Steel pick head-3 points

 

Steel pick-10 points

 

 

 

Rune pick head- 10 points

 

Rune pick-30 points

 

 

 

The "Points" You get are marked on a card. Take the card to the refinary, its worth while. They allow you into the refinary. Guess what? The dwarfs in the refinary don't know (Shoot). You gotta help em out, by demonstrating how to correctly mine and smith/smelt. After they trust you, you are awarded:

 

 

 

Enough mining expn from 1-25 (iron wall)

 

A rune pickaxe/highest level pick you can use

 

200 sticks of dynamite

 

Lit mining helm

 

10 sticks of ground support

 

Hard hat

 

Drill

 

The ability to Tunnel. (Explained by the head minder)[/hide]

 

 

 

[hide=Prices]Prices of Mining related tools...Yup, their not free :P

 

 

 

Dynamite (All wicks): 500 gp per- No powerminers \'. they ARE stackable, but only up to groups of 12.

 

Drill: 15k GP

 

Mining cart: Starts at 1k, increases by 200% By each level of cart. Also, you can make your own cart, but if rocks collapse or it tips, you gotta make a new one.

 

Matches: 1k GP each, will stay lit for 10 minutes. Yes, the dwarfs invented the supermatch :thumbsup:[/hide]

 

 

 

[hide=Experience Rates]I Would like to make the experience realistic. Would you really learn much from drilling a hole?

 

 

 

Drilling a hole...Sorry, had to :P. Anyways: 5 EXP

 

Loading dynamite: 2 EXP

 

Tin/Bronze wall: 100 EXP

 

Iron wall: 250 EXP

 

Coal wall: 511 EXP

 

Gold: 600 EXP

 

Mithril: 1k EXP

 

Addy: 1.5k EXP

 

Runite wall: 2.5k EXP

 

Note: To those who think this is overpowered, think back to the prices... Don't worry, mining's still not buyable, you can only blast a wall every three days.[/hide]

 

 

 

[hide=POH mines]Note: The POH mines are NOT like the ones in the dwarven mines, just to clarify that.

 

 

 

At level 77 construction, and 75 mining, you can start tunneling! Just build a 'Blast Floor" in your dungeon, and tunnel from there.... After you build a mine shaft that is. Sometimes, when you blast, you will recieve no ore, regardless of your mining level. If this happens, there will be NO VIENS in the next room. They CANNOT be over 10 blasts deep, and you can't choose what ore you get. You can hire dwarfs to cary your ore, but be warned, they are slow. when carrying 5 ores, they go maximum of 1/2 of your walk speed. There are 2 dwarf types: Dwarf, and Large dwarf (Oxymoron, much?). The normal dwarf can only go 1/4 of your walk speed, but can still hold 5 ores.[/hide]

 

 

 

[hide=Getting around with tunneling]When tunneling, there are 1-2 Places per city/town where you ca dig into, and tart a tunnel there. From there on, you can tunnel to other places with "Pop up caverns". This can be used to get to bosses/monsters faster. YOU msut ground-support them (Read ground support hide tag) or they collaspe entirely within 72 hours.[/hide]

 

 

 

[hide=Other notes]You Must PULL the carts. You can run if you have above 60 strength.

 

When mining (mining, not blastsing) a vein, you mine it at 3/4 of the speed of your standerd ore. Eventually, the veins run out of ore, and you MUST blast farther to acess more ore. Veins respawn in (said amount of time, but above 20 minutes)

 

Hiring dwafs cost 1000 (1k) GP per dwarf. They CANNOT mine, they are only to carry the ore to the bank. Remember, 5 ores at a time. You MUST be logged on and in your house/within the same city as your house, or its lunch break for em.

 

You can only have 1 dwarf at a time.[/hide]

 

 

 

[hide=the lunar star]There will be a new mine on Lunar Isle, if you tunnel here, you have a small chance to obtain an extremely rare gem, known as the Lunar Star, used to make very good jewelry. For a full description, click Here!

[/hide]

 

 

 

[hide=Summary]1. Come to a mine where you can tunnel

 

2. Drill holes and load dynamite.

 

3. Light dynamite and run.

 

4. There are rocks scatterd on the ground, mine them. They mine like iron at higher levels. After you mine it, it might be damaged due to drilling, blasting or incorrectly mining.

 

5. After you clear the rocks, you can mine at viens on the walls. They mine 3/4 the same speed as the standerd rock. After a certain amount of mining, the viens run out and you need to switch viens, or mine deeper.[/hide]

 

 

 

It would be nice if someone could make a "Support Tunneling" userbar or something of the sort. Just drop me a PM :)

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To be honest...I LOVE IT <3: It would make mining fun again :D

 

But will there be like individual mines, because if everyone can use eachother's tunnel, soon enough, there will be a huge hall under the world of Runescape :lol:

 

 

 

And why not setting up your own cart network? Let's say you manage to stretch your tunnel from let's say Camelot to Lunar Isle, then set up a rideable cart route and ride there? Faster means of traveling around :D That won't work with the wilderness though...It would make it way too easy, and you cant tunnel yourself through places like CW, dungeons, cellars etc.

 

 

 

And why not make the whole underground mineable :P Ofcourse, not all of it should be valuable ores, but you just might stumble across some while you're expanding your tunnel. Also, the ore places should be random for everyone, so people wont aim their tunnel at certain places. Maybe different levels for tunnels? Let's say you'll dig right underground for lower level ores, and you can go deeper at ore milestones. Like mithril at 50, addy at 70 etc.

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Wow, what an impressive idea. I'm surprised how well I actually like it... However, how will you determine what is members and what is not?

 

 

 

(Support)

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Wow, what an impressive idea. I'm surprised how well I actually like it... However, how will you determine what is members and what is not?

 

 

 

(Support)

 

You need to be on a members server to dig past this area 8-)

 

Or make some kind of new mineral that only members can dig through xD. (As in a wall or something) There would be gates at the cross points, to prevent P2p-ers gone f2p from abusing their tunnels.

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how about your tunnels originate at your POH? that way you can let friends use your tunnels. ( sort of like group teleporting to a dungeon's entrance) Also maybe you should make a dungeon that you can only get to by tunneling? Like 'Land of The Moles' or something wheres about 20 giant moles. oh and btw, totally support.

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JaGex has stated that they do not plan to implement guns into the game, dynamite leads to a gun, as a gun is just an explosion inside a tube that propels an object, not so far from an explosion. Due to this relation this addition would lead to people wanting guns, and does jagex want that?

maulmachine4.png

Corporeal Drops:2xHoly elixers

Bandos Drops: Bcp(soloed) 5x hilts 8x tassets

Armadyl Drops:Armadyl Hilt(trio)

Zamorak Drops: 2xZamorakian spear 3x Steam battlestaff

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JaGex has stated that they do not plan to implement guns into the game, dynamite leads to a gun, as a gun is just an explosion inside a tube that propels an object, not so far from an explosion. Due to this relation this addition would lead to people wanting guns, and does jagex want that?

 

Or you could cast "Fire Strike" on the rock ;D

Heavyc1.png

heavyc1.png

Thanks Draynor.net!

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I think so people don't stay down there forever, you need to make a max for the carts. How many ores can they hold? How many bars can they hold(for people who bring nats to superheat)?

 

 

 

TO make it more real you should also takes hits of damage. When you are exploding the rock if you are too close you will take x damage depending how close you are. Even if you are far enough away from the blast you will still take 1 or 2 damage because of the bad air quality.

 

 

 

Since it is underground, you should have to bring a latern(which i guess would make this p2p only), and make laterns buyable for f2p.

 

 

 

And finallyl

 

Don't make specific walls just rune or just tin.

 

Make them all scattered so that all the walls have an equal chance of these ores. If you not high enough level to mine that ore, when you try to hit the rock, it will say : "The rock is too hard to penetrate".

 

 

 

Otherwise, cool ideal

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Magicmagics.png

Magicmagics.png

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I support the suggestions above me^^. Especially the cart limits. Maybe make a limited time thingy, for example, you run out of breathable air. Make equipments to avoid that, like air tanks, special facemasks, the higher your mining, the better they'll be.

 

Another thing, maybe if you misplace the explosives, there is chance of a cave-in, so you would have to build support beams. (Maybe something like a construction addon?)

 

If you dont build them, then there are higher chances of a cave-in and if you reach really deep without any support beams, there is a very high chance of a tremendous cave-in :? . Maybe, if you tunnel under seas or rivers, there would be a chance of a flood.

 

 

 

Maybe someone could make a support sig? I'm not good with photoshop :|

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I think this would be great, but can you clarify this one thing for me? So you would start at place x, tunnel downwards using dynamite, then you blast away creating a tunnel going in one direction, harvesting the ores that come down from the explosions?

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