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Tunneling, a GREAT mining add on!


Guest Rob

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I would like to know the price of dynamite and detonators.

 

 

 

It should be high enough for it to cost efficient only for serious miners.

 

 

 

If so, the tunnels should last forever, and being able to buy a bank booth for it would be great.

 

 

 

Hope you appreciate my input, any way:

 

 

 

Full support

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I think that the idea has potential, but there are still a lot of unknowns about it.

 

---Unknown---

 

-Experience Rates-

 

*One of the great things about mining is that it is still decently hard to train, unlike many of the others skills that have become insanely easier over time. I don't really believe that should be changed. So depending on the next unknowns answer, you should adjust the experience rates accordingly.

 

-Amount of Ores-

 

*With using dynamite to blast out the ores, will there be a chance of getting more than one ore per mineral vein? If there is, you will have to lessen the experience for each ore, or else make the mining speed much slower.

 

-Speed-

 

*How fast will you mine it? How fast will the ore carts travel? Will the carts bank for you? Will it be faster, slower, around the same? You have to take in the ores market, right now you can make decent profit on gold, coal, amendment, and runite mining depending on your mining level. Increase the amount of ores coming into the game, and your profit will lessen.

 

-Availability-

 

*This also ties into the ore market. How common will the mineral veins be? If it does originate from your player-owned-house like someone suggested, does that mean you will get your own, private, runite mine? or maybe a gold mine? Too much availability and the prices will also crash.

 

-Ore Purity-

 

*If we are mining with Dynamite, will there be a chance to destroy the ores we are mining? You could introduce different dynamites, with different use levels and different success rates. Maybe drilling into the ore accidentally, or have none of this happen?

 

-Accessibility-

 

*How Accessible will it be? Will everyone have there own personal mine, or all share predetermined ones? Will you need certain mining levels to not only mine certain ores, but to access certain mines?

 

 

 

I know those are quite a few things to think about, and you may have answered some, and I just missed it when I read the posts. All I am doing is giving my opinions on the matter, you may answer them if you wish, or let them answer themselves, it is up to you. I don't expect answers right away, as I understand this is still a new idea.

 

 

 

Sorry about the length of the post, it is simply about a skill I like, and would greatly prefer for it too remain a challenge. Thank you for your time.

 

 

 

--EDIT--

 

Wow, you added in those things extraordinarily fast. I would just like to add in that I support this idea. Thank you.

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Yes I like it ALOT. You could add some other stuff too.

 

 

 

1.When you dig/blast, you don't just find ores. You can find bones(You decide the name and exp),

 

skeletons(rarity can be from a miner to a king :o) and treasures (filled with gold, armor/weapon, gems(maybe new gems?) jewerlly or w/e you spell. Maybe even new weapon like zoro or w/e. Anyway this is AWSOME I really like it. 10/10

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Sounds good, except for the prices, the exp, and the creation of dynamite. You could use explosive potions like those in Castle Wars, and add something for herblore to make them. Fishing explosive + sulfur? Create a new wall (sulfur) which is what gunpowder is made of. Therefore, if you blast apart sulfur walls, you can create more explosives! However, this wall is very dangerous. Also, I suggest only having a single type of explosives. The quest could be about the Lumbridge mine (do the new tuturial if you don't know about it), where you blast open a hole inside the mine.

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Ty all ::'

 

 

 

As for the post complaining bout getting exp from planting dynamite...

 

 

 

In runescape, you get stronger (strength exp) by killing a rat.

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Love it :D

 

Maybe have different types of dynamite, each with a different firemaking level to light?

 

Or maybe make an explosive potion outa different types of dynamite? (somehow)

 

(more powerful=higher lvl, but the dynamite required costs more gp)

 

 

 

Sorry, I just like to link skills together :P

 

 

 

Anyway, mining fun? Thats what we need :) I support.

Doomy edit: I like sheep

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JaGex has stated that they do not plan to implement guns into the game, dynamite leads to a gun, as a gun is just an explosion inside a tube that propels an object, not so far from an explosion. Due to this relation this addition would lead to people wanting guns, and does jagex want that?

 

 

 

You'd have thought summoning would have led to mass rants about horses....i cannot see how dynamite would enable guns :lol: the compunds used are completely different.

 

 

 

I personally like the idea of this extending everywhere, and with the ability to set up your own mine cart tracks. I dont think the walls should reset every hour - at least they shouldnt on the first levels, becauase that means it's difficult to tunnel a long way. However, maybe once you get to a certain depth the tunnels start resetting?

 

 

 

Also, i think they're needs to be LOTS of points where you can come up, one near every city and 2 on the paths in between them, maybe you can tunnel through dungeon walls! (quick kalphite queen anyone?) However, there should only be a few "hub" stations where you can buy/sell supllies and hire dwarves. You could then start tunneling anywhere you liked, occasionaly finding ores. Some spots should have ore ores than other, and the deeper you go the more ores you find. Also, the further you go from a hub the more ores you find.

 

 

 

To balance this out, however, you shld get the occasional "cave in", which could block off one of your tunnels! The deeper you are, the more cave ins you get (at deepest level cave ins are regular like once every 3 hours). These could be prevented by propping up your tunnel, but could not be completely avoided. This adds a certain level of difficulty to tunneling everywhere, as larger tunnels are more difficult to maintain, and tunnels underwater would have to go deeper.

 

 

 

I also think you should get "rock" walls, which cannot be blasted through and act as barriers (wilderness anyone?).

 

 

 

In short, there's simply so much you can do with this idea! Good job for coming up with it :D

Alternate Philosophy:

"Things just happen. What the hell"

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  • 2 weeks later...

Your idea sounds fun. :) I imagine tunneling would be loads of fun with a couple friends.

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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I think i already put support so i wont say it again lol

 

just a small thing, u listed in the reward for the quest a rune pic twice, but worded differently ::' sorry, i like noticing the small things on posts. But apart from that there is nothing wrong with this at all. its an awesome idea!!!!! and should be seriousy considered by jagex =P

Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663

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I think i already put support so i wont say it again lol

 

just a small thing, u listed in the reward for the quest a rune pic twice, but worded differently ::' sorry, i like noticing the small things on posts. But apart from that there is nothing wrong with this at all. its an awesome idea!!!!! and should be seriousy considered by jagex =P

 

 

 

*starts sweating* wel z0mg a rune pick axe an a runite p1ck r te sam ting@@@ (kidding...)

 

 

 

Now, let me say that normally.

 

 

 

Sorry, my mistake, corrected ::'

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I'm fully behind this i just think the quest needs some tweeaking:

 

1)dwarves are generally more knowing about mining and smithing than humans...Keladagrim anyone? so I'm thinkin something slightly different there...

 

2)I think the exp received from the quest should be just enough to get your mining level to that needed to tunnel. Atm, the exp reward is enought to put someone with lvl 1 mining all the way to 28

 

3)Even if you kept the same exp reward they wouldnt be able to use their new rune pic any way, mayb the reward should be more in the way of mining supplies? such as the dynamite/explody potions and matches

how many runescapers does it take to change a lightbulb?

20,000

1 to change the lightbulb and the rest to complain about how the first one was better

 

There are lots of bad people in the world, but they're like slinkies; you can have so much fun pushing them down two flights of stairs...

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My previous acount, 'WeirdAl_fan' was unable to be recovered after the crash...

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Wow this is a GREAT idea! :thumbsup:

 

I support! \'

 

Maybe you could design a Dwarven Pickaxe as reward, which requires 51 mining, and is better as the rune pickaxe (untradeable though)! :D

Proud owner of the Quest Cape since 31/08

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Quest suggestion: The Shadow of a Delver

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Hey, I have a suggestion for your idea. It is a new gem, called the Crystal. It is rare to be found, and can be crafted into useful jewelry. I will make a topic of it when you want to put a subject and a link to my thread on your thread! :thumbsup: I already wrote it on Word. I will leave a link to your thread as well then, like this:

 

 

 

They can be found while you are tunneling, in a rare case.

 

 

 

You could make it like:

 

Another treasure that can be obtained by tunneling, Crystals.

 

 

 

Thanks for your attention! \'

Proud owner of the Quest Cape since 31/08

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Quest suggestion: The Shadow of a Delver

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Wow this is a GREAT idea! :thumbsup:

 

I support! \'

 

Maybe you could design a Dwarven Pickaxe as reward, which requires 51 mining, and is better as the rune pickaxe (untradeable though)! :D

 

 

 

DOES EVERYTHING NOW-A-DAYS IN RS HAVE TO BE NON TRADABLE!!!! It really pees me off why jagex does that. We can hardly sell any deccent items now, and holiday items are no longer tradable -.- (new holiday items).

Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663

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Wow this is a GREAT idea! :thumbsup:

 

I support! \'

 

Maybe you could design a Dwarven Pickaxe as reward, which requires 51 mining, and is better as the rune pickaxe (untradeable though)! :D

 

 

 

DOES EVERYTHING NOW-A-DAYS IN RS HAVE TO BE NON TRADABLE!!!! It really pees me off why jagex does that. We can hardly sell any deccent items now, and holiday items are no longer tradable -.- (new holiday items).

 

 

 

 

 

Many quest rewards are nontradeable...

 

And holiday items are nontradeable because Jagex didn't like that an item that was meant to be made for fun, now is the most expensive item in RuneScape.

Proud owner of the Quest Cape since 31/08

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Quest suggestion: The Shadow of a Delver

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viewtopic.php?f=37&t=759926&p=6046025#p6046025

 

 

 

^The url to my topic^

 

 

 

If you think it links enough with your suggestion, add a section with a link to my suggestion. You don't have to write it all down, people will click on the thread link (so it's a good idea to put it at the end of the thread).

Proud owner of the Quest Cape since 31/08

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Quest suggestion: The Shadow of a Delver

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Once again, another great idea from a tifer =D> that will probably never be put into the game #-o .

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It's great you know what you're talking about rustiod. Everything you've said is 100% accurate a true.

 

That being said...your a [bleep]ing [bleep] douchebag, and none of your advice will ever (or should ever) be taken seriously because of it.

disregard good advice because the giver is a douche

 

THAT MAKES YOU A BETTER PERSON

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