Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

NJE03

Members
  • Joined

  • Last visited

Everything posted by NJE03

  1. Critical hit as decribed by wikipedia: "In many role-playing games and computer and video games, a critical hit is a successful attack that deals more damage than a normal blow." Many games have implemented critical hit system, it can make things a bit more interesting in cases of pvp as well as vs. monsters. I think would be a nice improvement for Runescape. EDIT:I pictured it as the hit being different color than red or blue so it would be noticeable. Some people consider max hit to be the equivalent of a critical hit, I think that if this is the case the max hits should appear to be a different color than normal red. Tell me what your opinion of this is.
  2. Although I don't like getting my arrows stolen, It is perfectly fair to do so.
  3. Enjoyed reading this article. Though I don't like all games to be realistic, I do enjoy a variety.
  4. Don't worry about it, that is your opinion. Though would you care to elaborate on why you don't like the idea?
  5. Wrong. No, I think killerred is right... :wink:
  6. I beg to differ, in fact I sincerely believe that a log in pin is silly.
  7. Power amulet (t) would be nice as well but the idea you have listed are quite good.
  8. I reckon by Christmas I shall probably fall off the list at this rate. :-k
  9. Not to mention they already have access to a hell of a lot of capes. :o
  10. Perhaps lag is affecting you?
  11. I'm happy for you, it looks great! :thumbsup: So what are you going to do next?
  12. Thank you all for commenting.
  13. Not really. There's already 4 non-wildy rune rocks and still the wildy spot is the most used one as most people got access to it and it's still faster place for a miner than hero guild for example. People mine runite at places where they can get it fastest. A new non-wildy rune rock wouldn't change the fact that wildy was the most used one, but it would make it more minable during peak hours. Also the fact that due high alch prices, rune ores really can't go any lower than they currently are. This means that rune item prices wouldn't change and rune ore prices would stay at the same. The normal rule of icreased supply affecting to the prices doesn't work here because of high alching. Personally I'd add max 1 rune ore there as after all it would be the only non-wildy spot which doesn't require any quests. Extra addy rocks would be more than welcome tho. oh I get it now...Because the difference between high alch price and street price of rune armor is so slim, there is no room to go down. Thus extra rune rocks would have very little impact, if at all on the economy. Since that is the case, then I go back on my last post saying there should be no rune rock. Maybe one or two rocks here would be nice since the expected rune ore price would be like 10-11k per ore. Below that and then rune smithers could just alch their stuff. It also means that the wildy rocks might be freed up a little bit. But then again, 90 mining....only 3000 people with that out of a possible 18000 rune miners. How about the req'd level at 87 mining? That is about 8000 people or about half the rune miners. 87? that is not a good number. Maybe 8000 people have it currently but in time that will change. It should be a nice even number like 90.
  14. Agreed - rapid.
  15. NJE03 replied to sk8_tolivv's topic in Rants
    I can honestly say I hate the way the zeros look now.
  16. grats! check out my blog sometime? Of course
  17. Exactly so. Macroers can move around and reset the non-aggressive timer. So for that reason, (and others), Jagex started the random event thing. But they still kept the non-aggressive timer. Jagex really wants you at the keyboard when you play. Otherwise, AFKers and macroers would "take over" RS. That would put the real-person-at-the-keyboard player at a huge disadvantage when trying to level up skills and play the game as intended. And satisfying real paying customers is what keeps Jagex in business... So by afk you mean literally you are not at the computer. Surely browsing forums and not paying full attention to your character is not considered against rule though correct?
  18. Simultaneously passed 4M exp mark on range and 98M total exp today. :)
  19. JagEx owns the game and wants to make members more attractive so they can make more money? Because thats how it rolls? Because we live in a capitalistic society not a communistic one? Because God hates you? Because you whine to much? Because its just a damn game? Wow. You are ridiculous. :lol: You are correct that it is unlikely f2p will actually get skill capes; the question is SHOULD they. The answer is clear to me; of course they should. :)
  20. It happens, like unbeaten said - it's is likely your internet.
  21. Your story is discouraging but keep in mind that you cannot judge everyone by this one fellow. I have given things to both grateful and ungrateful people, but you must remember that they are all different.
  22. The only god armor I have ever owned was given to me free and that is Saradomin; I never did sell it and since that day it has always been my favorite. :)

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.