Suggestion or not, this one thinks that gp should instead be used to pay any costs for a dungeon entry, if there happens to be any costs at all. There actually happen to be Dungeoneering Rewards that cost tokens to recharge when they wear out, and you have to re-buy any rewards you happen to lose through dying. Adding token costs to enter dungeons would quickly become too much, unless the token cost was one-time only and enabled permanent access. :geek: Also, if any gp costs were used on a recurring basis in an attempt to remove some gp from the economy, they really shouldn't be very high. Passing the reward-to-cost limit, and/or making it even feel like it's been exceeded, would result in heavy disuse of any dungeon that had that kind of issue. :| ~D. V. "Tokens? Bad idea. Use small gp amounts instead." Devnull (p.s.: Off-Topic, this one noticed you're hunting for a clan. You may find it worth joining the 'HYT' clan, as we're in need of some P2P'ers to help build up our Clan Citadel, and there's always our reasonable community even if you're not helping with that. :cool: ...)