Everything posted by NJE03
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Critical hits
Critical hit as decribed by wikipedia: "In many role-playing games and computer and video games, a critical hit is a successful attack that deals more damage than a normal blow." Many games have implemented critical hit system, it can make things a bit more interesting in cases of pvp as well as vs. monsters. I think would be a nice improvement for Runescape. EDIT:I pictured it as the hit being different color than red or blue so it would be noticeable. Some people consider max hit to be the equivalent of a critical hit, I think that if this is the case the max hits should appear to be a different color than normal red. Tell me what your opinion of this is.
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Arrow Thieves
Although I don't like getting my arrows stolen, It is perfectly fair to do so.
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Tip.it Times Presents: Realistic Games? No thanks.
Enjoyed reading this article. Though I don't like all games to be realistic, I do enjoy a variety.
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Addition to Mining Guild - 60+ Support [Pics Added]
Don't worry about it, that is your opinion. Though would you care to elaborate on why you don't like the idea?
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Wilderness Capes for F2P. | 35+ Supporters!
Wrong. No, I think killerred is right... :wink:
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Equipment Pin
I beg to differ, in fact I sincerely believe that a log in pin is silly.
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New Treasure Trail!
Power amulet (t) would be nice as well but the idea you have listed are quite good.
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Top 250 F2P Skill Total List
I reckon by Christmas I shall probably fall off the list at this rate. :-k
- Equipment Pin
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The Cape of Experience/Total level cape
Not to mention they already have access to a hell of a lot of capes. :o
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Bind 5 secs. How fast does Jagex count?
Perhaps lag is affecting you?
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Constanti's F2P
I'm happy for you, it looks great! :thumbsup: So what are you going to do next?
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NJE03's Blog
Thanks for that. :)
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Improved Drinking Animation - 60+ Supporters
Thank you all for commenting.
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Addition to Mining Guild - 60+ Support [Pics Added]
Not really. There's already 4 non-wildy rune rocks and still the wildy spot is the most used one as most people got access to it and it's still faster place for a miner than hero guild for example. People mine runite at places where they can get it fastest. A new non-wildy rune rock wouldn't change the fact that wildy was the most used one, but it would make it more minable during peak hours. Also the fact that due high alch prices, rune ores really can't go any lower than they currently are. This means that rune item prices wouldn't change and rune ore prices would stay at the same. The normal rule of icreased supply affecting to the prices doesn't work here because of high alching. Personally I'd add max 1 rune ore there as after all it would be the only non-wildy spot which doesn't require any quests. Extra addy rocks would be more than welcome tho. oh I get it now...Because the difference between high alch price and street price of rune armor is so slim, there is no room to go down. Thus extra rune rocks would have very little impact, if at all on the economy. Since that is the case, then I go back on my last post saying there should be no rune rock. Maybe one or two rocks here would be nice since the expected rune ore price would be like 10-11k per ore. Below that and then rune smithers could just alch their stuff. It also means that the wildy rocks might be freed up a little bit. But then again, 90 mining....only 3000 people with that out of a possible 18000 rune miners. How about the req'd level at 87 mining? That is about 8000 people or about half the rune miners. 87? that is not a good number. Maybe 8000 people have it currently but in time that will change. It should be a nice even number like 90.
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accurate or rapid?
Agreed - rapid.
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0's look horrible!
I can honestly say I hate the way the zeros look now.
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Hobo² - F2P Skiller - 657/700 total - SCHOOL
Good luck with your goals. :wink:
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NJE03's Blog
grats! check out my blog sometime? Of course
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Monster Aggressiveness.
Exactly so. Macroers can move around and reset the non-aggressive timer. So for that reason, (and others), Jagex started the random event thing. But they still kept the non-aggressive timer. Jagex really wants you at the keyboard when you play. Otherwise, AFKers and macroers would "take over" RS. That would put the real-person-at-the-keyboard player at a huge disadvantage when trying to level up skills and play the game as intended. And satisfying real paying customers is what keeps Jagex in business... So by afk you mean literally you are not at the computer. Surely browsing forums and not paying full attention to your character is not considered against rule though correct?
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NJE03's Blog
Simultaneously passed 4M exp mark on range and 98M total exp today. :)
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Should F2P get skill capes?
JagEx owns the game and wants to make members more attractive so they can make more money? Because thats how it rolls? Because we live in a capitalistic society not a communistic one? Because God hates you? Because you whine to much? Because its just a damn game? Wow. You are ridiculous. :lol: You are correct that it is unlikely f2p will actually get skill capes; the question is SHOULD they. The answer is clear to me; of course they should. :)
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Connection Lost
It happens, like unbeaten said - it's is likely your internet.
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a good reason not to help noobs
Your story is discouraging but keep in mind that you cannot judge everyone by this one fellow. I have given things to both grateful and ungrateful people, but you must remember that they are all different.
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Best rune trimmed armor?? that means sara , zammy guth etc..
The only god armor I have ever owned was given to me free and that is Saradomin; I never did sell it and since that day it has always been my favorite. :)