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NJE03

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Everything posted by NJE03

  1. I understand some people may enjoy that feeling, but I do not share that joy. That is one possibility, though I personally believe it would even it's self out. Well I posted this well over a year ago. Notice on the first post where it says "Aug 20, 2006" Therefore if the one you are referring to was indeed posted a mere few months ago they should be the one whom you are directing to the search tool. :wink:
  2. The Simpson picture gets the message across just fine.
  3. If you make the money via another skill such as mining and buy hides, then you are not exactly losing money and it would still be faster than gathering yourself. For example think of it this way - 1 coal=2 hides, 1 adamant=10+ hides.
  4. Notice he said he never beat rune mystery. Perhaps genie?
  5. Thank you for the support. :D I appreciate that. :) I would be happy to add the link. :wink: Thanx... Besides, ima add u ingame. :D Nice chat with you. :)
  6. Sounds pretty good but would it really need to be a whole new skill?
  7. Well I have a solution, give F2P some wilderness capes but make them ugly as hell. :mrgreen:
  8. Because mining could use an update. The skills you mentioned have had plenty notable updates in recent years. It's true, these skills have had some updates. The most significant being the Dragon Hatchet for Woodcutting. But why should the mining guild get a whole new 2 levels to it. Who knows, but the Dragon Pick could be on it's way, then wouldn't that be more fair? IMO the mining guild has a plentiful amount of coal and it is justifiable why one should get 60 mining to enter the guild. Great, we have this vast amount of resources and have done for a long time, but are we taking it for granted and expecting more, yes. It is extremly viable to mine what ore you need around RuneScape, half the fun is finding it - Addamant: Possibily the dwarven mines? hey, isn't that right next to the mining guild. Runite: high wilderness, surely if you had a supply in a safe little guild it would be pilfered day in and day out. Having Runite ore in the wilderness creates that little more excitement and scarcity. So is it such a good idea to add unnecessary levels to the mining guild? I think not. Possibly, but the mining guild is still mediocre at best. As for your argument about rune being in the wilderness for "excitement" let me just inform you that trying to simply mine an ore while people are attempting to kill you - thus slowing down the process even more - Is neither fun nor exciting to me.
  9. You could kill a hell of a lot of cows and do hard leather bodies.
  10. Doesn't require space if you are wearing it. :wink:
  11. Nice, good luck with that.
  12. I really hope you get hacked One suggestion, before you enter pin you can't drop, sell or destroy anything in the inventory, yet you can equip it, eat it and drink it, in the worst case you where making those mega anti poisons +++ and the hacker had nothing better to do than emptying 14 vials... Makes sense. :
  13. You have good skills, and I love your green mask. : Keep it up. :thumbsup:
  14. Thank you for the support. :D I appreciate that. :) I would be happy to add the link. :wink:
  15. Because mining could use an update. The skills you mentioned have had plenty notable updates in recent years.
  16. I'm sure Jagex could ensure this would not be the case. EDIT:Added support list.
  17. Yes I understand what you mean. There is at this moment about 3,800 players with 90+ mining. I only added the rune in there to add some real incentive. :P Ok I get what you say about a lv70 guild but instead of a lv85 section it should definitely be 90+ to give an incentive to level past 85. EDIT:Added support list.
  18. Don't worry, I bought mine 10.5m...
  19. Sounds like a decent solution to macros, nice.
  20. Glad to hear it :) Mine existed months before yours, thanks anyways. Mine was made in Jan. 2007, yours August 2007. Doh! Soz Don't worry about it. :wink:
  21. NJE03 replied to Aslan's topic in Help and Advice
    Death and chaos I consider worthwhile as well, though I do not know the rates.
  22. Ah but of course. :roll: Do you have any actual reasoning besides the classic "You don't pay!" as to why it would be a problem? Not only non members pk in F2P, Many clans made up of primarily members prefer F2P pking as it limits to rune weapon and armour. - the fact f2p want so much and: Alright I'll just take that as another NO to my question. :lol: At any rate I think pk'ers would really benefit from this. Looks at clan. :roll: -.- Well i can put it this way. If you dont pay you dont get or i can also say that f2p pking is used because they cant pk in p2p. While this is true, It is something that would benefit Runescape as a whole therefore I would set this apart from most suggestion to add something to F2P. Consider the F2P wilderness - max hit is in the range of 32 with a 2 hander. A lot of clans prefer this over a quick fight with people hitting 50's. The fact is it is very easy to accidentally attack your ally and that's the problem which wilderness capes would solve. [/hide] Put it this way...if you use your brain it wont happen. Nice... resorting to insults. [sarcasm]You seem like a pleasant fellow.[/sarcasm] Really? Can you tell me why this is? They seem like a useful item to me. :P

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